___________ __ __ _________ \__ ___/___ | | _| | __ ____ ____ \______ \ | |_/ __ \| |/ / |/ // __ \ / \ / / | |\ ___/| <| <\ ___/| | \ / / |____| \___ >__|_ \__|_ \\___ >___| / /____/ \/ \/ \/ \/ \/ _ _ -FATED RETRIBUTION- __ __ __ / \_/ \ _______ __ ____ | | |__| _______/ |_ / \ / \ / _ \ \/ // __ \| | | |/ ___/\ __\ / / Y \ ( <_> ) /\ ___/| |_| |\___ \ | | \_/ \ \____/ \_/ \___ >____/__/____ > |__| \/ \/ \/ Version 1.36 (28-Mar-2021) ------------------------------ by Catlord (catlord@outlook.com) Latest movelist available on Steam and http://poorvin.com/tekken/ If I messed up, or am missing information, please E-Mail catlord@outlook.com with your corrections and contributions. Note: This FAQ must be printed in monospace format, otherwise it will come out ugly as hell and not lined up.. 1234567890 .......... This guide is intended for free circulation through all Internet related resources including web pages, newsgroups, email, IRC, FTP and any other forums that exist. You many distribute or print this guide at your own leisure providing you do not alter the content in any way or receive monetary compensation for it. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ================================== | WHAT'S NEW IN REVISION UPDATES | ================================== v1.36 Added Lidia. ----- Updated Steve, Julia, and Fahkumram. v1.35 Updated Gigas, Kazumi, Nina, Master Raven, Bob, Lee, Akuma, ----- Kuma/Panda, Eddy, Eliza, Geese, Noctis, Anna, Lei, Armor King, Marduk, Julia, Negan, Ganryu, Leroy, and Fahkumram. v1.34 Updated Kunimitsu, Paul, Law, King, Yoshimitsu, Hwoarang, Xiaoyu, ----- Jin, Bryan, Heihachi, Kazuya, Steve, Jack-7, Asuka, Devil Jin, Feng, Lili, Dragunov, Leo, Lars, Alisa, Claudio, Katarina, Lucky Chloe, Shaheen, and Josie. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ------------------------*-*-*-BUTTON CONVENTIONS-*-*-*----------------------- __________________ | BUTTON LAYOUTS | ---------------------------------------- | | PS4 / XBOne / PC | | ARCADE | ___ | 1 - Left Punch | ___ | / \ | 2 - Right Punch | ___ / \ | | 2 | | 3 - Left Kick | / \ | 2 | | \___/ | 4 - Right Kick | | 1 | \___/ | ___ ___ | | \___/ | / \ / \ | | ___ | | 1 | | 4 | | | ___ / \ | \___/ \___/ | It's very important to | / \ | 4 | | ___ | become familiar with the | | 3 | \___/ | / \ | numeric conventions of the | \___/ | | 3 | | buttons. | | \___/ | | | | ---------------------------------------- ----------------------*-*-*-MOVEMENT CONVENTIONS-*-*-*----------------------- f - tap forward once d/f - tap down/forward once b - tap backwards once d/b - tap down/back once d - tap down once u/f - tap up/forward once u - tap up once u/b - tap up/back once F - Hold stick forward D/F - Hold stick down/forward B - Hold stick back D/B - Hold stick down/back D - Hold stick down U/F - Hold stick up/forward U - Hold stick up U/B - Hold stick up/back N - Neutral joystick position (Joystick is centered and not touched) SS - Short Sidestep (u,N or d,N) QCF - Quarter circle forward (Circle stick from Down to Forward) QCB - Quarter circle back (Circle stick from Down to Back) HCF - Half circle forward (Circle stick from Back to Down to Forward) HCB - Half circle back (Circle stick from Forward to Down to Back) ------------------*-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*------------------ + - Moves must be done together , - Moves must be done right after the other ~ - Moves must be done IMMEDIATELY after the other _ - Or (When used between two moves, they are interchangeable) > - Move following the > has the option of being slightly delayed : - Move Following the : has to be precision timed to execute (Just Frame) # - Hold movement before '#' until the end of string, or until N (Neutral) FC - Do move while in a fully-crouched position WS - Do move While standing up (Returning the stick to neutral from a crouch) WR - While running (f,f,f or f,F#) BT - Back is turned towards opponent FD/FT - Lying on the ground Face Down / Feet Towards opponent FD/FA - " " Face Down / Feet Away from opponent FU/FT - " " Face Up / Feet Towards opponent FU/FA - " " Face Up / Feet Away from opponent CH - Counter Hit (Hit your opponent in the middle of their move execution) Clean Hit - (Hitting your opponent from a very close range) [] - Brackets surrounding an item indicate an optional move () - Indicates a stance name (or groups moves together for easier reading) . - Pause 1/3 a second between button presses (Tenstring timings only) (S!) - SCREWING TAILSPIN JUGGLE EXTENDER (Sample Juggles only) -------------------*-*-*-ATTACK HEIGHT CONVENTIONS-*-*-*--------------------- h - Move hits high (can be ducked) m - Move hits mid (must stand to block - will hit if you are crouching) M - Move hits mid, and also will hit a grounded opponent Sm - Move hits special-mid (can be blocked either standing or crouching) SM - Move hits special-mid, and also will hit a grounded opponent l - Move hits low (must crouch to block - will hit if you are standing) L - Move hits low, and also will hit a grounded opponent Ub - Move is unblockable (cannot be blocked) UbH - Move is unblockable, but hits high and can be evaded by crouching UB - Move is unblockable, and also will hit a grounded opponent ------------------*-*-*-READING THE FRAME DATA FIELDS-*-*-*------------------ Time in Tekken is counted in FRAMES. 1 Frame = 1/60th of a second. 1 Second = 60 Frames. The Frame data column in the movelist is broken into three fields: SUF / BF / HF SUF = Start-Up Frames - This is how many frames the attack takes from the moment you press the button until it makes contact with the opponent. BF = Block Frames - If the opponent blocks the attack, this is the amount of frames before you can block or respond. If the Block Frames are NEGATIVE, then the OPPONENT will have a frame advantage. If the Block Frames are POSITIVE, then YOU will have the advantage. HF = Hit Frames - If you hit with this attack, this is how many frames of follow-up advantage you now have over your opponent. There are also some special abbreviation conventions for some of the fields: KD - The move knocks down the opponent ST - The move stuns the opponent JG - The move juggles the opponent Some moves in Tekken have variable frame ranges, rather than just one number. This is due to some moves having more than one active hit frame as the attack is extending far outwards to reach a distant opponent. Due to the movelist's 80-column format limitation, I don't have enough room to include variable frame ranges, so I have just included a single frame number applicable for when the opponent is at the closest possible distance. If you have any missing frame data or corrections, please E-Mail me at catlord@outlook.com. If you would like more detailed frame range data, please go to the in-game Practice Mode menu, and turn on Display Settings -> Player Frame Info. -----------------------*-*-*-COMMENT CONVENTIONS-*-*-*----------------------- JG - Move knocks opponent into the air, allowing for additional hits JGc - Move juggles only on a Counter-Hit ST - Move stuns opponent, providing attack advantage or additional hits STc - Move stuns only on a Counter-Hit AW - Move must be done with your back against a wall H - Move has homing properties, and will track a sidestepping opponent. # - Refer to the corresponding Comment # at the end of the character list. S! - MOVE TAILSPINS AIRBORNE OPPONENT, ALLOWING FOR AN EXTENDED JUGGLE SS! - MOVE TAILSPINS STANDING OPPONENT SS!c - MOVE TAILSPINS STANDING OPPONENT ON COUNTER-HIT WB - MOVE BOUNCES OPPONENT OFF WALL, ALLOWING FOR AN EXTENDED JUGGLE RA - MOVE PERFORMS RAGE ART COMBO WHEN IN RAGE MODE (LOW ON HEALTH) RD - MOVE PERFORMS RAGE DRIVE ATTACK WHEN IN RAGE MODE (LOW ON HEALTH) PC - MOVE POWER CRUSHES, WHERE ATTACK EXECUTION IGNORES INCOMING ATTACKS EX - MOVE REQUIRES # OF EX-METERS TO PERFORM (FOR AKUMA AND ELIZA) ------------------------*-*-*-NEW TEKKEN 7 MOVES-*-*-*----------------------- If an old character has a new move that they did not have in the previous Tekken games, or if the command/properties for that move has changed, I've notated that move in CAPITAL LETTERS! As quick reference, here is a list of the Rage Arts, Rage Drivers, and Power Crushes for the cast of Tekken 7: Character Rage Art Rage Drive Power Crush ---------- --------- ----------------- ------------------ Akuma 1,1,f,3,2 None 1+2 Alisa b+1+2 f,f+2+3,(3+4)_(f+3+4) b,f+2 Anna b+1+2 QCF+2+3 d/b+1+2 | FC,f+2 CAT 3+4 Armor King b+3+4 f,N,d,d/f+1+2 *Hold* f+1+2 Asuka d/f+1+2 f,f+1+2 f+1+2 Bob d/f+1+2 WR+3+4, *Hold 3+4, F f+1+2 Bryan d/f+1+2 b+1+2 f,f+2 Claudio d/f+1+2 b+4,2,f,f b+1+2 Devil Jin b+1+2 f,N,d,d/f+4,3+4 d+1 Dragunov d+1+2 WR+1+2 1+2 Eddy b+3+4 f,f+3+4 (HND) 1 Eliza b+3+4 None f+1+2 Fahkumram d/f+3+4 u/f+3+4 | 3,4~3+4 f+3+4 | u/f+2 4,3~3+4 Feng d+1+2 b+1+2 f,f+1+2 Ganryu d/b+1+2 d/f+1+4 f+3+4 d+3+4~d,f,1+2 Geese d/b+1+2 HCB,f+3+4,1,2,4,1, HCB+3_4_(3+4) 4,1,3,2,1+2 Gigas 1+2 f+3+4 *Hold 3+4* d+1+2 | d+3+4 Heihachi d+1+2 b+2,1+2 d/f+1+2 Hwoarang LFL d+1+2 d+3+4,4 RFF 3~4 | LFL b+3 u/f+3,4,3+4 RFL b+4 Jack-7 b+1+2 f,N,d,d/f+1,2 u/b+1+2 Jin b+1+2 f,N,d,d/f+1+2,3,1 3+4 Josie d/f+1+2 f,N,d,d/f+3+4 d/f+3+4 Julia d/f+1+2 f+2+3 f+1+2 Katarina 3+4 f+4,1+2 f+3+4 Kazumi d+1+2 f,f+1+2 f+2 Kazuya d/f+1+2 f,N,d,d/f+1+4,u/f f+2 u/b+1+2 King d/f+1+2 d/b+1+2 f+2+3 Kuma/Panda b+1+2 f,f+1+2 b+1 | (PBS) 3+4 Kunimitsu d+1+2 f+2+3 b+2 Lars 1+2 f+1,2,1+2 d/f+1+2 Law 1+2 d/b+4,3+4 f,f+3 | DSS 1+2 DSS f+3 | Trick 1+2 Trick f+3 Lee d+1+2 d/f+3+4,f,N b+3+4 Lei d/f+3+4 (5 Animals) 1+4 f,f+2 | Phoenix 2 Leo d/f+1+2 f,f+2 *Hold 2* 1+2 Leroy Smith f+1+2 d/f+3+4 d/f+1+2 Lidia d+1+2 f,f+2+3 | CFT f,N+4,2 d/b+1+2 | d/f+3+4 Lili 3+4 d/f+3+4,3 f,f+2 Lucky Chloe 3+4 d/f+3+4,1+2 b+1+2 Marduk b+1+2 f+2+3 f+1+2 | VTS f+2 Master Raven d/b+3+4 f+3+4,(2)_(d+2) f+1+2 Miguel b+1+2 d/b+1+2 b+4 Negan d+1+2 b+2+3 | b+2+3,f f+1+2 | INT 1+2 b+2+3,b Nina d+1+2 WR+1+2 f+1+2 Noctis d+1+2 f+2+3 f+1+4 Paul 1+2 QCF+1+2 b+1+2 | f+2+3 Shaheen 1+2 d/b+2,1+2,d/f f,f+4 Steve 1+2 d/f+3+4,1+2 d/b+1+2 Xiaoyu b+1+2 b+3+4, d+3,4 d/f+3 Yoshimitsu b+1+2 f,N,d,d/f+1+2 f+3+4 Zafina d/f+3+4 f+2+3 b+3 | SCR 4 -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- General Moves for Everyone =-=-=-=-=-=-=-=-=-=-=-=-=- N Stand (Neutral Guard) B High/Mid Guard, Walk Backward D Low Guard, Crouch F Walk Forward f,f Dash Forward b,b Dash Backward (u,N)_(d,N) Axis Shifting Sidestep (SS) (u,U#)_(d,D#) Axis Shifting Sidewalk (SW) d/f Low Parry *When Attacked by a Low/Special-Mid Hit* 1+2+3+4 Ki Powerup *Block Damage & Auto CH on hit* f+2+4 Right Strike Reversal Escape *When Being Reversed* f+1+3 Left Strike Reversal Escape *When Being Reversed* u/f Low Forward Jump 1_2_3_4 Jumping Strike (U/B)_(U)_(U/F) High Jump 2 Striking Downward Pounce N+3 Landing Mid Gutkick *Stuns* N,3 Landing Sweep (f,f,f)_(f,F#) Run B Stop Running 1+2 Flying Cross Chop 3 Flying Side Kick 4 Sliding Leg Sweep N Shoulder, Stomp or Tackle depending on run distance Knockdown Recovery Moves (When Lying On Ground FU/FT) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (1_2_3_4) Tech Roll *Hit as SOON as you hit the ground* f Roll Forwards 3 Rising Low Kick 4 Rising Mid Kick 1+2 Flying Cross Chop b Roll Backwards 3 Rising Low Kick 4 Rising Mid Kick f+1+2 Flying Cross Chop 1_(d+1) Roll Out_(Roll In) N Stand Up D# Stay Lying Down 3 Rising Low Kick 4 Rising Mid Kick f Roll Forwards 3 Rising Low Kick 4 Rising Mid Kick 1+2 Flying Cross Chop b Roll Backwards 3 Rising Low Kickn 4 Rising Mid Kick 1+2 Flying Cross Chop 3 Rising Low Kick 4 Rising Mid Kick (d+3)_(d+4) ANKLE KICK, ROLL BACKWARDS *No roll on missed kick* 3+4 Rising Kickup (*NOTE - See below) f Handspring Kickup *As soon as you hit the ground* D/B Tumble Knockback Recovery \ *After getting hit by a heavy tumbling attack* Recovery moves can be chained together as such: 1,b,3 - Roll out, roll backwards, rising low kick. * NOTE: Instead of a Rising Kickup, 3+4 will cause Paul and Steve to perform a Handspring Kickup into a Flying Cross Chop. King will recover in BT position after a Rising Kickup. Tackle Offense Moves (When Opponent is Tackled) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1_2 1st Mounted Punch *All but Dragunov* 1_2 2nd Mounted Punch 1_2 3rd Mounted Punch 1_2 4th Mounted Punch 1+2 Armbar *Devil Jin, Jin, King, Nina, Paul* 1+2 Wristlock *King* 3+4 Knee Cross Lock *King, Nina* :1+2 Ultimate STF *King* 1+2 Armbar *Devil Jin, Jin, King, Nina, Paul* 1+2 Wristlock *King* 3+4 Knee Cross Lock *King, Nina* :1+2 Ultimate STF *King* Tackle Defense Moves (When Tackled) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2 Tackle Dodge *During Initial Tackle Impact* 1+2 Tackle Flip Reversal *During Tackle Fall* 1 Right Punch Block *During 1st & 3rd Mounted Punches* 2 Left Punch Block *During 1st & 3rd Mounted Punches* 1,1,2 Paul Right Punch Reversal *During 1st Mounted Punch* 1_2 Back Tackle Flipoff *During 1st Backtackled Punch* 1+2,2,2,2,2 Arm Lock Escape 1+2,2,2,2,2,2 Arm Lock Reversal *D.Jin, Jin, Paul, King, Nina* 1+2,1,1,1,1 Leg Lock Escape 1+2,1,1,1,1,1 Leg Lock Reversal *King, Nina* -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- _________ __ __ \_ ___ \| |__ _____ ____________ _____/ |_ ___________ ______ / \ \/| | \\__ \\_ __ \__ \ _/ ___\ __\/ __ \_ __ \/ ___/ \ \___| Y \/ __ \| | \// __ \\ \___| | \ ___/| | \/\___ \ \______ /___| (____ /__| (____ /\___ >__| \___ >__| /____ > \/ \/ \/ \/ \/ \/ \/ -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ================= | AKUMA / GOUKI | ================= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Goshoha 1_2 Front (2+4)_(f+2+4) Syuretto 1_2 Left (1+3)_(2+4) Syuretto 1 Right (1+3)_(2+4) Goshoha 2 Back (1+3)_(2+4) Goshoha - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Double Jabs hh 10 / -3 / 4 f,3,2 Raging Demon UB 17 / -- / KD RA 1,2 Hard 1-2 Punches hm 10 / -17 / KD d+1 Crouchjab Sm 10 / -5 / 6 d+1,2 Crouchjabs SmSm 10 / -13 / -2 b+1 Flopping Hook h 14 / -14 / KD d/f+1 Front Shot m 13 / -4 / 7 d/f+1,1 Front Shots mh 13 / -3 / 6 d/f+1,2 Zugai Chop mmm 13 / -13 / 7 f,d,d/f+1 Low Shoryuken Sm 10 / -25 / JG JG QCF+1 Slow Hadouken Sm 19 / -14 / -6 HCB+1 Slow Shak. Hadouken Sm 28 / -12 / -4 Jump, QCF+(1_2) Air Zanku Hadouken SM 17 / ?? / ?? #3 WS+1 Jaw Adjuster h 13 / -5 / 6 WR+1 Momentum Slackfist h 16 / 6 / KD 1+2 Focus Claw h 31 / -20 / -8 PC 1+2 *Hold 1+2* Power Claw UbH 65 / -- / ST PC, ST f+1+2 Zugai Hasatsu Chop mm 20 / -8 / 7 d/f+1+2 Gokumonkai m 20 / -14 / KD PC 2 Slug Hook Sm 15 / -9 / 0 d+2 Crouchjab Sm 12 / -9 / 2 f,f+2 Penny Fist m 15 / -14 / -2 WB f,f+2,1 P.Fist,Front Assault mm 15 / -13 / KD #1 b+2 Straight Stone m 23 / -9 / 8 STc, H d/f+2 Pump Piston m 16 / -7 / 3 d/f+2,1 Pump Pistons mm 16 / -18 / JG JG d/f+2,4 Piston, Roundhouse mm 16 / -11 / 0 d/f+2,4,3 Piston, Roundhouses mmm 16 / -17 / KD f,d,d/f+2 High Shoryuken SMSm 11 / -34 / JG JG QCF+2 Fast Hadouken Sm 19 / -14 / -6 HCB+2 Fast Shaku. Hadouken SmSmSm 33 / -1 / KD WS+2 Rising Stone m 15 / -15 / JG JG 3 Standing Highkick h 15 / -8 / 3 (d_FC)+3 Toe Slip L 15 / -13 / -4 f+3 Sidekick m 17 / -4 / 7 d/f+3 Pushkick m 12 / -9 / 1 f,d,d/f+(3_4) Demon Flip -- 11 / -- / -- N Hyakki Goukan Slide L 51 / -24 / KD 1 Gosho Demon Palm h 7 / ?? / KD #3 2 Strong Wall M 16 / ?? / KD JG, #3 (1+3)_(2+4) Gousai Throw h 5 / -- / KD 3 Great War Kick m 14 / ?? / ?? S!,H,SS!c,#3 4 Gojin Kick SM 14 / ?? / ?? #3 u/f Jump, d+3 Tenma Divekick M 13 / ?? / ?? #3 Jump, QCB+(3_4) Mid-Air Tatsu Sm 13 / ?? / JG S!, JG QCB+3 Short Tatsu h 15 / -15 / KD WS+3 Raise Knee m 13 / -10 / 2 WR+3 Tenma Kujin Kyaku M 26 / 4 / KD f,d,d/f+3+4 Senku Teleport Forward -- -- / -- / -- b,d,d/b+3+4 Senku Teleport Back -- -- / -- / -- 4 Stepping Roundhouse h 14 / -13 / 2 4,3 Stepping Roundhouses hh 14 / -5 / 19 S!, H f+4 Spinning Roundhouse h 16 / -5 / KD S!,H,STc f,f+4 Reverse Hook Kick m 20 / 0 / 2 b+4 Outside Legkick L 20 / -13 / 1 (d_FC)+4 Hard Rug Sweep L 17 / -27 / KD d/f+4 Thrustkick m 19 / -16 / KD QCB+4 Long Tatsu Smhhh 10 / -15 / KD WS+4 Axe Kick m 11 / -9 / 2 WS+4,4 Axe Kicks mm 11 / -15 / -5 WR+4 Baseball Slide L 20 / -24 / KD EX Moves (Uses up EX Bars) -------------------------- f,d,d/f+1+2 EX Shoryuken SmSmSm 11 / -34 / JG 1EX, #2 QCF+1+2 EX Hadouken SmSm 19 / 1 / KD 1EX HCB+1+2 EX Gohadouken SmSmSm 28 / 9 / KD 1EX Jump, QCF+1+2 EX Zanku Hadouken SMSM 8 / ?? / KD 1EX, #3 QCB+3+4 EX Tatsu Sm x4 10 / -18 / KD 1EX Jump, QCB+3+4 EX Air Tatsu Sm 13 / ?? / KD 1EX,S!,#3 f+3+4 Leaping Roundhouse m 22 / -9 / 2 H QCF+1+2 EX Z.Hadouken Sm 9 / 4 / ?? 1EX, H QCB+3+4 EX Tatsu Sm 14 / -18 / KD 1EX,S!,H QCF,QCF+1+2 Messatsu G.Hadou Sm x5 10 / -25 / KD 2EX f,d,d/f+(3_4) Demon Flip -- 11 / -- / -- QCF+1+2 EX Zanku Hadouken SMSM 8 / ?? / KD 1EX, #3 #1: The Penny Fist must hit in order for the Front Assault to execute. #2: Executes a Double Shoryuken on Front-facing hit. #3: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated. Sample Combos ------------- d/f+2,1, d/f+1,1, 4,3 (S!), f,f, f,d,d/f+2 -=- 9 Hits -=- 50 pts. WS+2, f+3, 1, 4,3 (S!), f,f, d/f+2,4,3 -=- 8 Hits -=- 52 pts. f,N,d,d/f+4, 4, d+3, QCB+3, f,N,d,d/f+2 -=- 6 Hits -=- 50 pts. Jump, QCB+3, f,d,d/f+1~1+2~f,f, 3, 1, f+4, f,f,f+1 -=- 6 Hits -=- 44 pts. f,d,d/f+1~1+2~f,f, 3, d/f+1, 4,3 (S!), f,f, 2,QCF+2 -=- 7 Hits -=- 46 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ===================== | ALISA BOSCONOVICH | ===================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Trigger Shuffle 1_2 Front (2+4)_(f+2+4) Backdoor 1_2 1+2 (DES) Front u/f+1+2 Spam Bomb 1+2 Front FC,d/b+1+2 DOUBLE BULL SHOOTING 1+2 Left (1+3)_(2+4) Compression 1 Right (1+3)_(2+4) Hat Trick 2 Back (1+3)_(2+4) Random Typing - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Double Jabs hh 10 / -3 / 5 1+2 (DES) -- -- / -- / -- 1,2 1-2 Coil hh 10 / -2 / 4 1,2,2 Coil String hhl 10 / -11 / 2 JGc 1,2,2 *Hold 2* Coil Delay hhl 10 / -10 / JG JG 1,2,4 ONE-TWO ACCESS KICK hhh 10 / -5 / KD S!, SS!c d/f+1 Cyclone Fist m 13 / -6 / 5 d/f+1,1 Cyclone Mixer mm 13 / 1 / 8 d/f+1,1,2 Cyclone Ripper, (DES) m x9 13 / 6 / 8 d/f+1,4 Cyclone Cracking mm 13 / -9 / 5 d/b+1 Backup -- -- / -- / -- #1 ~1 RECOVERY HOOK h 11 / 4 / KD S! ~2 Diagonal Rocket UbH 34 / -- / JG JG ~3 Meteor Kick m 24 / -9 / KD ~4 Uplink Knee m 18 / -9 / JG JG b+1 Gadget m 15 / -5 / 8 b+1,1+2 Find Gadget mSMm 15 / -16 / JG JG WS+1 Spear Head M 13 / -12 / -1 WS+1,2 Spear Shaft Mh 13 / -5 / 6 1+2 (DES) -- -- / -- / -- WS+1,2,3 Spear Fishing Mhm 13 / -10 / JG JG 1+2 (DES) -- -- / -- / -- 1+2 Gigantic Hammer m 33 / -5 / JG JG d+1+2 Destory Form (DES) -- -- / -- / -- ~d/b (DES) Cancel -- -- / -- / -- f+1+2 OVERFLOW m 14 / -12 / 7 3+4 BOOT -- -- / -16 / 7 f+3+4 DUAL-BOOT, (DES) -- -- / -16 / 7 f,f+1+2 Worm Attack mm 17 / -16 / ST ST b+1+2 BUZZSAW CANNON, (DES) h x6 13 / 5 / KD RA d/f+1+2 TRANSMISSION, (DES) m 19 / -13 / 8 S! d/b+1+2 GROUND BLASTER L 25 / -- / KD #2 WS+1+2 Twist Slapper m 20 / -8 / KD H *Hold 1+2* Double Twist m 28 / -4 / KD H *Long Hold 1+2* Triple Twist m 39 / 0 / KD H FC,d/f+1+2 Sad Hound LL 21 / -11 / 5 ~N+1+2 (DES) -- -- / -- / -- WR+1+2 Blaster Dual Knuckle M 18 / -3 / KD FU/(FA_FT) 1+2,3+4 Jet Rocket Bomber m 22 / -10 / KD 2 Binary Fist h 12 / -6 / 5 2,3 Combination Fist hm 12 / -10 / 1 2,3>3 DOWNTIME hmm 12 / -11 / KD S! 2,3,4 Downlink hmL 12 / -13 / KD 2,4 ACCESS RATE hh 12 / -5 / KD S!, SS!c f+2 Session m 17 / -4 / 7 1+2 (DES) -- -- / -- / -- f+2,1 SESSION SPIN, (DES) mm 17 / -13 / KD f+2,3 Multi-Session mh 17 / -8 / 4 f Spin Stepper -- -- / -- / -- f+2,3,3 EXTENDED SESSION mhm 17 / -10 / KD WB d+2 Lock Fist M 25 / -14 / 2 d+2,4 Deadlock MM 25 / -13 / KD 1+2 (DES) -- -- / -- / -- d/f+2 Pickup m 16 / -9 / JG JG d/b+2 Daisy m 18 / -18 / -5 d/b+2>2 Daisy Chain mm 18 / -10 / 14 1+2 (DES) -- -- / -- / -- b+2 Transmitter Fist m 18 / -12 / -2 b+2>1 Trans-Hammer mm 18 / -13 / 3 STc b+2>4 TRANS-ACCELERATE KICK mh 18 / -7 / KD S!, SS!c f,f+2 Jumper m 16 / -18 / KD f,f+2>3 Jumper Switch mm 16 / -13 / KD b,f+2 OVERLOAD KNUCKLE h 16 / -8 / KD PC WS+2 Snapshot m 17 / -13 / JG JG 3+4 Boot -- -- / -7 / JG f+3+4 Dual-Boot, (DES) -- -- / -5 / JG WR+2 Overload Knuckle h 13 / 5 / KD f+2+3 OVERHEAT mm 16 / 1 / JG RD,SS!,S! 3+4 BOOT -- -- / 5 / JG f+3+4 DUAL-BOOT, (DES) -- -- / 5 / JG 3 Access Kick m 13 / -12 / -1 3,2 Quick Access, (DES) mm 13 / -12 / 5 f+3 Destroy Kick h 14 / -14 / -3 f+3,1+2 DESTROY X-CUT, (DES) hm 14 / -13 / 8 S! f+3,2 DESTROY ACCESS, (DES) hh 14 / -4 / JG S!, SS! d/f+3 Socket m 16 / -9 / 1 d/f+3,3 Double Socket mL 16 / -12 / 1 d+3 QUICK SLIDER L 23 / -10 / 8 #3, JGc d/b+3 Deep Link L 16 / -12 / -1 b+3 SPINNING TOP m 20 / -8 / KD S!, H (u/b_u_u/f)+3 Cradle Kick m 17 / -52 / -25 3+4 Boot -- -- / -52 / -25 f+3+4 Dual-Boot, (DES) -- -- / -52 / -25 (u/b_u_u/f)+3,2 Cradle Star mm 17 / -14 / KD #10 f,f+3 Cutter Kick m 18 / -18 / -6 f,f+3,4 Double Cut mh 18 / -9 / KD 1+2 (DES) -- -- / -- / -- f,f+3,4,4 CUT OVER mhm 18 / -10 / KD S! 1+2 (DES) -- -- / -- / -- WS+3 Clockwork m 19 / 4 / 15 ~B Clockwork Cancel -- -- / -12 / -1 >3 Clock Middle m 13 / -10 / JG #9, SS! >d+3 Clock Low L 30 / -12 / KD WR+3 LINEAR DROP KICK m 18 / -4 / 6 WR+3,4 LINEAR KICKS mm 18 / -7 / KD S! f+3+4 Boot -- -- / -- / -- ~B Boot Backup -- -- / -- / -- #3 ~D DASH BACKUP -- -- / -- / -- #3 1 Rush Fist m 13 / -15 / 0 1,2 Double Rusher mm 13 / -9 / 2 1,2,1 Triple Rusher mmm 13 / -20 / -12 1,2,1,3+4 Boot Breakdown mmmmm 13 / -18 / KD 1+2 (DES) -- -- / -- / -- 1+2 WIRE CLIPPER, (DES) UBH 27 / -- / 8 2 Linear Elbow m 16 / -8 / KD 1+2 (DES) -- -- / -- / -- 3 Low Eject Slider L 16 / -14 / 4 JGc 4 Upstream m 18 / -27 / JG JG d+3+4 Harpoon Sweep L 27 / -37 / KD H 1+2 (DES) -- -- / -- / -- b+3+4 Dynamic Range m 19 / -17 / JG JG b+3+4,3+4 Double Ranger mM 19 / 6 / JG JG (u/b_BT)+3+4 Docker M 37 / 2 / KD (u/b_BT)+3+4,1+2 Docking Bay Mm 37 / -14 / JG JG (u_u/f)+3+4 Downstream M 38 / 0 / KD 4 ACCELERATE KICK h 13 / -5 / KD S!,H,SS!c f+4 Reverse Kick m 16 / -12 / -2 H f+4,1 Logic Crack mh 16 / -9 / KD f+4,1,4 Logic Bomb mhm 16 / -12 / KD H d+4 Circuit Kick L 17 / -16 / -5 d+4,1+2 OPTIMIZER Lh 17 / 2 / KD S! d/b+4 Deep Wave L 24 / -17 / KD b+4 Sledding m 15 / -13 / -4 STc b+4,4 DOUBLE OVERRIDE mM 16 / -37 / JG JG 3+4 BOOT -- -- / -19 / JG f+3+4 DUAL-BOOT, (DES) -- -- / -19 / JG b+4,3 Double Sledding mm 16 / -11 / 6 1+2 (DES) -- -- / -- / -- (u_u/f)+4 Inbound Kick m 15 / -15 / -4 (u_u/f)+4,4 Descent mM 15 / -13 / JG JG f,f+4 Sandbox m 19 / -11 / 42 f,f+4,(f_b)+1 SANDBOX FURY mm 19 / -- / KD #4 SS+4 Fanblade L 24 / -12 / 2 SS+4,1+2 Happy Propeller Lhhh 24 / -10 / 8 BT 4 Goody Hop m 16 / -3 / -3 1+2+3 Lounge Taunt -- -- / -- / -- ~b_d Taunt Cancel -- -- / -- / -- 2# Sawblade Taunting -- -- / -- / -- 1+2+4 Hair Brushing Taunt -- -- / -- / -- b+(1+3)_(2+4) Loose Screw Reversal -- -- / -- / -- #5 b,b+1+4 DOUBLE ROCKET PUNCH UbH 64 / KD / KD b+2+3 Hangup Ub 75 / KD / KD *Laser Hit*, 1+2 Robot Recovery -- -- / -- / -- #6 1+2+3+4, 1+2 Ki Chargeup, (DES) -- -- / -- / -- u~u/b Thruster Backflip -- -- / -- / -- b,b~u/b Evasive Thrust, (BT) -- -- / -- / -- AW u/b+4,1,1,2,1,1,3+4,3,2,2 Tenstring mmmhh(mMM)Lmm(mmhhh) Destroy Form Stance - (DES) - d+1+2 ----------------------------------- (u,N)_(d,N) DES Sidestep, (DES) -- -- / -- / -- d/b (DES) Cancel -- -- / -- / -- 1 Shred Chipper, (DES) mmhhhm 14 / -9 / KD f+1 Hertz Blade, (DES) h x7 12 / 3 / 11 d+1 Low Hertz, (DES) LLLLL 20 / -12 / 3 2 Shred Upper, (DES) MMMM 20 / -8 / JG JG 1 LIFTOFF Ub -- / -- / JG #8, JG f+2 Hertz Ageis, (DES) Air 10 / -- / -- #7 b+2 Hertz Dagger, (DES) m 18 / -12 / 0 STc b+2,1 Hertz Tomahawk, (DES) mmSM x4 18 / -3 / KD d+2 Clock Winder, (DES) LLLL 26 / -12 / 4 *Hold 2* Clock Killer, (DES) LLLLLL 26 / -12 / 5 1+2 MARIONETTE, (DES) hhh 16 / 0 / 15 S!, H f+1+2 Hertz Blade, (DES) m x8 23 / 8 / ST ST f+1+2,1+2 Hertz Diablo, (DES) mmmmmm 23 / -53 / KD b+1+2 BUZZSAW CANNON hhhhhh 13 / 5 / KD RA d/f+1+2 TRANSMISSION, (DES) m 19 / -13 / 8 PC, S! (u_u/f)+1+2 Spindle Slash, (DES) mMM 29 / -9 / ST ST N+1+2 (DES) Cancel -- -- / -- / -- 3_4 Idling, (DES) -- -- / -- / -- (f+3+4)_(f,f) Dual-Boot, (DES) -- -- / -- / -- ~B Boot Cancel, (DES) -- -- / -- / -- ~(U_D) Evasive Act, (DES) -- -- / -- / -- 1 Side Slash, (DES) m 20 / -13 / KD WB 1 Blaster Left, (DES) hhhhhh 24 / 9 / 11 2 Blaster Right, (DES) mMHHh 16 / -14 / KD 1+2 (DES) Cancel -- -- / -- / -- 2,1 Blaster Burst, (DES) mMHHh 16 / -28 / KD 1+2 (DES) Cancel -- -- / -- / -- 1+2 Blaster Drill, (DES) mmMM 12 / 0 / KD 3 LOW EJECT SLIDER l 16 / -14 / 4 JGc 4 UPSTREAM m 18 / -27 / JG JG (b+3+4)_(b,b)_(u/b,b)Thruster Backflip -- -- / -- / -- (u_d)+3+4 Evasive Act -- -- / -- / -- 1 Side Slash m 20 / -13 / KD WB BT 1_2 Hertz Blade Flare mmmmmm 19 / -9 / KD *Laser Hit*, 1+2 Robot Recovery -- -- / -- / -- #6 #1: Backup stance leaves Alisa in a crouching state. #2: Move can only execute if the opponent is lying on the ground. #3: You can chain any Backup (d/b+1) follow-up after this move. #4: Sandbox Fury move can only be executed if the Sandbox attack hits on a forward-facing opponent. #5: Screw Reversal only reverses High attacks. #6: Robot Recovery can be done after Alisa is hit by a laser. This move heals Alisa. #7: Hertz Ageis stabs upwards, and can only hit airborne opponents. #8: Shred Upper attack has to hit in order to execute the Liftoff. #9: After 2 spins, hitting with 3 will Standing Tailspin an opponent. #10: Move can only be executed if initial Cradle Kick connects. Sample Combos ------------- d/f+2, f+2, b+2,4 (S!), f,f, f+4,1,4 -=- 7 Hits -=- 53 pts. 1+2, d/f+1,1, d+4,1+2 (S!), f,f,f+1 -=- 6 Hits -=- 59 pts. u/f+4,4, d/f+1, d/f+1, 1, b+2,4 (S!), f,f, f+1+2 -=- 8 Hits -=- 50 pts. CH d+3, 1 (S!), f,f, f+4,1,4 -=- 5 Hits -=- 60 pts. (DES) u/f+1+2,N+1+2, d+4,1+2 (S!), f+2,3,3 -=- 8 Hits -=- 59 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================= | ANNA WILLIAMS | ================= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Ass Kicking 1_2 Front (2+4)_(f+2+4) Hoe Slaps 1_2 Front d/f,d/f+1 Embracing Strike 1+2 Front u/f+1+2 Overhead Toss 1+2 Front QCF>1+2 Palm Grab 2 3,4,3,1+2 Flip-Over Armbar 1+2 1,3,2,1 Standing Lock 1 3,1,4,1+2,1+2 Rear Gatelatch 1+2 2,1,3,4,1+2 Falling Lock 2 2,3,1+2,3+4,1+2 Gatelatch Throw 1 1+3,4,1+2 Cross Lock 2 4,3,4,3+4,1+2 Invert Crucifix 1+2 1+2,4,3,1+2,1+2,1+2 Rear Cross Lock 1 Left (1+3)_(2+4) Throat Strike 1 Right (1+3)_(2+4) Snake Necksnap 2 Back (1+3)_(2+4) Jumping Limb Break - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1>2 Twin Stabs hh 10 / -1 / 5 #1 1>2>1 Triple Stabs hhh 10 / -3 / 4 1>2>1>4 Frost Needle hhhh 10 / 7 / JG JG 1>2>1>d+4 Lowkick hhhL 10 / -13 / -2 1>2>3 Lowkick hhL 10 / -14 / -3 1>2>4 ROUNDHOUSE hhh 10 / -6 / KD S!, STc 1,4 Jab, Lowkick hL 10 / -13 / -2 (d/f_WS)+1 Uppercut Stab m 13 / -3 / 7 #7 (d/f_WS)+1,2 Uppercut Stabs mh 13 / -3 / 2 (d/f_WS)+1,2,3 Radiant Arch mhm 13 / -12 / KD ~B Arch Cancel, (CAT) -- -- / -- / -- (d/f_WS)+1,2,4 INSIDE CRESCENT mhh 13 / -5 / KD S! d_FC+1 Midpunch Sm 10 / -5 / 6 d_FC+1~N+4 Midpunch, Frontkick Smm 10 / -11 / 0 b+1 Turning Slap m 18 / -11 / 0 b+1,2 Wingstrike mh 18 / -12 / -1 b+1,2,2 Cross Cut Saw mhm 18 / -11 / KD d/b+1 Scarlet Rain m 16 / -12 / 3 d/b+1,4 DUST FLICKER mM 16 / -15 / -1 JGc FC,f+1 CAT THRUST m 22 / -9 / KD WB QCF+1 Dashing Elbow h 13 / 2 / 4 JGc u/f+1 Thrusting h 13 / -4 / 7 JGc u/f+1>3 Snapkick hm 13 / -16 / 7 STc u/f+1>3,3+4 Rolling Knees hmmm 13 / -4 / JG JG (WS_f)+1+2 Orchid Palm m 18 / -18 / KD f,f+1+2 Shoho Zanha m 18 / -9 / KD b+1+2 BAZOOKA ANNIHILATION h 13 / -9 / KD RA d/f+1+2 Offensive Shove m 16 / 1 / 5 STc d/b+1+2 WEEPING SLAP m 20 / -13 / KD PC SS+1+2 Spinning Slappercut mm 19 / -9 / JG JG 2 High Jab h 10 / 1 / 7 2,1 Double High Jab hh 10 / -3 / 4 2,1,4 Snake Cannon hhh 10 / 7 / JG JG 2,1,d+4 Low Kick hhL 10 / -13 / -2 2,3 High Jab, Midkick hm 10 / -11 / 0 ~B (CAT) Stance -- -- / -3 / 8 2,d+3 High Jab, Low Kick hL 10 / -14 / -3 2,4 HIGH JAB, ROUNDHOUSE hh 10 / -6 / KD S!, STc b+2 Bitchslap h 15 / -9 / 1 b+2,2 BITCHSLAPS hh 14 / -6 / KD H, #2 d+2 Descending Dagger m 16 / 1 / 7 d/f+2 Palm Uppercut m 15 / -12 / JG JG WS+2 Palm Lifter m 18 / -13 / JG JG SS+2 LEG BLADE L 20 / -12 / 0 f+2 Hook Punch h 14 / -2 / 4 f+2,3 HOOK SPINNER hh 14 / -7 / 12 S! f,f+2 EXECUTIONER h 16 / 6 / KD S!, H (d/b+2)_(FC+2) Midpunch Sm 11 / -4 / 7 (d/b+2)_(FC+2),4 Midpunch, Frontkick Smm 11 / -10 / 1 QCF+2 Crimson Arrow m 16 / -12 / 3 STc QCF+2,1 Artemis Arrow mm 16 / -14 / KD ~B ARROW CANCEL, (CAT) -- -- / -13 / 2 FC,d/f+2 Cold Blade L 20 / -21 / JG JG FC,d/f+2~1 ICE BLADE L 20 / -21 / JG JG, #6 FC,f+2 RIGHT HAND STAB m 20 / -14 / KD PC WR+2 METEOR m 15 / -8 / 1 WR+2,3 DOUBLE METEOR mm 15 / -13 / KD f+2+3 Hip Crash m 14 / -16 / KD QCF+2+3 RAVEN'S DROP mM 15 / 5 / JG RD, JG 3 Highkick h 14 / -16 / -5 3,3 Highkick, Lowkick hL 14 / -17 / -6 3,3,2 High, Low, Uppercut hLm 14 / -13 / JG JG 3,3,4 High, Low, Highkick hLh 14 / -6 / 5 JGc 3,3,4,1 H-L-H, B SLAP hLhm 14 / 2 / 5 JGc 3,4 SPINTHRUST hh 14 / -6 / KD S! f+3 Sabaruni m 17 / -13 / -4 ~B (CAT) Stance -- -- / -5 / 4 f+3,2 SERVAL BLOW mm 17 / -11 / KD S! b+3 (CAT) Stance -- -- / -- / -- SS+3 Revolving Axe Kick M 21 / 4 / 8 WS+3 Rising Leg m 11 / -11 / 0 ~B (CAT) Stance -- -- / -3 / 8 QCF+3 Spinning Mid Kick m 16 / -13 / -2 QCF+3,2 PARALYZING NEEDLE mh 16 / -2 / KD S!, STc QCF+3,3 Omission mh 16 / -11 / 0 QCF+3,3,1 Omission Storm mhh 16 / -9 / 15 QCF+3,3,4 OMISSION KICKS mhh 16 / -6 / KD S! (d_FC)+3 Lowkick L 16 / -17 / -3 (d_FC)+3,2 Lowkick, Uppercut Lm 16 / -13 / JG JG (d_FC)+3,4 Lowkick, Highkick Lh 16 / -6 / 5 JGc (d_FC)+3,4,1 L-H, B SLAP Lhm 16 / 2 / 5 JGc d/f+3 Sidekick m 14 / -11 / 1 d/f+3>1 Sidekick, Punch mh 14 / -3 / 7 ~B Punch Cancel, (CAT) -- -- / -15 / -3 d/f+3>1,2 Twin Punches mhh 14 / -2 / 9 d/f+3>1,4 Punch, Kick mhh 14 / -3 / -3 d/f+3>1,4>2 Four Tempo mhhh 14 / -4 / 0 ~U_D Sidestep Cancel -- -- / 11 / 15 d/f+3>1,4>2,1+2 Orchid Palm mhhhm 14 / -18 / KD d/f+3>1,4>2,3 Roundhouse Ender mhhhh 14 / 0 / KD d/f+3>1,4>2,u/f+3 Flying Dagger Kick mhhhm 14 / -3 / KD d/f+3>2 Sidekick, Stab mh 14 / 0 / 5 ~U_D Sidestep Cancel -- -- / 9 / 10 ~D/F Crouchdash -- -- / -1 / 0 #3 d/f+3>2,1 Stabbers mhh 14 / -3 / 4 d/f+3>2,1,4 Snake Cannon mhhh 14 / 7 / JG JG d/f+3>2,1,d+4 Lowkick Ender mhhL 14 / -13 / -2 d/f+3>2,3 Sidekicker mhh 14 / -10 / 1 d/f+3>2,d+3 Lowkick mhL 14 / -14 / -3 d/f+3>2,4 ROUNDHOUSE END mhh 14 / -6 / KD S!, STc d/f+3>3 Sidekicks mh 14 / -14 / -3 d/f+3>3,3 Triple Sidekicks mhh 14 / -11 / 0 d/f+3>3,3,1 Flicker Snap mhhh 14 / -9 / 15 d/f+3>3,3,4 HIGHKICK ENDER mhhh 14 / -6 / KD S! d/f+3,4 SIDEKICK, ROUNDHOUSE mh 14 / -6 / KD S! d/b+3 Shin Cutter L 27 / -17 / JG JG u+3 Catapult Kick m 14 / -15 / KD u/f+3 Flying Dagger Kick m 25 / -3 / KD u/b+3 Retreating Catapult m 14 / -15 / -4 f,f+3 Blaze Foot m 15 / -13 / JG JG f,f+3,4 Stair Kick mm 15 / -23 / JG JG f,f+3,4,3 Snap Foot mmm 15 / -14 / -3 f,f+3,4,b+3 Snap Foot, (CAT) mmm 15 / -1 / 10 WR+3 Bone Cutter m 23 / -23 / KD d+3+4 Ground Stomper L 17 / -- / -8 #5 u/f+3+4 Pin Heel Stitch MM 20 / -3 / 5 d/b+3+4 Crush Sweep L 24 / -26 / -4 d/b+3+4,3 Flying Kicker Lh 24 / -7 / KD 4 Highkick h 11 / -9 / 8 JGc 4,3 Highkick, Lowkick hL 11 / -14 / -3 b+4 RUSTY HOOK m 20 / -9 / 9 S!, H d/f+4 Spinning Ankle Kick L 16 / -15 / 5 f+4 HOPPING THRUSTKICK m 19 / -11 / KD WB FC,(u/b_u_u/f)+4 Low Flipkick m 18 / -18 / JG JG (U/B_U_U/F)+4 Low Flipkick m 18 / -18 / JG JG FC,(U/B_U_U/F)+4 High Flipkick m 14 / -33 / KD u/f+4 Jumpkicker h 18 / -11 / -3 u/f+4,3 Lowkick hL 18 / -17 / -6 u/f+4,3,4 Highkick hLh 18 / -6 / 5 JGc ~U_D Sidestep Cancel -- -- / 4 / 15 d/b+4 Spider Sweep L 25 / -18 / -7 d/b+4,3 Widow Sweep LL 25 / -16 / -5 JGc d/b+4,4 Catch Kick LM 25 / -20 / KD #4 f,f+4 Rolling Flipkick M 31 / 0 / JG JG ~B (CAT) Stance -- -- / -9 / JG ~D FULL CROUCH -- -- / -- / JG d+4 Lowkick l 12 / -13 / -2 d+4>1 Lowkick, Spinchop lh 12 / 0 / 6 ~U_D Sidestep Cancel -- -- / -- / 7 ~B CHOP CANCEL, (CAT) -- -- / -10 / 1 FC+4 Lowkick l 12 / -15 / -4 FC+4,1 Lowkick, Spinchop lh 12 / 0 / 6 ~U_D Sidestep Cancel -- -- / -- / 7 ~B CHOP CANCEL, (CAT) -- -- / -10 / 1 QCF+4 FLYING HEELTHRUSTS mm 18 / -12 / 6 S! u~u/b Backflip -- -- / -- / -- b,b~u/b Runup Backflip, (BT) m 35 / 3 / KD AW b+(1+3)_(2+4) Mid/High Reversal -- -- / -- / -- RV d+1+2 Blood Scissors Ub 60 / -- / KD 1_(BK 1)_(BK 2)>2>1>2.4 Fivestring h/mhhhM ~B (CAT) Stance 1_(BK 1)_(BK 2)>2>1>2.4.1.2.2.(3+4)..2 Elevenstring h/mhhhMmhhmmh 1_(BK 1)_(BK 2)>2>1>2.3.3.2..1.2.4 Tenstring h/mhhhhLhhhh Cat Stance - (CAT) - b+3 : Auto Reverses Low Attacks and Command Throws ------------------------ d/f Crouchdash -- -- / -- / -- #3 f,f Cat Roll -- -- / -- / -- 3 Rolling Thrust Kick m 10 / -11 / ST ST 4 Frost Needle h 20 / 7 / JG JG 1 Flicker Snap h 11 / -9 / 14 1+2 Caracal M 17 / -4 / 6 2 Rapier h 10 / -13 / -2 2,1 Double Rapier hm 10 / -7 / 4 2+3 Hip Crash m 13 / -16 / KD 3 Forward Stab Kick m 12 / -12 / 3 STc (d_d/b)+3 Crush Ankle Kick L 15 / -11 / 0 (d_d/b)+3,3 Mule Heel Lh 15 / -7 / 7 3+4 QUEEN HEEL m 20 / -14 / KD PC 4 Heel Sweep L 27 / -29 / KD u+4 Snap Foot m 15 / -15 / -5 u/f+4 Lifting Snap Foot m 15 / -13 / JG JG u/b+4 Retreating Snap Foot m 15 / -15 / -4 #1: Twin Stabs and Tenstrings can also be started with BT 1,2 or BT 2,2. #2: Female characters can reverse the slaps with 2. #3: Can chain any forward crouchdash (QCF) move afterwards. #4: Catch Kick converts to a throw on a successful hit. #5: Opponent must be lying on the ground for the attack to execute. #6: Ice Blade sweep variant does 7 more damage than Cold Blade. #7: WS+1 variant has 2 more Hit Frames. Sample Combos ------------- CH QCF+1, U/F,N+4, d/f+3,2~d/f,1, f+3,2 (S!), f,f+1+2 -=- 8 Hits -=- 77 pts. d/b+3, d+4,1, f+2, f+3,2 (S!), f,f, QCF+2,1 -=- 8 Hits -=- 59 pts. d/f+2, d/f+1, d/f+3,2~d/f,1, f+3,2 (S!), f,f, QCF+2,1 -=- 9 Hits -=- 62 pts. CAT u/f+4, d/f+3,3,3,4 (B!), f,f, u/f+3+4 -=- 7 Hits -=- 47 pts. CH u/f+1,3,3+4, f,f, d+4,1, f+2,3 (S!), f,f+1+2 -=- 9 Hits -=- 70 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | ARMOR KING | ============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Coconut Crush 1_2 Front (2+4)_(f+2+4) Brain Buster 1_2 d,d,d+1+2 Steiner Screwdriver - Front d/b,d/b+1+2 DDT 1+2 #1 Front QCB+1+2 Hades Drop 1+2 Front f,HCF+1 Armlock Swing 1 #2 Front FC,d/b,d,d/b+1+2 Armor King Driver 1+2 Front d/f+2+3 Triple Headbutt 2 Front *Close* d/f+3+4 Frankensteiner - #3 Front d/b,f+2+4 Tombstone Piledriver 2 Front WR+2+4 Shining Wizard 1+2 #4 Front d+1+3 Scoop Driver 1 #5 Front d+2+4 Hopping Leglock 2 #5 Front f,N,d,d/f+(1+4)_(2+3) Choke Sleeper 1_2 2+4,1+2,1+2 Full Nelson Suplex 1 3+4,3+4,1+2 Waist Lock Sleeper 2 3,4,1+2,3+4 Leg Muffler 2 1,1,1+2 Back Punches 1 2,1,1+2 Headlock Flip 1+2 3+4,2,1,1,1+2 Donkey Punches 2 4,3,3+4,1+2 Choke Cracker 1 Left (1+3)_(2+4) Death Valley Bomb 1 Right (1+3)_(2+4) Vertical Reverse DDT 2 Back (1+3)_(2+4) Reverse DDT - Air f,HCF+1 Muscle Driver - Air WR+2+4 Running Cross Bomb - Ground Throws ------------- Face Up / Feet Towards d/b+1+3 Slingshot 1 d/b+2+4 Pull Up 2 Face Down / Feet Towards d/b+1+3 Standing Heel Hold 1 d/b+2+4 Pull Up 2 Face Up / Feet Away d/b+1+3 Enzui Knee 1 d/b+2+4 Pull Up 2 Face Down / Feet Away d/b+1+3 Wake-Up Lariat 1 d/b+2+4 Pull Up 2 Side Approach - Face Down d/b+(1+3)_(2+4) Back Mount Position 1_2 1,2,1,(2,1)_(1,2) Rabbit Smashes - 2,1,2,(2,1)_(1,2) Rabbit Smashes - Side Approach - Face Up d/b+(1+3)_(2+4) Flip over 1_2 COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,2 1-2 Punch hh 10 / -1 / 5 1,2,1 Final Punch hhm 10 / -5 / 1 b+1 Black Jab h 12 / -7 / 5 STc b+1,2 Hell Stab hm 12 / -12 / 6 (FC_d)+1 S-Mid Jab Sm 10 / -5 / 6 (FC_d)+1~(N+4) Jab Rising Knee Smm 10 / -10 / 6 d/f+1 Lever Crack m 13 / -1 / 7 WS+1 European Uppercut m 16 / -10 / JG JG u/b+1 HORIZONTAL CHOP h 20 / -6 / KD H f,N,d,d/f+1 Clothesline Rush h 15 / 6 / KD 1+2 Rising Forearm m 17 / -10 / 0 ~B (BT) -- -- / -- / -- 1+2,2 Darkness Cyclone mh 17 / -3 / KD 1+2,4 Buzzsaw Boot mm 17 / -13 / 8 STc FC+1+2 Ultimate Tackle -- 26 / -- / KD f+1+2 HAMMER IMPACT m 20 / -13 / KD PC f,f+1+2 Flying Elbow, (FU/FA) M 22 / -18 / KD d+1+2 Elbow Drop M 30 / -8 / 0 b+1+2 Offensive Shove m 18 / 1 / 5 STc d/f+1+2 BLADE SPIN m 23 / -7 / KD H, S! d/b+1+2 Headbutt Stomp m 26 / 3 / KD ~(d_d/f) Shadow Step -- -- / -- / -- b+1+4 Straight Arrow m 31 / -13 / KD f+1+4 Dark Shoulder m 13 / -20 / KD u/f+1+2 Knuckle Bomb m 35 / 2 / JG JG *Hold 1+2* Super Knuckle Bomb UB 58 / -- / KD u/f,N+1+2 Jump-In Knuckle Bomb m 35 / 2 / JG JG *Hold 1+2* Super Knuckle Bomb UB 67 / -- / KD 2 Punch h 10 / 1 / 7 2,1 Punch, Uppercut hm 10 / -1 / 7 f+2 Black Elbow m 15 / -11 / 2 f+2,1 Black Elbow Hooks mh 15 / -9 / KD f,f+2 Middle Smash m 16 / -8 / KD f,f,N+2 Nugget Smash L 19 / -18 / 7 STc b+2 Tornado m 15 / -9 / 2 b+2,1 Spinner mm 15 / -12 / -1 b+2,1,2 FIST TORNADO mmh 15 / -7 / JG S!, SS! d+2 Hammer Fist m 17 / -5 / 5 d+2,4 BLACKJACK mM 17 / -14 / -3 d+2,4,3 BLACKJACK COMBO mMM 17 / -11 / KD d/b+2 Long Poke m 14 / -11 / 0 d/b+2,3 Kicker mm 14 / -13 / KD d/b+2,4 DARK PK mh 14 / -9 / 13 S! d/f+2 Gut Punch m 15 / -12 / 4 FC,d/f+2 Dark Backhand m 24 / 1 / ST ST (u/b_u_u/f)+2 Elbow Drop, (FU/FA) M 47 / -16 / -7 SS+2 Side Uppercut m 15 / -12 / -1 SS+2,1 Death Sandwich mm 15 / -13 / JG JG f,N,d,d/f+2 Dark Upper m 14 / -10 / JG JG WS+2 Hell Piercing m 12 / -9 / 3 STc d+3 Low Shin Stomp Kick L 17 / -12 / 1 b+3 Back Thrust Kick h 16 / -10 / KD f+3 Loop Leg m 16 / -3 / 4 f+3,4 Leg Spinner mm 16 / -7 / 3 f+3,4,3 KICK TORNADO mmh 16 / -7 / KD S! ~B TORNADO CANCEL -- -- / -15 / -5 f,f+3 BLIND SNAPKICK h 17 / 2 / KD JG,H,S! ~(d_d/f) Shadow Step -- -- / 2 / -- d/f+3 Dark Knee Lift m 17 / -5 / 5 STc d/b+3 Water Sweep L 23 / -26 / 5 JGc, H u/f+3 ALTERNATE KNEE m 21 / -8 / 5 JGc BT 3 Vitals Strike M 13 / -20 / ST ST WR+3 Brawler Kick m 23 / 10 / KD 3+4 Back Somersault, (BT) M 25 / -7 / 3 *Hold 3+4* SHADOW DDT h 35 / -- / KD #15 1 Press, (FU/Side) M 24 / 0 / 8 #6, #7 2 Flying Forearm M 17 / -18 / KD b+3+4 LAUNCHING BOMBPLANT m 20 / -22 / KD RA d/f+3+4 Frankensteiner, (BT) SM 28 / -16 / -5 #7 SS+3+4 Mini-Spin, (FD/Side) h 24 / -6 / ST ST f,f+3+4 Drop Kick, (FD/FT) h 23 / -10 / KD WR+3+4 Satellite, (FU/FT) m 28 / 17 / KD u/f+3+4 Scissors, (FU/FT) M 32 / -7 / KD (d+3+4)_(FC,d/f+4) Ali Kick L 17 / -16 / -5 3 Jail Kick m 17 / -16 / KD 1 TAURUS CUTTER h 17 / -9 / 15 S!, SSc! u/f,N+3+4 Hopping Ali Kick L 17 / -16 / -5 u/f,N+3+4,3 Hopping Ali Jail Lm 17 / -16 / KD u/f+N+3+4,1 HOPPING TAURUS h 17 / -9 / 15 S!, SSc! BT 3+4 Evasion Somersault M 25 / -7 / 3 *Hold 3+4* SHADOW DDT h 35 / KD / KD #15 d+4 Shinkick l 14 / -13 / -2 d+4 Stompdown L 19 / -16 / -7 #8 d+4,4 Double Stompdown LL 18 / -16 / -8 #8 d+4,4,4 Triple Stompdown LLL 18 / -16 / -8 #8 SS+4 Buzzsaw Kick m 19 / -12 / KD STc f+4 Axe Stomp M 23 / 2 / 7 f,f+4 Jail Kick m 15 / -14 / KD b+4 Toll Kick m 15 / -9 / 2 b+4:1+2 Sutsana mUb 15 / -- / KD #9 u/f+4 Hopkick m 15 / -13 / JG JG d/b+4 Dropping Shin Kick L 29 / -20 / KD #10 f,N,d,d/f+4 Jumping Knee m 16 / -9 / KD WR+4 Shadow Slide, (FU/FT) L 20 / -24 / KD #11 BT 4 Turning Savate m 18 / -10 / KD b,b~u/b Leaping Splash m 40 / 0 / KD AW d+(1+4)_(2+3) Shadow Step -- -- / -- / -- #12 1 SHADOW NEEDLE h 11 / 1 / 8 STc 1+2 Shadow Tackle m 14 / -18 / KD 2 SHADOW SWEEP L 19 / -13 / 5 S! b+(1+3)_(2+4) Punch Reversal -- -- / -- / -- #13 2 Jugular Thrust Trap m -- / -- / KD 1+2+3+4 Armor Charge-Up -- -- / -- / -- ~(QCF+1) Fireball Ub 17 / -- / 2 ~(f,N,d/f+2) Sparking Upper m 11 / 1 / JG JG 1+4 Moonsault, (FD/FT) UB 52 / -- / KD #14 u/f,N+1+4 Hopsault, (FD/FT) UB 52 / -- / KD #14 BT 1+4 Moonsault, (FD/FT) UB 41 / -- / KD #14 f,N,d,d/f+1+2 Green Mist UbH 28 / -- / 7 *Hold 1+2* RAGE MIST UbH 19 / -- / 24 RD b+2+3 Dark Venus, (BT) Ub 63 / -- / KD f,N,d,D/F+3 Darkness Kick Ub 32 / -- / KD ~B KICK CANCEL - -- / -- / -- d/f+2.1.3.2..2..3.4.(1+2).2.(1+2) mhLmmhmmhUb Tenstring d/f+2.1.3.2..2..4.2.1.(3+4).2 mhLmmmhhmUB Tenstring #1: Armor King recovers in FU/FA position if DDT throw is successful. #2: Opponent can tech roll the swing's ground impact to take 1/2 damage. #3: A.King must be close to the opponent for the attack to become a throw. #4: A.King recovers in FU/FT position if Shining Wizard throw is successful. #5: Opponent must be crouching for the throw to connect. #6: If Press misses, Armor King recovers FD/Side on the ground. #7: A.King must be close to the opponent for the attack to become a throw. #8: Opponent must be lying on the ground for the attack to execute. #9: Toll Kick has to hit in order for Armor King to execute the Sutsana. #10: If kick misses, Armor King recovers FD/FT on the ground. #11: A.King must run 3 steps or more before he can execute a Shadow Slide. #12: Shadow Step parries Low Kicks/Punches. #13: Punch Reversal reverses High/Mid Punches. #14: A.King recovers FU/FT on the ground if the attack misses. #15: Shadow DDT will throw a standing opponent. Sample Combos ------------- f,N,d,d/f+2, u/f+3, d/f+3, d/b+2,4 (S!), d+3+4,3 -=- 7 Hits -=- 56 pts. WS+1, 1+2,2, d+3+4,1 (S!), f,f, d/b+2,3 -=- 49 pts. u/f+4, d/f+1, b+2,1,2 (S!), f,f, 1+2,2, f+1+4 -=- 8 Hits -=- 52 pts. u/f+1+2, d/f+3, d/f+1, d/b+2,4 (S!), f,f, 3+4,2 -=- 7 Hits -=- 62 pts. f,N,d,d/f+4, f+1+4 -=- 2 Hits -=- 44 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | ASUKA KAZAMA | ================ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Arm Trap 1_2 Front (2+4)_(f+2+4) Serpent Twist 1_2 Front d/f+2+3 Striking Oshi Taoshi 2 Front b+1+2 Spinning Arm Whip 1+2 Front d/b+1+2 Snare Grab - #1 Front FC,d/f,d,d/f+1+2 Dirt Eater 1+2 JG Left (1+3)_(2+4) Cloud Taste 1 Right (1+3)_(2+4) Wind Wheel 2 Back (1+3)_(2+4) Angler Drop - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- f+1 Screw Punch m 20 / -7 / 4 f+1,3 Front Kick mm 20 / -5 / 6 f+1,3,1 Jab mmh 20 / -8 / 3 #2 f+1>4 Can-Can Kicks mlh 20 / -6 / JG JG f+1>d+4 POWER SWEEP mL 20 / -26 / KD H ~d/b Sweep Cancel -- -- / -26 / -- f,f+1 HOOZUKI m 23 / 4 / KD JGc b+1 Sparrow Trap L 29 / -10 / 6 #5 (d/b)_(d)_(d/f) CANCEL, FULL CROUCH -- -- / -- / -- d/b+1 Tsubame Return m 14 / -9 / 7 d/b+1,2 SWALLOW VORTEX mh 14 / -9 / KD S! d/f+1 Uppercut m 13 / -3 / 8 d/f+1,2 Hunter's Trap mh 13 / -1 / KD #6 d/f+1,4 Falling Tree mm 13 / -12 / KD STc WS+1 Sparrow Gut Punch m 14 / -7 / 4 WS+1,4 Extender Kick mh 14 / -8 / KD d/f+1+2 HERON WINDUP m 20 / -22 / KD RA 1+2 Double Palm m 16 / -9 / JG ST f+1+2 BLADE ELBOW h 15 / -9 / KD PC, WB f,f+1+2 MOMENTUM SMASHER M 21 / 10 / JG RD, JG (d_FC)+1+2 Toe Punch L 20 / -18 / KD WS+1+2 Spinning Mid Punch m 21 / -2 / 5 STc ~d Sweep Cancel -- -- / -- / -- b+1+4 Black Heron hL 12 / -8 / 5 b+1+4,3 Mule Sweep hLL 12 / -13 / -2 b+1+4,4 MISTHOUND hLm 12 / -14 / 5 S!, #7 2 High Punch h 12 / -11 / 0 2,1 Dual High Punches hh 12 / -3 / 8 2,1,1+2 BASHO EMBU hhhh 12 / -7 / JG S!, SS! 2,1,d+1+2 BASHO OROSHI hhM 12 / -10 / 3 JGc D Full Crouch -- -- / -- / -- ~B Robin Cancel -- -- / -18 / -7 2,3 Swing Kick hm 12 / -19 / KD f+2 Dashing Uppercut M 17 / -18 / JG JG (d/b)_(d)_(d/f) Cancel, Full Crouch -- -- / -- / -- f,f+2 Jingu m 15 / -13 / -3 f,f+2>1 Kunikakasu mh 15 / -5 / KD f,f+2,1+2 Hinokuma mm 15 / -13 / KD f,f+2,3 Yata Kagami mm 15 / -8 / KD b+2 Driving Arrow m 15 / -4 / 1 b+2,1 Screw Punch mm 15 / -7 / 4 b+2,1,3 Front Kick mmm 15 / -5 / 6 b+2,1,3,1 Jab mmmh 10 / -8 / 3 #2 b+2,1>4 Can-Can Kicks mmlh 15 / -6 / JG JG b+2,1>d+4 Power Tailsweep mmL 15 / -26 / KD ~d/b Sweep Cancel -- -- / -26 / -- b+2>1+2 Spinning Nest mh 15 / -9 / 2 b+2>1+2,4 LOTUS BLOOM mhm 15 / -13 / KD S! b+2,4 Leg Cutter mL 15 / -11 / 0 #4 d+2 Heaven's Hammer m 18 / -4 / 9 JGc d/f+2 Sparrow Uppercut m 15 / -6 / JG JG FC,d/f+2 Sweeping Sparrow L 16 / -11 / 0 STc d/b+2 Rock Shooter m 20 / -11 / JG JG u/f+2 Sparrow's Trap h 14 / -9 / KD #5 WS+2 Rising Elbow m 14 / -8 / 8 SS+2 Mist Palm m 22 / -9 / KD 2+3 Sparrow Piroette h 23 / 0 / KD #8 b+2+3 AZALEA m 24 / -9 / 6 3 Snapkick m 14 / -7 / 9 3,1 Tsubame Return mm 14 / -11 / 8 b+3 Backflip m 16 / -19 / JG JG b+3,2 Dashing Uppercut mM 16 / -20 / JG JG (d/b)_(d)_(d/f) Cancel, Full Crouch -- -- / -- / -- b+3,4 Leg Cutter mL 16 / -11 / 0 #4 3~4 POWER TAILSWEEP L 26 / -26 / KD H ~d/b Cancel, Full Crouch -- -- / -- / -- f,f+3 DASHING SPIN MIDKICK m 20 / -9 / 11 H,S!,SSc! d/f+3 GROIN MASHER m 20 / -8 / KD WS+3 Cartwheel Kickup m 18 / -16 / JG JG FC,d/f+3 LONG THRUSTKICK m 17 / -9 / KD WB, STc (u/b_u_u/f)+3 Leaping Jumpkick m 20 / -3 / 8 d/b+3 Backspinning Sweep L 21 / -12 / 4 WR+3 Running Jumpkick m 24 / 0 / KD 3+4 Cartwheel Kick mM 23 / -6 / KD d+3+4 Can-Can Kicks lh 14 / -6 / JG JG (FC_WS)+3+4 Cartwheel Skipper mm 21 / -6 / 5 (FC_WS)+3+4,3 Cartwheel Helicopter mmmm 21 / 0 / KD f+4 HARD ROUNDHOUSE h 19 / 3 / KD S!, H f,f+4 LEAPING ROUNDHOUSE h 20 / -3 / JG S!, SS! b+4 Knee Rush m 15 / -7 / 8 STc b+4>2 Knee Blast mm 15 / -12 / 4 b+4>2,3 TSUYAHAFUKI mmM 15 / -16 / KD d/f+4 Mid Frontkick m 12 / -9 / 2 SS+4 Reverse Boomerang m 17 / -6 / 7 (u_u/f)+4 Right Hopkick m 20 / -13 / JG JG u/b+4 Fade-Away Kick m 20 / -15 / KD u~u/b Backflip -- -- / -- / -- u~u/b,3 Leaping Jumpkick m 24 / 0 / KD b,b~u/b Leaping Down Punch m 39 / 4 / JG AW, JG b+(1+3)_(2+4) Attack Reversal -- -- / -- / -- RV Hold (1+3)_(2+4) Extended Reversal -- -- / -- / -- RV f+3 Spinner m 31 / -2 / KD S! B Spinner Cancel -- -- / -- / -- *Hold 3 Short* 2nd Spin m 52 / 6 / KD S! B Spinner Cancel -- -- / -- / -- *Hold 3 Long* 3rd Spin Ub 70 / KD / KD #3, S! B Spinner Cancel -- -- / -- / -- 1+2+3+4 Kiai Tame Charge -- -- / -- / -- ~D/F+3+4,3+4,1+2 Ultimate Tackle m 16 / -- / KD #9 Jab Strings - 1 ---------------- 1 Jab h 10 / -2 / 9 1,1 Double Jabs hm 10 / -7 / 4 1,1,3 Front Kick hmm 10 / -5 / 6 1,1,3,1 Jab mmh 10 / -8 / 3 #2 1,1>4 Can-Can Kicks hmlh 10 / -6 / JG JG 1,1>d+4 Power Sweep hmL 10 / -26 / KD ~d/b Sweep Cancel -- -- / -26 / -- 1,2 One-Two Punches hm 10 / -8 / 3 1,2,3 Spinner hmm 10 / -2 / KD S!, #3 B Spinner Cancel -- -- / -18 / -- *Hold 3 Short* 2nd Spin m 52 / 6 / KD S! B Spinner Cancel -- -- / -- / -- *Hold 3 Long* 3rd Spin Ub 70 / -- / KD #3, S! B Spinner Cancel -- -- / -- / -- 1,2,4 Snapkick hmm 10 / -12 / KD 1,3 Shin Lowkick hl 10 / -11 / 0 1,4 Leg Cutter hL 10 / -11 / 0 #4 White Heron Strings - 1+4 -------------------------- 1+4 White Heron lh 14 / -3 / 9 1+4,2 Gale lhh 14 / -2 / 9 1+4,2,1 Jab lhhh 14 / -2 / 9 #2 1+4,2,4 Back Thrustkick lhhm 14 / -9 / 4 1+4,2,d+4 Sweep Kick lhhL 14 / -23 / KD 1+4,3 Spinner lhm 14 / -2 / KD B Spinner Cancel -- -- / -19 / -- *Hold 3 Short* 2nd Spin m 52 / 6 / KD S! B Spinner Cancel -- -- / -- / -- *Hold 3 Long* 3rd Spin Ub 70 / KD / KD #3, S! B Spinner Cancel -- -- / -- / -- Leg Cutter Strings - d/b+4 --------------------------- d/b+4 Leg Cutter L 22 / -11 / 0 ~d Full Crouch -- -- / -- / -- d/b+4,1+4 White Heron Llh 22 / -3 / 9 #10 d/b+4,3 Heron Cannon Lh 22 / -3 / JG JG d/b+4,4 2x Leg Cutter LL 22 / -7 / 4 ~d Full Crouch -- -- / -- / -- d/b+4,4,1+4 White Heron LLlh 22 / -2 / 9 #10 d/b+4,4,3 Heron Cannon LLh 22 / -3 / JG JG d/b+4,4,4 3x Leg Cutter LLL 22 / -7 / 4 ~d Full Crouch -- -- / -- / -- d/b+4,4,4,1+4 White Heron LLLlh 22 / -3 / 9 #10 d/b+4,4,4,3 Heron Cannon LLLh 22 / -3 / JG JG (WS)+2.1.1.1..2.1..4.3..(3+4) Tenstring mhmhmlml(mm) (WS)+2.1.1.1..2..(1+4)..1.(3+4) Tenstring mhmhm(lh)h(lh) (WS)+2.1.1.3 Fourstring mhmm #1: The Snare Grab throw will drag the opponent close to Asuka. #2: You can chain any Jab strings (1) after this move. #3: Spinner becomes unblockable after the 3rd spin. #4: You can chain any Leg Cutter strings (d/b+4) after this move. #5: The Sparrow Trap becomes a throw on counter-hit. #6: Hunter's Trap becomes a throw on hit. #7: Attack turns opponent back-turned on hit. #8: Sparrow Piroette will auto-parry incoming High Punches. #9: Ultimate Tackle can be followed-up with normal tackle moves. #10: You can chain any White Heron strings (1+4) after this move. Sample Combos ------------- u/f+4, 1+4, b+2,1+2,4 (S!), f,f+2,1 -=- 8 Hits -=- 54 pts. d/f+2, u/f+3, 1,2,3 (S!), f,f, b+2,4,3 -=- 8 Hits -= 52 pts. 1+2, d/f+3, 1+4, 2,1,1+2 (S!), f,f+3 -=- 9 Hits -=- 60 pts. f+2, 3, 2,1, 2,1,1+2 (S!), f,f, f+1+2 -=- 9 Hits -=- 59 pts. WS+3, u/f+3, 1+4, b+2,1+2,4 (S!), f,f+3 -=- 8 Hits -=- 53 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | BOB RICHARDS | ================ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Quarter Deck 1_2 Front (2+4)_(f+2+4) Cooler Shaker 1_2 Front f,f+1+2 Flying Cask 1+2 JG Front FC,d/f,d,d/f+1+2 Sparkling Death 1+2 Left (1+3)_(2+4) Corkscrew 1 Right (1+3)_(2+4) Eye Opener 2 Back (1+3)_(2+4) Deglacer Throw - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Double Jabs hh 10 / -1 / 5 1,1,2 Straight Rondel hhh 10 / -12 / 3 1,2 1-2 Punches hh 10 / -3 / 3 1,2>1+2 FAST BREAK hhm 10 / -13 / 9 S!, SS!c 1,3 Course Petit hl 10 / -16 / -5 1,3,3 Course Picante hlm 10 / -14 / -6 1,4 Course Sarat hh 10 / -6 / 5 1,d+4 Course Achuto hl 10 / -12 / -1 d+1 Coupe Chop M 18 / -9 / 7 b+1 Hungry m 17 / -9 / 4 b+1,2 Ravenous mm 17 / -8 / 7 b,f+1 Hot Cross Bun m 26 / -12 / 9 d/f+1 Escalope Hook m 14 / -3 / 5 d/f+1,2 Escalope Elbow mm 14 / -10 / 6 d/f+1,1+2 ESCALOPE POUND mM 14 / -12 / KD WS+1 Rising Butcher m 15 / -11 / 0 WS+1,2 CROSS BUTCHER mh 15 / -9 / KD S!, STc WS+1,3 Hot Guimauve mm 15 / -13 / KD f,N,d,d/f+1 LANGUE WASHER h 13 / -4 / JG S!, SS! 1+2 Hammer Handle m 19 / -13 / 0 F Forward Roll -- -- / 4 / 17 #1 B Roll Back -- -- / -36 / -23 1+2,1+2 Hammer Upper mm 20 / -20 / KD f+1+2 BELLY THUMP m 15 / -13 / KD PC b+1+2 One Star Combo m 17 / -9 / 8 b+1+2,1 Two Star Combo mm 17 / -11 / 0 b+1+2,1,2 Three Star Combo mmh 17 / -16 / KD d+1+2 Apicius Appetizer hh 14 / -9 / 2 d+1+2,2 Apicius Entre hhm 14 / -8 / 3 d+1+2,2,1 Apicius Special hhmh 14 / -16 / KD u+1+2 Egg Bound -- -- / -- / -- F Forward Roll -- -- / -- / -- #1 B Roll Back -- -- / -- / -- u+1+2,1 HATCHING PUNCH m 11 / -9 / KD WB d/f+1+2 SPEED AND WEIGHT m 20 / -22 / KD RA u/f+1+2 Pound Cake m 16 / -11 / -3 F FORWARD ROLL -- -- / -3 / -- #1 B ROLL BACK -- -- / -43 / -- u/f+1+2>1+2 Cracker Jack mm 16 / -17 / KD u/f+1+2,4 SPINNING JACK mh 16 / -1 / 14 S!, SSc! d/b+1+2 Snipe Liftpalm m 18 / -13 / JG JG f,N,d,d/f+1+2 GRANCHI CANNON m 16 / -10 / KD WB *Hold 1+2* GRANCHI BOMBER m 24 / -7 / KD WB WS+1+2 Rising Matzo m 15 / -9 / KD JGc SS+1+2 Banh Mi Strike m 15 / -5 / KD 2 Grande Punch h 10 / 0 / 6 2,1 Grande Flutter hm 10 / -4 / 4 2,1,4 Grande Sheer hmm 10 / -4 / KD d+2 Doom Gut m 15 / -9 / 2 d+2,1 Chop Combo mm 15 / -9 / 2 d+2,1,2 Main Course mmm 15 / -13 / 3 d+2,1,2,2 Doom Gut Palm Combo mmmm 15 / -21 / KD d+2,3 Spinning Knee mm 15 / -4 / 9 d+2,4 Goofy Kick mm 13 / -13 / KD f+2 Spinning Fritter h 12 / -8 / 3 f+2,3 Circle Whopper hM 12 / -15 / KD f,f+2 Zip Cutter m 14 / -8 / KD b+2 Bitter m 13 / -5 / 6 b+2,2 Bitter Fist mh 13 / -3 / 8 b+2,2,4 BITTER BITE mhm 13 / -9 / 7 b+2,2,4,4 Combination Bitter mhmh 13 / -7 / KD S! d/f+2 Slash Uppercut m 16 / -8 / 3 JGc d/b+2 Bite Uppercut m 14 / -8 / 6 FC,d/f+2 Fritter Punch m 14 / -8 / 3 FC,d/f+2,1 Fritter Whallop mm 14 / -7 / 4 FC,d/f+2,1,1+2 Polpo Swing mmm 14 / -13 / KD FC,d/f+2,4 Backleg Swing mL 14 / -12 / -1 FC,d/f+2,4,1+2 Seppia Swing mLm 14 / -13 / KD f,N,d,d/f+2 Thunder Goof Fist m 16 / -23 / JG JG WS+2 Spinach Rinse m 14 / -7 / 4 WS+2,1 Spinach Upper mm 14 / -20 / JG JG WS+2>2 Spinach Hammer mm 14 / -13 / 5 BT d+2 Plague Pick m 15 / -9 / KD f+2+3 ROLLIN ROLLIN MM 26 / 2 / KD RD F Forward Roll -- -- / 12 / 13 RD, #1 3 Croque Kick h 18 / -9 / -4 3,4 Croque Monsieur hM 18 / -10 / 4 f+3 Merguez Kick M 21 / -4 / 0 f+3,4 Merguez Combo Mm 21 / -11 / KD STc f,f+3 JUMPING BEANS m 18 / -7 / 4 STc b+3 Swingfoot M 17 / -15 / KD STc d+3 Pasta Sweep L 19 / -18 / -7 d+3,4 PANINI SWEEP Lh 19 / -8 / KD S! d/f+3 Gaufrette m 18 / -7 / 4 d/f+3,1 Gaufrette Slicer mh 18 / -3 / 8 d/f+3,1,1 Gaufrette Cutter mhm 18 / -10 / 1 d/f+3,2 Gaufrette Punch mh 18 / -9 / KD d/f+3,4 Gaufrette Punter mL 18 / -12 / -1 d/f+3,4,4 Gaufrette Kicks mLh 18 / -13 / 0 d/b+3 Liaison Spike L 20 / -12 / 2 u/f+3 Beat Jumpkick m 20 / -13 / JG JG u/b+3 Reverse Duck Flip Mm 15 / -24 / KD f,N,d,d/f+3 Gambero Knee m 16 / -10 / KD f,N,d,d/f+3,2 Gambero Knee Spiker mh 16 / -3 / KD f,N,d,d/f+3,4 GRANCHIO KNEE mm 16 / -11 / JG S!, SS! WS+3 Brioche h 17 / -8 / KD WS+3,3+4 Brioche Star hM 17 / -4 / KD WR+3 Perfect Smash m 20 / 9 / KD d+3+4 Duck Flip Mm 15 / -24 / KD b+3+4 Backward Roll -- -- / -- / -- f+3+4 Forward Roll -- -- / -- / -- 1 Lyonnaise Break m 18 / -9 / 5 2 GALETTE SLICER m 23 / -11 / KD S!, H 3 Snail Kick h 20 / 8 / KD 3+4 Perfect Press M 29 / -18 / KD 4 Stealing Home L 23 / -24 / JG JG f,f+3+4 Huitres Crush mM 26 / 0 / KD u+3+4 Strainer M 24 / -4 / 6 JGc d/f+3+4 Runner Up mm 18 / -13 / KD d/f+3+4,4 RUNNER FLIP mmm 18 / -4 / KD S! d/b+3+4 Huile Kick l 19 / -31 / 6 d/b+3+4,4 Huile Slip ll 19 / -28 / 8 u/f+3+4 Stalking Hawk lh 21 / -15 / -4 u/f+3+4,4 HUNTING HAWK lhh 21 / -4 / KD S! WR+3+4 ROLLY POLY M 26 / 8 / KD 4 Standing Bob Kick h 13 / -9 / 7 JGc 4,3 Stepping Blintz hm 13 / -8 / 3 4,3,3+4 Sandwich Stomp hmM 13 / -5 / KD d+4 Tornado Swirl L 16 / -12 / -1 d+4,3 Tornado Twist Lh 16 / -7 / -2 d+4,3,4 Tornado Mixer Lhm 16 / -12 / KD f+4 SPINNING LINGUINE h 16 / -6 / KD S!, H, #2 f,f+4 Chapati m 23 / -9 / 2 H f,f+4,4 Double Chapati mm 23 / -13 / KD b+4 Pretzel m 15 / -7 / 4 b+4,1 Pretzel Crush mm 15 / -7 / 9 b+4,4 PRETZEL KICK mh 15 / -7 / 11 S! b,b+4 Langouste Tail m 28 / -4 / JG JG d/b+4 Contorno L 24 / -12 / -1 d/b+4,4 Contorno Kicks Lm 24 / -12 / -2 d/b+4,4,3 Contorno Combo Lmh 24 / -10 / 3 d/b+4,4,3,3 Contorno Grande LmhM 24 / -12 / KD d/b+4,4,4 Contorno Blender LmL 24 / -12 / -1 ~D Full Crouch -- -- / -- / -- (u_u/f)+4 MEAT SLICER h 15 / -9 / JG S!, SS! u/f,N+4 Delayed Hopkick m 29 / -13 / JG JG f,N,d,d/f+4 APRES SWEEP L 18 / -28 / -1 JGc f,N,d,d/f+4,1+2 Cutting Coppa Lm 18 / -17 / KD b,b~u/b Wall Backflip, (BT) m 35 / 4 / KD AW 1+2+3+4 Kiai Charge -- -- / -- / -- 1+2 Power Charger Twist -- -- / -- / -- ~4 Sucre Tile UbH 17 / KD / KD b,b+2+3 QUICK LANGOUSTE UbH 48 / KD / KD S! b,b+3+4 Great Langouste Ub 74 / KD / KD ~d/b Cancel -- -- / -- / -- b,b+3+4,2 Feint Knuckle m 15 / -6 / KD u/f+23.3+4.4 Fivestring hLmmm u/f+21.22.1.1+2.3..1..2.3+4 Tenstring hhhmmmLmhM #1: You can chain any Forward Roll moves (f+3+4) after this move. #2: Spitting Linguine will transition into a throw on Counter-Hit. Sample Combos ------------- u/f+3, d/b+2, 2, u/f+1+2,4 (S!), f,f+3 d+2,3 -=- 8 Hits -=- 61 pts. b,b+4, b+2,2,4,4 (S!), f,f, d+2,1,2 -=- 8 Hits -=- 57 pts. WS+2,1, d/b+2, d/f+1, d+3,4 (S!), d+2,3, b+3 -=- 9 Hits -=- 65 pts. d/b+1+2, d/b+2, d+3,4 (S!), f,f, f,N,d,d/f+4,1+2 -=- 6 Hits -=- 53 pts. f,f+1+2, f+4 (S!), f,f+3, d/f+1, d/f+1, d+2,3, b+1+2 -=- 7 Hits-=- 46 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | BRYAN FURY | ============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Drop Throat Break 1_2 Front (2+4)_(f+2+4) Falling Brain Blast 1_2 Front f,f+1+2 Snake Mixer 1+2 Front FC,d/f,d,d/f+1+2 Chains of Misery 1+2 Left (1+3)_(2+4) Free Fall 1 Right (1+3)_(2+4) Knee Blast 2 Back (1+3)_(2+4) Hummer Throw - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,2 1-2 Punch hh 10 / -2 / 5 1,2,1 Mid Blow hhm 10 / -6 / 6 STc 1,2,3 Low Kick hhL 10 / -12 / 2 1,2,4 HIGH ARC KICK hhh 10 / -3 / KD S! b+1 Downwards Smash m 20 / 4 / 7 JGc u/b+1+2>1,2,1,2 DEATH FLURRY mmmmmm 15 / -16 / -6 1,2,1,2,1,4 Momentum Death mmmmmm -- / -35 / KD d/f+1 1st Piston m 15 / -5 / 1 d/f+1,2 Rib Shaker mm 15 / -15 / 1 D/F#+1>1 2nd Piston mm 15 / -10 / -4 D/F#+1>1,2 Rib Shaker mmm 15 / -15 / 1 D/F#+1>1>1 3rd Piston mmm 15 / -10 / -4 D/F#+1>1>1,2 Rib Shaker mmmm 15 / -15 / 1 D/F#+1>1>1>1 4th Piston mmmm 15 / -10 / -4 D/F#+1>1>1>1,2 Rib Shaker mmmmm 15 / -15 / 1 (QCF_WS)+1 Lifting Uppercut m 15 / -16 / JG JG 1,4 Atomic Rage hhh 10 / -7 / 4 1,4>2 Atomic Combo hhh 10 / -7 / 4 STc 1,4>2~f+1 Fakeout Backfist hhh 10 / 0 / ST ST 1,4>2>1 Backfist *Stuns* hhhh 10 / 0 / ST ST ~u_d Sidestep Feint -- -- / -- / -- 1,4>2>1>2 Mach Punch hhhhh 10 / -9 / KD 1,4>2>1>4 JUMPING MIDKICK hhhhm 10 / -5 / KD S! 1,4>2,4 Jumping Midkick hhhm 10 / -5 / KD 1,4,3 Clash Combo hhm 10 / -10 / 1 1,4,3,3 Southern Cross hhmh 10 / -7 / 7 SS+1 HELLRAISER h 17 / -5 / KD ST, S! 1+2 Snake Pit m 17 / -7 / 6 #1, H 1+2,1 SNAKE BITE mh 17 / -1 / 6 1+2,2 Pit Viper mm 17 / -14 / KD (FC_d)+1+2 Leaning Slug mm 17 / -10 / 3 ~f Crouchdash Cancel -- -- / -1 / 10 ~b Backdash Cancel -- -- / -3 / 8 (FC_d)+1+2~2 Side Hummer m 30 / 7 / JG JG (FC_d)+1+2,3 Lowkick mml 30 / -13 / 4 f+1+2 Spinning Elbow h 22 / 8 / KD S! b+1+2 DRIVING ELBOW m 18 / 6 / JG RD, JG d/f+1+2 MACH MASSACRE m 20 / -22 / KD RA d/b+1+2 CRASH IMPACT mh 16 / -13 / KD WS+1+2 Small Uppercut m 11 / -4 / 7 QCF+1+2 REQUIEM m 15 / -12 / KD WB 2 Cross h 10 / 1 / 7 2,3 Punch Kick Combo hm 10 / -10 / 6 f+2 Advancing Fist m 15 / -10 / 1 f+2,1 Advancing Rush mm 15 / -10 / 1 f+2,1,4 Stomach Combo mmm 15 / -13 / KD f,f+2 MACH PUNCH h 13 / -9 / KD PC b+2 Backhand h 17 / -7 / 4 STc b+2~f+1 Fakeout Elbow h 19 / 0 / ST ST b+2>1 Backhand hh 17 / 0 / ST ST ~u_d Sidestep Feint -- -- / -- / -- b+2>1>2 Mach Punch hhh 17 / -9 / KD b+2>1>4 JUMPING MIDKICK hhm 17 / -5 / KD S! b+2>4 JUMPING MIDKICK hm 17 / -5 / KD S! d/f+2 Mid Elbow m 13 / -6 / 5 d/f+2,1 Blackout mh 13 / -4 / 8 d/f+2,3 Blackout Trap mm 13 / -13 / KD JGc d+2 Downwards Bomb m 14 / -2 / 8 d+2>3 Python Knee mm 14 / -10 / KD f,b+2 Jet Uppercut m 14 / -7 / JG JG d/b+2 Stomach Hook m 15 / -6 / 8 QCF+2 BAZOOKA h 15 / -6 / 2 QCF+2,1 CROSS BAZOOKA hm 15 / -11 / KD QCB+2 Backdash Smack m 16 / -9 / 6 QCB+2,4 ARC KICK mh 16 / -9 / KD S!, SS!c WS+2 Gutpunch m 19 / -10 / 1 (b_f)+2 Fisherman Slam -- -- / -- / JG #2, JG FC,d/f+2 SNAKE ELBOW m 13 / -9 / 4 FC,d/f+2,1 SNAKE RAMPAGE mh 13 / -8 / KD S! SS+2 Side Hummer m 20 / -6 / KD SS+2,3 Low Sweep ml 20 / -13 / 5 JGc 3 Gatling Kick m 16 / -4 / 7 3,2 Gatling Strike mm 16 / -10 / 1 3,2,1 Gatling Combo mmm 16 / -9 / 2 3,2,1,2 Mid Hook mmmm 16 / -10 / KD 3,2,1,4 Low Kick mmmL 16 / -11 / 0 3,3 Midkick, Highkick mh 16 / -6 / 6 3,3,2 Jet Uppercut mhh 16 / -7 / JG JG 3,3,4 Facekick mhm 16 / -12 / KD d+3 Crouch Ankle Kick l 16 / -11 / 0 d+3,2 Right Hook lh 16 / -7 / KD b+3 Stopping Kick m 19 / -7 / 4 ~f Crouchdash -- -- / 1 / 12 #3 b+3,1+2 Overhead Bomb mm 19 / -6 / 4 b+3,2 Two Punches mh 19 / -4 / 7 b+3,2,1 Three Punches mhm 19 / -9 / 2 b+3,2,1,2 Mid Hook mhmm 19 / -10 / KD b+3,2,1,4 Low Kick mhmL 19 / -11 / 0 b+3,4 Knee mm 19 / -12 / -1 f+3 Lifting Left Knee m 16 / 0 / 4 STc f,f+3 Slash Kick m 22 / -13 / KD S! *Hold Down 3* Power Slash Kick m 34 / 8 / KD S! (QCF_WS)+3 Rising Knee m 12 / -10 / 4 STc (QCF_WS)+3,4 Crushing Knee mm 12 / -10 / 4 QCB+3 Swayback Lowkick l 19 / -13 / 5 d/f+3 Snake Edge L 29 / -26 / JG JG, H (u_u/f)+3 Rolling Driver m 27 / 0 / KD d/b+3 Sweeper Kick L 16 / -12 / -1 WR+3 Jumping Slashkick m 23 / 9 / KD d+3+4 Side Low Kick l 19 / -12 / -1 d+3+4,2 Sideswipe Mid lm 19 / -12 / KD D/B Sideswipe Cancel -- -- / -- / -- 3+4 Kidney Kick m 18 / -13 / KD STc (QCF_WS)+3+4 Quick Spinkick h 16 / -16 / KD 4 Highkick h 12 / -7 / 6 4,3 Running Blind hm 12 / -10 / 2 4,3,4 Blind Boot hmm 12 / -12 / KD SS!c *Hold Down 4* Power Blind Boot hmm 12 / -6 / KD 4,3,f+4 Highkick hmh 12 / -5 / 6 b+4 Lifting Right Knee m 16 / -10 / 15 b,b+4 Ankle Drop, (FU/FT) M 21 / -16 / KD b,d/f+4 Wedge Drive l 29 / -13 / 14 ~B Cancel -- -- / -- / -- d+4 Knee Rock L 15 / -11 / 0 d/f+4 SPINKICK m 23 / -5 / KD S!, H FC,d/f+4 NORTHERN CROSS m 15 / -10 / 13 S! (u_u/f)+4 Orbital Heel m 24 / -5 / JG JG u/f~N+4 Hopkick m 29 / -13 / JG JG f+4 Boa Kick m 18 / -9 / 0 f+4,1 Boa Crusher mm 18 / -13 / KD f,f+4 DOWNWARD ARC KICK h 16 / -9 / KD S!,SS!c,H QCF+4 Spinning Kick m 18 / -5 / 1 QCF+4,1 Snake Spin mh 18 / 0 / ST ST ~u_d Sidestep Cancel -- -- / -- / -- QCF+4,1,2 Doom Knuckle mhh 18 / -9 / KD QCF+4,1,4 Jumping Midkick mhm 18 / -5 / KD S! QCB+4 Swayking Kickoff m 17 / -12 / JG JG b,b~u/b Twisting Jumpkick m 29 / -1 / KD AW 1+3+4 Knee Taunt Ub 28 / 16 / 17 #4 f,f+2 Omen Mach Breaker h 13 / 4 / KD f+2,1,4,2,1,4,2 Fury Combo mmmhhmh 15 / 4 / KD b+(1+3)_(2+4) PUNCH PARRY -- -- / -- / -- #5 ~2 Retaliation Punch -- -- / -- / -- #6 b+1+4 Super Backfist UB 53 / -- / KD f+1+4 Fast Super Backfist UB 28 / -- / -12 b+34..1.2.14.2.1.4.2 Tenstring mmmmhhhhmh b+34..1.2.14.3.3.2 Ninestring mmmmhhmhh #1: Opponent gets spun back-turned on Counter-Hit. #2: The Fisherman Slam throw can only be executed if the Gutpunch hits. #3: You can excute any QCF attack from the Crouchdash. #4: The Knee Taunt does no damage, but stuns the opponent, allowing an attack. #5: Punch Parry Attack will parry a High/Mid punch and retaliate w/ a punch. #6: Retaliation Punch can only be executed after a successful parry. Sample Combos ------------- f,b+2, f+1+2, 1,2,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 64 pts. SS+1, f,f+4 (S!), f,f, QCF+3,4, f,f+2 -=- 5 Hits -=- 73 pts. u/f+4, d/b+2, f+1,2,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 60 pts. d/f+3, FC,d/f+4 (S!), b+3~f, WS+3,4, f,f+2 -=- 6 Hits -=- 63 pts. WS+2,b+2, b+2,1,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 87 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ==================== | CLAUDIO SERAFINO | ==================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Punishment 1_2 Front (2+4)_(f+2+4) Roche Limit 1_2 Front f,f+3+4 Grad 1 Left (1+3)_(2+4) Avalanche Slow 1 Right (1+3)_(2+4) Void Play 2 Back (1+3)_(2+4) Sudden Shade - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jabber h 10 / 1 / 8 1,2 Ash Wipe hh 10 / -1 / 6 1,3 High-Low hl 10 / -12 / -1 d+1 Gran Slick m 17 / -8 / 2 d+1,2 Gran Sanctions mm 17 / -9 / 4 S! b+1 Storm Vanish m 18 / -5 / KD S!, H d/f+1 Bruiser m 15 / -2 / 9 d/f+1,2 Sky Arc mm 15 / -15 / JG JG WS+1 Dignity Fist m 12 / -4 / 7 WS+1,1 Dignity Shock mh 12 / -12 / 9 WS+1,2 Axino mm 12 / -9 / 4 S! 1+2 Crimson Delta m 17 / -14 / 2 1+2 Edge Throw -- -- / -- / 0 #1 f+2 Plant Throw, (STB) -- -- / -- / KD f+1+2 Cross String m 16 / -18 / -7 f+1+2,1+2 Cross Grave mm 16 / -14 / KD f,f+1+2 Orbit Slice, (STB) m 17 / -8 / KD #2 b+1+2 Judgement Claw m 22 / -13 / KD PC (d_BT)+1+2 Superubia m 13 / -18 / KD d/f+1+2 Spectral Arrow m 20 / -22 / KD RA d/b+1+2 Galaxy Impact Burst mm 21 / -4 / KD 2 Judgement Fist h 12 / -3 / 3 2,1 Judgement Cross hm 12 / -6 / 5 2,1,2 Judgement Screw hmm 12 / -13 / KD S!, SSc! f+2 Single Pane h 12 / 0 / 6 f+2,1 Duality Pane hm 12 / -10 / 6 f+2,1,1+2 Trinity Pane hmm 12 / -18 / KD f+2,2 Shin Crisis, (STB) hm 12 / -26 / KD S!, #2 (f,f)_(FC,d/f)+2 Single Gun m 14 / -18 / -7 (f,f)_(FC,d/f)+2,2 Dual Gun, (STB) mh 14 / -2 / KD #2 (f,f)_(FC,d/f)+2,1+2 Final Judge mm 14 / -13 / KD WB b+2 Sky Rivuoru, (STB) h 14 / -9 / KD #2 d+2 Gravity Point L 20 / -12 / -1 d+2,2 Gravity Zone LL 20 / -12 / 0 d/f+2 Disturb Fist m 14 / -13 / 5 STc (d/b)_FC+2 Single Claw Sm 11 / -4 / 7 (d/b)_FC+2,1 Twin Claw Smm 11 / -13 / 3 (u/b_u_u/f)+2 Meteor Slash m 25 / -3 / KD WS+2 Sylvia, (STB) m 15 / -14 / JG JG, #2 WR+2 Ira, (STB) h 13 / 7 / KD #2 f+3 Holy Edge h 18 / 0 / 15 S!,H,SSc! b+3 Intense Core m 13 / -4 / 7 b+3>3 Crescent Heel mm 13 / -12 / 7 JGc d/f+3 Dispel Curse m 14 / -7 / 6 d/f+3,1 Dispel Magic mm 14 / -12 / KD d/f+3,2 Dispel Shot mh 14 / -2 / 4 d/b+3 Akedia L 24 / -15 / 3 JGc (u/b_u_u/f)+3 Grand End Nova m 23 / 2 / 7 WS+3 Wind Lance m 16 / -8 / KD 3+4 Rolling Sphere M 24 / -10 / KD f+3+4 Over Squall h 17 / 2 / KD H b+3+4 Eternal Moon m 29 / -14 / KD H, WB u/f+3+4 Pollux mm 20 / -11 / KD 4 Ska Kick h 12 / -8 / 3 JGc 4,3 Ska Rain hh 12 / 0 / 15 S!,H,SSc! f+4 Abyss Break m 22 / 4 / 4 f,f+4 Invie Deer m 15 / -5 / KD b+4 Light Ray m 17 / -14 / -3 H b+4,1 Light Spin mh 17 / -8 / 13 S!, SSc! b+4,2 Shining Ray, (STB) mm 17 / -12 / KD #2 F Angel Dash, (STB) -- -- / 7 / KD RD b+4,3 Shaft Ray mh 17 / -12 / -4 H b+4,3,2 Awaritia mhm 17 / -13 / KD H d/b+4 LaGrange Kick l 15 / -13 / -2 d/b+4,3 LaGrange Needle lh 15 / -11 / 0 (u/b_u_u/f)+4 Sky End Nova m 15 / -13 / JG JG SS+4 Luxuria L 20 / -12 / 6 b+2+3 Big Bang Ub 72 / -- / KD b,b~u/b Twisting Jumpkick m 36 / 0 / KD AW 2,1,3,1,4,3,2,4,3,2 Tenstring mmmmlhmmhm Starburst - (STB) - Claudio must have Starburst charge to perform these moves ----------------- d+1,2 Gran Sanctions mm 17 / 8 / KD S! WS+1,2 Axino Burst mm 12 / 8 / KD f+1+2,1+2 Cross Grave Burst mm 16 / -9 / JG JG d/b+1+2 Galaxy Impact Burst mUb 21 / -- / KD d+2,2 Gravity Zone LL 20 / -12 / KD b+4,3,2 Awaritia Burst mhm 17 / -1 / JG JG, H #1: The Edge Throw can only be executed if the Crimson Delta hits. #2: The attack will transition to Starburst (STB) only on hit. Sample Combos ------------- d/f+1,2, d/f+1, d/f+1, 4,3 (S!), f,f, d/f+3,1 -=- 8 Hits -=- 51 pts. u/f+4, f+3 (S!), f,f+4, b+3, f+2, u/f+3+4 -=- 7 Hits -=- 56 pts. WS+2, 1,2, 2,1,2 (S!), f,f, b+4,3,2 -=- 9 Hits -=- 57 pts. (STB) f+1+2,1+2, f,f, u/f+3+4, 1, b+1 (S!), f,f,f+1 -=- 7 Hits -=- 64 pts. CH d/b+3, WS+3, b+3, 1, f+3 (S!), f,f,f+2 -=- 8 Hits -=- 65 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============= | DEVIL JIN | ============= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Bitch Kicks 1_2 Front (2+4)_(f+2+4) JUDGEMENT 1_2 Front f,f+1+2 Stonehead 1+2 Front f,HCF+1+2 End of Dreams 1+2 Front QCB+1+3 Wrist Takedown 1 Front d/f+2+3 Striking Oshi Taoshi 2 Left (1+3)_(2+4) Shoulder Flip 1 Right (1+3)_(2+4) Breaking Shoulder 2 Back (1+3)_(2+4) Back Toss - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Shining Jab h 10 / 1 / 8 1,1 Shining Strikes hh 10 / -1 / 8 1,1>2 Shining Fists hhm 10 / -17 / KD 1>2 1-2 Jab hh 10 / -1 / 7 1>2,2 Backfist hhh 10 / -12 / 4 1,2,3 Axe Snap hhm 10 / 4 / JG JG 1,2,3,4 Double Snaps hhmm 10 / 0 / 11 1,2,4 Knee hhm 10 / -10 / 4 1,2,4:3 Demon Gate Kick hhM 10 / -7 / JG JG b+1 Parting Wave h 12 / -6 / 5 b+1,2 Brimstone Strike hm 12 / -14 / KD ~B Cancel -- -- / -18 / -7 d+1 CORPSE THRUST m 18 / -14 / KD PC d/f+1 Stomach Shot m 13 / -3 / 8 d/f+1>2 Overhead Smash mm 13 / -8 / 3 f,N,d,d/f+1 Thunder Godfist m 22 / -16 / KD f,N,d,d/f+1,U/F Heaven Denied mUB 22 / -15 / KD #1 f,N,d,d/f+1,3 TGF, Sidekick mm 22 / -14 / KD f,N,d,d/f+1,4 TGF, Hellsweep mL 22 / -20 / JG JG WS+1 Piston m 13 / -6 / 5 WS+1,2 Twin Pistons mm 13 / -7 / 4 WS+1,4 PISTON, WHEELKICK mh 13 / -5 / KD S! FC,d/f+1+2 ULTIMATE TACKLE m 26 / -- / KD #2 b+1+2 LASER GROUND RUNNER m 20 / -22 / KD RA f+1+2 TSUJI WIND mm 17 / -12 / KD WB, H B SPINNING CANCEL -- -- / -18 / KD d+1+2 Hellfire Blast L 23 / -- / KD #3 d/f+1+2 Aratama Strike m 20 / -4 / 7 (u/b_u_u/f)+1+2 Diagonal Air Laser Air 18 / -- / KD #4 D/B#+1+2 DAEMON CHARGE -- -- / -- / -- *Release 1+2* Leanback Fist m 25 / -6 / 7 N Cancel -- -- / -- / -- *Hold D/B+1+2* Daemon Charge Fist m 61 / 17 / KD 1+4 White Heron SMh 16 / -4 / 3 1+4,2 Heron Fist SMhh 16 / -7 / 4 1+4,2,4 Heron Mid SMhhm 16 / -13 / 2 1+4,2,d+4 Heron Low SMhhL 16 / -23 / JG JG 2 Jab h 10 / 0 / 9 2,2 Backfist hh 10 / -13 / -2 b+2 Spinner h 15 / -13 / -2 b+2,1 THUNDER GODFIST hm 15 / -16 / KD b+2,1,U/F HEAVEN DENIED hmUB 26 / -16 / KD #1 b+2,3 TWISTING SPINNER hm 15 / -15 / KD S! f+2 Overhead Smash m 17 / -8 / 3 f+2>4 Smasher Knee mm 17 / -10 / 1 STc d/f+2 Uppercut m 15 / -7 / 4 JGc d/b+2 Ankle Ripper L 22 / -13 / 3 f,f+2 Demon Paw m 15 / -8 / KD SS+2 Demon Twister m 17 / -22 / JG JG SS+2~U Hell's Gate m 17 / -22 / KD #5 b,f+2 Stun Fist m 15 / -9 / -1 STc b,f+2>1 Laser Advance mm 15 / -10 / 1 b,f+2>1>2 Laser Rush mmm 15 / -8 / KD b,f+2>1>d+2 Laser Scraper mmm 15 / -14 / JG JG b,f+2>1>4 Laser Gate mmm 15 / -7 / KD b,f+2>3 LASER SLICE mh 15 / -9 / KD (u/b_u_u/f)+2 FACE SLASHER h 20 / -4 / KD S!, H WS+2 Crunch Uppercut m 15 / -12 / JG S!, SS! f,N,d,d/f+2 Wind Godfist m 11 / -10 / JG JG f,N,d~d/f+2 Electric Wind Godfist m 11 / 5 / JG JG, H (u/b_u_u/f)+2+4 Corpse Splitter M 56 / 16 / KD f+3 SCREW KICK h 21 / -4 / KD S! f,f+3 Dark Roundhouse m 17 / -12 / -6 f,f+3,1 Twisted Darkness mh 17 / 1 / 7 f,f+3,1,f,f Cyclone Rewind mh 17 / -2 / 4 f,f+3,1,D/B#+1+2 DAEMON CHARGE STRING hm 17 / 4 / 10 *Release 1+2* Leanback Fist m 25 / -6 / 7 N Cancel -- -- / -- / -- *Hold D/B+1+2* Daemon Charge Fist m 61 / 17 / KD f,f+3,1,2 TENNO SAMSARA mhh 17 / -4 / KD S!, H f,f+3,1,3 Spinning Sweep mhL 17 / -13 / 3 f,f+3,1,4 Backwards Thrust Kick mhm 17 / -9 / KD b+3 Jambu Spear m 30 / -16 / KD d+3 Ankle Kick L 18 / -12 / -1 d/f+3 Sidekick m 16 / -9 / 2 d/f+3,2 Talon Reverse mm 16 / -13 / -7 d/f+3,2,4 Rengoku mmm 16 / -33 / JG JG ~U Daemon's Flight -- -- / -13 / JG #6 u/f+3 Reaper's Scythe m 28 / 3 / 7 JGc f,N,d,d/f+3 Leaping Thrustkick m 26 / -8 / JG JG f,N,d,D/F+3 Leaping Low Thrustkick L 33 / -23 / KD f,N,d,d/f,U/F+3 Leaping Reaper Scythe m 28 / 3 / 7 JGc WR+3 Running Lungekick m 22 / 9 / KD 3+4 Daemon's Flight -- -- / -- / -- B Air Block -- -- / -- / -- 1 NEAR DEATH h 18 / -3 / KD S!, SS! 1+2 Flying Laser UB 50 / -- / KD f+1+2 Fly Around Laser UB 32 / -- / KD 2 Infernal Throw UbH 36 / -- / KD 3 Amara M 15 / -15 / KD f+3+4 Soaring Kick mm 16 / -16 / KD f,f+3+4 PHANTOM SPEAR mM 27 / -13 / KD d+3+4 Can-Can Kicks mm 15 / -15 / JG JG f+4 Twisted Dream m 15 / -12 / -1 f+4,3 Twisted Samsara mm 15 / -33 / JG JG ~U Daemon's Flight -- -- / -13 / -- #6 f,f+4 LAST RITES h 17 / 5 / KD S!, H b+4 Demon Steel Pedal m 17 / -8 / 6 STc u+4 SAMSARA m 20 / -36 / JG JG ~U Daemon's Flight -- -- / -16 / -- #6 (4~3)_(WS+4~3) Demon Gate Kick m 29 / -7 / KD u/f+4 Flying Soul m 18 / -8 / KD d/f+4 Axe Kick m 13 / -9 / 2 d/f+4>4 Delayable Axe Kicks mm 13 / -15 / -4 f,N,d,D/F+4 Hell Sweep L 16 / -23 / JG JG f,N,d,D/F+4,3+4 DEATH DESCENT Lmm 16 / -14 / JG RD, JG f,N,d,D/F+4,4 Roundhouse Hook Lm 16 / -16 / 4 WS_(f,N,d,d/f)+4 Axe Kick m 11 / -3 / 8 WS_(f,N,d,d/f)+4,4 Axe Kicks mm 11 / -15 / -4 (FU/FT) 3+4 Daemon's Flight -- -- / -- / -- #6 b,b~u/b Wall Jumpkick m 36 / 0 / KD AW b+(1+3)_(2+4) Attack Reversal -- -- / -- / -- RV u/b+1+2 SWEEPING HIGH LASER UbH 32 / -- / KD u/b+1+2,D_U LASER AXIS SWEEP UbH 32 / -- / KD b+1+4 Lightning Godfist Ub 43 / -- / KD B+1+4 Lightning Hell Godfist Ub 63 / -- / KD f,f,N+2122.3.4.4..1..2.1 Tenstring hhhhhmlhmm 324.3.(1+4).1..2.1.2 TENSTRING hhmh(lh)hmmm #1: Thunder Godfist must hit in order for Heaven Denied throw to execute. #2: Ultimate Tackle can be followed-up with normal tackle moves. #3: Opponent must be lying on the ground for the attack to execute. #4: Diagonal Air Laser shoots upwards, and can only hit airborne opponents. #5: Demon Twister must hit in order for Hell's Gate throw to execute. #6: You can chain any Daemon's Flight moves (3+4) after this move. Sample Combos ------------- f,N,d~d/f+2, f,N,d~d/f+2, 1, f,f+3,1,2 (S!), f,f+2 -=- 7 Hits -=- 64 pts. WS+2, f,f, f,N,d,d/f+1,u/f -=- 3 Hits -=- 56 pts. u+4~U, Fly 1 (S!), f,f+3,1~f,f, 2, f+3+4 -=- 7 Hits -=- 59 pts. f,N,d,d/f+4, 1+4, 1,2, b+2,3 (S!), f,N,d,f/+2 -=- 8 Hits -=- 34 pts. f,Nd,d/f+3, 1+4, 1, f,f+3,1,2 (S!), f,f, f+3+4 -=- 9 Hits -=- 53 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ===================== | DRAGUNOV (Sergei) | ===================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Rolling Armbar 1_2 Front (2+4)_(f+2+4) Flipped Backboot 1_2 Front f,f+1+2 Mad Wind 1+2 Front f+1+4 Rolling Hyperextend 1 Front f+2+3 Rolling Kneebar 2 Front u/f+3+4 Scissor Takedown - #1 Front d+(1+3)_(2+4) Facial Knee 1_2 #2 Left (1+3)_(2+4) Tarantula Twist 1 Right (1+3)_(2+4) Reverse Arm Bar 2 Back (1+3)_(2+4) Absolute Silence - Tackle 1 Blizzard Sleeper 1 Tackle 2 Ankle Lock 2 Tackle 1+2 Mounted Beatdown 1+2 COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Backfister hh 10 / -4 / 7 1,1>3 Thrustkick hhm 10 / -9 / KD 1,2 Flurry hm 10 / -9 / 2 1,2,1 Advancing Punches hmm 10 / -14 / KD 1,3 Dual Highs hh 10 / -7 / 1 1,3,2 Dual Highs, Bomber hhm 10 / -12 / KD 1,3,2,1+2 Guillotine Throw hhh 10 / -- / KD #3 ~b Throw Cancel -- -- / -- / -- d/f+1 Gut Short m 13 / -2 / 7 d/f+1>4 Spinning Cutter mh 13 / -7 / KD d+1 Skinner Elbow m 18 / 1 / 8 b+1 Straight Facepiff m 17 / -10 / 1 b+1,2 SPINNING SHOT mm 17 / -13 / 10 S!, SS!c u/f+1 Eye Gouger h 15 / -9 / KD STc QCF+1 Cock Hammer h 15 / -3 / ST ST WS+1 Hilt Strike m 12 / -3 / 4 WS+1,2 Quillion mh 12 / -7 / 10 S!, SS!c WS+1,3 STEEL HILT mm 12 / -15 / KD WB 1+2 HOUND SHOT m 21 / -14 / KD PC f+1+2 SPINNING DECAPITATOR h 17 / -9 / JG S!, SS! b+1+2 Blizzard Axe Handle m 22 / 6 / KD (FC_d/b)+1+2 Shoot Takedown m 26 / -- / KD #4 1_2 Roll-In Cancel -- -- / -- / -- 3_4 Roll-Out Cancel -- -- / -- / -- d+1+2 AXE HANDLE MAURAUDER m 20 / -22 / KD RA (QCF_WS)+1+2 Cold Shoulder m 12 / -14 / KD WR+1+2 COFFIN DRIVER m 15 / 5 / JG RD, JG d/b+1+2 SHOOT TAKEDOWN m 60 / -- / KD #4 2 Straight Jab h 10 / 0 / 9 2,1 1-2 Punches hh 10 / -2 / 6 2,1,3 Thrustkick hhh 10 / -9 / KD 2,1,4 Anklekick hhL 10 / -12 / 3 d+2 Sharpener L 18 / -13 / 0 f+2 Elbow Check h 19 / -8 / 3 f+2>4 Close Knee hm 19 / -7 / KD STc f,f+2 Bomb Fist m 15 / -12 / KD f,f+2~1+2 Guillotine Throw m 29 / -- / KD #2 ~b Throw Cancel -- -- / -- / -- d/f+2 Deep Uppercut m 15 / -12 / JG JG d/b+2 Ripper Short m 14 / -7 / 4 d/b+2>1 Ripper Combo mm 14 / -10 / 1 d/b+2>1>2 Ripper mmm 14 / -14 / ST ST b+2 Frost Fist m 15 / -3 / 8 b+2,1 Frost Fists mh 15 / -5 / 6 b+2,1,3 Reverse Sweep mhl 15 / -26 / KD #5 b+2,1,3,1+2 Facial Knee Throw mhm 15 / 0 / KD #2 (u_u/f)+2 FALCON DIVE m 30 / -5 / JG JG u/b+2 Stepping Knuckle Dust h 20 / -5 / 9 STc QCF+2 Booster Elbow m 18 / -14 / JG JG QCB+2 Flexible Elbow m 26 / -15 / JG JG SS+2 Spinning Slaphand m 20 / -10 / -4 SS+2,3 Fluster Crack mh 20 / -9 / 5 #5 SS+2,1+2 Reverse Windmill mhm 20 / -4 / 2 SS+2,1+2,1+2 Shoot Takedown mhmm 20 / -- / KD #4 1_2 Roll-In Cancel -- -- / -- / -- 3_4 Roll-Out Cancel -- -- / -- / -- SS+2,1+2,4 Snap Powerboot mhmh 20 / -10 / KD WS+2 Proton Uppercut m 15 / -12 / JG JG WR+2 Coffin Nail m 15 / 6 / KD JGc 3 Thrust Kick m 15 / -9 / 2 3,1 Connector mh 15 / -2 / 7 ~d/f CROUCHDASH -- -- / -3 / 6 #6 3,1,2 Disconnector mhm 15 / -12 / KD f+3 Skipping Front Boot m 20 / -6 / 2 ~d/f Crouchdash -- -- / 0 / 8 #6 f+3,2 SALUTE BLOW mh 20 / -9 / KD S!, SS!c f+3,3 Axe Snare mm 20 / -12 / 1 #7 f,f+3 Slash Kick h 21 / 5 / KD S!, H b+3 Serrated Edge h 14 / -9 / 11 S!, H d/f+3 Axe Snare m 17 / -6 / 6 #7 d+3 Kneekick L 17 / -14 / -3 d+3,4 Chest Skinner Lm 17 / -11 / 5 d/b+3 Clipper l 27 / -26 / -6 #8 d/b+3,1+2 Facial Knee Throw m 19 / 0 / KD #2 WS+3 SUB HILT m 16 / -9 / KD WB QCF+3 Slay Ride L 17 / -15 / -6 #5 BT d+3 Blind Legkick l 16 / -11 / KD WR+3 Running Slide L 17 / -15 / KD #9 3+4 Brainkick, (FU/FT) h 25 / -14 / KD #14 b+3+4 Cold Crescent h 28 / -2 / JG JG, #10 d+3+4 Morgue Blast L 24 / -11 / KD #11 d/f+3+4 REAPER KICK m 22 / -7 / 12 SS+3+4 PIGEON ROLL -- -- / -- / -- 4 Propeller Kick h 12 / -9 / 1 4,1 Jabber hh 12 / -6 / 8 4,3 Overhead Axekick hm 12 / -12 / KD 4,4 FORWARD JUMPKICK hm 12 / 3 / KD S! f+4 High Knee h 14 / -7 / 4 f+4,4 Snap Extension hh 14 / -11 / 0 JGc f+4,4,3 Neo Cougar hhh 14 / -5 / KD f+4,d+4 COUGAR MAUL hL 14 / -12 / 3 f,f+4 Caterpillar Heel M 26 / -1 / 3 JGc WR+4 Leaping Knee Trap m 20 / -7 / KD #9 d/f+4 Sidekick m 12 / -9 / 2 d+4 Shin Cutter L 15 / -15 / -9 d+4,1 Fire Spin Lh 15 / -11 / 5 d+4,1,3 Ice Spin Lhh 15 / -16 / KD d+4,4 Stiletto Lh 15 / -15 / KD b+4 Gut Punt m 15 / -4 / 7 b+4,2 Elbow Hammer mm 15 / -7 / 4 ~D Full Crouch -- -- / -- / -- b+4,2,1 Hookshot mmh 15 / 1 / 5 b+4,2,1+2 Shoot Takedown mmm 15 / -- / KD #4 1_2 Roll-In Cancel -- -- / -- / -- 3_4 Roll-Out Cancel -- -- / -- / -- b+4,3 SHOULDER BOLTER mh 15 / -9 / KD S! (u/b_u_u/f)+4 Cold Layout m 22 / -9 / KD u/f,N+4 Delayed Hopkick m 29 / -13 / JG JG QCF+4 Guillotine Knee Trap m 17 / -10 / KD 1,3,4,2 Rolling Armbar -- -- / -- / -- #12 2,4,3,1 Rolling Armbar -- -- / -- / -- #12 BT u/f+4 Turning Hopkick m 9 / -12 / JG JG (FD/FT)_(FD/FA)1+2 Living Dead Slide -- -- / -- / -- 1+2 Death Takedown m 20 / -- / KD #9 (FD/FT) D+3 Clipper Catch L 26 / 1 / KD #7 b,b~u/b Twisting Jumpkick m 36 / 0 / KD AW b+2+3 Sub-Zero Ub 63 / -- / KD b+(1+3)_(2+4) Attack Reversal -- -- / -- / -- RV [FC,]d/f+1+2 Pitfall -- -- / -- / -- #13 131..2.4.1+2 Sixstring hhhmMm 131..2.1.1.4.1.32 Tenstring hhhmhmlhhm #1: Dragunov will land in FU/FT position on a missed Scissor attempt. #2: Opponent must be crouching for the throw to connect. #3: Guillotine Throw broken with 1+2. #4: Shoot Takedown can be followed-up with normal tackle moves. #5: Becomes a throw on Counter-Hit. #6: You can excute any QCF attack from the Crouchdash. #7: Becomes a throw on a Clean Hit. #8: Clipper will juggle on a Clean Hit and become a throw on a Counter-Hit. #9: Becomes a throw on a regular hit. #10: Cold Crescent attack can absorb one incoming high or mid attack. #11: Opponent must be lying on the ground for the attack to execute. #12: The Guillotine Knee Trap must hit in order for the Armbar to execute. The 1,3,4,2 Armbar is broken with 1. The 2,4,3,1 Armbar is broken with 2. #13: Pitfall will reverse low attacks. #14: Move can be tech-rolled at the moment of ground impact. Sample Combos ------------- QCF+2, f+2,4, f+1+2 (S!), u/f+4, d+4,4 -=- 7 Hits -=- 71 pts. d/f+2, f+4,4,3, b+4,3 (S!), f,f, 3,1,2 -=- 9 Hits -=- 62 pts. WS+2, b+4,3 (S!), b+2, WS+1+2 -=- 5 Hits -=- 49 pts. d/b+3, d+2, WS+4, b+1,2 (S!), f,f, b+4,3 -=- 7 Hits -=- 65 pts. QCF+1, f+4,4,3, b+3 (S!), f,f,f+2 -=- 6 Hits -=- 61 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | EDDY GORDO | ============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Leg Twist Takedown 1_2 Front (2+4)_(f+2+4) Neck Spinning DDT 1_2 Front (d+1+3)_(d+2+4) Splashdown 1_2 #1 Front d/f+1+2 Swinging Pendulum 1+2 Front HCF+1+2 Rodeo Spin 1+2 Front (HND) 3+4 Batucada - Left (1+3)_(2+4) Tarantula Twist 1 Right (1+3)_(2+4) Reverse Arm Bar 2 Back (1+3)_(2+4) Absolute Silence - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Rio Jab h 10 / 1 / 8 1,2 1-2 Punches hh 10 / -4 / 5 F (HND) -- -- / -2 / 7 1,2,4 Backflipper hh 10 / -26 / -17 1,2,4,3 Back Kickout, (RLX) hhL 10 / 4 / KD 1,2,4~4 Leaping Boot, (RLX) hhh 10 / -3 / KD 1,3 Jab Toetap, (HND) hm 10 / -11 / 0 D (RLX) -- -- / -12 / -1 b+1 Samba Slap m 14 / -8 / 8 b+1,4 Queda De Samba mm 14 / -23 / -12 B (HND) -- -- / 1 / 12 b+1,4,3 Samba Party mmM 14 / -11 / 0 b+1,4,3,3+4 Sambo Wheels mmMmm 14 / -14 / KD b+1,4,3+4 Flare mmLl 14 / -24 / JG JG, #2 d/f+1 Elbow Sting m 13 / -2 / 6 F (HND) -- -- / -6 / 2 d/f+1~1 Face Stab mh 13 / -4 / 8 WS+1 Rising Fist h 13 / -6 / 5 WS+1,3 Heran Bago, (RLX) hM 13 / -14 / JG JG WS+1,4 REVERSE WINDER hh 13 / -9 / 10 S! 1+2 Rewinder hh 12 / 0 / 6 1+2~3 Kickup hm 12 / -23 / JG JG b+1+2 ASFIXIANTE m 22 / -8 / KD (f+1+2)_(FC,d/f+1+2) Handstand - (HND) -- -- / -- / -- d/b+1+2 Double Armstrike m 30 / -7 / JG JG FC+1+2 Cabecada m 19 / -14 / 2 FC+1+2,1+2 Cabecada Needle mm 19 / -14 / KD (u/b_u_u/f)+1+2 Vassuna Jump h 16 / -3 / KD SS+1+4 Low Banda Sweep L 23 / -28 / KD SS+2 DESCENDING ELBOW m 24 / 3 / 8 JGc (QCF_WS)+2 Sliding Uppercut m 15 / -12 / JG JG d/f+2 Elbow Uppercut m 15 / -9 / KD JGc f+2 Single Flurry h 12 / -9 / 2 f+2,1 Double Flurry hh 12 / -9 / 2 f+2,1,4 TRIPLE FLURRY hhm 12 / -14 / KD S!, SSc! f+2,3 BATIDA, (HND) hm 12 / -5 / 6 f,f+2 Rib Cracker m 18 / -4 / 6 f,f+2,3 Low Banda Sweep mL 18 / -14 / 5 H b+2 Cinza m 14 / -11 / 3 b+2,3 GODEME mm 14 / -7 / 5 b+2,3,3 COMBINACAO MARTELO mmM 14 / -14 / KD b+2,4 CINZA SPIN mh 14 / -9 / KD S! d+2 Down Slap M 17 / -9 / 2 d+2,3 Bomb Drop, (RLX) MM 17 / -5 / 14 d/b+2 Silia L 18 / -18 / -7 d/b+2,3 Vaisya Lm 18 / -23 / JG JG 3 High Crescent h 18 / -9 / 7 STc 3,4 CIRCLE WHIPKICK hm 18 / -4 / KD S!, H 3~4 Thomas Flare, (RLX) Ll 29 / -24 / JG JG B (HND) -- -- / -- / JG 3~4,3 Heran Bago, (RLX) Llm 29 / -14 / JG JG 3~4,3+4 Front Stinger LlM 29 / -17 / 2 D (RLX) -- -- / -8 / 12 B (HND) -- -- / -20 / -1 3~4,4 Low Flairsweep LlL 29 / -7 / 9 B (HND) -- -- / -9 / 7 3~4,4,1+2 Cabecada LlLm 29 / -14 / 2 3~4,4,1+2,1+2 Cabecada Needle LlLmm 29 / -14 / KD 3~4,4,4 Low Flairsweeps LlLl 29 / -13 / 10 B (HND) -- -- / -25 / -1 f+3 Arrow Kick, (HND) m 18 / -1 / 10 b+3 Quick Knee m 13 / -8 / 8 b+3>f Snapkick Extension mm 13 / -14 / 2 b+3~3 Heran Bago, (RLX) mM 13 / -14 / JG JG d+3~3 Heran Bago, (RLX) M 20 / -14 / JG JG u+3 Splash Backflip M 38 / -24 / KD u/f+3 De Costes m 26 / -10 / -8 D (RLX) -- -- / -14 / -12 u/f+3,3 Kickup mm 27 / -23 / JG JG u/f+3,3+4 Low Kickout, (RLX) mL 27 / -14 / KD (QCF_WS)+3 Crescent Cannon M 19 / -13 / JG JG SS+3 Heran Bago, (RLX) m 26 / -5 / 6 ~D Bago Cancel, (RLX) -- -- / -- / -- ~B Bago Cancel, (HND) -- -- / -- / -- B (HND) -- -- / -20 / -9 ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG d/f+3 Toetap, (HND) m 15 / -11 / 0 D (RLX) -- -- / -12 / -1 d/b+3 Rasteria L 23 / -18 / -2 B (HND) -- -- / -18 / -2 d/b+3,3 Bush Whacker LM 23 / -15 / 3 d/b+3,N,3 Heran Bago, (RLX) Lm 23 / -5 / 6 ~D Bago Cancel, (RLX) -- -- / -- / -- ~B Bago Cancel, (HND) -- -- / -- / -- B (HND) -- -- / -20 / -9 ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG d/b+3,4 Leg Whip Lh 23 / -2 / 8 STc d/b+3,4,3 Leg Rasta LhL 23 / -21 / -11 #3 d/b+3,4,4 Spring Flip LhMM 23 / -9 / KD ~D (RLX) -- -- / -16 / KD d/b+3,4,4,3+4 Backflip LhMMM 23 / -13 / -2 d/b+3,d+4 Shin Cutter LL 23 / -7 / 9 ~B (HND) -- -- / -9 / 7 d/b+3,d+4,1+2 Cabecada LLm 23 / -14 / 2 d/b+3,d+4,1+2~1+2 Cabecada Needle LLmm 23 / -14 / KD d/b+3,d+4,3 Fake Heran Bago, (RLX) Lm 23 / -14 / JG JG d/b+3,d+4,4 CROSS CUTTER LLl 23 / -14 / 10 S! ~B (HND) -- -- / -25 / -1 u/b+3 DROPPING CRESCENT M 31 / 1 / 6 PC f,f+3 LUNGEKICK m 24 / -14 / KD WB ~D (RLX) -- -- / -3 / 22 ~B (HND) -- -- / -32 / -7 ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG WR+3 Running Slide, (RLX) L 24 / -24 / 6 JGc 3+4 Macaco M 36 / -9 / KD B (HND) Cancel -- -- / -- / -- 3+4,3 Spring Cancel, (HND) m 12 / 1 / 12 f+3+4 Reversao mM 17 / -4 / KD f,f+3+4 RAINBOW STOMP, (RLX) Mm 15 / 12 / JG RD, SS! b+3+4 DIVINE CUTTER m 20 / -22 / KD RA d/f+3+4 Mirage m 15 / -23 / JG JG u/f+3+4 MEA RUA PLANDO mm 17 / -10 / KD S! (u_u/b)+3+4 Jumping Jack m 20 / -1 / KD ~D_~B (RLX) -- -- / -21 / 5 d/b+3+4 Meia Lua mm 30 / -10 / 11 ~D (RLX) -- -- / -13 / 8 ~B (HND) -- -- / -33 / -12 d/b+3+4,4 Slappy Slack mmh 30 / -6 / 8 d/b+3+4,4,3 Slappy Kicks mmhh 30 / -6 / KD FC+3+4 Flapjack M 22 / -17 / 2 ~D (RLX) -- -- / -8 / 11 ~B (HND) -- -- / -21 / -2 SS+3+4 Aerial Kick hm 13 / -17 / JG JG SS+3+4,3+4 Aerial Fire hmM 13 / -34 / KD SS+3+4,3+4,3+4 Aerial Blaze hmMM 13 / -13 / KD ~B (HND) Cancel -- -- / -- / KD u/f+3+4 Jumping Jack m 13 / -6 / KD B_D (RLX) -- -- / -26 / KD d+3+4 Relax Position - (RLX) -- -- / -- / -- BT 3+4 Moonlight Flip M 47 / 1 / KD d+3~4 Quicksweep L 21 / -13 / 3 d/b+4,4,4,4... COMPASSO mmmm.. 18 / -17 / KD #4 FC,d/b+4 Haule m 18 / -10 / 4 STc FC,d/f+4 Pananeila, (RLX) L 24 / -26 / 3 JGc WS+4 Circle Kick m 11 / -3 / 8 4~3 Satellite Moon m 19 / -27 / -16 4~3,3 Mid Slipkick, (RLX) mm 19 / -4 / 6 ~b Cancel, (HND) -- -- / -- / -- B (HND) -- -- / -23 / -9 ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG 4~3,4 Lunar Shot mm 18 / -2 / KD 4~3,4,2 Moon Combo mmh 18 / -22 / -1 4~3,4,2,4 Satellite Armada mmhh 18 / -9 / 7 #5 d+4 Bico Kick L 15 / -16 / -5 d+4,3 Au De Bico Lm 15 / -13 / -8 b+4 Armada h 21 / -5 / 6 STc b+4,3 Slip Rasteria hL 21 / -21 / -12 #3 b+4,4 Backflip hMM 21 / -9 / KD D (RLX) -- -- / -16 / KD b+4,4,3+4 Backflip hMMM 21 / -13 / -2 f+4 Monkey Trick m 23 / -23 / -12 B (HND) -- -- / 1 / 12 f+4,3 Sambo Roll mM 23 / -11 / 0 f+4,3,3+4 Sambo Wheels mMmm 23 / -14 / KD f+4,3+4 Flare mLl 23 / -24 / KD JG, #2 u+4 Backflip -- -- / -- / -- u+4,3 Back Kickout, (RLX) L 44 / 4 / KD u+4~4 Leaping Boot, (RLX) h 18 / -3 / KD u/f+4 Roundhouse m 22 / -8 / KD f,f+4 Forva A Tacchi, (HND) m 19 / -7 / JG JG d/f+4 Stabbing Lowkick l 18 / -14 / -1 SS+4 Lowsweep Ll 21 / -12 / 6 B (HND) -- -- / -11 / -1 SS+4,3 Tripping Sweep LlL 21 / -45 / KD SS+4,3+4 Flapjack LM 21 / -17 / 2 ~D (RLX) -- -- / -8 / 11 ~B (HND) -- -- / -21 / -2 SS+4~3 Leaping Massacre h 34 / -12 / KD B (HND) -- -- / -23 / 7 (FU/FT)_(FU/FA)1+2 (HND) Recovery -- -- / -- / -- u~u/b Backflip, (HND) -- -- / -- / -- b,b~u/b Runup Backflip, (BT) m 35 / 3 / KD AW b,b+2+3 SPINNING CYCLONE UB 76 / -- / KD b,b Cyclone Cancel -- -- / -- / -- 4~3..4.2.44.(3+4).(3+4)(3+4).(3+4).(u/f+3+4) Tenstring mmhh(Mm)mmhMMM Handstand Position - (HND) - (f+1+2)_(FC,d/f+1+2) ------------------------------------------------- N (RLX) -- -- / -- / -- b Stand Up -- -- / -- / -- (u,N)_(d,N) Handstand Lean -- -- / -- / -- #6 (u,N)_(d,N),3_4 Tripping Sweep l 36 / -45 / KD D# Handstand Dip, (HND) -- -- / -- / -- 1 FAIZON m 23 / -12 / KD PC f+1 Jab h 20 / 1 / 8 f+1,2 1-2 Punches hh 20 / -4 / 5 f+1,2,4 Backflipper hh 20 / -26 / -17 f+1,2,4,3 Back Kickout, (RLX) hhL 20 / 4 / KD f+1,2,4~4 Leaping Boot, (RLX) hhh 20 / -3 / KD f+1,3 Toetap, (HND) hm 20 / -11 / 0 D (RLX) -- -- / -11 / -1 2 Spin In Punch m 18 / -2 / 5 2,4 Low Sweep mLl 18 / -13 / 7 B (HND) -- -- / -12 / -2 2,4,3 Tripping Sweep mLlL 18 / -45 / KD 2,4,3+4 Flapjack mLlm 18 / -17 / 2 ~D (RLX) -- -- / -8 / 11 ~B (HND) -- -- / -21 / -2 F+1+2 Roll Forward, (HND) -- -- / -- / -- 3 Heran Bago, (RLX) m 32 / -5 / 6 ~D Bago Cancel, (RLX) -- -- / -- / -- ~B Bago Cancel, (HND) -- -- / -- / -- B (HND) -- -- / -- / -- ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG 3~4 Thomas Flare, (RLX) Ll 27 / -24 / JG JG B (HND) -- -- / -- / JG 3~4,4 Thomas Flares LlL 27 / -7 / 9 B (HND) -- -- / -9 / 7 3~4,4,1+2 Cabecada LlLm 27 / -14 / 2 3~4,4,1+2~1+2 Cabecada Needle LlLmm 27 / -14 / KD 3~4,4,4 Low Flairsweeps LlLl 27 / -14 / 10 B (HND) -- -- / -25 / -1 b+3 Scoot Kick, (RLX) L 22 / -14 / 7 (d_u)+(3_4),N Drop In Kick, (HND) M 16 / -13 / -2 D+(3_4) Drop In Kick, (RLX) M 16 / -2 / 9 3+4 Batucada Throw UbH 26 / -- / KD #7 f+3+4 Quick Spring Kick m 18 / -12 / KD D>3+4 Perch Flop, (HND) m 36 / -45 / JG JG 4 HELICOPTER, (HND) mh 12 / -6 / KD S! 4,3+4 Thomas Flare mhLl 12 / -24 / KD #2 Relaxed Position - (RLX) - d+3+4 -------------------------------- f_b Forward_Backward Roll -- -- / -- / -- u_d RELAXED SIDEROLL -- -- / -- / -- f_b,1+2 Flying Cross Chop m 19 / 2 / KD 1 Leg Punch L 17 / -12 / -1 1,3 Arrow Kick, (HND) lm 17 / -10 / 0 1,4 Armada Rising lh 17 / -6 / 5 #5, STc 1+2 Cabecada m 18 / -13 / 3 1+2,1+2 Cabecada Needle mm 18 / -14 / KD f+1+2 (HND) -- -- / -- / -- b+1+2 (HND) -- -- / -- / -- 2 Right Punch m 21 / -6 / 5 2,f+3 LUNGEKICK mm 21 / -14 / KD WB B (HND) -- -- / -- / -- ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG D (RLX) -- -- / -- / -- 2,3 Crescent Cannon mm 21 / -13 / JG JG 2,4 Monkey Trick mm 21 / -22 / -11 B (HND) -- -- / 2 / 13 2,4,3 Sambo Roll mmM 21 / -11 / 0 2,4,3,3+4 Sambo Wheels mmMmm 21 / -14 / KD 2,4,3+4 Thomas Flare mmLl 21 / -24 / KD #2 3 Lowsweep L 16 / -14 / 1 3,4 Lowsweep, Midkick Lm 16 / -6 / KD 3~4 Kickup M 17 / -24 / JG JG 3+4 Macaco M 35 / -7 / KD B (HND) Cancel -- -- / -- / -- 3+4,3 Arrow Kick, (HND) m 12 / 1 / 12 f+3+4 Springing Kickup m 18 / -12 / KD 4 STINGER m 15 / -13 / 14 S!, H 4,3+4 Macaco mM 15 / -7 / KD 4,3+4,3 Macaco, Arrow, (HND) mm 15 / 1 / 6 4,3+4,B Macaco Cancel, (HND) m 15 / -- / -- 4~3 Flare Kickup, (HND) Ll 15 / -37 / JG JG #1: Opponent must be crouching for the throw to connect. #2. Can chain Thomas Flare (3~4) follow-up moves. #3. Can chain Rasteria (d/b+3) follow-up moves. #4. The 4's can be chained infinitely. Do b+4 after any kick for (HND). #5. Can chain Armada (b+4) follow-up moves. #6. Can chain alternate Handstand Leans back-and-forth with u,N and d,N. #7. The Batucada handstand throw cannot be broken. Sample Combos ------------- 3~4, RLX 2, 1, d/f+1,1, b+2,4 (S!), f,f+3 -=- 9 Hits -=- 58 pts. WS+1,3, RLX 4 (S!), QCF+3, b+3,3, RLX 2,f+3 -=- 8 Hits -=- 68 pts. SS+3+4~D, WS+1,3, RLX 4 (S!), u/f+3+4 -=- 7 Hits -=- 41 pts. d/f+3+4, d/f+1,1, f+2,1,4 (S!), f,f,f+3 -=- 7 Hits -=- 46 pts. RLX 4~3, f+1, 3,4 (S!), f,f, d/f+1,1, b+2,4 -=- 9 Hits -=- 51 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========= | ELIZA | ========= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Bloody Bites 1_2 Front (2+4)_(f+2+4) Soul Steal 1_2 Front d/f+1+2 Phantom Rave 1+2 Left (1+3)_(2+4) Phantom Rave 1 Right (1+3)_(2+4) Phantom Rave 2 Back (1+3)_(2+4) Deep Shadow - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Needle Jab h 10 / 1 / 8 1,1 DOUBLE NEEDLE hh 10 / -3 / 4 1,2 1-2 Punch hh 10 / -1 / 5 1,2,3 Moonrise hhm 10 / -22 / JG JG 1,2,4 ARC KICK hhh 10 / -4 / KD S!, SSc! b+1 Meteor Fist m 14 / -8 / 3 b+1,2 Meteor Lift mM 14 / -13 / JG JG b+1,2,4 Meteor Light mMm 14 / -13 / KD d+1 SITTING JAB Sm 10 / -5 / 6 d/f+1 Sable Uppercut m 13 / -3 / 3 d/f+1,2 MOONLIGHT mh 13 / -12 / 2 d/f+1,4 DAYLIGHT mh 13 / -9 / 2 f,d,d/f+1 DARK BLADE Sm 16 / -22 / JG JG WS+1 Delta Rise m 14 / -7 / 4 QCF+1 DARK WAVE SM 28 / -9 / KD QCB+1 DARK STORM Sm 20 / -11 / 11 H,S!,SS!c WR+1 NOBLE EXECUTION h 18 / 6 / KD S! Jump 1 VAMPIRE NEEDLE m 7 / ?? / ?? #3 1+2 METEOR BURST m 13 / -17 / KD f+1+2 Broken Dream m 25 / -13 / KD PC, STc f,f+1+2 ASSAULT BARRAGE mhL 18 / -14 / KD D 3RD CANCEL, CROUCH -- 18 / -12 / -4 b+1+2 BURST CLAW hm 27 / -13 / 4 d+1+2 ENDLESS SLEEP -- -- / -- / -- (FU/FT)_(FU/FA) -- -- / -- / -- 2 Moon Fist h 14 / -3 / 8 2,2 BINARY STAR hm 14 / -12 / 2 f,f+2 Bloody Claw m 14 / -9 / KD ~B Remain Standing -- -- / -- / -- #1 N Dead Sleep -- -- / -- / -- #1 Wake Up -- -- / -- / -- b+2 LEADING STAB h 11 / -4 / 2 b+2,3 LEADING KNEE hm 11 / -9 / 3 STc d+2 SITTING CLAW Sm 12 / -7 / 4 d/f+2 Rending m 16 / -9 / 2 STc d/f+2,3 RENDING CLAW mm 16 / -18 / JG JG f,d,d/f+2 DARK BLADE mmm 13 / -36 / KD QCF+2 Darkness Wave SM 25 / -13 / -5 QCB+2 DARK TEMPEST Sm 20 / -13 / 2 WS+2 SHADOW LAUNCHER m 15 / -9 / JG JGc Jump 2 VAMPIRE CLAW m 9 / ?? / ?? #3 3 High Grace Rose h 13 / -8 / 8 f+3 FIERCE STING m 16 / -9 / 0 H f,f+3 HELICAL KICK h 16 / -10 / KD f,f+3,3 HELICAL END hm 16 / -13 / KD f,f+3,4 HELICAL FLOW hh 16 / -7 / KD S!, SS!c b+3 Astral Shot m 16 / -9 / 2 H b+3,1 DUST TAIL hh 16 / -4 / 15 S! b+3,4 ION TAIL hm 16 / -14 / KD (d_FC)+3 SWEEPING SCARLET L 15 / -16 / -5 d/f+3 ASSAULT SPIN m 25 / -6 / KD WB WS+3 MID GRACE ROSE m 15 / -22 / JG JG QCB+3 DARK CANNON m 27 / -13 / KD WR+3 Noble Slash m 24 / 0 / KD Jump 3 SWAN SHOT m 7 / ?? / ?? #3 Jump QCB+3 AIR DARK CANNON M 13 / ?? / ?? #3 3+4 SHADOW RING L 33 / -27 / JG JG b+3+4 SPHERE OF DARKNESS m 20 / -22 / KD RA 4 Arc Kick h 13 / -5 / KD SS!c f+4 Moon Glide -- -- / -- / -- 1 Starbreak h 10 / -4 / 2 1,2 Stardust hh 10 / -8 / 1 1,2>1+2 Stardust Break hhm 10 / -13 / KD STc 1,4 STARDUST RING hm 10 / -11 / KD S!, SS!c 1+2 DEATH IMPACT UB 51 / KD / KD 2 BLOODY CLAW m 14 / -9 / KD WB ~B Remain Standing -- -- / -- / -- #1 N Dead Sleep -- -- / -- / -- #1 Wake Up -- -- / -- / -- 3 HELICAL KICK h 16 / -10 / KD 3,3 HELICAL END hm 16 / -13 / KD 3,4 HELICAL FLOW hh 16 / -7 / KD S!, SS!c 4 QUEEN NEEDLE L 18 / -23 / KD b+4 FLARE KNEE m 15 / -14 / -2 (d_d/b)+4 HORIZON RING L 20 / -27 / 5 JGc d/f+4 Crimson Snap m 12 / -8 / 3 f,f+4 SPLENDOR KICK m 15 / -16 / -5 f,f+4,2 SPLENDOR EDGE mm 15 / -14 / -6 f,f+4,2,QCF+1 DAZZLING WAVE mmSm 15 / -9 / KD f,f+4,2,QCF+2 GREY WAVE mmSm 15 / -13 / KD QCB+4 STEEP DARK CANNON M 26 / 0 / 10 Jump 4 POISON ORBIT m 9 / ?? / ?? #3 Jump QCB+4 STEEP AIR DARK CANNON M 13 / ?? / ?? #3 2+3+4 YAWNING TAUNT -- -- / -- / -- D# *Hold 1 sec.* DEAD SLEEP -- -- / -- / -- (FU/FT)_(FU/FA) 1+2 ENDLESS SLEEP -- -- / -- / -- 3,1,4,1,2,2,4,2,1,2 TENSTRING hMLmhmSmSmSmSmSmSm EX Moves (Uses up EX Bars) -------------------------- f+3+4 EX MOON GLIDE -- -- / -- / -- 1EX 1+2 EX DEATH IMPACT Ub 41 / -- / KD QCF+1 DARK WAVE SM 28 / -9 / KD (f_d/f)+3+4 EX MOON GLIDE -- -- / 2 / KD 1EX, #2 QCF+1+2 CHAOS, EX MOON GLIDE SMSM 24 / 10 / JG 1EX, JG QCF,QCF+1+2 BLOODY DRIVE SM 14 / -7 / JG 2EX, JG QCB+1+2 DARK TEMPEST CHAOS SmSm 15 / -13 / 12 1EX, S! f,d,d/f+1+2 DARK BLADE CHAOS SM x5 11 / -34 / KD 1EX QCF+2 Darkness Wave SM 25 / -13 / -5 (f_d/f)+3+4 EX MOON GLIDE -- -- / 2 / 10 1EX, #2 QCB+3+4 DARK CANNON CHAOS MM 25 / -9 / JG 1EX, SS! f,f+4,2,QCF+1 DAZZLING WAVE mmSm 15 / -9 / KD (f_d/f)+3+4 EX MOON GLIDE -- -- / 2 / 44 1EX, #2 f,f+4,2,QCF+2 GREY WAVE mmSm 15 / -13 / KD (f_d/f)+3+4 EX MOON GLIDE -- -- / 2 / 33 1EX, #2 f,f+4,2,QCF+1+2 DAZZLING WAVE CHAOS mmSm 15 / 10 / KD 1EX Jump QCB+3+4 JUMPING DARK CHAOS MM 10 / -9 / JG 1EX,#3,SS! #1: Moves only available activate if Bloody Claw hits. #2: Can perform any Moon Glide (f+4) stance follow-up afterwards. #3: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated. SAMPLE COMBOS ------------- d/f+2,3, b+2,3, b+2,3, 4 (S!), f+4,2 -=- 8 Hits -=- 55 pts. f,d,d/f+1, 1,2,4 (S!), f+4,1,2,1+2 -=- 7 Hits -=- 41 pts. WS+3, b+2,3, 1~QCB+1 (S!), f+4,1,2,1+2 -=- 8 Hits -=- 54 pts. 3+4, WS+4, 1, b+3,1 (S!), f+4,1,2,1+2 -=- 8 Hits -=- 56 pts. CH d+4, WS+4, d+3~QCB+1 (S!), f,f, b+4~f,d,d/f+2 -=- 8 Hits -=- 54 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============= | FAHKUMRAM | ============= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Killer Sweep 1_2 Front (2+4)_(f+2+4) Raging Knee 1_2 Front d/f+1+2 Genocidal Rush 1+2 Left (1+3)_(2+4) Killer Sweep 1 Right (1+3)_(2+4) Raging Knee 2 Back (1+3)_(2+4) Checkmate - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Elbow Scythe hm 10 / -7 / 4 1,2 Left-Right Combo hh 10 / -2 / 7 1,2>1 Ban Chiang hhm 10 / -10 / 3 1,2>1>4 Ban Chiang Combo hhmm 10 / -11 / KD 1,2,4 Thunderstorm hhh 10 / -9 / 6 JGc 1,2,4,3 Thunderstorm Combo hhhh 10 / -7 / 6 1,2,4,3~1 Twisting Backfist hhhh 10 / -4 / ST S!, ST 1,2,4,3~4 Erupting Knee hhhm 10 / -5 / KD 1,2,4,3~4# Power Eruption hhhm 10 / 14 / JG JG, #4 1,2,4,4 Twin Bolts hhhL 10 / -16 / -5 1,4 Jab, Highkick hh 10 / -8 / 3 d+1 Lightning Elbow M 18 / -5 / 8 b+1 Surging Elbow m 14 / -15 / KD d/f+1 Thunder Elbow m 13 / -5 / 4 d/f+1,2 Rising Thunder Slash mh 13 / -3 / 6 d/f+1,2~1 Rising Thunder Feint mm 13 / -3 / KD d/f+1,4 Thunder Stormbreaker mm 13 / -13 / KD H, S! d/f+1,4~1 Thunder Barbaric mm 13 / -3 / 8 JGc d/f+1,4~3 Ramasura mL 13 / -23 / -4 JGc, #2 d/f+1,4~3,2 Thunder Ramasura mLm 13 / -16 / JG JG (d/b_FC)+1 Crouchjab Sm 10 / -5 / 6 u/f+1 Thundercloud m 28 / -5 / JG JG WS+1 Quick Elbow m 13 / -4 / 4 WS+1>2 Sidestep Elbow mh 13 / -9 / KD f+1+2 Horizon Dash m 21 / -7 / KD WB f,f+1+2 Vicious Uppercut M 18 / -14 / JG JG b+1+4 Maxiumum Voltage Ub 60 / -- / KD 2 Highpunch h 12 / 0 / 7 2,4 High Punch/Kick hh 12 / -9 / 6 JGc 2,4,3 Straight Thunderstorm hhh 12 / -7 / 6 2,4,3~1 Twisting Backfist hhh 12 / -4 / ST S!, ST 2,4,3~4 Erupting Knee hhm 12 / -5 / KD 2,4,3~4# Power Eruption hhm 12 / 14 / JG JG, #4 2,4,4 Straight Twin Bolts hhL 12 / -16 / -5 #1 f+2 Elbow Strike h 12 / -8 / 3 f+2,1 Double Elbow Strike hh 12 / -12 / KD f,f+2 Wind Hook m 15 / -9 / 0 f,f+2,1 Cross Blitz mM 15 / -14 / KD b+2 Backhand Blow h 14 / -15 / -6 b+2,1 Piercing Bolt hh 14 / -9 / KD b+2,1# Backhand Burst hm 14 / 14 / ST ST, #4 b+2>3 Backhand Calf Kick hL 14 / -14 / 2 (d_FC)+2 Quick Sp.Mid Elbow Sm 12 / -9 / 2 d/f+2 Gutslug m 15 / -7 / 4 d/f+2,1 Searing Elbow mm 15 / -13 / KD d/f+2,3 Searing High Switch mh 15 / -12 / ST ST d/b+2 Crouching Upper m 16 / -10 / 1 d/b+2,2 Lightning Rod mm 16 / -13 / 1 u/f+2 Reverse Elbow h 18 / -8 / 10 PC WS+2 Rising Upper m 16 / -9 / 7 WS+2,4 Demon Horns mm 16 / -10 / 6 WS+2,4~3 Demon Tornado mm 16 / -7 / KD WS+2,4~3# Demon Power Tornado mm 16 / 14 / ST ST, #4 WS+2,4~4 Demon Night Thunder mh 16 / 6 / JG H!,S!,SS! 3 Pushkick m 13 / -9 / 2 3,1 Roaring Palm mh 13 / -3 / 4 3,1,2 Lightning Straight mhh 13 / 0 / 8 3,1,4 Roaring Sky mhm 13 / -13 / 3 3,1,4,4 Roaring Sky Combo mhmm 13 / -14 / KD 3,1,d+4 Rumbling Thunder Teep mhL 13 / -16 / -5 3,4 Teep, Straight Knee mm 13 / -12 / KD 3,4~3 Teep, Tornado mm 13 / -7 / KD 3,4~3# Teep, Power Tornado mm 13 / 14 / ST ST, #4 3,4~3+4 Tornado Cyclone mLh 13 / -12 / JG RD,S!,SS! 3,4~4 Teep, Night Thunder mh 13 / 6 / JG H,S!,SS! f+3 Advancing Knee m 17 / -7 / 4 f+3,2 Advancing Fist mm 17 / -12 / -1 f+3,2,1 Berserker Combo Hook mmh 17 / -5 / KD f+3,2,4 Berserker Combo Knee mmm 17 / -12 / 6 f+3,2,4~3 Berserker Tornado mmm 17 / -7 / KD f+3,2,4~3# Berserker Blast mmm 17 / 14 / ST ST, #4 f+3,2,4~4 Berserk Night Thunder mmh 17 / 6 / JG H,S!,SS! f,f+3 Roaring Lance m 25 / 5 / KD b+3 Thundershock Kick h 16 / -7 / KD H, S! d+3 Slipkick L 16 / -16 / -5 d+3,4 Slipkick, Highkick Lh 16 / -9 / 6 JGc d+3,4,3 Low Kick Thunderstorm Lhh 16 / -7 / 6 d+3,4,3~1 Low Kick Backfist Lhh 16 / -4 / ST S!, ST d+3,4,3~4 Low Kick Erupting Knee Lhm 16 / -5 / KD d+3,4,3~4# Low Power Eruption Lhm 16 / 14 / JG JG, #4 d+3,4,4 Low Kick Twin Bolts LhL 16 / -16 / -5 d/f+3 Sweeping Thunder L 20 / -13 / -2 u/f+3 Flying Teep m 23 / -8 / KD WS+3 Soaring Knee m 15 / -13 / JG JG FC,d/f+3 Outer Sweep L 19 / -23 / -4 JGc, #2 FC,d/f+3,2 Ramasura Lm 19 / -16 / JG JG RN+3 Gale Force m 19 / 9 / KD 3+4 Heavy Midkick m 18 / -9 / KD STc f+3+4 Axe Talon m 25 / -12 / KD PC d+3+4 Maelstrom h 18 / -17 / 0 #5 d/f+3+4 Glowing Explosion m 20 / -22 / KD RA d/b+3+4 Encroaching Storm m 30 / -9 / KD u/f+3+4 Ultra Knee m 15 / 1 / KD RD 4 Headkick h 12 / -9 / 6 JGc 4,3 Thunderstorm hh 12 / -7 / 6 4,3~1 Highkick, Twist Fist hh 12 / -4 / ST S!, ST 4,3~3+4 Tornado Cyclone hLh 12 / -12 / JG RD,S!,SS! 4,3~4 Erupting Knee hm 12 / -5 / KD 4,3~4# Power Eruption hm 12 / 14 / JG JG, #4 4,4 Twin Bolts hL 12 / -16 / -5 f,f+4 Stormbreaker m 22 / -13 / KD H, S! f,f+4~1 Barbaric Elbow m 21 / -3 / 7 JGc f,f+4~3 Feint Sweep L 19 / -23 / -4 JGc, #2 f,f+4~3,2 Ramasura Lm 19 / -16 / JG JG b+4 Crushing Knee m 14 / -5 / 6 b+4,3 Double Crush mm 14 / -10 / 1 b+4,3,2 Triple Crush mmm 14 / -12 / KD STc d+4 Rumbling Thunder L 14 / -16 / -5 d/f+4 Leg Bolt m 16 / -8 / 8 d/f+4,3 Crushing Bolt mh 16 / -9 / KD d/f+4,3~3 Crushing Thunderbolt mm 16 / 1 / KD d/b+4 Raging Beast's Tail l 21 / -14 / 5 u/f+4 Jumping Highkick h 20 / -6 / KD u/f,N+4 Delayed Hopkick m 23 / -11 / JG JG b,f+4 Lashing Squall h 18 / 6 / ST ST SS+4 Sky Needle m 15 / -13 / JG JG b,b~u/b Wall Divekick m 29 / -1 / KD AW b+3+4 Leg Catch -- -- / -- / -- #3 1+2+3 Oho Glow Taunt -- -- / -- / -- d/b+2.2.3.4.3.4.3.2.3.2 Tenstring mmLhhmmmLm #1: Auto-transitions into a throw on Counter Hit. #2: Move will float opponent if the follow up Ramasura is executed. #3: Move will reverse opponent's mid and high kicks. #4: Move will wall-splat a blocking opponent whose back is against a wall. #5: Move will parry mid/high punches into a stun. Sample Combos ------------- u/f+1, b+1, d/f+1,4 (S!), f,f+2,1 -=- 6 Hits -=- 59 pts. WS+3, 4,3~4, 3,4~4 (S!), f,f, d/f+1,4~3,2 -=- 8 Hits -=- 64 pts. d/f+2,3, d+3,4,3~1 (S!), f,f, d/f+2,1 -=- 7 Hits -=- 53 pts. b,f+4, b+1, d/f+1,2~1, 3,4~4 (S!), f,f, d/f+1,4 -=- 8 Hits -=- 68 pts. f,f+1+2, u/f+4, 4,3~4, 3,4~4 (S!), f,f, f,f+2,1 -=- 8 Hits -=- 73 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============ | FENG WEI | ============ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Embracing Toss 1_2 Front (2+4)_(f+2+4) Arm Trap Snap 1_2 Front d/f+1+2 Avalanche 1+2 Front BT (1+4)_(2+3) Pau Lau Impaler 1+2 Left (1+3)_(2+4) Forced Bend Fist 1 Right (1+3)_(2+4) Wrist Twister 2 Back (1+3)_(2+4) Blindside Toss - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1>1 Stomach Slug hm 10 / -11 / 2 STc 1,2 1-2 Punches hh 10 / -1 / 7 1,2,2 Advancing Fists hhh 10 / -13 / 3 ~B (BT) -- -- / -11 / 6 1,3 Jab/Kick Combo hh 10 / -5 / 5 JGc b+1 Palm Thrust h 10 / -10 / 1 d/f+1 Server Fist m 14 / 0 / 6 FC,d/f+1 Silent Arrow L 21 / -12 / -1 d/b+1 Swaying Fist m 16 / -12 / 4 ~f Forward Kenpo Step -- -- / -12 / 0 ~b Backwards Kenpo Step -- -- / -9 / 7 d/b+1>2 Blue Egg Palm mm 16 / -11 / 7 d/b+1,4 ROTATE HEAD KICK mh 16 / -2 / KD S! (u/b_u_u/f)+1 Hopping Downpalm m 18 / -7 / 4 b,f+1 Falcon Beak m 25 / -15 / KD STc QCF+1 Sliding Low Shoulder L 22 / -14 / 2 JGc WS+1 Torso Strike m 13 / -1 / 5 WS+1,2 Torso Hammer mm 13 / -10 / 1 WS+1,2>1 Torso Hammers mmm 13 / -12 / KD BT 1 Backfist h 12 / -3 / 14 1+2 Elbow Arrow m 21 / -12 / KD #1 b+1+2 Power Iron Shoulder m 13 / -19 / KD *Hold 1+2* DIAMOND SHOULDER m 13 / 3 / KD RD d+1+2 SHAOLIN MURDER m 20 / -22 / KD RA d/b+1+2 Mid Knuckle m 21 / 0 / 8 d/b+1+2>2 Low Pound ml 22 / -11 / 0 f+1+2 TIGER ROAR CLAWS h 19 / -9 / JG S!,SS!,H f,f+1+2 TALON CLAWS m 23 / -12 / KD PC *Hold 1+2* TALON RIPPER m 39 / 3 / 14 PC WS+1+2 TIGER PALMS m 23 / -9 / KD WB, #2 SS+1+2 Steel Flower m 22 / 1 / KD QCF+1+2 Yan Wang's Wrath m 16 / 4 / 8 BT 1+2 Elbow Thruster, (BT) m 16 / -5 / KD 1+4 Rotating Stones Lh 21 / -31 / 6 2 Shao Fist h 10 / -3 / 5 [SS+]2~1 Flurry M 24 / -3 / 8 [SS+]2~1>1 Hellwind Uppercut Mm 24 / -12 / JG JG 2,4 Rising Glory hm 10 / -12 / -1 2,4>1 Crashing Glory hmm 10 / -13 / KD ~B Glory Cancel, (BT) -- -- / -13 / KD f+2 Body Punch m 16 / -8 / 3 STc f+2>1 Punch mm 16 / -5 / 6 f+2>1>2 Flyback Fist mmm 16 / -19 / KD f,f+2 Advancing Palm m 18 / -9 / KD b+2 Iron Strike m 17 / -11 / 0 b+2>3 Iron Low mL 17 / -11 / 0 b+2>3,4 Iron Kick mLm 17 / -12 / KD b+2>3,4,2 Iron Series mLmM 17 / -6 / 4 d+2 Snake Squasher L 20 / -12 / -1 SS+2 High Punch, (BT) h 15 / 3 / 9 H d/f+2 Mid Palm m 20 / -9 / 4 d/f+2,2 Advancing Palm mm 20 / -6 / KD FC,d/f+2 STEEL BATTERING m 18 / -14 / ST ST d/b+2 Windmill Lowfist L 20 / -11 / 0 d/b+2,2 Windmill Lowfists Ll 20 / -16 / JG JG ~b Lowfist Cancel -- -- / -- / -- d/b+2,2,2 Mid Overhead LlM 20 / -8 / KD u+2 Hammer Leap M 38 / 2 / JG JG u/f+2 Evading Palm Strike m 18 / -10 / 3 u/b+2 Throat Gouge mh 16 / -10 / 9 WS+2 Combat Uppercut m 15 / -7 / JG JG BT 2 Iron Check, (BT) m 16 / -6 / 5 BT 2,2 Circling Tiger mm 16 / -13 / KD JGc QCF+2 Songshan Cannon m 22 / -14 / JG JG 3 Peacock h 16 / -11 / 0 3,3 Peacock Flourish hh 16 / -10 / 1 3,3>4 Peacock Sweep, (BT) hhL 16 / -12 / KD ~B Sweep Cancel, (BT) -- -- / -- / -- [SS+]3~4 Spinning Aerial m 34 / -7 / KD ~B (BT) -- -- / -2 / -- [SS+]3~4,3 Backsweep ml 34 / -26 / KD d+3 Ankle Stompout L 16 / -17 / -3 d/b+3 SLIPPERY SWEEP L 16 / -15 / 4 #7 d/f+3 Hop Snapkick m 18 / -7 / JG JG (u/b_u_u/f)+3 Leaping Roundhouse m 21 / -2 / KD f+3 Rising Dragon m 21 / -3 / 7 f+3,4 Climbing Dragon mm 21 / -16 / JG JG f,f+3 Overhead Axe Stomp M 32 / 8 / 8 b+3 Face Abuser m 23 / -8 / 3 b+3>3 Face Slapper mh 23 / -6 / 3 STc b+3~4 (BT) -- -- / -- / -- SS+3 Tiger Swipe h 18 / -13 / -2 ~B (BT) -- -- / -11 / 0 SS+3,2 Tiger Tail, (BT) hm 18 / -5 / KD (WS_QCF)+3 Chang Sliding Kickup m 15 / -12 / JG JG WR+3 Severing Sword Kick m 20 / 6 / KD BT 3 Overhead Axe Stomp M 32 / 8 / 8 BT d+3 Spinsweep L 18 / -26 / JG JG f+3+4 Kenpo Step -- -- / -- / -- #3 ~b Shifting Clouds Step -- -- / -- / -- 1 Bao Strike m 20 / -14 / KD 1+2 Angry Cloud m 15 / -9 / 2 1+2,1 Cloud Strikes mm 15 / -11 / 0 1+2,1,2 Cloud Fury mhh 15 / -11 / KD 2 Poison Chalice m 15 / -13 / JG JG 3 Scorpion Sting h 20 / 8 / KD 4 Dragon Stomp L 20 / -14 / 2 b+3+4 Shifting Clouds -- -- / -- / -- #3 ~f Kenpo Step -- -- / -- / -- ~b Shifting Clouds -- -- / -- / -- 1 Fractured Diamond l 20 / -13 / 8 2 Fei Zhang Strike h 14 / -9 / KD 3 Rising Swallow m 22 / -12 / JG JG 4 Leaping Lion M 31 / -7 / KD 3+4 Spring Kickup -- -- / -- / -- d+3+4 Fallen Tremor Stomp L 24 / -13 / -2 #4 d/f+3+4 RUINOUS HALBERD m 24 / -7 / KD S!, H u/f+3+4 Assassin Bow mhh 24 / -16 / JG JG u/f+3+4,3 Assassin Spear mhhh 24 / -6 / KD 4 Standing Highkick h 11 / -8 / 3 JGc 4~3 Handspring M 27 / -4 / 4 f+4 Facial Roundhouse h 18 / -9 / ST ST ~b (BT) -- -- / -5 / ST f+4,3 Midkick hM 18 / -10 / KD f+4,4 Power Low Sweep hL 18 / -12 / JG JG f,f+4 Diagonal Kick m 19 / -15 / JG JG f,f+4>3 Leaping Foot mm 19 / -14 / JG JG b+4 Waist Sidekick m 12 / -9 / 2 d+4 Dragon Low L 14 / -11 / 0 d+4,1+2 Dragon Breath Lm 14 / -10 / KD d/f+4 Front Kick m 15 / -6 / 0 d/f+4,2 PAU LAU mm 15 / -11 / 1 d/f+4,2,1+2 PAU LAU STINGER mmM 15 / -19 / KD d/f+4,3 DOUBLE DRAGON mh 15 / -6 / 13 d/b+4 Power Low Sweep L 30 / -26 / JG JG, H u/f+4 Jumping Hopkick m 15 / -13 / JG JG WS+4 Rising Facekick m 11 / -7 / 7 SS+4 Spinsweep L 20 / -31 / -2 #5 FU/(FA_FT) 3+4 Spring Up -- -- / -- / -- b,b~u/b Wall Leaping Fist m 39 / 4 / JG AW, JG 1+2+3+4 Kiai Charge -- -- / -- / -- *Hold 1+2+3+4* Omen Charge -- -- / -- / -- b+(1+3)_(2+4) Kenpo Reversal -- -- / -- / -- 1+3+4 Focus Stomp Taunt -- -- / -- / -- u/b+1+2 Omen Palm Ub 79 / -- / KD 1.1.2.1.3.4.2.2.2.2 Tenstring hmmmLmLlmm 1.1.2.1.3.4.2.4.3.(1+2) Tenstring hmmmLmLhMh #1: Attack can absorb one incoming high or mid attack. #2: Parries incoming mid or high punches. #3: Kenpo Step will Auto-Parry incoming mid or high attack strings. #4: Opponent must be lying on the ground for the attack to execute. #5: Juggles on a Clean Hit. #6: Reverses high and mid punches. #7: Transitions into a throw on Counter-Hit. Sample Combos ------------- u/f+4, f+1+2 (S!), f+3,4, f+1, f+3,4 -=- 7 Hits -=- 56 pts. SS+4, d/f+1, d/f+1, d/b+1,4 (S!), 3~4,3 -=- 7 Hits -=- 59 pts. d/b+4, WS+1, 1, f+1+2 (S!), f+2,(1),2 -=- 6 Hits -=- 50 pts. f+1+2 (S!), f,f, f+3,4, f+1, f+3,4 -=- 6 Hits -=- 56 pts. u/f+3+4, d+4,1+2 -=- 5 Hits -=- 38 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========== | GANRYU | ========== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Body Drop 1_2 Front (2+4)_(f+2+4) Hip Roll 1_2 Front f,f+1+4 Jizo Hug 1+2 Front f,f+2+3 Face Slam 1+2 Front (CH f,f+2)_(TAI 1+2) Embracing Hug - 1 Bottom Lift 1 1+2 Air Lift 1+2 JG 2 Spin Lift 2 Left (1+3)_(2+4) Upper Stream 1 Right (1+3)_(2+4) Crotch Toss 2 Back 1+3 Okurigake - Back 1+3 Reverse Choke Slam - Back d+1+2 Pedal Press - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Palm Thrust h 12 / 3 / 9 1,2 Double Thrusts hh 12 / -1 / 7 1,2,1 3 Palm Thrusts hhh 12 / -1 / 7 1,2,1,2 4 Palm Thrusts hhhh 12 / -1 / 7 1,2,1,2,1 5 Palm Thrusts hhhhh 12 / -1 / 7 1,2,1,2,1,2 6 Palm Thrusts hhhhhh 12 / -18 / -7 1,2,1,2,1,2,1 7 Palm Thrusts hhhhhhh 12 / -18 / -7 1,2,1,2,1,2,1,2 Devil Thrusts hhhhhhhh 12 / -18 / -7 d+1 Axe Chop M 25 / 3 / 7 JGc 3+4 (SIT) -- -- / 5 / 9 b+1 Cross Cut Saw h 21 / -6 / 5 b+1,1 Twin Saw hh 21 / -6 / 0 b+1,1,1 Saw Blades hhM 21 / 3 / KD H 3+4 (SIT) -- -- / 4 / KD b+1~2 Midare Uchi mmmm 14 / -14 / KD 1_2 6-Palm Slap mm 14 / -14 / KD 1_2 8-Palm Slap mm 14 / -14 / KD b,f+1 Hari Hand m 30 / -14 / 9 #1 FC+1 Sumo Swipe L 20 / -7 / 3 FC+1,1 Sumo Crawl LL 20 / -5 / 6 FC+1,1,1 Sumo Tank LLm 20 / -14 / -3 FC+1,1,1,2 Sumo Rush LLmm 20 / -19 / -8 D+1 Low Ending L 20 / -11 / -1 D/F+1 Mid Ending m 20 / -2 / 9 F+1 High Ending h 20 / -6 / 14 #1 d/f+1 Short Upper m 13 / -5 / 6 d/f+1>4 Ganny Grinder mm 13 / -13 / -2 d/f+1>4>1 Freight Train mmh 13 / -6 / 8 FC,D/F+1 Kimen m 18 / -9 / 2 FC,D/F+1,2 Nodowa Mid Combo mm 18 / -9 / 2 FC,D/F+1,2,1 Kimen Hari mmm 18 / -8 / 7 b,d/b,d,D/F+1 Megaton Float m 26 / -18 / JG JG (u/b_u_u/f)+1 Leaping Palm Shield m 18 / -6 / 5 SS+1 Falling Hammer h 17 / -9 / ST ST, S! WS+1 Senryo Slap m 13 / -3 / 8 WS+1,2 TSUTSUMI KINGIN mm 13 / -14 / 6 3+4 (TAI) -- -- / -14 / 6 1+2 Hammer M 19 / -12 / 8 STc 3+4 (TAI) -- -- / -3 / 17 1+2>1+2 Double Uppercut mm 19 / -13 / JG JG f+1+2 Rocket Palm h 14 / -12 / KD f,f+1+2 Sumo Scissors h 13 / -8 / ST ST FC+1+2 Palm Lift L 23 / -23 / KD b+1+2 Headknot Headbutt h 10 / -13 / KD d+1+2 Pedal Press m 16 / 1 / 1 #2 CH d+1+2 Catch Embrace m 16 / 1 / -- 1 Pancake Trip -- -- / -- / -- 1+2 Carrying Plant -- -- / -- / -- 2 Backdrop Bridge -- -- / -- / -- d/f+1+2 Reverse Windmill mm 20 / -7 / 4 d/f+1+2,1 Ganryu Gale mmm 20 / -16 / KD d/b+1+2 TOSSED SQUASH m 20 / -22 / KD RA u/f+1+2 Sumo Splash m 18 / -10 / -2 3+4 (TAI) -- -- / -2 / 6 WS+1+2 Double Uppercut m 19 / -14 / JG JG WS+1+2>1+2 Hammer mM 19 / -11 / 23 RN+1+2 Ozuchi Strike m 24 / 9 / 32 FU/FT 1+2 Spring Hammer, (SIT) m 25 / 5 / 15 BT 1+2 Board Drop, (FU/FA) M 30 / -2 / 15 d+1+4 GANNY STOMP M 42 / -25 / KD *Hold 1+4* EARTHQUAKE UB 90 / -- / KD d/f+1+4 FALLING WIND, (TAI) LM 23 / -6 / KD RD 2 Pushpalm h 12 / 1 / 7 2,1 Harite hh 12 / -3 / 8 3+4 (TAI) -- -- / 1 / 12 2,1,2 Enma Harite hhm 12 / -13 / JG JG 2,4 Kekaeshi hL 12 / -12 / -1 JGc f+2 Lunging Crotch Palm m 14 / -12 / 1 >1 EAR BOX CANCEL h 16 / 4 / 12 f,f+2 Embracing Claw m 17 / -9 / 5 #3 f+1 EAR BOX CANCEL h 16 / 4 / 12 b+2 Advancing Palm m 15 / -14 / -7 b+2,1 Jinmaku mm 15 / -5 / 1 3+4 (TAI) -- -- / -2 / 4 b+2,1,2 Yaburi mmm 15 / -12 / KD S! b+2,1,d+2 Harai mmL 15 / -22 / KD b,f+2+3 SALT SHAKER m 32 / 5 / JG JG d+2 Kabuki Low Palm l 29 / -14 / -3 d+2,1 Kabiki Rise lm 29 / -7 / -1 d+2,1,2 Kabuki Slaps lmm 29 / -19 / -8 d+2,1,2,1 Cross Cut Saw lmmh 29 / -6 / 14 #1 d+2,1,2,d/f+1 Short Upper lmmm 29 / -2 / 9 d+2,1,2,d+1 Low Fisher lmml 29 / -11 / -1 d+2,2,2,2... Hopping Palms lLll.. 29 / -17 / -11 d/f+2 Lunging Upperpalm m 16 / -11 / JG JG 1,2,1,2 4 Thrusts hhhh 16 / -1 / 7 1,2,1,2 8 Thrusts hhhh 16 / -18 / -7 d/b+2 Ankle Smasher L 29 / -22 / JG JG 3+4 CANCEL, (TAI) -- -- / -- / -- u/f+2 Chanko Spin m 21 / -8 / 5 3+4 (TAI) -- -- / -7 / 6 u/f+2,1+2 Chanko Combo mm 21 / -14 / KD STc, H (u_u/b)+2 Sober Slap h 15 / -12 / 9 WS+2 Wind Palm m 16 / -13 / JG JG FC,d/f+2 Kimen Hari m 14 / -12 / JG S!, SS! b,d/b,d,D/F+2 MEGATON PALM m 22 / -6 / KD WB >1 EAR BOX CANCEL h 16 / 4 / 12 d/f+2+3 Thunder Palm L 24 / -15 / KD 3 Giant Highkick h 16 / -8 / KD 3,4,3,4,3... Highkick Infinte hhhh.. 16 / -12 / KD 4>4 Mud Stomp m 16 / -12 / KD f+3 Sole Smush h 18 / -6 / KD f,f+3 Shinko Otoshi Stomp m 25 / 5 / KD d/f+3 Low Leg Slash l 16 / -12 / 5 3+4 TACHIAI STANCE - (TAI) -- -- / -- / -- f+3+4 Sumo Charge m 23 / -13 / KD PC d+3+4 SIT STANCE - (SIT) -- -- / -- / -- (u/b_u_u/f)+3+4 Hip Press, (SIT) m 34 / 13 / KD f,f+3+4 Thunder Drop, (FD/FT) m 39 / 7 / KD 4 Giant Highkick h 15 / -8 / 8 4,3,4,3,4... Highkick Infinite hhhh.. 15 / -8 / 3 4>4 Mud Stomp M 15 / -12 / KD 4>4 Mud Stomp hM 15 / -12 / KD d+4 Kekaeshi Kick L 21 / -14 / -3 JGc b+4 Toukon Kick m 15 / -10 / 1 b+4,1 Toukon Slap mm 15 / -7 / KD S! f,f+4 Kami Kick, (FD/Side) m 17 / -24 / KD d/f+4 Slippery Knee m 15 / -30 / -19 d/f+4,1 Ganny Grinder mh 15 / -9 / -3 d/f+4,1,2 Fish Catcher mhm 15 / -14 / KD b,b~u/b Twisting Fist h 39 / 4 / JG AW, JG 1+2+3+4 Kiai Tame Powerup -- -- / -- / -- 2~3 Julia Hug {1} m 15 / -- / -32 #4 b+(1+3)_(2+4) Twin Wall Reverse -- -- / -- / -- #5 1+2 Pedal Press Throw m 16 / -- / 19 FC+1.1.1.12..2.3.44.(1+2) Tenstring LLmhllhhmm Tachiai Stance - (TAI) - 3+4 ---------------------------- d Split -- -- / -- / -- u_d Sidestep -- -- / -- / -- f Ganny Rise -- -- / -- / -- #5 1+2 Embracing Claw m 26 / -12 / -- #6, PC 1 IRON ELBOW h 11 / -3 / 8 1+2 EMBRACING CLAW m 23 / -12 / -- #6, PC f+1+2 DOSUKOI, (FD/FA) m 20 / -24 / KD b+1+2 TOP TACKLE, (FD/FA) L 22 / -24 / KD d/f+1+2 REVERSE FAN -- -- / -- / -- #7 d/b+1+2 SUMO TACKLE Ub 50 / -- / KD ~d Split -- -- / -- / -- u_d Sidestep -- -- / -- / -- f Ganny Rise -- -- / -- / -- #5 1+2 Embracing Claw m 26 / -12 / -- #6, PC 2 NINKYO HARITE h 14 / -9 / KD STc,S!,H f+2 GACHINKO ELBOW m 18 / -15 / ST ST 3 KAGE FUMI L 20 / -12 / 9 3+4 (SIT) Stance -- -- / -- / -- 4 YAGURA m 13 / -14 / -3 4,1 YAGURA DAIKO mh 13 / -9 / 10 S! Sit Down Stance - (SIT) - d+3+4 ------------------------------- (F_B) Roll Forwards_Back -- -- / -- / -- 3 Lowkick L 19 / -12 / 5 4 Midkick m 17 / -12 / 5 ~d Split -- -- / -- / -- u_d Sidestep -- -- / -- / -- f Ganny Rise -- -- / -- / -- #5 1+2 Embracing Claw m 26 / -12 / -- #6, PC 1 Megaton Palm m 30 / -4 / KD 1+2 Board Drop, (FU/FT) M 30 / -2 / 15 2 Low Hitting Swipe L 19 / -17 / JG JG 3+4 Spring Roll, (FD/Side) L 25 / -29 / KD #1: Turns opponent back-turned on hit. #2: Throws opponent on a back-turned hit. #3: Links to Embracing Hug throws on Counter-Hit. (See Grappling Techniques) #4: Throw can only be executed against Julia Chang. #5: Parries Mid and High Punches, then Ganryu leaps over the opponent. #6: Links to a Embracing Hug throws on hit. (See Grappling Techniques) #7: Parries low attacks. Sample Combos ------------- WS+2, u/f+1+2,3+4, TAI 1, b+4,1 (S!), f,f, b+2,1,2 -=- 8 Hits -=- 68 pts. d/f+2,{1},2, b+2,1,2 (B!), f,f, d/f+4,1,2 -=- 8 Hits -=- 54 pts. f,f+1+2, d/f+1,4,1, b+2,1,2 (B!), f,f, b+4,1 -=- 9 Hits -=- 56 pts. b,d/b,d,D/F+1, u/f+1+2,3+4, TAI 1, b+2,1,2 (B!), d/f+4,1,2 - 9 Hit - 76 pts. d/b+2, b+4,1 (S!), f,f, u/f+3+4,1+2, TAI 1, f+1+2 -=- 6 Hits -=- 62 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | GEESE HOWARD | ================ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Kosatsu Shou 1_2 Front (2+4)_(f+2+4) Kosatsu Nage 1_2 Front b+1+2 Shinkuu Nage ? Left (1+3)_(2+4) Kosatsu Shou 1 Right (1+3)_(2+4) Kosatsu Nage 2 Back (1+3)_(2+4) Shinkuu Nage - Ground d+(1+3)_(2+4) Raimei Gouha Nage ? COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Tenha Uchi h 10 / 1 / 8 #1 ~1+2 MAX Mode -- -- / -2 / 5 1 MAX 1,1 Tenha Jinchu hh 10 / -1 / 6 1,1,2 Tenha Jinchusen hhh 10 / -12 / 7 1,2 Jyurin Niren hm 10 / -7 / 4 1,2,1 Jyurin Midare hmm 10 / -19 / -8 1,2,1,1 Jyurin Midaretsuki hmmh 10 / -15 / KD 1,2,1,2 Raigou Midaretsuki hmmSMx5 10 / 1 / KD 3 MAX 1,2,3 Raiko Mawashi-Geri hmh 10 / 1 / 20 ~1+2 MAX Mode -- -- / 5 / 24 1 MAX b+1 Kobokuren h 12 / -7 / 4 b+1,2 Patsuki hm 12 / -7 / 4 b+1,3 Kobokutsuki hh 12 / 1 / 20 d+1 Yakoutsuki Sm 10 / -5 / 6 #1 ~1+2 MAX Mode -- -- / -1 / 10 1 MAX d/f+1 Murasame m 13 / -3 / 5 d/f+1,1 Murasame Raisou mh 13 / -4 / 4 d/f+1,4 Murasame Zettou mm 13 / -13 / KD STc WS+1 Ajaku Tukikage m 13 / -8 / 3 #1 ~1+2 MAX Mode -- -- / -3 / 8 1 MAX FC,d/f+1 Shoten Myojyo Uchi m 15 / -14 / JG JG f,d,d/f+1 Hishou Nichirin Smh 19 / -6 / KD S! Jump, 1 Amagiwari m 9 / ?? / ?? #3 WR+1 Rouendou m 15 / -8 / KD 1+2 Kassatsuakken m 14 / -14 / KD f+1+2 Hien Shikkyaku m 24 / -9 / JG JG f+1+2, QCB+(1_2) Shikkyaku, Shippuuken mSm 24 / -30 / KD d+1+2 Kouten Bakusai L 24 / -18 / KD d/b+1+2 Rashomon UbH 20 / KD / KD RA QCF,QCF+1+2 Raigo Reppuuken SM x5 10 / 1 / KD 3 MAX d/b,HCB,d/f+1+2 Raging Storm SM 9 / -18 / KD 3 MAX 1+2+3 MAX Mode -- -- / -- / -- 1 MAX 2 Fuwa Sm 15 / -13 / -4 #1 ~1+2 MAX Mode -- -- / 2 / 11 1 MAX f+2 Niho Kuzushi mh 17 / -14 / 17 :1 Dokoku h 17 / -9 / KD #2 b+2 Fudo Kassatsu Uraken m 24 / 2 / KD d+2 Unsuiwari L 14 / -14 / -3 d/f+2 Fusumaw Yaburi m 18 / -9 / 14 S!,SS!c,H WS+2 Teketsu Shou m 18 / -14 / -3 (f_b)+2 Tenshukaku Ub 18 / -- / JG #4, JG f,d,d/f+2 Hishou Nichirin Zan Smh 23 / -6 / KD S! Jump, 2 Tobi Renda Shou mm 9 / ?? / ?? #3 3 Mikazuki h 16 / -8 / 0 3,3 Nidan-Geri hm 16 / -13 / 0 STc b+3 Inazumageri m 14 / -12 / -1 b+3,2 Tenyaburi mm 14 / -15 / KD ~1+2 MAX Mode -- -- / -- / -- 1 MAX d+3 Kokotsuharai L 15 / -15 / -5 d+3,1 Yakoutsuki LSm 15 / -9 / 2 #1 ~1+2 MAX Mode -- -- / -1 / -- 1 MAX d/f+3 Kekkai Shomon l 15 / -13 / -2 d/f+3,4 Nidan-Geri lm 15 / -13 / -2 d/f+3,4~2 Fudo Kassatu Uraken lm 15 / 2 / KD d/f+3,4~3 Raiko Mawasi-Geri lh 15 / 1 / 20 WS+3 Jayanagi h 15 / -8 / JG S!, SS! SS+3 Usasigure-Geri l 19 / -12 / 4 JGc Jump, 3 Murakumo m 7 / ?? / ?? #3 4 Kozan Mawasi-Geri h 16 / -8 / KD S!,SS!c,H f+4 Zettou Sokutou-Geri m 19 / -13 / KD STc b+4 Hitchugeri L 19 / -13 / -4 b+4,4 Ryuzukake-Geri Lh 19 / -3 / 16 S!, SS!c d+4 Kusanabiki-Geri l 17 / -31 / ?? JGc, #1 ~1+2 MAX Mode -- -- / -- / 15 1 MAX Jump, 4 Tobikomi Uto m 11 / ?? / ?? #3 HCB+1+3 Jyoudan Atemi -- -- / -- / -- RV High HCB+1+4 Gedan Atemi -- -- / -- / -- RV Mid HCB+2+4 Chuudan Atemi -- -- / -- / -- RV Low 1+3+4 Taunt -- -- / -- / -- u~u/b Goose Splash m 29 / -12 / KD AW *Rage* HCB,f+3+4.1.2.4.1.4.1.3.2.1+2 Tenstring mhmmmlmhhUB RD Command Moves - Can also be chained after certain moves (Moves w/ #1) --------------------------------------------------------------------- f+1 Tendoh Kudaki m 24 / -17 / -4 f+3 Raiki Mawashi-Geri h 23 / 1 / 20 Special Moves - Can also be chained after certain moves (Moves w/ #1) --------------------------------------------------------------------- QCF+1 Reppuuken SM 19 / -13 / -5 QCB+1 Fudouken h 15 / -15 / KD QCF+2 Double Reppuken SMSM 19 / -19 / -8 QCB+2 Light Fudouken h 20 / -15 / -5 QCB+2,1 Light Fudouken, A hm 20 / -15 / KD QCB+2,3 Light Fudouken, Un hM 20 / -8 / KD QCB+2,4 Light Fudouken, Ba hL 20 / -18 / KD HCB+3 Double Jaei Ken Smh 22 / -9 / KD PC HCB+4 Triple Jaei Ken Smmm 22 / -14 / KD PC Jump, QCB+(1_2) Air Shippuuken SM 17 / ?? / ?? #3 MAX Mode Moves - 1+2+3 - Uses up 1 MAX meter -------------------------------------------- QCF+1+2 EX Double Reppuuken SMSM 19 / 1 / KD QCB+1+2 EX Fudouken h 20 / -12 / -2 QCB+1+2,1 EX Fudouken, A hm 20 / -2 / KD WB QCB+1+2,3 EX Fudouken, Un hM 20 / -8 / JG JG QCB+1+2,4 EX Fudouken, Ba hL 20 / -18 / KD Jump, QCB+1+2 EX Air Shippuken SM 17 / ?? / ?? #3 f,d,d/f+1+2 EX Hishou Nichirin Smh 23 / -2 / JG S!, SS! HCB+3+4 EX Jaei Ken Smmm 22 / -2 / KD PC f+1+2 EX Hien Shikkyaku m 24 / -9 / KD JG f+1+2, QCB+(1_2) EX Hien, Shippuuken mSm 24 / -30 / KD #1: If 1st attack makes contact, can chain a Command or Special Move after. #2: Previous move must contact in order to execute this follow-up attack. #3: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated. #4: Previous move must hit in order to execute this follow-up attack. Sample Combos ------------- FC,d/f+1, d/f+1,1, b+4,4 (S!), f,f, b+4,4 -=- 7 Hits -=- 48 pts. 2,f+1 ~1+2 (MAX), 2,f+1, QCB+1+2,1 -=- 6 Hits -=- 62 pts. b+3,2 ~1+2 (MAX), d+4~f+3, b+4,4 (S!), f,f, 2,f+1,QCB+1 -=- 9 Hit -=- 62 pts WS+2,f+2, 4 (S!), f,f, QCB+2,1 -=- 5 Hits -=- 42 pts. f+1+2, b+3,2 ~1+2 (MAX), d/f+2, (S!), f,f, QCB+2,4 -=- 6 Hits -=- 44 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========= | GIGAS | ========= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Critical Moment 1_2 Front (2+4)_(f+2+4) Scrap Throw 1_2 Front (HCB,f+1+2)_(Golem 1+2) Overkill 1+2 Left (1+3)_(2+4) Outrage 1 Right (1+3)_(2+4) Amazing Impact 2 Back (1+3)_(2+4) Crumble Head - Air (1+3)_(2+4)_(HCB,f+1+2) Downforce - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Break h 10 / 1 / 8 1,2 Iron Break hh 10 / -17 / KD b+1 Fracture Upper M 20 / -15 / JG JG d/f+1 Hazard Hook m 14 / -6 / 7 u/f+1 Jump-In Elbow m 23 / -9 / KD WS+1 Knocking Shoulder m 11 / -7 / 5 1+2 Leaping Pummeling M 20 / -42 / KD RA f+1+2 Kirudoza h 13 / -5 / 6 #1 f,f+1+2 Grip Hammer m 17 / -16 / ST H, ST f,f+1+2,1+2 Weiss Grip Hammer mh 17 / -1 / KD H b+1+2 Criminal Tucker m 25 / 4 / 5 JGc 3+4 Setup Golem -- -- / -4 / 7 #2 d+1+2 Ripper Guts m 30 / -13 / KD PC, WB d/f+1+2 Small Walls MM 25 / -20 / -9 d/f+1+2,1+2 Great Walls MMM 25 / -18 / KD d/b+1+2 Upsetter M 29 / -8 / KD u/f+1+2 Giant Press M 35 / -8 / KD (FD/FA)_(FD/FT)1+2 Ground Chipper m 35 / 0 / KD 2 Gimlet h 10 / -5 / 6 2,1 Double Gimlet hh 10 / -6 / 5 3+4 Setup Golem -- -- / -4 / 7 #2 f+2 Monster Hook h 16 / -9 / 7 STc f+2,N+1 Angry Disaster hh 16 / -3 / 5 f+2,N+1,1 Mad Disaster hhm 16 / -12 / KD f+2,f+1 Double Monster Hooks hh 16 / -9 / ST S!, ST f+2,d+1 Monster Shovel hM 16 / -13 / -2 3+4 Setup Golem -- -- / -2 / 13 #2 f,f+2 Unchain Upper m 16 / -8 / KD b+2 Crazy Knuckle m 21 / -13 / KD *Hold 2* Delayed Knuckle m 41 / 15 / KD ~F Goliath -- -- / -25 / KD #3 d+2 Grand Hammer M 15 / -14 / JG JG d/f+2 Hook Reactor m 15 / -7 / 6 d/f+2,1 Double Hook Reactor mm 15 / -13 / KD S! d/b+2 End Mill L 23 / -14 / 3 WS+2 Brute Force m 15 / -5 / 4 WS+2,3 Knee Push mm 15 / -13 / KD WS+2,4 Brute Reamer mm 15 / -14 / KD *Hold 4* Delayed Reamer m 56 / 27 / KD ~F Goliath -- -- / -25 / KD #3 FC,d/f+2 Low Brush Cutters L 28 / -19 / KD JGc SS+2 Flying Gauntlet h 28 / -9 / JG H,S!,SS! WR+2 Early Tackle m 21 / 7 / KD (FD/FA)_(FD/FT)+2 Ground Remover L 22 / -16 / 2 3 Left Wrench Kick m 14 / -9 / 2 f+3 Knuckle Dust m 23 / -9 / 9 f+3,2 Crazy Knuckle mm 24 / -13 / KD *Hold 2* Delayed Knuckle m 52 / 15 / KD ~F Goliath -- -- / -25 / KD #3 f,f+3 Dash Knee Pile m 17 / -9 / 3 STc b+3 Deadly Canyon m 21 / -9 / KD d+3 Spark Plug L 16 / -12 / -1 d+3,2 Ignition Coil LM 16 / -12 / 0 d/f+3 Plier Kick m 13 / -9 / 4 d/f+3,1 High Puncher mh 13 / -4 / 4 d/f+3,1+2 Vice Grip mm 13 / -16 / ST ST d/f+3,1+2,1+2 Vice Grip Hammer mmh 13 / -1 / KD d/b+3 Shin Breaker L 21 / -20 / -4 d/b+3,2 Bolt Cutter Lh 21 / -9 / JG S!, SS! (u/b_u_u/f)+3 Stepper Uni m 20 / -3 / 6 JGc WS+3 Wrench Kick Left m 18 / -13 / JG JG f+3+4 Goliath -- -- / -- / -- 1 Metal Crusher m 26 / -2 / KD 1+2 Splash Press M 49 / 4 / KD 2 Hell Crusher UbH 24 / -- / KD f+3+4 *Hold 3+4* Mad Goliath -- -- / -- / -- RD 1 Metal Crusher m 26 / 7 / KD 1+2 Splash Press M 49 / 4 / KD 2 Hell Crusher UbH 24 / -- / KD d+3+4 Angry Howling -- 30 / -- / -- PC, #4 d/b+3+4 Setup Golem -- -- / -- / -- u/b Leap Away -- -- / -- / -- 1 Killer Impact m 15 / -13 / JG JG 2 Blasting Charge M 20 / 0 / KD WB 4 Left Unchained l 20 / -16 / 0 4,1 Unchained Upper lh 20 / -1 / KD S!, SS!c u/f+3+4 Quake Stomp M 31 / -3 / 7 4 Wrench Kick Right m 16 / -9 / 4 f+4 Burning Reamer m 24 / -14 / KD *Hold 4* Delayed Reamer m 43 / 26 / KD ~F Goliath -- -- / -25 / KD f,f+4 Gorefoot m 17 / -8 / 3 f,f+4,2 Gorefoot Impact mh 17 / -13 / JG JG b+4 Heavy Stomper M 20 / -9 / 1 d/f+4 Tucker m 14 / -3 / 3 d/f+4,1+2 Cancer Tucker mm 14 / 1 / 5 JGc 3+4 Setup Golem -- -- / -2 / 13 #2 d/b+4 Scan Wedge Kick L 14 / -13 / -2 u/f+4 Hopkick m 25 / -13 / JG JG u/f~N+4 Alternate Hopkick m 23 / -11 / JG JG WS+4 Spike Knee m 13 / -12 / KD WS+4,2 Nail Elbow mM 13 / -14 / KD b,b~u/b Twisting Jumpkick h 36 / 0 / KD AW d/f+1,4,1,2,2,2,1+2,1+2,1+2 Tenstring mmhhMLmMMM #1: Becomes a throw on a Counter-Hit. #2: Can perform any Setup Golem (d/b+3+4) stance follow-up afterwards. #3: Can perform any Goliath (f+3+4) stance follow-up afterwards. #4: Angry Howling power crushes incoming attacks, allowing retaliation. Sample Combos ------------- WS+3, f+2,f+1 (S!), f,f, u/f+3, d/f+3,1+2,1+2 -=- 7 Hits -=- 68 pts. FC,d/f+2, d/b+4, WS+1, d/f+3,1+2 -=- 5 Hits -=- 46 pts. d+2, f+2,N+1, f+2,f+1 (S!), f,f, f,f+1+2,1+2 -=- 7 Hits -=- 60 pts. b+1, f+2,f+1 (S!), f,f+3,1+2, d,f+2,1 -=- 7 Hits -=- 60 pts. d/b+3+4,1, f+2,N+1, d/f+2,1 (S!), f,f,f+2 -=- 6 Hits -=- 64 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ==================== | HEIHACHI MISHIMA | ==================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Neck Breaker 1_2 Front (2+4)_(f+2+4) Powerbomb 1_2 Front QCF+1+3 Broken Toy 1 Front f,f+1+2 Stonehead 1+2 Front f,f+1+4 Headbutter 1+2 #1 Front d/f+2+3 Firestarter 2 Left (1+3)_(2+4) One Hand Slam 1 Right (1+3)_(2+4) Tile Guillotine 2 Back (1+3)_(2+4) Atomic Drop - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Double Jab h 10 / -1 / 8 1,1>2 Shining Fists hhm 10 / -17 / KD 1>2 2 Punches hh 10 / -1 / 7 1>2,2 Backfist hhh 10 / -12 / 4 1>2,(2~1) Chi Palm hhm 10 / -6 / KD 1>2,(2~1),(u_d) Palm Fakeout Step hh 10 / -16 / -8 (1+2)_(2~1) Delayed Chi Palm m 10 / -12 / KD 1>2,4 Midkick hhh 10 / -9 / KD STc 1>b+2 Punch, Gutpunch hm 10 / -2 / 8 1>b+2,1 Thunder Godfist hmm 10 / -15 / KD 1>b+2,4 Slice Kick hmm 10 / 5 / KD b+1 Stun Splitter h 15 / -11 / -5 b+1,2 DECAPITATOR hh 15 / -9 / 15 S!,H,STc b+1,2~1+2 Funkei Shout hm 15 / -6 / KD H ~(u_d) Funkei Feint -- -- / -19 / -13 d+1 Tile Splitter M 17 / -9 / 2 d+1,2 Splitter, Deathpalm Mm 17 / -9 / 6 d/f+1 Piston Lift m 13 / -1 / 9 d/f+1,1 Palm Strikes mh 13 / -2 / 4 d/f+1,2 Hammer Destiny mm 13 / -13 / KD WS+1 Quick Iron Fist m 14 / -14 / KD f,N,d,d/f+1 Thunder Godfist m 19 / -15 / KD f,N,d/f+1 Omen Thunder Godfist m 19 / -10 / JG JG (1+2)_(2~1) Chi Palm m 12 / -10 / KD f+1+2 Hibachi Head h 13 / -12 / KD b+1+2 Double Tiger Fists m 17 / -9 / 8 b+1+2,1+2 Shattering Palms mm 20 / -13 / KD b,b+1+2 Deity Slayer m 35 / 8 / KD d+1+2 DEMON PALMS m 20 / -22 / KD RA d/f+1+2 DEMON WINGS m 24 / -14 / KD PC d/b+1+2 Dark Smash mm 21 / -13 / 5 2 Straight Punch h 10 / 0 / 9 2,2 Backfist hh 10 / -13 / -2 2,2~1+2 Cancel, Chi Palm hm 10 / -6 / KD 2,2~1+2,(u_d) Palm Cancel, Sidestep h 10 / -14 / -5 ~1+2 Delayed Chi Palm m 10 / -12 / KD f+2 Backfist h 15 / -9 / 2 f+2~1+2 Cancel, Chi Palm m 13 / -6 / KD f+2~1+2,(u_d) Palm Cancel, Sidestep -- -- / -- / -- ~1+2 Delayed Chi Palm m 26 / -12 / KD f+2,3 TENKURURU BREAK hm 15 / -3 / KD STc f,f+2 Demon Godfist m 19 / -16 / JG JG b+2 RASHOMON m 22 / -2 / KD WB, STc b+2,1+2 SPINNING STONEHEAD mh 22 / 9 / JG RD, JG b,f+2 Laser Elbow m 15 / -7 / 4 b,f+2,1 Celestial Annihilate mh 15 / -9 / KD b,f+2>2 Celestial Surrender mm 15 / -12 / 1 JGc b,f+2,3 ROUNDHOUSE LAYOUT mh 15 / -9 / KD S! d/b+2 Eisho Mon L 23 / -18 / 6 QCF+2 Deathpalm m 15 / -17 / KD WS+2 DARK THRUST m 18 / -6 / 11 S!, STc SS+2 Kidney Smasher m 19 / -9 / -1 SS+2,1 Kidney Crush mm 19 / -14 / ST ST d/f+2 Uppercut m 15 / -7 / 4 JGc f,N,d,d/f+2 Wind Godfist m 11 / -10 / JG JG f,N,d~d/f+2 Electric Wind Godfist m 11 / 5 / JG JG d+2+3 KILLER CURSE -- 62 / 32 / KD #2 3 Highkick h 14 / -10 / 1 3,4 Monzenbarai hm 14 / -14 / 3 STc f+3 Lightning Crush m 18 / -3 / KD STc (d+3)_(d/f+3+4) Jichinsai Kick M 22 / -7 / KD f,N,d,d/f,N+3 Slice Kick m 27 / 7 / KD f,N,d,D/F#+3 Low Slice Kick L 33 / -23 / KD f,f+3 Left Axe Kick m 20 / -3 / JG JG b+3 High Snap h 14 / -4 / 7 b+3,2 CRESCENT HOOK THRUST hh 14 / -1 / 8 STc b+3,3 Crescent Hook Stomp hM 14 / -12 / KD u/f+3 Screw Blade m 28 / -10 / KD u/f+3,4 Blade Hunting Hawk mm 28 / 3 / KD S! WS+3 Holy Kick m 18 / -11 / 0 WS+3,1+2 Holy Demon Cross mm 18 / -14 / KD RN+3 Leaping Jumpkick m 22 / 9 / KD f+3+4 Raijin Charge -- -- / -- / -- f_b Cancel -- -- / -- / -- u_d SIDESTEP -- -- / -- / -- 1 Pulverizer h 17 / -2 / ST ST, H 2 Raijin Fist m 15 / -13 / KD 2,1 Raijin's Wrath mm 15 / -17 / KD 1+2 Lightning Bolt UbH 56 / -- / ST ST ~b Bolt Cancel -- -- / -- / -- b,b+3+4 Shadow Foot Sidestep -- -- / -- / -- 4 Heihachi Boot h 16 / -9 / KD STc f+4 Right Axe Kick m 19 / 4 / 7 b+4 MOON SLICER m 18 / -9 / KD S!,SS!c,H u/f+4 WIND SLICER m 24 / -5 / KD S! WS_(f,N,d,d/f,N)+4 Axe Kick m 11 / -3 / 8 WS_(f,N,d,d/f,N)+4>4 Axe Kicks mm 11 / -15 / 0 [u/f+]4~3 Flip, (FU/FT) M 35 / -11 / KD d+4 Demon Stomp L 19 / -14 / -5 #2 FC,d/f+4 Dragon Sweep L 19 / -23 / KD f,N,d,D/F+4 Hell Sweep L 16 / -23 / 5 JGc f,N,d,D/F+4,N+1 Hell Sweep, TGF Lm 16 / -15 / KD f,N,d,D/F+4,N+4,4 HS, Axe Kicks Lmm 16 / -14 / -3 f,N,d,D/F#+4,4 Hell Sweeps LL 16 / -10 / 3 JGc f,N,d,D/F#+4,4,N+1 Hell Sweeps, TGF LLm 16 / -15 / KD f,N,d,D/F#+4,4,N+4,4 HS, Axe Kicks LLmm 16 / -16 / -5 f,N,d,D/F#+4,4,4 Hell Sweeps LLL 16 / -10 / 3 JGc f,N,d,D/F#+4,4,4,N+1 Hell Sweeps, TGF LLLm 16 / -15 / KD f,N,d,D/F#+4,4,4,N+4,4 HS, Axe Kicks LLLmm 16 / -16 / -5 b+(1+4)_(2+3) Wrath Reversal -- -- / -- / -- #3 d+1+4 Demon Tile Split Ub 60 / -- / KD 2+3+4 Lighting Taunt -- -- / -- / -- d/f+3:22..4.4..1..2..1..2..1 Tenstring mhhLLmhmmm d/f+3:22..4.4..1..4..1..2..4 Tenstring mhhLLmhhmm f,F.....2122.3.4.4..1..2.1 Tenstring hhhhhmlhmm #1: Throw only works on male opponents. #2: Opponent must be lying on the ground for the attack to hit. #3: Reverses mid and high attacks. Heihachi is in Ki Charge mode afterwards. Sample Combos ------------- u/f+3,4 (S!), f,N,d,D/F+4,4,N+1, 1+2 -=- 6 Hits -=- 55 pts. f,N,d~d/f+2, f,N,d~d/f+2, b+1,2 (S!), f,N,d,D/F+4,4,N+1 -=- 67 pts. f,f+2, f+3, d/f+1,1, b+1,2 (S!), f,N,d,d/f+3 -=- 7 Hits -=- 66 pts. f,f+3, b,f+2,3 (S!), f,N,d,D/F+4,4,N+1 -=- 6 Hits -=- 58 pts. CH f,N,d,D/F+4,4,N+4, b+1,2 (S!), f,f, b+1+2,1+2 -=- 7 Hits -=- 53 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============ | HWOARANG | ============ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Windmill Neck Kick 1_2 Front (2+4)_(f+2+4) Falcon Dive Kick 1_2 Front RFF (1+3)_(2+4) Rainbow Kick, (RFF) 1 Front 2+4~B Rolldown Jawbreaker 2 Front f+2+3 Cannonball 1+2 Front QCB+3 Trapped Explosion 1 Front d/b+1+3 Hip Toss 1+2 Left (1+3)_(2+4) 5-Kick Massacre 1 Right (1+3)_(2+4) Holding Neck Snap 2 Back (1+3)_(2+4) Jumping Leg Press - Air d/f+3+4 Soccer Snapkick COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- Both Right Foot Forward - (RFF) and Left Foot Forward - (LFF) ------------------------------------------------------------- 1+2 Switch BT / Forward -- -- / -- / -- 3+4 Switch (RFF) / (LFF) -- -- / -- / -- d/f+1 Left Upper m 13 / -1 / 6 d/f+1,3 Midkick, (LFL) mm 13 / -2 / 6 d/f+1+2 Body Blow m 13 / -3 / 8 d/f+2 Uppercut m 15 / -7 / JG JG u/f+2 Leaping Headshot m 26 / 5 / 6 WS+2 Rising Uppercut m 15 / -7 / 4 JGc d+3 Knee Buster l 17 / -13 / -2 d+3,4 Dodge Lift, (RFL) lh 17 / 8 / 14 u+3 Flamingo Kick, (LFL) h 20 / 5 / ST ST u/f+3 Rising Hawk m 28 / -6 / KD u/f+3,4 Soaring Hawk mm 28 / -8 / JG JG u/f+3,4,3 Hunting Hawk mmh 28 / -- / KD u/f+3,4,3+4 BLAZING HAWK mmhh 28 / -5 / JG RD, S! u/b+3 WHISK KICK m 16 / -14 / -3 u/b+3,3 SPINNING WHISK, (LFL) mh 16 / 3 / JG S!, SS! u/b+3,4 SIDEKICK WHISK, (RFF) mm 16 / -4 / 12 f,N,d,d/f+3 MID LEAPKICK, (LFL) m 18 / 4 / KD WB, STc WR+3 Nerichagi m 22 / 6 / KD WS+3 Windmill Kick m 14 / -7 / KD SS+3 Back Thrust Kick m 18 / -12 / -1 STc SS+3,3 2 Thrust Kick, (LFL) mh 18 / 3 / 14 d+3+4 SHOT SNAPPER lm 12 / -4 / 0 RD d+3+4,4 AXE SNARE lmm 12 / 7 / JG RD, JG u+3+4 Guillotine m 25 / -7 / JG JG u/f+3+4 Leaping Midkicks mh 14 / -10 / 1 u/f+3+4,4 Third Kick mhm 14 / -13 / 4 d/b+3+4 Dynamite Heel UB 61 / -- / KD ~b,b Heel Cancel, (LFL) -- -- / -- / -- WS+3+4 Mid Cutter, (BT) m 20 / -9 / 2 WS+3+4,3 Axe Heel mM 20 / -5 / 6 u/b+4 Chicken Kick m 17 / -8 / 10 u+4 Flamingo Kick, (RFL) m 16 / 3 / 11 u/f+4 Jump Highkick, (RFL) h 22 / -2 / 4 u/f+4,4 Midkick, (RFL) hm 22 / 0 / 6 u/f+4,4,4 Lowkick, (RFL) hmL 22 / 1 / 7 u/f,N+4 Delayed Hopkick m 23 / -11 / JG JG d/b+4 Ankle Biter L 16 / -12 / -8 ~F (RFL) -- -- / -1 / 3 d/b+4,4 HIGH CRESCENT KICK Lh 16 / 0 / KD S! f,N,d,d/f+4 Sky Rocket m 16 / -18 / JG JG f,N,d/f+4 JF Sky Rocket m 16 / -8 / JG JG WS+4 Toe Kick m 11 / -3 / 8 WS+4,4 Axe Kick, (RFF) mM 11 / -5 / 4 SS+4 Spin Sweep, (RFF) L 19 / -13 / 5 JGc b,b~u/b Twisting Roundhouse m 36 / 0 / KD AW Left Foot Forward - (LFF) Only ------------------------------ 1 Jab h 10 / 1 / 8 1,1 Twin Jabs hh 10 / -2 / 6 1,1,3 Lowkick hhL 10 / -12 / -1 1,1,3>3 Highkick hhLh 10 / -14 / 4 1,2 Jab, Right Punch hh 10 / -1 / 7 1,2,3 High Punches, (LFL) hh 10 / 3 / 11 1,2,f+3 Sidekick hhm 10 / -8 / 3 1,2,4 High Punches, (RFL) hh 10 / 3 / 11 1,2,f+4 JUMPING ROUNDHOUSE hhh 10 / 0 / KD S! b+1 Stealth Needle m 15 / -14 / -1 f+1+2 Short Axe Handle m 15 / -9 / 2 STc b+1+2 ARM PARRY -- -- / -- / -- #3 2 High Punch h 10 / 0 / 8 2,3 High Punch, (LFL) h 10 / 3 / 11 2,f+3 Sidekick hm 10 / -8 / 3 2,4 High Punch, (RFL) h 10 / 3 / 11 2,f+4 JUMPING ROUNDHOUSE hh 10 / 0 / KD S! f+2 Backfist, (RFF) m 16 / -2 / 9 b+2 Bolt Cutter h 13 / -9 / 15 3 Highkick h 14 / -7 / 4 3,3 High/Mid Kicks hh 14 / -13 / -7 ~F (LFL) -- -- / 2 / 8 3,3,4 Highkick, (RFL) hmh 14 / 9 / 20 3,3,4,4 Midkick, (RFF) hmhm 14 / -14 / KD 3,3,f+4 Backlash hmh 14 / -1 / KD 3,3,3 Machine Gun Kicks hmm 14 / -14 / KD 3~4 Flying Eagle mm 22 / -3 / KD f+3 (LFL) -- -- / -- / -- f+3~3 Thrust Sidekick m 20 / -16 / KD STc d/f+3 CLAYMORE m 23 / -14 / -4 PC, STc ~f_d CLAY CANCEL, (LFL) -- -- / -- / -- d/f+3,4 DOUBLE CLAYMORE mm 23 / -14 / KD d/b+3 Back Lowkick L 19 / -13 / 0 b+3 Lifting Leg Kick M 16 / -19 / JG JG f,f+3 Spiral Kick, (RFF) M 22 / 6 / 6 BT 3 Lifting Leg, (RFF) M 14 / -13 / JG JG BT d+3 Falcon Low L 18 / -13 / -2 d/f+3+4 Soccer Snapkick m 15 / -11 / 0 #1 4 Left Sock h 11 / -6 / 5 4,3 Left Axe Murderer hm 11 / -6 / 5 ~F Axe Cancel, (LFL) -- -- / -6 / 5 4,4 HOT FEET, (RFL) hh 11 / -1 / 10 4,4,3 Overhead Axe, (RFF) hhM 11 / -15 / KD 4,4,4 Toe Jam, (RFL) hhh 11 / -1 / 10 4,4,4,3 MID BLIZZARD KICK hhhM 11 / -15 / KD 4,4,4,4 HIGH HOT FOOT, (RFF) hhhh 11 / 2 / KD 4,4,f+4 Da Bomb, (RFF) hhh 11 / -6 / 5 f+4 Face Kick, (RFL) h 17 / 8 / 20 f,N+4 Flamingo Feint, (RFL) -- -- / -- / -- f,f+4 PEACEKEEPER, (RFF) m 17 / -7 / KD b+4 FACE BLEEDER, (RFF) h 13 / -7 / 2 STc d/f+4 NOSE BLEEDER, (RFF) m 16 / -8 / 8 S!, JGc d+4 Low Kick l 19 / -17 / -6 d+4,4 Lifting Leg Kick lh 19 / -8 / JG JG WR+4 RUNNING SIDEKICK, (BT) h 18 / 5 / 8 #2 BT 4 Mid Cutter, (BT) m 20 / -9 / 2 BT 4,3 Axe Heel mM 20 / -5 / 6 Right Foot Forward - (RFF) Only ------------------------------- F_B_(u/b,N) (LFF) -- -- / -- / -- f_b_(f,f)_(b,b) (RFF) -- -- / -- / -- 1 Face Punch, (RFF) h 10 / 0 / 6 1,1 Face Punches hm 10 / -8 / 3 2 Single Punch, (RFF) h 10 / 2 / 8 2,1 Double Punch, (RFF) hh 10 / 0 / 6 2,1,1 Triple Punches hhm 10 / -8 / 3 2,3 Punch-Kick Combo hh 10 / -7 / 2 STc 2,4 Jab, Chainsaw, (RFF) hh 10 / -8 / 3 f (RFL) -- -- / 7 / 18 2,4>3 Overhead Axe, (RFF) hhM 10 / -15 / KD 2,4>4 HIGH HOOK hhh 10 / -5 / JG S!, SS! 2,b+4 SNAP SPIN COMBO hh 10 / -9 / 13 S! b+2 Clubfist, (RFF) m 16 / 4 / 6 3 Upper Punt M 16 / -4 / 7 3,4 Twist Round, (RFL) Mh 16 / 10 / 21 3,f+4 Twist Round Mh 16 / -7 / 4 3~4 POWER ROUNDHOUSE h 27 / 7 / JG PC,S!,SS!,H f+3 Hook Kick, (LFL) h 14 / 12 / 23 B BT Position -- -- / 12 / 23 f,f+3 Leaping Roundhouse M 22 / -6 / KD d/f+3 SCREW KICK m 20 / -9 / KD S!, H d/b+3 Teaser Kick, (RFF) L 17 / -11 / -3 d/b+3,3 Teaser Kicks Lh 17 / -2 / JG S!, SS! b+3 Nose Bleeder h 13 / -7 / 2 STc 4 Chainsaw Kick, (RFF) h 12 / -8 / 3 ~f (RFL) -- -- / 7 / 18 4>3 Overhead Axe, (RFF) hm 12 / -15 / KD 4>4 HIGH HOOK hh 12 / -5 / JG S!, SS! f+4 (RFL) -- -- / -- / -- f+4~4 Lifting Leg, (RFF) M 18 / -13 / JG JG f,f+4 Piroette Kick m 22 / -9 / -1 f,f+4~3 Screw Kick, (RFF) mh 22 / 3 / KD d/f+4 Wiper Kick, (RFF) m 13 / -7 / 1 ~u_d_f_b (RFL) -- -- / 7 / 15 d+4 Heel Screw, (RFF) L 19 / -11 / 5 b+4 SPIN SNAP h 18 / -9 / 13 S! BT 4 Lifting Leg Kick M 14 / -13 / JG JG Left Flamingo Stance - (LFL) ---------------------------- N (LFF) -- -- / -- / -- f_b Fla. Shuffle, (LFL) -- -- / -- / -- u_d Fla. Sidestep, (LFL) -- -- / -- / -- 1 Left Jab h 13 / 5 / 7 b+1 Stealth Needle m 15 / -14 / -1 1+4 Blaster Ub 66 / -- / KD b,b Blaster Cancel -- -- / -- / -- 2 Backfist, (RFF) m 16 / -2 / 9 3 Menace Kick m 14 / -13 / -7 ~F (LFL) -- -- / 2 / 8 3,3 Maching Gun Kick mm 14 / -14 / KD 3,4 Party Hearty, (RFL) mh 14 / 9 / 19 3,f+4 Backlash mh 14 / -1 / KD f+3 GUTBUSTER KICK, (LFL) m 19 / 4 / KD STc d/f+3 CLAYMORE m 22 / -14 / -4 PC, STc ~d/f CLAY CANCEL, (LFL) -- -- / -- / -- d/f+3,4 DOUBLE CLAYMORE mm 22 / -14 / KD d+3 Knee Buster L 16 / -17 / -6 d+3,4 Buster Lift, (RFL) Lh 16 / 8 / 14 b+3 THUNDERBOLT, (RFF) m 20 / -12 / 14 PC,S!,H u/f+3 Rising Hawk m 28 / -6 / KD u/f+3,4 Soaring Hawk mm 28 / -8 / JG JG u/f+3,4,3 Hunting Hawk mmh 28 / -- / KD u/f+3,4,3+4 Blazing Hawk mmhh 28 / -5 / JG RD, S! 3+4 (RFL) -- -- / -- / -- d+3+4 6-KICK CATASTROPHE m 20 / -7 / KD RA u/f+3+4 Trident Kick mh 14 / -10 / 1 u/f+3+4,4 Flashing Trident mhm 14 / -13 / 4 4 Spin Kick, (RFL) h 14 / 4 / KD f+4 Fire Kick, (RFF) m 16 / -7 / 4 f+4>3 Fire Storm, (RFF) mh 16 / 3 / KD d+4 Teaser Trip L 28 / -23 / KD d/b+4 Combat, (RFF) L 20 / -12 / 4 b+4 Combat Mid, (RFF) m 16 / -8 / 7 u/f+4 Plasma Blade m 19 / -14 / JG JG ~F (RFF) -- -- / -- / -- 2.2.3..4.3.4.44..43 Tenstring mhhLmmlhmh Right Flamingo Stance - (RFL) ----------------------------- N (RFF) -- -- / -- / -- f_b Fla. Shuffle, (RFL) -- -- / -- / -- u_d Fla. Sidestep, (RFL) -- -- / -- / -- 1 Backfist m 16 / -2 / 9 2 Right Jab, (RFF) h 13 / 5 / 7 2,1 Double Punches, (RFF) hh 13 / 0 / 6 2,1,1 Triple Punches hhm 13 / -8 / 3 2,3 Punch-Kick Combo hh 13 / -7 / 2 STc 2,4 Jab, Chainsaw, (RFF) hh 13 / -8 / 3 f (RFL) -- -- / 6 / 18 2,4>3 Overhead Axe, (RFF) hhM 13 / -15 / KD 2,4>4 High Hook hhh 13 / -5 / JG S!, SS! 2,b+4 Spin Snap Kick Combo hh 13 / -9 / 13 3 Spin Kick, (LFL) h 14 / 4 / KD f+3 Fire Kick m 16 / -7 / 4 f+3>4 Fire Storm mh 16 / 3 / KD b+3 Left Heel Lance m 16 / -10 / JG JG (d_d/b)+3 Teaser Trip L 28 / -23 / KD 3+4 (LFL) -- -- / -- / -- d+3+4 6-KICK CATASTROPHE m 20 / -7 / KD RA 4 Side Kick, (RFF) m 14 / -14 / KD STc f+4 Dual Flash, (RFL) hh 8 / 1 / 3 f+4,4 Right Sword, (RFF) hhh 8 / -6 / JG JG d/f+4 Snap Kick m 17 / -6 / 8 d+4 Cactus Kick L 20 / -31 / -1 d+4,3 Cactus Snap Lm 20 / -14 / KD b+4 THUNDERBOLT m 20 / -12 / 14 PC,S!,H u/f+4 AIR BLADE m 17 / -13 / JG JG 1.2.3..4.3.4.44..43 Tenstring mhhLhmlhmh #1: Attack will transition to a Soccer Kick Throw on an airborne opponent. #2: When the attack hits, turns the opponent back-turned. #3: Arm Parry will parry High/Mid punch attacks. Sample Combos ------------- d/f+2, f+4, b+4 (S!), f,f+4, 3,4,b+4 -=- 7 Hits -=- 60 pts. RFF f+4~4, f+3~3+4, 2,b+4 (S!), f,f, u/f+4,3,4 -=- 7 Hits -=- 62 pts. u+3+4, d/b+4,f, 1, d/f+4 (S!), f,f, 3,4,b+4 -=- 7 Hits -=- 56 pts. b+3, f,f+4, 3,4,b+4 (S)!, u/f+3,4,3 -=- 8 Hits -=- 69 pts. f,N,d/f+4, RFF 3~4 (S!), f,f+4, 3,4,b+4 -=- 6 Hits -=- 69 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========== | JACK-7 | ========== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Back Cyclone 1_2 Front (2+4)_(f+2+4) Spine Gunner 1_2 Front d/b,f+1+2 Piledriver 1+2 Front *Close* d/f+1+3 Timber Fall - #1 1+2 Lumber Axe - Front QCF+1 Pyramid Driver 1 Front u/f+1+2 Jackhammer Face 1 d,d/f+2 Gigaton Punishment B Front QCB+2 Backbreaker 2 Front d/b+2+3 Face In The Dirt 2 Front d/f+2+4 Catapult 2 Front d/f,d/f+2+4 Modified Catapult 2 JG Front d+1+3 Gun Bomb 1 #2 Front d+2+4 Iron Gunman 2 #2 Left (1+3)_(2+4) Hanging Neck Throw 1 Right (1+3)_(2+4) Flipping Choke Slam 2 Back (1+3)_(f+1+3) Spinal Crush - Back (2+4)_(f+2+4) Death Shot - Wall (1+3)_(2+4) TWIN DRIVERS - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Left Jab h 13 / -2 / 6 1,1 Surge Elbow Hammer hm 13 / -14 / KD 1,2 ROBOT HOOK hh 13 / -2 / KD S! f+1 Pivot Chain m 14 / -6 / 5 f+1,1 IMPACT DRIVER mh 14 / -7 / KD f+1,2 Pivot Gun mh 14 / -6 / 5 f+1,2,1 PIVOT BOLT mhh 14 / -- / KD f+1,2,2 Pivot Rivet mhm 14 / 6 / KD *Hold 2* Pivot Rocket mhUb 61 / -- / KD b+1 Industrial Chop m 20 / -11 / 8 b+1,2 DOUBLE BICEPS mm 20 / -14 / KD JGc d/b+1 1 Gun Punch l 12 / -12 / 2 d/b+1,1 2 Gun Punches ll 12 / -12 / 9 d/b+1,1,1 3 Gun Punches lll 12 / -12 / -1 d/b+1,1,1,2 Megaton Punch lllm 12 / -11 / KD b,d/b,d,d/f+1 Debugger L 24 / -37 / KD H b,d/b,d,d/f+1,2 REPROGRAMMER Lm 24 / -9 / KD RD HCF Wind-Up -- -- / -- / -- HCF,d/f+1 Megaton Uppercut M 20 / -17 / JG JG HCF~d/f+1 SPARKING UPPERCUT M 20 / -17 / JG JG HCF+1 Megaton Punch m 17 / 21 / KD SS+1 Spinning Uppercut M 32 / 6 / JG JG WS+1 Violent Uppercut m 15 / -13 / JG JG f,f+1 Surge Elbow Hammer m 15 / -6 / KD d/f+1 Overdrive Upper m 14 / -4 / 3 d/f+1,1 HOOK SPINNER mm 14 / -10 / 13 S! d/f+1,2 2nd Overdrive mh 14 / -12 / -1 d/f+1,2,1 3rd Overdrive mhh 14 / -10 / -2 d/f+1,2,1,2 Max Overdrive mhhhh 14 / -18 / KD u/f+1 Sky Sweeper Air 17 / -- / KD #3 *Hold 1* Sky Screamer Air 32 / -- / KD #3 FC+1 Low Hammer L 19 / -8 / 3 FC+1,1 2nd Hammer LL 19 / -2 / 7 FC+1,1,1 3rd Hammer LLm 19 / -12 / -1 FC+1,1,1,2 4th Hammer LLmm 19 / -8 / 3 FC+1,1,1,2,1 HIGH ENDING LLmmh 19 / -4 / KD S! FC+1,1,1,2,d+1 Low Ending LLmmL 19 / -11 / 0 FC+1,1,1,2,d/f+1 Mid Ending LLmmm 19 / -2 / 9 FC+1,2 Low, Megaton Punch Lm 19 / -11 / KD FC,f+1 Uppercut m 17 / -6 / 5 FC,f+1,2 2nd Uppercut mm 17 / -8 / 3 FC,f+1,2,1 HIGH ENDING mmh 17 / -4 / KD S! FC,f+1,2,d+1 Low Ending mmL 17 / -11 / 0 FC,f+1,2,d/f+1 Mid Ending mmm 17 / -2 / 9 FC,d/f+1 Wild Swing m 23 / -21 / -11 FC,d/f+1,2 2nd Swing mm 23 / -21 / -11 FC,d/f+1,2,1 3rd Swing mmm 23 / -11 / ST ST FC,d/f+1,2,1,1 Backfist mmmh 23 / 21 / 13 FC,d/b+1 Low Piston Punch l 12 / -8 / 6 FC,d/b+1,1 2nd Piston ll 12 / -2 / 9 FC,d/b+1,1,1 3rd Piston lll 12 / -- / 9 FC,d/b+1,1,1,2 Megaton Punch lllm 12 / -11 / KD 1+2 CYCLONE HAMMER mm 15 / -13 / JG S!,SS!,H FC,d/f+1+2 Low Scissors l 24 / -18 / KD FC,d/f+1+2,1+2 BRAVO KNUCKLE lm 24 / -18 / JG JG d+1+2 Bravo Knuckle m 27 / -18 / JG JG FU/FT d+1+2 Spring Hammer m 31 / 18 / KD 1 Sitting Punch l 19 / -48 / -37 1,2 2nd Sitting Punch ll 19 / -47 / -36 1,2,1 3rd Sitting Punch lll 19 / -43 / -32 1,2,1,2 4th Sitting Punch llll 19 / -47 / -36 1+2 Connector Knuckle m 24 / -44 / KD 2 Sitting Punch l 19 / -45 / -34 2,1 2nd Sitting Punch ll 19 / -43 / -32 2,1,2 3rd Sitting Punch lll 19 / -47 / -36 2,1,2,1 4th Sitting Punch llll 19 / -43 / -32 b+1+2 MACHINE GUN BLAST m 20 / -32 / KD RA f+1+2 Tyulpan Blast m 15 / -19 / KD WB f,f+1+2 Scissors m 15 / -15 / ST ST f,f+1+2,1+2 Low Scissors ml 15 / -19 / KD f,f+1+2,2 Megaton Punch mm 15 / -11 / KD u+1+2 Patriot Fists h 19 / -11 / JG JG d/f+1+2 Gravestone LL 18 / -70 / KD #4 d/b+1+2 MACHINE GUN BLASTER hhhhh 20 / -4 / ST ST u/b+1+2 GYROSMASH h 20 / -9 / KD S!, PC, H WS+1+2 Double Uppercut m 20 / -15 / JG JG WS+1+2>1+2 Hammer Knuckle mm 20 / -16 / KD WS+1+2>1+2,1+2 Hammer Burst mmL 20 / -23 / KD d/f+1+3 Timber Fall SM 30 / -11 / KD #1 1+2 Lumber Axe -- -- / -- / -- 2 Jackknife Fist h 11 / 1 / 9 2,1 2nd Jackknife hm 11 / -2 / 3 2,1,2 3rd Jackknife hmmm 11 / -12 / JG JG f+2 Pinpoint Assault h 10 / -12 / 5 f,f+2 Pivot Gun Upper m 18 / -16 / JG JG *Hold 2* Delayed Gun Upper m 34 / -15 / JG JG b+2 Small Gun Blaster m 19 / 5 / KD *Hold 2* Extended Gun Blaster m 35 / -7 / KD b,d/b,d,d/f+2 MEGATON PUNCH m 22 / -11 / KD WB, ST (u/b_u_u/f)+2 Reactor Erupt m 24 / 4 / 7 d/b+2 Low Gun Blaster L 22 / -18 / 3 *Hold 2* Extended Low Gunner L 36 / -33 / KD d/f+2 Jack Uppercut m 15 / -14 / JG JG d/f+2,1 2nd Rush mm 15 / -6 / 5 d/f+2,1,2 3rd Rush mmm 15 / -8 / 3 d/f+2,1,2,1 HIGH ENDING mmmh 15 / -4 / KD S! d/f+2,1,2,d+1 Low Ending mmmL 15 / -11 / 0 d/f+2,1,2,d/f+1 Mid Ending mmmm 15 / -2 / 9 WS+2 Bump Elbow m 14 / -7 / 4 WS+2,1 Bump Stopper mm 14 / -14 / KD JGc WR+2 Cemaho Chop m 22 / 7 / 10 SS+2 Megaton Gun Breaker h 17 / 9 / KD FC,d/f+2 Short Hammer Rush m 18 / -13 / -2 FC,d/f+2,1 HIGH ENDING mh 18 / -4 / KD S! FC,d/f+2,d+1 Low Ending mL 18 / -11 / 0 FC,D/F#+2,1 2nd Hammer mm 18 / -4 / 7 FC,D/F#+2,1,2 3rd Hammer mmm 18 / -8 / 3 JGc f+3 Roboknee m 17 / -7 / 7 f+3,2 ROBOFIST mh 17 / -9 / KD f+3,1+2 Dying Machine mm 20 / -11 / KD JGc f,f+3 GRANITE STOMP M 26 / 4 / KD JGc b+3 Dozer Boot m 16 / -9 / 2 b+3,2 Mad Dozer mh 16 / -4 / 1 b+3,2,2 Bulldozer mhh 16 / -9 / KD *Hold 2* Extended Dozer mhUb 67 / -- / KD (d/f_WS)+3 HARVESTER KICK m 16 / -9 / 2 (d/f_WS)+3>2 COMBINE HARVESTER mh 16 / -7 / KD S! d/b+3 1 Cossack Kick L 21 / -20 / -9 1+2 Cossack Smash h 21 / 14 / KD d+1+2 Cossack Compactor l -- / -- / -- #2 d/b+3,4 2 Cossack Kicks LL 21 / -16 / -5 1+2 Cossack Smash h 21 / 14 / KD d+1+2 Cossack Compactor l -- / -- / -- #2 d/b+3,4,3 3 Cossack Kicks LLL 21 / -19 / -8 1+2 Cossack Smash h 21 / 14 / KD d+1+2 Cossack Compactor l -- / -- / -- #2 d/b+3,4,3,4 4 Cossack Kicks LLLL 21 / -16 / -5 1+2 Cossack Smash h 21 / 14 / KD d+1+2 Cossack Compactor l -- / -- / -- #2 d/b+3,4,3,4,3 5 Cossack Kicks LLLLL 21 / -19 / -8 1+2 Cossack Smash h 21 / 14 / KD d+1+2 Cossack Compactor l -- / -- / -- #2 d/b+3,4,3,4,3,4 6 Cossack Kicks LLLLLL 21 / -16 / -5 1+2 Cossack Smash h 21 / 14 / KD d+1+2 Cossack Compactor l -- / -- / -- #2 f+3+4 Giga Shoulder Ram m 21 / -9 / KD f,f+3+4 Digital Hans Slide M/L 21 / -82 / KD #5 d/f+3+4 Titan Dump Shoulder m 13 / -23 / KD u/f+3+4 Hip Press, Sit Down M 34 / 13 / KD d+3+4 Sit Down -- -- / -- / -- B Roll Back -- -- / -- / -- F Roll Forwards -- -- / -- / -- 1 Sitting Punch l 19 / -48 / -37 1,2 2nd Sitting Punch ll 19 / -47 / -36 1,2,1 3rd Sitting Punch lll 19 / -43 / -32 1,2,1,2 4th Sitting Punch llll 19 / -47 / -36 1+2 Connector Knuckle m 24 / -44 / KD 2 Sitting Punch l 19 / -45 / -34 2,1 2nd Sitting Punch ll 19 / -43 / -32 2,1,2 3rd Sitting Punch lll 19 / -47 / -36 2,1,2,1 4th Sitting Punch llll 19 / -43 / -32 >3+4 Hip Press m 54 / 13 / KD B Roll Back -- -- / -- / -- B_F Roll Forward -- -- / -- / -- 1 Sitting Punch l 19 / -48 / -37 1,2 2nd Sitting Punch ll 19 / -47 / -36 1,2,1 3rd Sitting Punch lll 19 / -43 / -32 1,2,1,2 4th Sitting Punch llll 19 / -47 / -36 1+2 Connector Knuckle m 24 / -44 / KD 2 Sitting Punch l 19 / -45 / -34 2,1 2nd Sitting Punch ll 19 / -43 / -32 2,1,2 3rd Sitting Punch lll 19 / -47 / -36 2,1,2,1 4th Sitting Punch llll 19 / -43 / -32 4 Jack Boot h 16 / -4 / 7 JGc b+4 Sherman Knee m 16 / -15 / -4 b+4,4 Sherman Stomp mM 16 / -8 / KD f,f+4 ROCKET KICK m 16 / -14 / KD PC d/b+4 Low Boot L 16 / -13 / -2 b,b~u/b Jump-Off Wall Punch m 39 / 4 / JG AW, JG f+4~1 Dark Greeting UbH 65 / -- / KD JG f+4~1,2 Cancel, Cleave Chop M 15 / 8 / KD 3+4 Dive Bomber UB 94 / KD / KD #6 3+4,3+4 2nd Thrust UB 138 / KD / KD 3+4,3+4,3+4 3rd Thrust UB 182 / KD / KD 3+4,3+4,3+4,3+4 4th Thrust UB 226 / KD / KD 3+4,3+4,3+4,3+4,3+4 5th Thrust UB 270 / KD / KD HCF,u/f,u,u/b [x5] Gigaton Windup -- -- / -- / -- #7 1 Gigaton Punch m 17 / 21 / KD *Hit by Laser*,1+2 Robot Recovery -- -- / -- / -- #8 D+2.1.1.1..2.1..21..(1+2).(1+2) Tenstring SmLLmmhmmmm D+2.1.1.1..2.1..21..(d+1+2).(1+2) Tenstring SmLLmmhmmLm #1: Jack must be close to the opponent for the fall to become a throw. #2: Opponent must be crouching for the throw to connect. #3: Moves attack diagonally upwards, and can only hit airborne opponents. #4: Jack's hands get stuck in the ground if the 2nd hit misses or is blocked. #5: Headslide hits mid for the first half of animation, then switches to low. #6: The Dive Bomber can also be executed after Jack initiates a floor break. #7: Gigaton Windup can be wound-up 1 to 5 times. More spins = More damage. Gigaton Punch becomes unblockable after the 2nd Gigaton Windup. #8: This move can only be executed after being shot by Devil Jin's lasers. Sample Combos ------------- d/f+2, d/f+3,2 (S!), f,f, f+4, b+3,2,2 -=- 7 Hits -=- 60 pts. f,f+1+2, d/f+1,1 (S!), f,f, d/f+1,2,1,2 -=- 8 Hits -=- 53 pts. f,f+2, U/F,4, 2, d/f+3,2 (S!), f,f, b+3,2,2 -=- 8 Hits -=- 71 pts. d+1+2, f,f, 1+2 (S!), f,f, f+4, b+3,2,2 -=- 7 Hits -=- 84 pts. HCF~d/f+1, u+1+2, 4, d/f+1,1 (S!), f,f, b+3,2,2 -=- 8 Hits -=- 72 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | JIN KAZAMA | ============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Bitch Kicks 1_2 Front (2+4)_(f+2+4) Arm Breaker Toss 1_2 Front u/f+1+2 Shoulderlock Toss 1+2 ~u/b+3+4 Extra Damager - Front QCB+1+3 Wrist Takedown - Front d/f+2+3 Shun Ren Dan 1 Left (1+3)_(2+4) Shoulder Flip 1 Right (1+3)_(2+4) Breaking Toss 2 Back (1+3)_(2+4) Bear Hug Slam - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jin Jab h 10 / 1 / 8 1,2 1-2 Punches hh 10 / -2 / 3 1,2,3 Axekick hhm 10 / 0 / KD 1,2>4 ROUNDHOUSE KICK hhh 10 / -4 / KD S!, SSc! d+1 CORPSE THRUST m 21 / -7 / KD WB b+1 C. Demon Step - (CDS) -- -- / -- / -- d/f+1 Side Punch m 13 / -3 / 4 d/f+1>4 Roundhouse mh 13 / -9 / 10 S! d/f+1,4~4 Sidekick mm 13 / -12 / ST ST 1,3 Frontal Assault hh 10 / -6 / 4 ~F (CDS) -- -- / -7 / 3 ~B Retreat -- -- / -6 / 4 1,3,2 Aggressive Front hhm 10 / -1 / 4 1,3,2,1 Kazama String hhmm 10 / -7 / 7 1,3,2,1,4 Kazama Fury hhmmL 10 / -13 / 3 1,3~3 Punch, Snapkick hm 10 / 6 / KD 1,3~3>d/f+3 Sidekick hmm 10 / -14 / KD 1,d+3 Teaser Low hL 10 / -12 / 1 1,d+3,4 Teaser Low Combo hLl 10 / -13 / 3 f,N,d,d/f+1 Twilight Godfist m 16 / -13 / JG JG f,N,d~d/f+1 Electric T. Godfist m 16 / -13 / JG JG WS+1 Rising Punch m 13 / -6 / 5 WS+1,2 Overhand Left mm 13 / -8 / 3 ~F (CDS) -- -- / -9 / 2 1+2 Straight Face Strike mmh 12 / -14 / KD f+1+2 Dual Lancers hh 14 / -9 / KD WB b+1+2 17-HOOK FLURRY h 13 / -9 / KD RA d+1+2 C. Demon Step - (CDS) -- -- / -- / -- d/f+1+2 Suigetsu Strike m 23 / -12 / 6 #1 d/b+1+2 DAEMON SOUL m 25 / -25 / -10 #4 f,N,d,d/f+1+2 DEMON PISTONS hm 11 / -7 / KD RD D/F Crouchdash -- -- / -- / -- #7 f,N,d,d/f+1+2,3 JUMPING AXLE hmh 11 / 8 / KD RD f,N,d,d/f+1+2,3,1 CORPSE THRUST hmhm 11 / 9 / KD RD 2 Puncher h 10 / 0 / 9 2,1 Gutpunch hm 10 / -3 / 6 2,1>4 Sidekick hmm 10 / -9 / 4 2,1>4~4 Hell Trip hml 10 / -31 / KD 2,4 PUNCH ROUNDHOUSE KICK hh 10 / -9 / KD S! f+2 Right Elbow h 16 / -5 / 4 d+2 Ground Chase Punch L 19 / -13 / -2 #2 b+2 Gut Slugger m 15 / -11 / 0 b+2>1 Shun Masatsu mm 15 / -9 / 2 WS+2 Rising Uppercut m 14 / -12 / JG JG d/f+2 Short Uppercut m 15 / -7 / 4 JGc f,N,d,d/f+2 Wind Hookfist h 11 / -10 / KD f,N,d~d/f+2 Electric Wind Hook h 11 / 5 / JG SS! b,f+2 Laser Fist m 15 / -7 / 4 b,f+2>1 Laser Runner mh 15 / -5 / 6 b,f+2>1>2 Laser Rush mhm 15 / -5 / KD b,f+2>1>d/f+2 LASER SCRAPER mhm 15 / -14 / JG JG b,f+2>3 Laser Twist mm 15 / -12 / 6 STc ~F (CDS) -- -- / -1 / 17 d/b+2 Soul Backhand m 16 / -10 / -4 STc d/b+2,2 Savage Blade mh 16 / -12 / -7 d/b+2,2>3 Savage Sword mhm 16 / -9 / ST ST d/b+2,3 TENSHO RAKULU mM 16 / -8 / KD (u_u/b)+2 Donkey Slap h 15 / -12 / 9 f,f+2 Demon Paw m 14 / -8 / KD u/f+2 Torso Thrust m 15 / -7 / 6 3 Face Snap h 14 / -7 / 4 3,1 Advancing Straight hh 14 / -1 / 7 ~F (CDS) -- -- / 4 / 12 3,1>4 Kishin Rekko hhl 14 / -13 / 3 d+3 Lowkick l 15 / -13 / -2 d+3,3 Midkick lm 15 / -14 / -1 (WS)_(f,N,d,d/f)+3 Bamboo Splitter m 16 / -9 / 10 S!, SS!c b+3 Outside Face Crescent m 16 / -6 / 5 STc ~F (CDS) -- -- / -2 / 9 f+3 Sidekick m 12 / -8 / 3 f+3~3 Snapkick m 23 / 6 / KD f+3~3>d/f+3 Sidekick mm 23 / -14 / KD f,f+3 Axekick m 23 / 0 / JG JG f,f+3,1 Chaser Jab mh 25 / 1 / 7 #3 f,f+3,1,3 Frontal Assault mhh 25 / -6 / 4 f,f+3,1,3~3 Snapkicker mhm 25 / 6 / KD f,f+3,1,3~3>d/f+3 Sidekick String mhmm 25 / -14 / KD f,f+3,1,3,2 Aggressive Front mhhm 25 / -1 / 4 f,f+3,1,3,2,1 Kazuma String mhhmm 25 / -7 / 7 f,f+3,1,3,2,1,4 Kazuya Fury mhhmmL 25 / -13 / 3 d/f+3 Heaven Gate Sidekick m 14 / -16 / -5 d/f+3>3 Stinger mh 14 / -8 / 8 ~F (CDS) -- -- / -7 / 9 ~B Backdash -- -- / -8 / 8 d/b+3 REVERSE ROUNDHOUSE h 20 / -11 / KD S! (u/b_u_u/f)+3 Spin Jump Kick m 22 / -9 / 6 STc f,N,d,d/f,f,U/F+3 Crouch Dash Slash m 22 / 9 / KD 3+4 FANGYUAN KICK h 20 / -9 / KD PC, #8 d+3+4 Can-Can Kicks mm 15 / -19 / JG JG 4 FACE ROUNDHOUSE h 13 / -9 / 16 S!,SS!c,H 4~3 Scissors, (FU/FT) M 24 / -14 / KD d+4 Long Sweep L 16 / -12 / -1 f+4 Mid Snapkick m 16 / -8 / 4 STc ~F (CDS) -- -- / -1 / 11 b+4 Spinning Heel Kick m 17 / -7 / KD d/f+4 Spin Axe Kick m 20 / -3 / 8 JGc d/b+4 Shin Kick l 20 / -13 / 3 f,f+4 Slow Axekick M 21 / 0 / 8 WS+4 Axekick m 11 / -3 / 8 f,N,d,d/f+4 Hell Trip l 20 / -31 / JG JG (~3)_(3+4) Scissors, (FU/FT) M 20 / -14 / KD (u_u/f)+4 Hopping Snapkick m 15 / -13 / JG JG u/f,N+4 Delayed Hopkick m 23 / -11 / JG JG b,b~u/b Twisting Jumpkick m 36 / 0 / KD AW u/b+1+2 Power Bodyhook Ub 75 / -- / KD b,b Bodyhook Cancel -- -- / -- / -- 1+3+4 Daemon Soul Taunt -- -- / -- / -- b+1+2 Daemon Soul Charge -- -- / -- / -- (b+1+3)_(b+2+4) Mid/High Parry -- -- / -- / -- #5 f+23..3..3.2.1.2.3.4..2 Tenstring hlmhmmmhlh Crouching Demon Step - (CDS) - b+1 or d+1+2 ------------------------------------------- f Demon Dash -- -- / -- / -- #6 d/f Demon Crouchdash -- -- / -- / -- #7 1 Evil Hook m 16 / -3 / 8 1>2 Swinging Fist Strikes mm 16 / -14 / KD 1,3 SPINE STRIKER mh 16 / -9 / KD 1+2 Dual Uppers hh 13 / -13 / JG JG 2 Swaying Willow m 22 / -14 / KD 3 SALT SIDEKICK m 17 / -9 / 10 S!,SS!c,H 3+4 VACUUM JUMPKICK h 22 / 8 / KD 4 Low Sweeper L 25 / -26 / KD #1: Attack can absorb one incoming high or mid attack. #2: Opponent must be lying on the ground for the attack to execute. #3: From here, Jin can chain any moves or strings that start with 1. #4: Move deflects high and mid attacks. #5: Parries high and mid attacks. #6: Demon Dash cannot be done if the CDS was intiated from the d+1+2 starter. #7: Can perform any crouchdash (f,N,d,d/f) move after this. #8: Move converts to a throw on hit. Sample Combos ------------- u/f+4, b,f+2,1, f+1,2,4 (S!), f,f, d/b+2,3 -=- 8 Hits -=- 51 pts. f,N,d~d/f+1, f,N,d~d/f+2, 1,2,4 (S!), d/b+2,3 -=- 7 Hits -=- 64 pts. WS+2, d/b+3 (S!), f,f, b,f+2,1, b+3~f,1,2 -=- 7 Hits -=- 59 pts. d+3+4, b,f+2,1, f+1, f+1,2,4 (S!), f,f, f,N,d~d/f+2 -=- 9 Hits -= 62 pts. f,N,d,d/f+4, b+2,1, 4 (S!), f,f, d/b+2,2,3 -=- 7 Hits -=- 42 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- =============== | JOSIE RIZAL | =============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Suppression 1_2 Front (2+4)_(f+2+4) Neck Hold Slash 1_2 Front f,f+3+4 Spirit Barrage 1+2 Left (1+3)_(2+4) Breakdown 1 Right (1+3)_(2+4) Hatsukurai 2 Back (1+3)_(2+4) Ringer Stomp - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Fist h 10 / 1 / 8 1,2 Fist Opener hh 10 / -1 / 7 1,2,2 Papillio hhh 10 / -13 / 9 1,2,3 Graphium hhm 10 / -11 / 5 1,2,4 Highkick, (SWS) hhh 10 / 11 / 21 JGc 1,2,d+4 Lowkick hhL 10 / -16 / -5 1,2,d+4,4 Low/High Mix hhLh 10 / -4 / KD S!, SSc! 1,4 Southern Whip hh 10 / -4 / 7 1,4,3 Southern Cross hhm 10 / -15 / 1 b+1 Ripper h 11 / -9 / 2 b+1,1 Twin Ripper hh 11 / -3 / 16 S! b+1,2 High/Mid Force hm 11 / -5 / 6 b+1,2,4 Advance Knee hmm 11 / -10 / 6 ~F Crouchdash Cancel -- -- / -6 / 5 #3 b+1,2,4,4 Follow Roundhouse hmmh 11 / -5 / KD WB d/f+1 River Bolt m 16 / -7 / 4 d/f+1,2 River Blow mh 16 / -6 / 5 ~F Crouchdash Cancel -- -- / -3 / 8 #3 d/f+1,4 Leg Crack mL 16 / -16 / 0 d/f+1,4,2 Zsolt Combo mLh 16 / -7 / KD STc d/f+1,4~4 Feint Knee mm 16 / -7 / KD STc WS+1 Point Rood Upper m 13 / -4 / 7 f,N,d,d/f+1 Tornado Upper h 9 / -4 / 7 f,N,d,d/f+1,3 Sliding Tornado hh 9 / -9 / KD S! f+1+2 Zsolt Elbow h 14 / -5 / KD b+1+2 Spinning Back Blow h 16 / -9 / KD ST d/f+1+2 Aerial Beatdown m 20 / -22 / KD RA f,N,d,d/f+1+2 Superman Elbow m 24 / 5 / KD STc 1+4 Triania Low, (SWS) lh 15 / 0 / 11 2 Fist Crack h 12 / 1 / 7 2,3 Quick Graphics hm 12 / -11 / 5 2,4 Straighter, (SWS) hh 12 / 11 / 21 JGc 2,d+4 Lowkick hL 12 / -16 / -5 2,d+4,4 Low/High Mix hLh 12 / -4 / KD S! f+2 Rings h 12 / -8 / 3 f+2,3 Rings Lower hL 12 / -11 / 0 f+2,3,3 Albay Ring hLm 12 / -16 / KD f+2,3,4 Rings Over Big hLh 12 / -3 / KD S! f+2,4 Ring Bread Kill hh 12 / -13 / KD b+2 Quick Elbow h 14 / 1 / 7 #1 d+2 River San Fall m 20 / -2 / 3 D Full Crouch -- -- / -- / -- d/f+2 Sonic Upper m 15 / -13 / JG JG WS+2 Boomerang m 13 / -9 / 2 WS+2,1 Double Boomerang mh 13 / -13 / KD ~B Sway Back -- -- / -8 / KD #2 f,N,d,d/f+2 Sliding Elbow m 17 / -14 / JG JG 3 Shover m 13 / -8 / 3 3,2 Hollow Point mm 13 / -12 / 5 ~F Crouchdash -- -- / -7 / 4 #3 3,3 Intercept Kick mh 13 / -1 / KD S! 3,f+3 Intercept Cannon mm 13 / -13 / KD f+3 Sharp Needle m 18 / -3 / 8 f,f+3 Needle Shot m 24 / 6 / KD b+3 Tracer Kick m 22 / -6 / 13 H d+3 Slipkick L 16 / -17 / -6 d+3,4 Mixup Kicks, (SWS) Lh 16 / 11 / 21 JGc d/f+3 Spinning Sweep L 26 / -13 / 1 d/f+3,2 Cyclone Sweep Combo Lm 26 / -12 / 5 ~F Crouchdash -- -- / -8 / 6 #3 (u/b_u_u/f)+3 Butterfly Edge m 28 / -9 / JG JG f,N,d,d/f+3 Sliding Spigot L 20 / -13 / 4 WS+3 Vertical Knee m 16 / -7 / KD STc WR+3 Target Slash m 21 / 6 / KD 3+4 Tornado Size h 16 / -9 / KD S!,H,SSc! (f_WR)+3+4 Hevuini m 16 / -7 / KD STc b+3+4 Sway Back -- -- / -- / -- 1 Cutting Jaw h 15 / -9 / KD ST ~F Crouchdash -- -- / -- / -- #3 2 Spine Hook m 17 / -13 / KD STc d+3+4 Full Blast Kick M 19 / -13 / KD d/f+3+4 Booth Tony m 22 / -13 / KD PC u/f+3+4 Rapid Double Knee mm 14 / -13 / KD f,N,d,d/f+3+4 Eat The Knees mm 14 / 8 / JG RD, JG f+4 Step Point Overkick m 17 / -4 / 1 f+4,3 Step-In Knee Combo mm 17 / -10 / 1 f,f+4 Step-In Tracer m 16 / -9 / KD S!, H b+4 Streamer m 16 / -5 / 6 b+4,3 Airstream mm 16 / -6 / 5 b+4,3,4 Streamline Combo mmm 16 / -15 / KD b+4,3,d+4 Low Streamline mmL 16 / -13 / 3 b+4,3,d+4~4 Mid Streamline Feint mmm 16 / -7 / KD d+4 Toriainaro L 15 / -10 / 1 d/f+4 Birds Aina, (SWS) m 14 / 11 / 16 ~F Crouchdash -- -- / 11 / 16 #3 d/b+4 Cabeda Kick m 16 / -6 / 5 d/b+4,2 Cabeda Linker mm 16 / -11 / 0 d/b+4,2,3 Leksiaes Chain mmm 16 / -14 / KD (u/b_u_u/f)+4 Caribou Horn m 15 / -13 / JG JG FC,d/f+4 Pain Whip L 21 / -15 / 7 1+2+3 Josie Taunt -- -- / -- / -- 1+2 Sampaguita -- -- / -- / -- #4 b+2+3 Spiral Typhoon UbH 61 / -- / ST ST 2,2,1,4,2,1,4,3,3,3 Tenstring hhmLhhmLmm Switch Stance - (SWS) --------------------- 1 Iligan h 14 / -1 / 5 STc 2 Ormoc m 18 / -6 / 5 STc 3 Sapu L 20 / -12 / -1 JGc, H 4 Side Shoot m 23 / -9 / KD WB ~F Crouchdash -- -- / -- / -- #3 #1: Move converts to a throw on a Counter-Hit. #2: Can perform any Sway Back (b+3+4) follow-up attack afterwards. #3: Can perform any crouchdash (f,N,d,d/f) attack from the dash. #4: Reverses Mid and High punches Sample Combos ------------- d/f+2, f+1+2, 4, 3,3 (S!), f,f, f+3, u/f+3+4 -=- 8 Hits -=- 57 pts. u/f+4, f+1+2, 4, 3,2~F,1,3 (S!), f,f, 3,f+3 -=- 8 Hits -= 58 pts. u/f+3, f+3, 4, 3,2~F,1,3 (S!), f,f, 3,2~F,1,3 -=- 9 Hits -=- 63 pts. f,N,d,d/f+2, f+3, f+1+2, f+2,3,4 (S!), f,f, d/f+4,4 -=- 8 Hits -=- 65 pts. f+1+2, f,f, d/f+1,4,2 -=- 4 Hits -=- 49 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- =============== | JULIA CHANG | =============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Death Valley Bomb 1_2 Front (2+4)_(f+2+4) Shoulder Screw 1_2 Front FC,d/b,d,d/b+1+2 Cross Arm Suplex 1+2 Front d/f+1+3 Fisherman's Suplex 1 Front b+2+4 VELOCITY SHOT 1 Front QCB,f+2 Mad Axes 1+2 Front f+3,1+2 RUNNING NECK BREAK 1+2 Front d+1+3 Knee Pendulum 1 #1 Front d+2+4 Side Bulldog 2 #1 Left (1+3)_(2+4) Jumping Neck Bleeder 1 Right (1+3)_(2+4) Tiger Spin 2 Back 1+3 German Suplex - 2+4 Airspin Neckbreaker - Air f+3,1+2 AERIAL BOMB - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1~1 Catapult Starter hm 10 / -9 / 2 1~1,1 Catapult hmm 10 / -14 / KD 1~1,2 Lunging Palm Attack hmm 10 / -9 / 11 STc 1,2 1-2 Punches hh 10 / -1 / 5 1,2,1 Firespark hhm 10 / -13 / 3 1,2,1,1 Firebolt hhmL 10 / -14 / KD 1,2,3 Clockwise (SPIN) hh 10 / 1 / 7 1,2,4 C-Clockwise (SPIN) hh 10 / 1 / 7 b+1 Tiger Swat m 18 / -9 / 5 JGc f,f+1 Dashing Elbow m 11 / -2 / 4 f,f+1>4 SKYSCRAPER KICK mh 11 / -4 / 15 S!, SSc! d/f+1 Arrow Palm m 14 / -5 / 1 d,d/f+1 Lightning Bolt m 12 / -6 / 0 d,d/f+1>2 Stagger Elbow mm 12 / -14 / KD d,d/f+1,3 Clockwise (SPIN) m 12 / 2 / 8 d,d/f+1,4 C-Clockwise (SPIN) m 12 / 2 / 8 u/f+1 Beast Fist m 15 / -12 / 4 d/b+1 Nugget Knocker M 19 / -12 / 5 STc WS+1 Flash Uppercut M 15 / -13 / JG JG WS+1~2 Palm Explosion m 20 / -9 / KD STc WR+1 Flaming Arrow h 12 / 4 / KD 1+2 Double Palm Strike m 18 / -5 / 1 1+2>4 Roundhouse mh 18 / -12 / -1 STc 1+2>4,b,f+1+2 Shove Palms mhm 18 / -10 / KD 1+2>4,4 BUFFALO RETREAT mhM 18 / -20 / KD f+1+2 SHOULDER CRASHER m 18 / -14 / KD PC, WB f,f+1+2 Palm Wall m 13 / -9 / KD WB b+1+2 Twin Arrow m 21 / -14 / ST ST d+1+2 Angry Bull m 16 / -14 / KD d/f+1+2 TWISTING ARROW CANNON m 20 / -22 / KD RA 1+4 Bear Trap ML 18 / -26 / KD 2 Right Fist h 10 / -2 / 7 2~b Punch/Spin h 12 / -8 / 16 #2 1+2 Back Push h 16 / -- / 4 f+2 Palm Advance h 12 / -2 / 7 f+2,1 Tiger Mountain hh 12 / -1 / 5 f+2,1>2 BUCKING STEED hhm 12 / -10 / KD STc f+2,1,3 TIGER, HAWK STEP hh 12 / 7 / 13 #3 f+2,4 ANGRY STEED hm 12 / -8 / 5 f,f+2 Bison Smash M 18 / -13 / KD b+2 Right Swallow h 13 / -10 / 1 b+2,3 Pao Quan hh 13 / -12 / 4 b+2,3,1+2 Pao Quan Swallow hhm 13 / -13 / KD d+2 Ducking Jab Sm 11 / -4 / 7 d+2,3 Rising Knee Smm 11 / -10 / 1 d/f+2 Death Push m 15 / -9 / 2 d/f+2,1 Sky Uppercut mm 15 / -18 / JG JG d/f+2,3 PUSH, HAWK STEP m 15 / 9 / 20 #3 d/f+2,4 Highkick mh 15 / -6 / 5 FC,d/f+2 Dashing Elbow m 12 / -14 / KD u/f+2 Super Knuckle h 15 / -12 / 9 d/b+2 STREAM FIST m 15 / -10 / 1 d/b+2,1 TRICKLING STREAM ml 15 / -11 / -4 WS+2 Slice Uppercut m 18 / -17 / -9 WS+2>1 BACKFIST mh 18 / -4 / KD S!, SSc! WS+2,2 Hammer Elbow mM 18 / -16 / KD WS+2,2>1+2 Reverse Hip Check mMm 18 / -16 / KD WS+2,3 Clockwise (SPIN) m 18 / 2 / 10 WS+2,4 C-Clockwise (SPIN) m 18 / 2 / 10 QCF+2 Spirit Cannon h 15 / -8 / JG JG SS+2 SNAKE STEP m 18 / -5 / 3 WR+2 Running Elbow m 14 / -14 / 1 WR+2,1 DREAM CATCHER mm 14 / -13 / KD f+2+3 RAGING BUFFALO mm 15 / 31 / KD RD 3 Face Kicker h 14 / -14 / KD b+3 Liquid Sweep L 27 / -13 / 4 JGc b+3,4 Bowleg Sweep LL 27 / -8 / JG JG d+3 Wang Shinkick L 13 / -12 / -1 f+3 Hawk Step -- -- / -- / -- ~1 Arrow Skip h 12 / -3 / KD N+1 Delay Uppercut M 15 / -13 / JG JG 2 Mid Smash m 16 / -8 / KD STc u/f+3+4 CHANG CANNON Mh 24 / -16 / JG JG 4 Talon Lowkick L 18 / -13 / 2 JGc f,f+3 Layout Kick M 12 / -14 / KD d/f+3 Left Knee m 13 / -7 / 4 d/f+3,1+2 HUNTING TOMAHAWK mm 13 / -13 / KD d/b+3 Sweep Kick L 16 / -17 / -6 WS+3 MIDDLE SOBAT m 14 / -7 / 15 S!, H SS+3 Thrust Kick m 20 / -6 / KD WR+3 Slash Kick m 23 / 0 / KD 3+4 C-Clockwise (SPIN) -- -- / -- / -- u+3+4 Clockwise (SPIN) -- -- / -- / -- d/f+3+4 Leaping Spin Kicks SMm 17 / -7 / 9 u/f+3+4 Earthquake Stomp M 35 / -13 / KD SS+3+4 Sliding Rollback mm 22 / -21 / JG JG 4 Highkick h 11 / -12 / -3 JGc 4,4 Spinsweep hL 11 / -16 / -2 4,4,N+4 Highkick Ender hLh 11 / -6 / KD 4,4,d+4 Lowkick Ender hLL 11 / -19 / -8 4,4,1 Uppercut Ender hLm 11 / -14 / JG JG 4,4,1,2 Palm Explosion hLm 11 / -9 / KD STc 4~2 Desert Winder Lh 15 / -12 / -4 4~2>1 Desert Snake hlm 15 / -16 / KD b+4 HEAVEN SHATTER KICK h 18 / -2 / KD S!, H f+4 MULE KICK m 15 / -10 / 3 f+4,1 DEPARTING SPIRIT mM 15 / -14 / KD D CANCEL, FULL CROUCH -- -- / -15 / -2 f,f+4 STORM CHASER h 20 / 2 / KD S! d+4 Spinsweep L 20 / -16 / -2 d+4,1 Uppercut Ender Lm 20 / -14 / JG JG d+4,1~2 Razor Edge Lm 20 / -9 / KD STc d+4,N+4 Highkick Ender Lh 20 / -6 / KD d+4,FC+4 Lowkick Ender LL 20 / -19 / -8 u/f+4 Hopkick m 16 / -8 / 4 u/f+4,3 Twin Hopkicks mm 16 / -13 / JG JG u/f+4,3,1 Nugget Knocker mmm 16 / -6 / KD u/f,N+4 Delayed Hopkick m 23 / -18 / JG JG FC,d/f+4 Bow Leg L 16 / -14 / -3 FC,d/f+4,3 Arrow Kick Lm 16 / -17 / KD d/f+4 Stampede m 14 / -10 / 1 d/f+4>2 Stampede Charge mm 14 / -13 / -2 d/f+4>2>1 MOUNTAIN CRUSHER mmm 14 / -14 / KD d/f+4,2,b,f+1 SPARKING MOUNTAIN mmm 14 / -14 / KD d/f+4>2,3 ORCHID KICK mmh 14 / -5 / KD S! d/b+4 TRAP KICK L 15 / -12 / -1 d/b+4,1 TRAPPING ARROW Lm 15 / -10 / KD WS+4 Skyscraper Kick m 11 / -12 / KD SS+4 CLEAN SWEEP L 20 / -13 / 0 b,b~u/b Super Backflip, (BT) m 35 / 2 / KD AW 1+3+4 PEACE TAUNT -- -- / -- / -- 2+3+4 Wave Taunt -- -- / -- / -- f+1+4 Heaven Cannon Ub 67 / -- / JG JG B Cannon Cancel -- -- / -- / -- 211.2.33.3.4.4.1 Tenstring hmmhLhmhLm 211.2.33.2.1.4.3 Tenstring hmmhlhmMlm Circle Spin (SPIN) - 3+4 or u+3+4 --------------------------------- 1 Spinstrike Backfist h 15 / 0 / 6 STc 1+2 Fierce Tiger m 19 / -9 / 5 JGc 2 SPINNING PALM m 18 / -9 / 11 S! 3 Flamingo Snap m 18 / -17 / -7 3,1+2 SHOULDER CHECK mm 18 / -13 / KD 4 Wind Roll L 20 / -26 / 6 4,1+2 Wind Roll Explosion Lm 20 / -16 / KD #1: Opponent must be crouching for the throw to connect. #2: Julia can only spin if the punch hits the opponent's front side. #3: Can link any Hawk Step (f+3) move afterwards. Sample Combos ------------- WS+1, f,f+1 (x3), d,d/f+1,4,2 (S!), f,f, f+4,2 -=- 8 Hits -=- 50 pts. u/f+4,3, 4, d,d/f+1,4,1, d,d/f+1,4,2 (S!), f,f, d/f+4,2,3 - 10 Hit - 60 pt. f+3,u/f+3+4, f,f+3, f,f+1, d,d/f+1,4,2 (S!), f,f,f+2,1 -=- 8 Hit -=- 60 pt. d/f+2,1, f+3~1, f,f+1, f+2,1,3~1, f,f+1,4 (S!), f,f,f+2,1 -=- 74 pts. b+1+2, f,f, d/f+3+4, d,d/f+1,4,1, f,f+1,4 (S!), f,f,f+2,1 = 9 Hit = 67 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | KATARINA ALVES | ================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Flying Catch 1_2 Front (2+4)_(f+2+4) Display 1_2 Front (d/f+1+2)_(HAR d/f+1+2) Phoenix 1+2 Left (1+3)_(2+4) Peritto Slow 1 Right (1+3)_(2+4) Mobingu 2 Back (1+3)_(2+4) Play In Pale - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Wrap Fist h 10 / 1 / 8 1,1 Double Wrap hh 10 / -2 / 4 ~F (HAR) -- -- / -1 / 5 1,1,1 Straight Wing hhm 10 / -5 / -1 1,1,2 Straight Rush hhh 10 / 7 / 9 STc 1,1,3 Straight Albatross hhm 10 / 0 / KD 1,1,4 Straight Goose hhM 10 / -19 / JG JG 1,2 Slap Wing hh 10 / -3 / 3 1,4 Slap Needle hL 10 / -12 / 1 d+1 Feather Chop m 17 / -7 / 3 b+1 Pecking m 14 / -9 / 2 ~F (HAR) -- -- / 3 / 14 b+1,1 Peck Up mm 14 / -12 / KD b+1,2 Peckusipia mm 14 / -8 / 5 d/f+1 Pex m 13 / -2 / 5 d/f+1,1 Pex Wrap mh 13 / -5 / 6 ~F (HAR) -- -- / -1 / 10 WS+1 Violent Wing m 13 / -6 / 5 WS+1,1 Rampage Wing mh 13 / -5 / 6 ~F (HAR) -- -- / -1 / 10 f+1+2 Drumming h 23 / 1 / KD 2 Wild Feather h 12 / -3 / 8 2,2 Smack Feather hh 12 / -12 / 10 S! f,f+2 Bird Watcher h 12 / -5 / 6 f,f+2,4 Bird Chaser hh 12 / -9 / KD S!, SSc! b+2 Vulture Claw m 27 / -14 / JG JG d+2 Paineira m 20 / -11 / 0 STc ~F (HAR) -- -- / 3 / 14 d/f+2 Nest Grab m 17 / -7 / 4 d/f+2,2 Nest Break mm 17 / -10 / KD d/f+2,4 Colony Break mh 17 / 1 / 18 S! WS+2 Kite Upper m 15 / -13 / JG JG 3_(WS+3) Crane Kick m 14 / -5 / 6 3_(WS+3),3 Crane Kicks mm 14 / -9 / 2 3_(WS+3),3,3 Crane Flurry mmm 14 / -10 / 1 ~F (HAR) -- -- / -1 / 10 3_(WS+3),3,3,3 Crane Barrage mmmh 14 / -11 / 0 3_(WS+3),3,3,3,3 Crane Kick Combo mmmhm 14 / -14 / 4 3_(WS+3),4 Kanarioeji mh 14 / -8 / KD S!, SSc! f+3 Heel Hook m 24 / 1 / 5 JGc f,f+3 Earaido M 24 / -9 / KD JGc b+3 Kukusurasuto m 12 / -9 / 2 d+3 Tasasu Berry L 16 / -11 / 0 d+3,3 Tasasu Berry Thrust Lm 16 / -13 / 0 d+3,4 Tasasu-Nex Last Lh 16 / -1 / 6 d/f+3 Slammer m 15 / -6 / 2 d/f+3,3 Waguteiru mL 15 / -21 / KD ~D Cancel -- -- / -17 / KD d/b+3 Slide Chute L 24 / -26 / KD (u/b_u_u/f)+3 Flying Bird m 19 / -15 / JG JG WR+3 Pheasant Heel M 26 / 5 / KD 3+4 Lightning Foot m 20 / -22 / KD RA f+3+4 Freddy Foot m 24 / -13 / KD PC b+3+4 Ruth Colony mm 23 / -14 / KD d+3+4 Landing Smash L 26 / -12 / KD #1 d/f+3+4 Tucano Tail L 25 / -14 / 1 u/f+3+4 Hovering mm 17 / -10 / KD 4 Nimble Kick h 11 / -12 / 8 JGc 4,4 Nimble Peg hm 11 / -10 / 4 4,4,4 Nimble Cutter hmh 11 / -10 / 4 ~F (HAR) -- -- / -1 / 8 4,4,4,4 Nimble Gust hmhh 11 / -6 / 5 4,4,4,4,4 Nimble Toe hmhhm 11 / -9 / KD WB f+4 (HAR) Dash -- -- / -- / -- f,f+4 Puravu Kick m 17 / -13 / KD S!, H b+4 Thrush M 17 / -15 / 8 STc b+4,1+2 Woodpecker Mh 17 / 1 / KD b+4,3+4 Goldfinch Mmm 17 / -12 / KD d/f+4 Gureitarea m 15 / -9 / 4 STc d/b+4 Slipping Tail L 29 / -26 / KD JG, H (u_u/f)+4 Wing Kick m 15 / -15 / -4 (u_u/f)+4,4 Wing Cutter mM 15 / -13 / JG JG (u_u/f)+4,4,4 Wing Slicer mMm 15 / -10 / 4 (u_u/f)+4,4,4,4 Wing Clipper mMmh 15 / -10 / 4 ~F (HAR) -- -- / -1 / 8 (u_u/f)+4,4,4,4,4 Wing Maurauder mMmhh 15 / -6 / 5 (u_u/f)+4,4,4,4,4,4 Wing Massacre mMmhhm 15 / -9 / KD WB u/b+4 Axis Lamp M 16 / -14 / KD FC,d/f+4 Short Tail L 17 / -16 / 1 1+2+3 Goading Taunt -- -- / -- / -- d/b+3+4 Ekuripusu Ub 68 / -- / KD 1,2,4,4,4,3,3,3,3,3 Tenstring hhhmhLmmmm Harrier Dash - (HAR) - f+4 -------------------------- 1 Allura Slice h 12 / -3 / 17 1+2 Cyclone Splash mm 15 / 5 / KD RA d/f+1+2 Phoenix Throw -- -- / -- / -- #2 2 Allura Slam m 18 / -6 / -2 JGc d/f+2 Egret Punch m 16 / -13 / -2 d/f+2,3 Egret Rush mh 16 / -3 / 14 3 Palmate Spin L 26 / -25 / KD d/f+3 Swooping Swallow L 23 / -12 / 5 u/f+3 Heavy Feather Fall M 27 / -9 / KD JGc 4 Sunaipuni m 15 / -9 / KD WB #1: Opponent must be lying on the ground for the attack to execute. #2: Phoenix Dash broken with 1+2. Sample Combos ------------- b+2, 1, d/f+1, d/f+2,4 (S!), f,f, b+1,1 -=- 7 Hits -=- 46 pts. d/b+4, d+2, d/f+1, f+2,2 (S!), f,f, d/f+1,1~F,4 -=- 8 Hits -=- 65 pts. u/f+4,4, b+1~F,1, d/f+1, f+2,2 (S!), f,f, b+1~F,4 -=- 9 Hits -=- 60 pts. u/f+3+4, d/f+2,4 (S!), f,f, 4,4,4~F,4 -=- 8 Hits -=- 72 pts. u/f+3, d/f+1, d/f+1, d/f+1, d/f+2,4 (S!), f,f, b+1~F,4 -=- 8 Hits -=- 63 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | KAZUMI MISHIMA | ================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Back Brain Kicks 1_2 Front (2+4)_(f+2+4) Nagi Tomoe 1_2 Front d/f+1+2 Sokushitsu Kongo 1+2 Front f+3+4, b+1+2 Scruff Sieze - Left (1+3)_(2+4) Hedan Katagurama 1 Right (1+3)_(2+4) Hedan Katagurama 2 Back (1+3)_(2+4) Tono-Gaeshi - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Double Up hh 10 / -3 / 6 1,1,2 Rinko Punch Combo hhm 10 / -17 / KD 1,2 1-2 Punches hh 10 / -3 / 5 1,2,2 Demon Slayer hhh 10 / -12 / 4 b+1 Nagi Fist h 20 / -16 / -5 b+1,2 Nagi Ryumyaku hm 20 / -9 / 7 d+1 Swift Blast m 16 / -9 / 2 d+1,2 Kongou mm 16 / -13 / KD #4 d/f+1 Kasane Upper m 13 / -3 / 6 d/f+1,2 Kasane Akatsuki mm 13 / -13 / KD d/b+1 Crouchjab Sm 10 / -5 / 6 WS+1 Rising Force m 12 / -4 / 7 WS+1,2 Urachidori mm 12 / -13 / KD WR+1 Lightning Flash h 15 / 7 / KD 1+2 Narukami mmSm 12 / -14 / -8 #4 F Nyoishou Dash -- -- / -- / 9 #5 d+1+2 Aerial Massacre m 20 / -22 / KD RA f,f+1+2 Tiger Stampede mSm 13 / -12 / JG RD, JG d/b+1+2 Hotomoji m 24 / -4 / KD 1+4 Tiger Wound SM 36 / -29 / 3 2 Straight Front h 12 / -3 / 8 2,1 Matoi hm 12 / -5 / 7 f+2 Jinchu Thrust h 17 / -9 / KD PC f,f+2 Koroshi m 13 / -13 / KD #1, PC b+2 Rajomon m 15 / -9 / 4 S!, H b,f+2 Tiger Fist m 15 / -12 / -1 STc b,f+2,1 Tiger Slayer mm 15 / -14 / -1 b,f+2,1,1+2 Tiger Demon Breath mmmSm 15 / -14 / KD #4 b,f+2,1,4 Tiger Kimon Kick mmh 15 / -6 / 13 S!, H d+2 Tenchu L 17 / -13 / KD #2 d/f+2 Tiger Uppercut mSm 18 / -24 / JG JG, #4 d/b+2 Dark Punch L 23 / -14 / -3 d/b+2,3 Dark Sweep Ll 23 / -14 / 0 d/b+2,3,4 Samsara LlL 23 / -14 / 5 u/f+2 Keiraku Shadan hSm 14 / -14 / -8 #4 F Nyoishou Dash -- -- / -- / 9 #5 WS+2 Onitsuki m 18 / -12 / JG JG WR+2 Hayate Kongo m 15 / -4 / KD 2+3 Tiger Bite Sm 22 / -38 / KD 3 Tiger Kick m 15 / -8 / 8 3,1 Spinning Cleave mm 15 / -13 / 8 S! 3,2 Impaling Ochiono mh 15 / -1 / KD f+3 Sakigake m 18 / -8 / 0 ~F Nyoishou Dash -- -- / 8 / 16 #3 d/f+3 Kakato Tsuki m 14 / -9 / 2 d/b+3 Kudaki L 17 / -14 / 2 u/f+3 Slaying Kick m 28 / -12 / KD u/f+3,4 Dark Tiger mm 28 / 0 / KD u/f+3,4,1 Zanba mmm 28 / -11 / KD u/f+3,4,3 Tsuyoshi Shinashi mmm 28 / -11 / KD S! WS+3 Impaling Kick m 14 / -11 / -8 #4 f+3+4 Nyoishou Dash -- -- / -- / -- b Nyoishou Tono Leap -- -- / -- / -- 1 Raikou Fist m 19 / -11 / KD WB 1+2 Tenohira m 22 / 4 / 8 f+1+2 Sumeragi Ub 50 / -- / KD 1+3 Scruff Sieze Throw m 46 / -- / 8 2 Fuhaku Fist h 15 / -10 / JG JG 3 Oroshi M 23 / -7 / 7 3+4 Rising Mountain Kick mm 19 / -15 / JG JG 4 Dashkick L 18 / -31 / 5 4,2 Rinko Lm 18 / -16 / KD b+3+4 Nyoishou Tono Leap -- -- / -- / -- f Nyoishou Dash -- -- / -- / -- f+4 Kimon Kick h 16 / -8 / 11 S!, H f,f+4 Kakato Oroshi m 20 / -7 / JG JG b+4 Fukukaminari m 19 / -13 / 9 STc d/b+4 Dokaminari l 20 / -12 / 4 (u/b_u_u/f)+4 Kuzushi Kick m 15 / -13 / JG JG WS+4 Axe Kick m 11 / -3 / 8 WS+4,4 Gatotsu Kick mh 11 / -6 / 13 S!, H b,b~u/b Wall Backflip, (BT) m 35 / 2 / KD AW 2+3+4 Tiger Tickle Taunt -- -- / -- / -- b+1+2 Tenshu Reversal -- -- / -- / -- PC d/f+3,1,2,3,2,1,2,3,4,2 Tenstring mhhmmmLlLm #1: Attack converts to a throw on a frontal hit. #2: Opponent must be lying on the ground for the attack to execute. #3: Can perform any Nyoishou Dash (f+3+4) follow-up attack afterwards. #4: Tiger attack will execute if the attack hits. #5: Can only perform Nyoishou Dash if the initial attack hits. Sample Combos ------------- u/f+4, f+3~F,2, b,f+2,1,4 (S!), f,f, b,f+2,1,1+2 -=- 10 Hits -=- 58 pts. d/f+2, d/f+1, b,f+2,1,4 (S!), f,f, b,f+2,1,1+2 -=- 10 Hits -=- 60 pts. f,f+4, f+3~F,2, d/f+1, b+2 (S!), f,f, d/f+1,2 -=- 7 Hits -=- 56 pts. WS+2, d/f+1, b,f+2,1,4 (S!), f,f, f+3~F,4,2 -=- 8 Hits -=- 56 pts. u/f+3,4,3 (S!), f+3+4,2, d/f+1, b,f+2,1,1+2 -=- 9 Hits -=- 61 pts. f+3+4, 1, d,WS+4, d/f+1, b,f+2,1,4 (S!), f,f, b,f+2,1,1+2 -=- 61 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | KAZUYA MISHIMA | ================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Bitch Kicks 1_2 Front (2+4)_(f+2+4) Hip Toss 1_2 Front f,f+1+2 Stonehead 1+2 Front FC,d/f,d,d/f+1+2 Gates of Hell 1+2 Left (1+3)_(2+4) Steel Pedal Drop 1 Right (1+3)_(2+4) Skull Smash 2 Back (1+3)_(2+4) Reverse Neck Throw - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Double Jabber hh 10 / -1 / 8 1,1>2 Shining Assault hhm 10 / -17 / KD 1,2 1-2 Punches hh 10 / -1 / 7 1,2,2 Demon Slayer hhh 10 / -12 / 4 1,2>4 Slipkick hhl 10 / -14 / -3 1,2>4,3 Twin Stature Smash hhlm 10 / -2 / KD b+1 Short Elbow h 11 / -10 / 1 b+1,2 Sokushitsu hm 11 / -14 / KD d/f+1 Gut Slugger m 15 / -7 / 9 d/f+1,2 DONKEY PUNCH mm 15 / -13 / KD d/f+1,f+2 Demon Thrust mm 15 / -12 / KD d/f+1,4 ROUNDHOUSE mh 15 / -3 / 18 S! WS+1 Piston Uppercut m 13 / -5 / 5 WS+1,2 Twin Pistons mm 13 / -12 / JG JG f,N Kazuya Mist Step -- -- / -- / -- f,N,d,d/f+1 Thunder Godfist m 22 / -16 / KD 1+2 Shadow Fists mm 12 / -13 / KD f+1+2 GLORY DEMON FIST m 25 / -9 / KD WB b+1+2 Kumo Kiri m 22 / -12 / 5 STc d+1+2 Twist Low Backfist L 25 / -14 / 3 JGc ~B Backfist Cancel -- -- / -- / -- d/f+1+2 LASER SLAUGHTER m 20 / -22 / KD RA u/b+1+2 DEVIL TRANSFORM m 20 / -6 / KD RA SS+1+2 CORPSE SLASH PUNCH h 16 / -3 / KD S! WS+1+2 FUJIN URAKEN m 13 / -9 / 14 f,N,d,d/f+1+4 RAGE GODFIST m 18 / 5 / KD RD U/F HEAVEN DENIED, DEVIL -- -- / -- / KD #2 2 Jab h 12 / -3 / 8 2,2 BACK MIDFIST hm 12 / -10 / 6 S! b+2 Devil Slug m 14 / -8 / 4 b+2,1 RAMPAGING DEMON mm 14 / -14 / KD S! b+2,4 Black Devil mh 14 / -3 / 8 b+2,4,1 Black Devil String mhm 14 / -14 / KD f+2 SOUL THRUST m 20 / -12 / KD PC f,f+2 Brutal Palm h 13 / -11 / KD d/f+2 Demon Gutpunch m 14 / -12 / 5 STc, H d/b+2 Evil Pound m 20 / -9 / KD (u/b_u_u/f)+2 TEMPLE CRACKER h 15 / -12 / 9 f,N,d,d/f+2 Wind Godfist h 11 / -10 / JG JG f,N,d~d/f+2 Electric Wind Godfist h 11 / 5 / JG JG, H WS+2 Kazuya Gutpunch m 16 / -18 / ST ST, H 3 Snapkick h 14 / -8 / 4 3,1 Snapkick, Jab hh 14 / -1 / 7 3,1>4 Wicked Darkness hhm 14 / -6 / 8 STc b+3 Demon Kick h 18 / -8 / 3 b+3,1 Demon Shredder hh 18 / 0 / 6 b+3,1,4 Blazing Demon hhl 18 / -10 / 7 b+3,1,4,1 Kidney Shot hhlm 18 / -14 / KD b+3,1,4,3 Low Fire Kick hhll 18 / -13 / 1 f+3 Oni Kick m 19 / -13 / 5 f,f+3 Split Axe Kick m 20 / -3 / KD JG f,N,d,d/f+3 Leaping Slash Kick h 18 / -9 / KD FC,d/f+3+4 Devil's Tail m 23 / -11 / KD d+3+4 Thunder Grind Foot L 23 / -12 / KD #1 f,N,d,d/f+4 Hell Sweep L 16 / -23 / -3 f,N,d,d/f+4,1 Spinning Gutpunch Lm 16 / -16 / KD f,N,d,d/f+4,4 2nd Hell Sweep LL 16 / -23 / KD d/f+3 Demon Knee m 18 / -7 / 9 d/f+3,2 Grey Upper mm 18 / -11 / 5 d/f+3,2>1 Knee Twin Thrust mmm 18 / -18 / KD d/b+3 Devil's Tail L 19 / -12 / 0 u/f+3 Searing Edge m 19 / -9 / KD WS+3 ENGETSUSEN m 21 / -5 / KD S!, H SS+3 Shattered Spine m 23 / -7 / KD ST WR+3 Running Sidekick m 22 / 9 / KD 4~3 Flipstomp, (FU/FT) mM 31 / -11 / KD d/b+4 Low Slipkick l 20 / -12 / 4 f+4 Axe Kick m 19 / 4 / 7 f,f+4 DEVIL STEEL PETAL M 17 / -9 / 5 STc b+4 EVIL BELL KICK h 17 / -5 / 16 S!,H,SS!c d/f+4 Axe Kick m 13 / -9 / 2 d/f+4>4 Delayable Axe Kicks mm 13 / -15 / -4 (u_u/f)+4 Jumping Kick m 25 / -12 / -1 (u_u/f)+4,4 Hellsweep mL 25 / -23 / KD (u_u/f)+4,4,4 Hellsweeps mLl 25 / -23 / KD (u_u/f)+4,4,4,4 Roundhouse mLlm 25 / -17 / KD u/f,N+4 Delayed Hopkick m 23 / -11 / JG JG WS_(f,N,d,d/f)+4 Axe Kick m 11 / -3 / 2 WS_(f,N,d,d/f)+4,4 Axe Kicks mm 11 / -15 / -4 b,b~u/b Twisting Jumpkick m 29 / -1 / KD AW b+1+4 Lightning Godfist UB 43 / -- / KD B+1+4 Light Hell Godfist UB 63 / -- / KD f,f,N+2122.3.4.4..3..2.1 Tenstring hhhhhmllmUb f,f+N+2144.2.4.3..2.1 Ninestring hhmmlmLmUb Devil Transformation - u/b+1+2 or f,N,d,d/f+1+4,U/F (while in Rage) ------------------------------------------------------------------- d/f+1 Devil Piston m 15 / -7 / 9 d/f+1,2 Devil Pistons mm 15 / -13 / JG JG f,N,d,d/f+1 Thunder Godfist m 22 / -16 / KD U/F Heaven Denied -- -- / -- / KD #2 1+2 Standing Laser UbH 40 / -- / KD d+1+2 Ground Laser L 22 / -15 / KD #1 f+1+2 YABUQUN m 22 / -9 / ST ST u/f+1+2 Air Laser Air 18 / -- / KD #3 u/b+1+2 Transform to Normal -- -- / -- / -- f,f+2 Devil Runthrough m 16 / -12 / KD #4 SS+2 Devil Twister m 17 / -22 / JG JG 3+4 Flying Laser UB 60 / -- / KD 3+4,3+4 Fly, Reverse Laser UB 25 / -- / KD f,N,d,d/f+4 Hell Sweep L 16 / -23 / -3 1 Spinning Gutpunch m 16 / -16 / KD 1,f,N,d,d/f+1 Gutpunch, T-Godfist mm 16 / -17 / KD U/F Heaven Denied -- -- / -- / KD #2 f,N,d,d/f+4,4 2nd Hell Sweep LL 16 / -23 / KD #1: Opponent must be lying on the ground for the attack to execute. #2: Godfist must hit in order for Heaven Denied throw to execute. #3: Air Laser shoots upwards, and can only hit airborne opponents. #4: Attack converts to a throw on a frontal hit. Sample Combos ------------- WS+2, 3,1,4, d/f+1,4 (S!), f,f, d/f+1,4 -=- 8 Hits -=- 61 pts. f,f+3, b+2,4, d/f+1,4 (S!), f,f>N,d,d/f+4,1 -=- 7 Hits -=- 61 pts. SS+3, f,f, d/f+1,4 (S!), f,f, d/f+3,2>1 -=- 6 Hits -=- 55 pts. f,N,d~d/f+2, f,N,d~d/f+2, 1, d/f+1,4 (S!), f,f>N,d,d/f+4,1 -=- 64 pts. WS+1,2, 3,1,4, d/f+1,4 (S!), f,f,f+3 -=- 8 Hits -=- 58 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ======== | KING | ======== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Swinging DDT 1_2 Front (2+4)_(f+2+4) Brainbuster Suplex 1_2 Front QCF+1 Jaguar Driver 1 1+2,1+2 Flying Press 2 1+2,3,4,1+2 Boston Crab - #1 Front QCB+1+2 Wishbone Bomb, (BT) 1+2 Front b+1+2 Irish Whip 2 1+2 Close Drag - 1+3 Spin and Let Go 1 2+4 Quickslam 2 3+4 Whip Down 3+4 Front u+1+2 Choke Forward Throw 1+2 ~B Choke Back Throw - Front FC,d/b,d,d/b+1+2 Clothesline Press 1+2 Front d/b+2+3 FIGURE-4 LEGLOCK 1+2_3+4 #2 Front f,HCF+1 Giant Swing 1 #3 Front f,HCF+2 Tijuana Twister 2 Front d+1+3 Iron Lariat 1 #4 Front d+2+4 Spin-Up Powerslam 2 #4 Front d/f,d/f+2+4 Elbow Multi-(F) 2 #4 Front *Close* d/f+3+4 Frankensteiner - #5 Front *Close* f,f+2+3 Body Splash - #5 Front f,N,D/F+1+4 Reverse Arm Hyper 1 1+2,1+2 Double Arm Snap 1 1+2,4,2+4 Russian Leg Sweep 2 4,3,4,3+4,1+2 Arm Crucifix - 2,1,1+2+3 Chicken Wing Lock 1+2 2,1,3,1+2+4,1+2+4 Reverse Choke 1 1+3,3+4,2+4,1+2,1+2+3 R. Death Cradle 2 Front d/f+2+3 Coconut Crush 2 Front f,N,D/F+2+3 Achilles Hold 2 1+2,3,1,1+3 Scorpion Lock 2 1,2,3,1+2 STF 1_1+2 #6 1+2,1,3,1+2 Indian Death Lock 1+2_3+4 #7 1,3,4,1+2,3+4 Romero's Special - Front d/b,f+2+4 Tombstone Piledriver 2 Front WR+2+4 Shining Wizard 1+2 Left (1+3)_(2+4) Argent Backbreaker 1 Left SS+2+4 Cannonball Start-(G) 1 Right (1+3)_(2+4) Knee Crusher 2 Right (1+3)_(2+4) Cannonball Start-(G) 2 Back 1+3 Half Boston Crab - Back 2+4 Cobra Twist - Back b,f+1+2 Octopus Slam - Back SS+2+4 Cannonball Start-(G) - Tackle (1,2,1,2)_(2,1,2,1) 4 Mounted Punches 1_2 #8 Tackle (1,2,1)_(2,1,2) 3 Mounted Punches 1_2 #8 1+2,1+2 Armbar, Wristlock - #8 3+4 Knee Cross Lock - #8 :1+2 Ultimate STF - #8 Tackle 1+2,1+2 Armbar, Wristlock - #8 Tackle 3+4 Knee Cross Lock - #8 :1+2 Ultimate STF - #8 Air 1+3 Inverted Leg Lace - Air 2+4 Leg Whipdown - Air d+(1+3)_(2+4) Catching Breaker - 1+2,1+2 Slingshot - 2,1,3,4 Giant Swing - Air f,HCF+(1_2) Swinging Powerbomb - Air f,f,F+2+4 Running Powerbomb - Wall (f_HCF+1)_(f,f,f+2+4) Shining Torpedo - Wall Jaguar Step (1+4)_(2+3) Shining Torpedo - Ground Throws ------------- Face Up / Feet Towards d/b+2+4 Mini Swing 2 D/B+2+4 Figure-4 Leglock 1+2 D/F+2+4 Crotch Dive 2 Face Down / Feet Towards d/b+2+4 Half Boston Crab 1 Face Up / Feet Away d/b+2+4 Crucifixion 1+2 Face Down / Feet Away d/b+2+4 Chicken Wing 1+2 Face Up / Side d/b+2+4 Flip Over (Left) 1 d/b+2+4 Flip Over (Right) 2 Face Down / Side d/b+2+4 Bow Break (Left) 1 d/b+2+4 Camel Clutch (Right) 2 Multithrow Link Table --------------------- A--B |\ | `C--D U--V--W--K--L | | | | | `--E | `--M | T | `--F--G--H \ | | \| `--I-->-->--J--K--L | | | P--Q | `--M | | `--R--S `--N--O--L | `--M Ltr Input Name Break --- -------------------- --------------------- ------ A. 3+4,(1+4)_(2+3) Jaguar Step Starter 1_2 B. 2+4,1+2,1+2 Funeral Suplex 1 C. 3+4,3+4,1+2 Pickpocket Sleeper 2 D. 1,1,1+2 Triple Mounted Punches 1 E. 3,4,1+2,3+4 Stretch Muffler 2 F. 1,4,2,3 Cobra Twist Stretch - G. 2,1,(1+3)_(2+4) Fallback Suplex 1_2 H. 2,3,1,1+2 Diagonal Turtleshell Snap 1+2 I. 1+2,1,2,1+2+(3_4) Twisting Armlock Suplex 1_2 J. 2,2,1+2 Cannonball 2 K. 1,2,3+4 Powerbomb 1 L. 3,1,2,3+4,1+2+3+4 Wishbone Powerbomb 1_2 M. 2,1,3,4 Giant Swing 1_2 N. 3+4,1+2,1+2+4 Manhattan Drop 2 O. 1,2,3+4,1+2 Superfreak - P. 3+4,1+2 Backdrop - Q. 1+2,4,1+2,1+2+3 Rising Sun 1+2 R. 1+2,3,4,(1+3)_(2+4) Shoulder Rack Drop 1_2 S. 2+4,3+4,1+3,1+2,1+2+(3_4) Screwdriver 1_2 T. d/f+2+4 DOUBLE ELBOW LOCK STARTER - U. d/f+(1+3)_(2+4) Reverse Arm Clutch Starter 1_2 V. 2,1,1+2 Backdrop 1 W. 3+4,1+2 German Suplex 1 COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jaguar Jab h 10 / 1 / 8 1,2 Double Punch String hh 10 / -1 / 6 1,2,2+4 Fallback Ankle Trip hhh 10 / -- / KD #9 1,2,d+2+4 Low Powerbomb hhl 10 / -- / KD #4, #9 1,2,1 Triple Punch String hhm 10 / -4 / 5 1,2,1,2+4 Stalling Suplex hhmh 10 / -- / KD #9 1,2,1,d+2+4 Low Powerbomb hhml 10 / -- / KD #4, #9 d+1 Crouchjab Sm 10 / -5 / 6 d+1~2 Uppercut Smm 10 / -11 / 0 b+1 Sprint Hook h 12 / -8 / 3 STc b+1,2 Uppercut hh 12 / -13 / 5 b+1,4 Heel Kick, (FU/FT) hm 12 / -10 / KD f,f+1 JAGUAR HOOK m 22 / -5 / 14 S!,H,SS!c d/f+1 Elbow Smash m 14 / -1 / 3 d/f+1>2 Side Swipe mm 14 / -10 / 5 FC,d/f+1 Ankle Swipe L 32 / -12 / JG JG u/b+1 Backhand Chop h 20 / -3 / KD H 1+2 Uppercut, (BT) m 18 / -11 / -2 1+2,1 Backhand mm 18 / -13 / KD WB ~B BACKHAND CANCEL - -- / -18 / -9 1+2,3 BLIND THRUSTKICK mh 18 / -3 / KD S! d+1+2 Atlas Hammer m 23 / -24 / JG JG f+1+2 Quick Jaguar Lariat h 18 / -1 / KD f,f+1+2 Flying Cross Chop h/L 20 / -5 / KD #10 f,f,N+1+2 Offensive Push m 9 / 0 / 7 d/f+1+2 JAGUAR BRUTALITY m 20 / -22 / KD RA d/b+1+2 KING'S SPIKE M 20 / 8 / JG RD, JG u/f+1+2 Knuckle Bomb m 35 / 2 / JG JG *Hold down 1+2* Burning Knuckle Bomb UB 67 / -- / KD f,N,d,D/F+1+2 Knuckle Duster M 20 / -5 / KD JGc WS+1+2 Engish Uppercut m 18 / -10 / JG JG f+1+4 Mid Chest Thrust m 17 / 3 / 7 2 Jaguar Cross h 10 / 1 / 7 2,1 Uppercut hm 10 / -1 / 7 b+2 Black Arrow h 14 / -5 / 1 b+2,1 QUICK HOOK UPPERCUT hh 14 / -9 / KD S! b+2>1+2 Headbutt hh 14 / 2 / JG JG b+2>4 TOE KICK hm 14 / -9 / KD #11 f+2 Roaring Elbow h 15 / -11 / 2 f+2,1 ELBOW IMPACT hh 15 / -9 / KD f+2,d+1 ARMOR SMASHER hm 15 / -13 / 2 f+2,d+1,2 SMASH COMBO hmm 15 / -15 / JG JG f,f+2 Spinning Elbow Pounder m 31 / 2 / 4 ~B Elbow Cancel -- -- / -- / -- f,f+2>1 Scratch Attack mh 31 / -1 / KD f,f,N+2 LOW SMASH L 18 / -14 / 1 #11 d/f+2 Hook Impact m 13 / -6 / 4 d/f+2,1 DOUBLE HOOK IMPACT mh 13 / -4 / KD S! d/b+2 Brain Chop m 25 / -5 / JG JG u/f+2 Flying Elbow, (FU/FA) M 47 / -16 / KD SS+2 Tiger Swipe m 19 / -5 / JG SS! WS+2 Gut Chop m 14 / -9 / 1 WS+2,2 GUT CHOPS mm 14 / -12 / 12 S!, H FC,d/f+2 Dynamite Uppercut m 15 / -14 / ST ST f+2+3 BLACK SHOULDER m 23 / -12 / KD PC f,f+2+3 Splash, (FU/Side) M 21 / -16 / KD #5 d+2+3 Elbow Drop M 30 / -8 / 0 f+3 Bad Attitude m 15 / -8 / 1 STc f+3:1+2 Cougar DDT m- 15 / -- / KD #12, #14 b+3 Back Thrust Kick h 16 / -10 / KD b+3:1+2 GUILLOTINE DROP m- 16 / -- / KD #11, #14 d+3 STONE PING L 17 / -12 / 1 d/f+3 Mid Side Kick m 14 / -9 / 6 d/f+3~4 Mist Trap, (FD/FT) mh 14 / 0 / KD d/b+3 Low Kickout L 23 / -16 / 2 JGc u/f+3 Wheel Kick, (FU/Side) M 22 / -10 / KD #13 BT 3 Dust Kick M 13 / -13 / 9 STc BT 3:1+2 Stunner Throw M-- 13 / -- / KD #14 WR+3 LOCOMOTIVE KNEE m 20 / 0 / KD 3+4 Jaguar Step Stance -- -- / -- / -- (d+3+4)_(FC,d/f+4) Ali Kick L 16 / -25 / -9 2 Middle Smash Lm 16 / -15 / KD 4 2 Ali Kicks LL 16 / -25 / -9 4,2 2 Ali, Mid Smash LLm 16 / -15 / KD 4,4 3 Ali Kicks LLL 16 / -29 / 7 4,4,2 3 Ali, Mid Smash LLLm 16 / -15 / KD CH (d+3+4)_(FC,d/f+4) Counterhit Ali Kick l 16 / -- / -9 2 Middle Smash Lm 16 / -15 / KD 4 2 Ali Kicks LL 16 / -25 / -9 4,2 2 Ali, Mid Smash LLm 16 / -15 / KD 4,4 3 Ali Kicks LLL 16 / -29 / 12 4,4,2 3 Ali, Mid Smash LLLm 16 / -15 / KD 4,4,4 5 Ali Kicks LLLll 16 / -26 / 15 f+3+4 Delayed Drop Kick h 38 / 7 / KD #13 b+3+4 Reverse Jaguar Step -- -- / -- / -- f,f+3+4 Drop Kick h 34 / 7 / KD WR+3+4 Satellite, (FU/FT) m 28 / 17 / KD d/f+3+4 Frankensteiner, (BT) SM 28 / -17 / -6 #5 u/f+3+4 Mini Spin, (FD/FT) h 13 / -15 / KD SS+3+4 Spinboot, (FD/Side) h 27 / 0 / KD BT 3+4 Backturned Jaguar Step -- -- / -- / -- 4 Highkick h 13 / -5 / 6 JGc f+4 Jumping Reverse Kick m 18 / -9 / KD H b+4 TURNAROUND KICK, (BT) h 17 / 2 / KD WB f,f+4 Convict Kick m 15 / -15 / KD #11 d/f+4 Low Boot l 14 / -14 / -3 d/f+4,3 Mincer lh 14 / -5 / 6 d/f+4,3,4 Spinning Back Kick lhm 14 / -15 / KD ~B (BT) -- -- / -8 / KD d/f+4,3,d+4 Dropping Shin Kick lhL 14 / -13 / KD #13 (d/b+4)_(BK d+4) Dropping Shin Kick L 29 / -20 / KD #15 (u/b_u)+4 Hopping Knee m 15 / -13 / KD u/f+4 Knee Lift m 16 / -13 / JG JG f,N,d,d/f+4 Black Knee Rising m 15 / -9 / KD STc b+1+3 Right Punch Reversal -- -- / -- / -- #16 b+2+4 Kick Reversal -- -- / -- / -- #17 :3+4 Figure-4 Leglock -- -- / -- / -- #18 b,b~u/b Twisting Splash m 43 / -5 / KD AW, #5 F+1+2 *Hold 1+2* Jaguar Lariat UbH 29 / KD / KD BT 1+2 Jaguar Lariat UbH 26 / KD / KD (1+4)_(BT 1+4) Moonsault, (FD/FT) UB 52 / KD / KD 121.1..24.4.4..1.3 Tenstring hhmmmLlLmm 121.1..3.3.4.3.2.(1+2) Tenstring hhmmhmLll(Throw) #20 Jaguar Step - 3+4 or b+3+4 -------------------------- (1+4)_(2+3) Choke Multistarter-(A) m -- / -- / -- 1 Jaw Straightener h 19 / -5 / ST ST 2 Overhead Smash m 11 / -9 / 12 3 Spinning Savate m 22 / -5 / KD 3,2+3 Body Press, (FD/Side) mM 22 / -15 / KD #5 3+4# Jaguar Spins -- -- / -- / -- #19 *2-5 Spins*,4 Momentum Spinkick Ub 17 / -- / KD 4 High Spinkick h 17 / 8 / KD S! d/f+4 Mid Spinkick m 17 / -17 / KD #1: Boston Crab button input must be made at the apex of the Jaguar Driver. #2: Initial break with 1+2. Later in animation, broken with 3+4. #3: Opponent can tech roll the Giant Swing landing impact to reduce damage. #4: Opponent must be crouching for the throw to connect. #5: King must be close to the opponent for the attack to become a throw. #6: STF can be escaped with 1, or reversed with 1+2. #7: Indian Death Lock can be excaped with 1+2, or reversed with 3+4. #8: Consult the Tackle Escape guide at the beginning of the movelist. #9: Throw broken with 2. #10: Attack hits high, then switches to low at the end of the dive. #11: Attack converts into a throw on Front-facing hit. #12: The initial f+3 has to land on a non-Counter-Hit. #13: King lands FU/FT on a missed attack. #14: The initial attack must hit in order for the 2nd part to execute. #15: King lands FD/FT on a missed attack. #16: Reversal will only reverse mid/high Right Punch moves. #17: Reversal will only reverse mid/high Kick moves. #18: The leglock is only possible after reversing a Right Kick move. #19: King will get dizzy and fall down FU/FT after 6x spins. Spins 2-5 will incrementally increase all Jaguar Step attack damages. #20: The last move in the 10-string is only possible if the 9th hit connects. Sample Combos ------------- u/f+4, 4, f,f, d/f+4,3, d/f+2,1 (S!) f,f,f+2+4 -=- 7 Hits -=- 66 pts. FC,d/f+2, f,f, f+3, d/f+4,3, d/f+2,1, f,f,f+2+4 -=- 7 Hits -=- 68 pts. d+1+2, f,f+1 (S!), f,HCF+1 -=- 3 Hits -=- 62 pts. u/f+1+2, d/f+4,3, f+1, d/f+2,1 (S!), f,f,f+2+4 -=- 7 Hits -=- 65 pts. FC,d/f+1, WS+1+2, d/f+4,3, d/f+2,1 (S!), f,f, d+3+4,2 -=- 8 Hits -=- 57 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | KUMA / PANDA | ================ Note: KUMA and PANDA both have the same moves. The only difference is the animation for their Rage Art (b+1+2) GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Bear Bite 1_2 Front (2+4)_(f+2+4) Bear Hug 1_2 Front f,f+1+4 Stonehead 1+2 Front HCB,f+1+2 Circus Roll 1+2 Front (PBS) f+1+2 Chew Toy 1+2 Left (1+3)_(2+4) Steel Pedal Drop 1 Right (1+3)_(2+4) Skull Smash 2 Back (1+3)_(2+4) Reverse Neck Throw - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 One Claw h 11 / 0 / 6 1,2 One-Two Claw hh 11 / -5 / 6 f+1 Bear Stab h 10 / 1 / 8 f+1~1 Bear Downer hm 10 / -15 / -4 f+1~1,1 Bear Cannon hmm 10 / -16 / JG JG b+1 Bear Smash M 23 / -13 / KD PC 3+4 (PBS) -- -- / -15 / KD WS+1 Grizzly Uppercut m 13 / -7 / 4 WS+1,1 BEAR BACKCHOP mm 13 / -9 / 7 S! WS+1,2 Megaton Paw mh 13 / -9 / KD d/f+1 1 Upper m 15 / -9 / 2 d/f+1,2 2 Uppers mm 15 / -13 / -2 d/f+1,2,1 3 Uppers mmm 15 / -4 / 7 d/f+1,2,1,2 Uppercut Rush mmmm 15 / -11 / 0 FC+1 Low Hammer L 19 / -8 / 2 FC+1,1 2nd Hammer LL 19 / 1 / 12 FC+1,1,1 3rd Hammer LLm 19 / -12 / -1 FC+1,1,1,2 Low Hammer Rush LLmm 19 / -8 / 3 FC+1,1,1,2,1 High Ending LLmmh 19 / -9 / 2 FC+1,1,1,2,d/f+1 Mid Ending LLmmm 19 / -1 / 10 FC+1,1,1,2,d+1 Low Ending LLmmL 19 / -10 / 0 FC,f+1 Quick Uppercut m 17 / -6 / 5 FC,f+1,2 Quick Uppercut Rush mm 17 / -8 / 3 FC,f+1,2,1 High Ending mmh 17 / -9 / 2 FC,f+1,2,d/f+1 Mid Ending mmm 17 / -1 / 10 FC,f+1,2,d+1 Low Ending mmL 17 / -10 / 0 FC,d/f+1 Bear Windmill m 24 / -22 / -12 FC,d/f+1,2 2nd Windmill mm 24 / -22 / -12 FC,d/f+1,2,1 3rd Windmill mmm 24 / -11 / KD FC,d/f+1,2,1,1 Backpaw mmmh 24 / 21 / KD d/b+1 Wild Slap h 12 / -7 / 0 d/b+1,2 Fish Slap hm 12 / -13 / 5 JGc (u/b_u_u/f)+1 Hornet Sweep m 26 / -6 / KD 1+2 Bear Knuckle M 17 / -11 / 0 f Revolution Roll -- -- / -18 / -7 #6 >3+4 (PBS) -- -- / -14 / -3 1+2>1+2 Double Uppercut Mm 17 / -18 / JG JG 1+2>1+2,1+2 Bear Hammer MmM 17 / -21 / KD WS+1+2 Double Uppercuts m 19 / -17 / JG JG WS+1+2>1+2 Bear Knuckle mM 19 / -21 / KD f+1+2 Claw Scissors m 17 / -15 / KD f+1+2,1+2 QUADRUPLE CLAW mm 17 / -13 / 9 S! f,f+1+2 SEAWORTHY SWIPE M 18 / 1 / JG RD, JG b+1+2 SALMON SWAT m 20 / -22 / KD RA d+1+2 Iron Booty M 14 / -15 / KD u+1+2 Bear Skip L 31 / -17 / KD 3+4 Skip Cancel, (PBS) -- -- / -- / -- u/f+1+2 Belly Flop m 18 / -4 / 3 u/b+1+2 FALLING BEAR, (PBS) M 37 / 8 / JG JG d/f+1+2 Ultra Bear m 24 / -7 / KD S!, H d/b+1+2 Bear Bitchslaps mm 14 / -9 / 2 d/b+1+2,1+2 Slapper Up mmmm 14 / -10 / 1 d/b+1+2,1+2,2 Paw Denier mmmmM 14 / -13 / KD SS+1+2 Salmon Swipe m 22 / -9 / KD JGc WR+1+2 RABID BEAR m 20 / 2 / KD 3+4 (PBS) -- -- / 2 / KD d+1+4 Forward Dancing Bear LUB 55 / -23 / 13 #1 2 Jab h 10 / -1 / 6 2,1 Elbow hm 10 / -3 / 2 2,1,2 Uppercut hmm 10 / -14 / JG JG 2,1,3 Knub Kick hmL 10 / -13 / -2 b+2 Crouching Dig m 15 / -9 / 2 b+2,1 Howling Bear mh 15 / -3 / 8 3+4 (PBS) - -- / -4 / 7 b+2,1>1+2 Claw Dagger mhm 15 / -11 / KD b,f+2 CLAW HUNTER h 16 / -8 / JG S!, SS! f+2 Paw Talker h 13 / -13 / 3 f+2>1 Wild Lumberjack hh 13 / -5 / KD S! f,f+2 Demon Bearfist M 19 / -19 / JG JG d/f+2 Kuma Upper m 15 / -9 / 2 d/f+2,1 Kuma Musou mm 15 / -16 / JG JG FC,d/f+2 Kuma Scrap m 18 / -13 / -2 FC,d/f+2,N+1 Scrap High mh 18 / -10 / 2 FC,d/f+2,d/f+1 Scrap Mid mm 18 / -4 / 7 FC,d/f+2,d/f+1,2 Uppercut Rush mmm 18 / -11 / 0 FC,d/f+2,d+1 Scrap Low mL 18 / -10 / 0 d/b+2 Low Fish Catch L 18 / -13 / 1 b,d/b,d,d/f+2 Megaton Claw m 18 / -8 / 3 b,d/b,d,d/f+2,1 DUAL CLAW mm 18 / -14 / KD WB b,d/b,d,d/f+2,2 Claw Smash mL 18 / -18 / KD WS+2 Mad Angler m 15 / -12 / JG JG FC,d/f+1+2 Revolution Roll - -- / -- / -- 1 Deathpaw h 15 / 15 / KD 1+2 Rolling Bear, (FU/FT) m 25 / -15 / KD 2 Upperswipe m 17 / -17 / JG JG 3 Butt Scoot, (FU/FT) L 18 / -18 / KD 3+4 (PBS) -- -- / -- / -- 4 Flipper Bear, (FU/FT) M 26 / 7 / KD b,f+2+3 Salmon Hunter L 35 / -12 / KD S! *Hold 2+3* Power Salmon Hunter UB 108 / -- / KD S! b+3~4 Bear Back Kicks Mm 22 / -19 / KD d/f+3 Stubby Kick m 16 / -9 / 2 d/f+3,2 Honey Trap mh 16 / -5 / KD JGc, S! d/b+3 Knub Kick L 18 / -8 / 3 u/f+3 Bear Hopkick m 16 / -13 / JG JG u/f+3,4 Bear Hopkicks mm 16 / -11 / KD u/f+3,4,1+2 Grizzly Rush mmM 16 / -15 / KD 3+4 (PBS) -- -- / -13 / KD WS+3 Spinning Bear Kick m 18 / -9 / KD S!, H WR+3 Bear Sidekick m 22 / 9 / KD f+3+4 Black Bear Kickout L 28 / -23 / KD f+3+4,1+2 Butt Check LM 28 / -16 / KD b+3+4 Back Bear Cannon m 22 / -28 / JG JG d+3+4 Sit Down - (SIT) - -- / -- / -- u/f+3+4 Hip Press, (SIT) M 34 / 10 / KD 4 Highkick h 14 / -6 / 5 JGc u/f+4 Bear Axle m 29 / -6 / KD N,3+4 (PBS) -- -- / -1 / KD u/f+4,3 Hell Axle, (FU/FT) mm 29 / 7 / KD S! d/b+4 Spinning Bear L 28 / -23 / JG JG 1+3+4 Backwards Dance -- -- / -- / -- 3+4 Prowling Bear - (PBS) -- -- / -- / -- FU/(FT_FA) d+1+2 Spring Hammer, (SIT) m 28 / 18 / KD FU/(FT_FA) 1+2 Stroke, (FU/(FT_FA)) M 16 / -18 / KD FD/FA F Revolution Roll -- -- / -- / -- FD/FA 1 Sideroll -- -- / -- / -- D (FU/FA) -- -- / -- / -- B Backroll -- -- / -- / -- F Revolution Roll -- -- / -- / -- #6 FD/FA 1+2 Bear Forward, (FD/FA) L 14 / -17 / KD FD/(FT_FA) 3+4 Prowling Bear - (PBS) -- -- / -- / -- b,b~u/b Twisting Claw m 39 / 4 / JG AW, JG b+1+4 TERRIBLE CLAW UB 60 / -- / KD f,d/f,d,d/b,b,u/b,u,U/F Rolling Bear, (FU/FT) 55 / -39 / KD 3+4 (PBS) -- -- / -- / KD FC,d/f+2.N+1.1+2.3.1+2.1+2.1+2.1.2.1+2 Tenstring hhMLMmMLLM #2 FC,d/f+2.N+1.1+2.3.1+2.3+4.1+2.2.3.1 Tenstring hhMLMmmmhh #5 Prowling Bear Stance - (PBS) - 3+4 ---------------------------------- F Crawl Forwards -- -- / -- / -- B Crawl Backwards -- -- / -- / -- f,f Revolution Roll -- -- / -- / -- #6 b,b Bear Backroll -- -- / -- / -- 3+4 (PBS) -- -- / -- / -- (u/f)_(u)_(u/b) Bear Low Parry -- -- / -- / -- d/b Crouching Bear -- -- / -- / -- 1 Low Claw, (PBS) L 12 / -11 / 0 1,2 Claw, Scratch, (PBS) LL 12 / -13 / 0 f REVOLUTION ROLL -- -- / -18 / -5 #6 d/f+1 Grizzly Uppercut M 16 / -5 / 6 d/f+1,1 BEAR BACKCHOP mm 16 / -9 / 7 S! 2 Bear Scratch, (PBS) L 21 / -15 / 21 d/f+2 Big Tree m 15 / -17 / JG JG 1+2 Paw Lift M 19 / -15 / JG JG f+1+2 Chew Toy Throw m 26 / -- / -- #3 d+1+2 Bear Rush, (PBS) m 16 / -9 / 0 b+1+2 Grizzly Spin L 26 / -25 / KD 3+4 (PBS) -- -- / -23 / -- b+1+2,1+2 2nd Grizzly Spin LL 26 / -29 / KD 3_4 Sideroll, (FU/FA) -- -- / -- / -- 3+4 Bear Tackle M 25 / -12 / KD PC b+3+4 Hunting Hip, (SIT) -- -- / -- / -- d+3+4 Resting Bear, (FD/FA) -- -- / -- / -- Sit Down - (SIT) - d+3+4 ------------------------ B Roll Backwards -- -- / -- / -- 3+4 (PBS) -- -- / -- / -- F Revolution Roll -- -- / -- / -- #6 1 Sweep Swipe L 25 / -15 / KD 2 Upperswipe m 21 / -15 / JG JG 3+4 Bear Butt M 25 / -21 / KD #4 f+3+4 Forward Bear Butt M 25 / -21 / KD #4 #1: Opponent must be lying on the ground for the attack to execute. #2: Stop at the 8th or 9th hit in the tenstring to transition into (PBS). #3: Chew Toy throw is broken with 1+2. #4: Moves cannot be done after the FU/(FT_FA) d+1+2 transition into (SIT). #5: Stop at the 6th hit in the tenstring to transition into (PBS). #6: You can chain any Revolution Roll moves (FC,d/f+1+2) after this move. Sample Combos ------------- d/f+2,1, b+2,1,3+4, (PBS) d/f+1,1 (S!), f,f+2 -=- 7 Hits -=- 56 pts. d/b+4, WS+3 (S!), f,f, b+2,1,3+4, (PBS) d+1+2, (PBS) d/f+2 -=- 57 pts. f,f+2, u/f+1+2, d/f+3,2 (S!), f,f, b+2,1,1+2 -=- 7 Hits -=- 70 pts. u/f+4,3 (S!), 3+4, d+1+2 -=- 4 Hits -=- 55 pts. u/f+3, d/f+3,2 (S!), f,f, b+2,1,3+4, (PBS) d+1+2, (PBS) d/f+2 -=- 54 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============= | KUNIMITSU | ============= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Trapping Neck Slash 1_2 Front (2+4)_(f+2+4) Hip Toss 1_2 (f+1+4)_(f+3,1+4) Jumping Headthrow D (u/f+1+2)_(f+3,1+2) MANJI CARTWHEEL 1+2 Left (1+3)_(2+4) Avalanche 1 Right (1+3)_(2+4) Tornado 2 Back (1+3)_(2+4) Yamikazan - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Memai Tsuki hm 10 / -5 / 6 1+2 CANCEL, (KAT) -- 10 / -7 / 4 1,1,1 RYU ENKO hmm 10 / -11 / KD S! 1,1,4 POUNCING STRIKE hmm 10 / 3 / KD 1,2 Flash Jabs hh 10 / -1 / 7 1,2,2 SPINNING SLASH hhh 10 / -12 / 4 ~B CANCEL, (BT) -- -- / -16 / -8 1,2,4 Flash Kick Combo hhm 10 / -14 / KD b+1 Spinning Hilt Strike h 17 / 1 / 7 b+1,d/b+3 Spin, Sweep hl 17 / -20 / -9 b+1,D/B#+3,3 Spin, 2 Sweeps hll 17 / -19 / -7 b+1,D/B#+3,3,3 Spin, 3 Sweeps hlll 17 / -47 / -34 #1 b+1,D/B#+3,3,4 Spin, 2 Sweeps, Kick hllm 17 / -8 / KD b+1,1 2 Spinning Strikes hh 17 / 5 / 6 b+1,1,d/b+3 2 Spin, Sweep hhl 17 / -20 / -9 b+1,1,D/B#+3,3 2 Spin, 2 Sweep hhll 17 / -19 / -7 b+1,1,D/B#+3,3,3 2 Spin, 3 Sweep hhlll 17 / -47 / -34 #1 b+1,1,D/B#+3,3,4 2 Spin, 2 Sweep, Kick hhllm 17 / -8 / KD b+1,1,1 3 Spinning Strikes hhh 17 / 5 / 6 b+1,1,1,d/b+3 3 Spin, Sweep hhhl 17 / -20 / -9 b+1,1,1,D/B#+3,3 3 Spin, 2 Sweep hhhll 17 / -19 / -7 b+1,1,1,D/B#+3,3,3 3 Spin, 3 Sweep hhhlll 17 / -47 / -14 #1 b+1,1,1,D/B#+3,3,4 3 Spin, 2 Sweep, Kick hhhllm 17 / -8 / KD b+1,1,1,1 4 Spinning Strikes hhhh 17 / 5 / 6 b+1,1,1,1,1 5 Spinning Strikes hhhhh 17 / 5 / 6 b+1,1,1,1,1,1 6 Spinning Strikes hhhhhh 17 / -72 / -71 #1 d+1 Wing Strike m 19 / -3 / 5 d/f+1 Muten Punch m 13 / -2 / 5 d/f+1,2 OBORO mm 13 / -10 / 1 d/f+1,2,2 OBORO ENGETSU mmM 13 / -14 / KD d/f+1>3 Muten Cannon mh 13 / -9 / 5 JGc d/b+1 Low Jab Sm 10 / -5 / 6 WS+1 Rise m 13 / -7 / 4 WS+1>1 Fall mm 13 / -8 / 3 QCF+1 KUNAI THROW Sm 15 / -11 / KD 1+2 KATON - (KAT) -- -- / -- / -- b+1+2 KUNAI SIGIL hm 13 / -11 / KD f+1+2 Kanameishi m 14 / -11 / KD d+1+2 MANJI ANNIHILATION m 20 / -22 / KD RA d/f+1+2 ASURA BLADE MM 17 / -14 / KD d/b+1+2 SUPREME THRUST m 27 / -14 / KD WB QCF+1+2 ENSA SOGETSU m 20 / -9 / KD 2 Ninja Twist h 12 / -5 / 1 2,2 Lotus Blade hm 12 / -6 / 5 2,2,2 SHROUDED LOTUS BLADE hmh 12 / -9 / 2 ~f (SET) -- -- / -4 / 7 2,2,2,2 SHARP LOTUS BLADE hmhh 12 / -7 / 2 2,2,2,2,2 RELENTLESS LOTUS BLADE hmhhM 12 / -10 / KD JGc ~B CANCEL, (BT) -- -- / -21 / -12 f+2 Kashira Stab h 13 / -9 / 2 f+2,3 PHOENIX TAIL hh 13 / -6 / KD S! f,f+2 DASHING UPPERCUT M 19 / -10 / KD JGc b+2 KUNAI BACKHAND m 17 / -13 / KD PC,H,S! d+2 Descent m 16 / -9 / 2 d+2,1 Willow Rise mm 16 / -12 / -1 d+2,1,2 Zato Cut mmm 16 / -9 / 4 d+2,1,2,1+2 Kunoichi Rage mmmm 16 / -13 / KD d/f+2 Manji Uppercut M 15 / -12 / JG JG FC,d/f+2 SENEIZAN SWEEP L 22 / -11 / 2 d/b+2 KOUSA M 16 / -6 / 7 d/b+2,4 RENBU WHEEL Mm 16 / -9 / 2 d/b+2,4,2 KOUSA RENBU MmM 16 / -8 / JG JG (u_u/b)+2 FATAL STAB h 13 / -7 / 5 #8 u/f+2 Leaping Ankle Cut L 35 / -14 / 8 JGc D/B_D_D/F Cancel, Full Crouch -- -- / -- / -- WS+2 KAISEN m 14 / -9 / 1 WS+2,4 KAISEN RENGEKI mh 14 / -9 / 11 S!, SSc! ~f (SET) -- -- / -9 / 7 SS+2 SPIRAL LACERATION m 17 / -6 / 5 ~B (BT) -- -- / -5 / 6 SS+2,1+2 SPIRAL SUNDER mMM 17 / -10 / KD WR+2 Running Slash m 15 / 0 / KD QCF+2 OBORO ENGETSU M 13 / -12 / KD f,N,d,d/f+2 TENSHO KAISEN Mm 14 / -17 / JG S!, #2 f+2+3 SHADOW DANCE m 16 / 6 / KD RD 3 Spinning Roundhouse h 16 / -9 / 7 3,4 ZIGZAG KICK hh 16 / -5 / KD STc,H,S! f+3 Setsuna Dash - (SET) -- -- / -- / -- ~(b_u/b) (SET) Cancel -- -- / -- / -- b+3 Kodama M 21 / -10 / 1 b+3,4 Kodama Flip Mm 21 / -20 / KD d+3 RINBU L 16 / -14 / -3 d+3,4 RINBU KICKS Lh 16 / -9 / 0 d+3,4,1 PIERCING KUNAI LhSm 16 / -11 / KD u+3 Skyjump, Full Crouch -- -- / -- / -- d/f+3 Outside Step m 17 / -6 / 2 d/f+3,2 ICE CLEAVER mL 17 / -15 / KD D/B_D_D/F Cancel, Full Crouch -- -- / -13 / -- FC,d/f+3 SPINNING LEG SWEEP L 18 / -26 / KD d/b+3 Spinning Leg Sweep l 18 / -25 / -14 D/B#+3,3 2 Spinning Sweeps ll 18 / -19 / -7 D/B#+3,3,4 2 Sweeps, Kick llm 18 / -8 / KD D/B#+3,3,3 3 Spinning Sweeps lll 18 / -19 / -7 D/B#+3,3,3,4 3 Sweeps, Kick lllm 18 / -8 / KD D/B#+3,3,3,3 4 Spinning Sweeps llll 18 / -19 / -6 D/B#+3,3,3,3,4 4 Sweeps, Kick llllm 18 / -8 / KD D/B#+3,3,3,3,3 5 Spinning Sweeps lllll 18 / -19 / -6 D/B#+3,3,3,3,3,4 5 Sweeps, Kick lllllm 18 / -8 / KD D/B#+3,3,3,3,3,3 6 Spinning Sweeps llllll 18 / -47 / -34 #1 u/f+3 Hop Knee m 15 / -13 / JG JG u/f+3,4 Devil Knee mh 15 / -13 / JG JG u/b+3 NIGEMIZU JUMP -- -- / -- / -- WS+3 Backflip Roundout m 15 / -13 / JG JG WR+3 Leap Somersault Kick m 23 / 0 / KD 3+4,3+4,3+4... ETERNAL RECURRENCE mmm.. 32 / -5 / 6 f+3+4 Lunge Jumpkick h 18 / -2 / KD S!,H,SS!c f,f+3+4 Rolling Shark Attack m 22 / -12 / 1 ~B (BT) -- -- / -12 / -- U Skyjump -- -- / -61 / -- f,f+3+4,2 TENSHO KAISEN mM 22 / -17 / JG S!, #2 f,f+3+4,3 Reverse Flipkick, (BT) mm 22 / -3 / KD b+3+4 (BT) SWITCH -- -- / -- / -- u+3+4 Somersault Flip MM 39 / 5 / JG JG d/f+3+4 Falling Hail mM 17 / -2 / 7 ~B (BT) -- -- / -2 / 7 u/f+3+4 MUASABI FLIP -- -- / -- / -- u/f+3+4,2 ANKLE SLASHOUT L 25 / -18 / KD JGc u/f+3+4,4 Face Springer m 13 / -14 / KD u/b+3+4 Hiryu Flip m 19 / -17 / JG JG 4 Roundhouse h 12 / -9 / -3 4,2 KAGENADE SLASH, (BT) hh 12 / -3 / 6 f+4 Dash Knee m 15 / -8 / -1 ~f (SET) -- -- / 0 / 7 f,f+4 Jumping Knee m 9 / -17 / -1 f,f+4,2 RAGING BLIZZARD mh 9 / -17 / KD b+4 Tenrou, (BT) M 18 / -8 / 6 b+4,3 FOX WHEEL MM 18 / -16 / KD JGc d/b+4 Kuzushi Kick L 17 / -12 / 0 d/f+4 Savior Boot m 12 / -9 / 2 u/f+4 Avoiding the Puddle m 24 / -7 / KD WS+4 Rising Kick m 11 / -6 / 5 SS+4 KUNI DRAGONTAIL l 24 / -37 / KD u/b~b Backspring -- -- / -- / -- 3 Leaping Kick m 33 / 0 / KD f,f+1+2 Kunai Murder HUb 30 / -- / KD u+1+2 Kunai Skyfall UB 51 / -- / KD b+(1+3)_(2+4) Sky Drop Reversal UB 25 / -- / KD #3 1+3+4 DIO HORNS -- -- / -- / -- 2+3+4 SWORD CHECK -- -- / -- / -- b,b~u/b LEAPING SLASH m 37 / -3 / KD AW 1(b+2)14..4..4..1.2.32 Tenstring hmmhhLmhmUB KATON STANCE - (KAT) - 1+2 -------------------------- F (SET) -- -- / -- / -- B (BT) -- -- / -- / -- U CUMULONIBI -- -- / -- / -- 1 SNOW FLURRY m 15 / -5 / 6 2 KOGETSU M 22 / -11 / KD 3 DIVING DART M 18 / -6 / 2 3,2 LEAPING MOON BLADE MM 18 / -16 / JG JG 4 SLIDING WHISPER L 22 / -16 / -2 4,2 MOONLIGHT ASSASSIN Lh 22 / -9 / KD S!, SS!c Setsunagake Dash - (SET) - f+3 ------------------------------ D Full Crouch -- -- / -- / -- 1 Renzan h 10 / -3 / 8 1,2 Gekka Renzan hh 10 / -6 / 8 1,2,1 RYU ENKO hhm 10 / -11 / KD S! 1,2,2 DARK CLUTCH hhm 10 / -9 / KD 1,2,3 MOONLIGHT DANCE hhM 10 / -4 / KD 1,2,4 POUNCING STRIKE hhm 10 / 3 / KD 1+2 CARTWHEEL THROW -- -- / -- / --- #4 1+4 JUMPING HEADTHROW -- -- / -- / --- #5 2 KASUMI SLASH m 12 / -9 / 12 #6, S! 3 FROST SLIDE L 18 / -16 / 0 3+4 MUSASABI FLIP -- -- / -- / -- 3+4,2 ANKLE SLASHOUT L 25 / -18 / KD JGc 3+4,4 Face Springer m 13 / -14 / KD 4 VEILED TENROU, (BT) M 18 / -8 / 6 4,3 TENROU DESTROYER Mm 18 / -13 / KD u/f+4 CHAKRA DROP M 13 / -14 / KD #7 Backturned Stance - (BT) - b+3+4 -------------------------------- 1 Aratama Elbow, (BT) h 15 / -6 / 5 1,2 ARATAMA SLASH hM 15 / -8 / 3 1,2,1 RYU ENKO hMm 10 / -11 / KD S! 1,2,2 DARK CLUTCH hMm 10 / -9 / KD 1,2,4 POUNCING STRIKE hMm 10 / 3 / KD 1,3 ARATMA KICK hm 10 / -6 / 1 ~f (SET) -- -- / -1 / 6 1+2 Kunai Sawblade mm 14 / -2 / 6 f+1+2 SHADOW STRIKE m 16 / -12 / ST ST 2 Kashira Stab h 12 / -9 / 2 2,3 Phoenix Tail hh 12 / -6 / KD S! d+2 SINKING THRUST L 17 / -13 / 3 3 Reverse Flipkick, (BT) m 24 / -3 / KD 3+4 SKY DROP REVERSAL UB 25 / -- / KD #3 4 SENZAKA m 13 / -- / 16 H, S! d+4 Fan Flare Sweeps LL 20 / -14 / 1 u/f+4 Twisting Hopkick m 9 / -12 / JG JG #1: After this move, Kunimitsu will get dizzy and fall down FU/FT. #2: If the uppercut hits, Kunimitsu will auto-follow-up with a S! attack. #3: Parries High and Mid attacks. #4: Throw is broken with 1+2. #5: Throw is broken by holding Down. #6: If the slash hits, Kunimitsu will auto-follow-up with a S! attack. #7: Attack transitions into a throw on a forward-facing opponent. #8: Attack transitions into a throw on a Counter-Hit. Sample Combos ------------- CH SET 2, f+3, SET 4, BT 1,3~f, SET 1,2,4 -=- 8 Hits -=- 65 pts. d/f+2, b+4, BT 1,2,1 (S!), f,f, d+3,4,1 -=- 9 Hits -=- 58 pts. u/f+3, u/f+3,4, f+4~f, SET 1,2,1 (S!), f,f, f+4~f, SET u/f+4 -=- 63 pts. f,N,d,d/f+2 (S!), f+3, SET 4, BT 1,3, 1,2, QCF+1 -=- 9 Hits -=- 63 pts. KAT 3,2, u/f+3,4, f+4~f, SET 4, BT 4 (S!), f,f, f+4~f, SET 4,3 -=- 66 pts. u+3+4, f+4, f+4~f, SET 4, BT 4 (S!), d+3,4,1 -=- 10 Hits -=- 66 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ====================== | LARS ALEXANDERSSON | ====================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Rhinoceros 1_2 Front (2+4)_(f+2+4) Close Thunder 1_2 Front u/f+1+2 Apocalypse 1+2 Front u/f+3+4 *Hold 3+4* Avalanche - Front (WR+2+4)_(DE 2+3) S.H.B 1+2 Left (1+3)_(2+4) Critical Knee 1 Right (1+3)_(2+4) Euthanizer 2 Back (1+3)_(2+4) Dynamite Shrinkage - Air (WR+2+4)_(DE 2+3) Rejection - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Delta Fist h 10 / 1 / 8 1,1 Delta Twin hm 10 / -8 / 0 1,1>1 Delta Cutter hmm 10 / -14 / KD 1,2 Delta Twin hh 10 / -1 / 7 1,4 Region Attack hL 10 / -12 / 1 f+1 Flash Reach h 13 / -5 / 6 f+1,2 Flash Claw, (SE) hm 13 / -5 / 6 B (SE) Cancel -- -- / -8 / 3 f+1,2,3 FLASH OUT, (DE) hmm 13 / -5 / KD STc B (DE) Cancel -- -- / -12 / KD b+1 Chevron Slash m 15 / -9 / 4 S!, H d/f+1 Alert Jab m 13 / -1 / 5 d/b+1 Arc Alert L 17 / -12 / -1 d/b+1,3 Arc Combination Lh 17 / -12 / -1 D/B_D_D/F Stand Spin -- -- / -10 / 1 #1 WS+1 Streamer m 15 / -12 / JG JG D/F_F (SE) Slide -- -- / -- / JG #2 1+2 LIGHTNING UPPER HOOK m 20 / -22 / KD RA f+1+2 Rushing Current m 15 / -13 / ST ST f,f+1+2 Elbow Corona m 16 / -9 / KD SS!c d+1+2 Ground Battery L 24 / -20 / KD b+1+2 WINDOW LIGER mm 21 / -11 / 6 S!, H d/f+1+2 X-RAY SHOT m 25 / -12 / KD PC FC,d/f+1+2 Summer Circle Beret ll 18 / -12 / 1 d/b+1+2 Imaginary Number m 26 / -14 / 5 STc f+1+4 Power Slug m 13 / -18 / KD 2 Right Straight h 10 / 0 / 8 2,1 Suratsushi Fists hm 10 / -5 / 6 2,1,3 MIDKICK hmm 10 / -12 / KD STc 2,1,4 Highkick hmh 10 / -7 / KD S! f+2 Charge Fist h 12 / -6 / 3 f+2,1 Charge Factor, (SE) hh 12 / -5 / 6 f+2,4 Death Mask hh 12 / -12 / KD f,f+2 Surge Bursting m 21 / -13 / JG JG D/F_F (SE) Slide -- -- / -- / -- #2 f,b+2 Shocker m 14 / -12 / 0 f,b+2,1 SYSTEM SHOCK mm 14 / -18 / JG JG d+2 Takutei Fist m 18 / 0 / 8 D FULL CROUCH -- -- / -- / -- b+2 Gill Bar Mash m 16 / -7 / 4 b+2,1 Mashed Fist mm 16 / -10 / 4 b+2,3 Gilbert Cannon mh 16 / -8 / KD d/f+2 Flusher m 16 / -8 / 3 d/f+2,1 FLUSHING DRIVE mm 16 / -14 / KD S! d/b+2 Bead Shot m 15 / -8 / 3 F (SE) -- -- / -5 / 6 d/b+2,1 Weaving Bead mm 15 / -8 / 6 d/b+2,3 Straight Bead mm 15 / -13 / 0 *Hold 3* Power Bead mm 15 / 8 / KD WS+2 Lightning Starter m 13 / -8 / 3 D/F_F (SE) -- -- / -5 / 6 D/B_D (DE) -- -- / -12 / -1 WS+2,1 PLY CUTTER mm 13 / -12 / 5 JGc FC,d/f+2 POWER SPIKE m 15 / -8 / 5 STc SS+2 Shockwave m 16 / -7 / KD 3 Kickstart h 15 / -10 / 7 D/B_D_D/F Stand Spin -- -- / -10 / 7 #1 f+3 (DE) Stance -- -- / -- / -- f,f+3 Electric Shock m 18 / -8 / KD d+3 Tesla Kick L 15 / -14 / 3 d+3,1 Tesla Gravity Shot Lhh 15 / -7 / 4 b+3 Impulse Kick m 17 / -12 / 4 F (SE) -- -- / -5 / 11 b+3,4 IMPLUSE BOOT mh 17 / -8 / KD S! d/f+3 Outpost Kick m 16 / -7 / 3 D/B_D_D/F (DE) -- -- / -4 / 6 d/f+3,3 Post Foot mm 16 / -15 / KD (u/b_u_u/f)+3 Trigger DOS mm 16 / -26 / JG JG, #7 WS+3 Tower Cannon h 20 / 7 / KD d+3+4 Stacking Stomp L 22 / -14 / KD #4 *Hold 3+4*,F (SE) -- -- / -- / -- f,f+3+4 Double Action LL 19 / -16 / 0 (u/b_u_u/f)+3+4 Avalanche -- -- / -- / -- *Hold 3+4* Avalanche Throw h -- / -- / -- (u/b_u_u/f)+3+4,1 Arc Sweep L 23 / -13 / 3 (u/b_u_u/f)+3+4,4 Knee Slider m 17 / -8 / 8 #5 WR+3 Running Slashkick m 20 / 8 / KD 4 Cord Line h 17 / -7 / KD S! b+4 Magnetic Knee m 15 / -8 / 8 #5 f+4 Volcano Kick m 17 / -9 / 7 f+4,1 Volcano Twin mm 17 / -9 / 2 f+4,1,2 Whirling Dervish mmm 17 / -10 / 2 f+4,1,2,1 Volcanic Lightning mmmm 17 / -14 / KD f,f+4 Pulsar l 21 / -31 / 5 f,f+4,3 Double Pulse lm 21 / -16 / 3 d/b+4 Shadow Cutter L 21 / -26 / 5 JGc (u/b_u_u/f)+4 Storm Heel m 25 / -9 / JG JG u/f,N+4 Hopkick m 23 / -11 / JG JG 1+2+3+4,2 Rising Fourth m 16 / -18 / JG JG b+2+3 Zeus Ub 84 / KD / KD u~u/b Backflip -- -- / -- / -- b,b~u/b Leaping Divekick m 29 / -1 / KD AW u/f+1.2.1.1.2.Hit 2.3...3.1+2,1+2 Tenstring hmmmLmmm(mm) #6 Silent Entry Stance - (SE) -------------------------- 1 LIGHTNING THRUST h 12 / -10 / KD WB d/f+1 BOLT SMASH m 14 / 0 / 8 JGc 1+2 RAGING SMASH, (SE) m 12 / 9 / JG RD, JG 1+2,b+2+3 RAGING SMASH, ZEUS mUb 12 / -- / KD RD 2 Arrest Shutting L 19 / -12 / 6 JGc 3 Storm Gear m 14 / -14 / JG JG 3+4 HURRICANE AXLE mm 13 / -6 / 11 S! 4 ELECTRIC VOLLEY h 23 / -9 / JG PC,H,S!,SS! Dynamic Entry Stance - (DE) - f+3 --------------------------------- (u,N)_(d_N) Dynamic Sidestep -- -- / -- / -- F (SE) STANCE -- -- / -- / -- 1 Cocking h 11 / -1 / 8 F (SE) -- -- / -5 / 4 1,2 Sledging hh 11 / -6 / KD 2 Rim Fire M 17 / -7 / 7 STc 1+2 MJOLLNIR h 12 / -10 / JG S!, SS! 2+3 S.H.B. Throw {1+2} m -- / -- / KD #3 3 SPIRAL KICK m 27 / 6 / KD WB 4 PULSE KICK l 21 / -31 / 5 4,3 DOUBLE PULSE lm 12 / -16 / 3 #1: Can perform any While Standing (WS) move out of this spin. #2: SE Slide can only be executed if the previous move hits. #3: Throw broken with 1+2. #4: Opponent must be lying on the ground for the attack to execute. #5: Attack converts to a throw on Counter-Hit #6: The 6th hit in the tenstring must hit for the remainder to be executed. #7: Lars recovers in a Crouching state after the move's execution. Sample Combos ------------- f+1+2, d/f+2, d/b+2,1, d/f+2,1 (S!), f,f, f+2,1~F, 1 -=- 9 Hits -=- 63 pts. f,b+2,1, f,f, d/f+1, f+1,2,3, 1+2 (S!), f,f, d/f+1, b+3~F, 1 -=- 66 pts. u/f+3, WS+4, d/f+2,1 (S!), f,f, d/f+1, d/b+2~F, 1 -=- 8 Hits -=- 61 pts. u/f+4, d/f+3~D/F, 2, b+1 (S!), f,f, d/f+1, f+2,1~F, 3 -=- 8 Hits -=- 60 pts. f,f+2~F, 3, 1, f+1,2,3, 1+2 (S!), b+3~F, 1 -=- 9 Hits -=- 68 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | LAW (Marshall) | ================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Twin Dragonstrike 1_2 Front (2+4)_(f+2+4) Leg Grab Takedown 1_2 Front d/f+1+2 Chastisement Punch 1+2 1,2,1_2 Bulldog - Front f+2+3 Dragon Dive 1 Front (DSS_DFS) 1+3 Twin Dragonstrike 1 Front (DSS_DFS) 2+4 Triple Facekick 2 Front f,f+3+4 Dragon Knee 1+2 JG Left (1+3)_(2+4) Headlock Kick 1 Right (1+3)_(2+4) Dragon Jewel Punch 2 Back (1+3)_(2+4) Throat Punch - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1~[1],[1],[1] Punch Rush hhhh 10 / -7 / 8 1 Punch h 10 / -7 / 13 2 Rush Fist h 10 / -1 / 6 ~b,f (DSS) -- -- / 0 / 7 2,2 MIDCHOP hM 10 / -8 / 4 2,2>1+2 POWER BACKFIST hMm 10 / -13 / KD WB 2,2>2 DRAGON KNUCKLE hMh 10 / -9 / 4 ~b,f (DSS) -- -- / -3 / 10 2,3 Rush Knee hm 10 / -6 / 5 2,u/f+3 Fake Flip h 10 / -21 / -- 2,u/f+3,4 Skyscraper hm 10 / -9 / JG JG d+1 Low Ankle Punch L 21 / -12 / 2 d+1,3 TWISTKICK STRIKE Lm 21 / -9 / KD S!, SSc! b+1 Dragon Rain m 14 / -9 / 2 ~b,f (DSS) -- -- / -3 / 8 b+1>2 Dragon Thunder mm 14 / -14 / 0 ~b,f (DSS) -- -- / -9 / 5 b+1>2>2 Dragon Storm mmm 14 / -14 / KD u/f+1 Mugging Smack h 12 / -5 / 6 u/f+1,3 Mugging Lowkick hl 12 / -13 / -1 QCF+1 Flurry Start h 12 / -3 / 3 QCF+1,2 Flurry Momentum hh 12 / -3 / 3 QCF+1,2,1 Flurry Fists hhh 12 / -3 / 3 QCF+1,2,1,2 Whack Uppercut hhhm 12 / -16 / JG JG WS+1 Disoriented Fist m 13 / -7 / -1 ~b,f (DSS) -- -- / -4 / 2 WS+1,2 Disoriented Fists mh 13 / -9 / KD ~b,f (DSS) -- -- / 4 / KD 1+2 DRAGON'S BREATH m 20 / -26 / KD RA d+1+2 (DSS) Stance -- -- / -- / -- #1 f+1+2 Overhead Smash m 20 / 3 / 8 JGc BT 1+2 DRAGON BACK BLOW h 15 / -1 / 16 S! WS+1+2 Generic Riser m 11 / -4 / 7 f+1+4 DRAGON SPIN BLOW m 23 / -14 / KD 2 Right Jab h 10 / 0 / 6 2>2 JAB, DRAGON KNUCKLE hM 10 / -8 / 4 2>2>1+2 SPREAD BACKFIST hMm 10 / -13 / KD WB 2>2>2 DRAGON KNUCKLES hMh 10 / -9 / 4 ~b,f (DSS) -- -- / -3 / 10 2,b+2 RAGING DRAGON, (BT) hh 10 / -4 / 7 2,b+2,1 DRAGON STRIKER hhh 10 / -3 / 3 2,b+2,1,2 DRAGON FIST RAGE hhhm 10 / -3 / KD ~D FULL CROUCH -- -- / -- / -- f+2 Overhead Rage Fist h 12 / 0 / 6 f+2~1 1-Inch Punch m 19 / 5 / KD S! f+2>2 JAB, DRAGON KNUCKLE hM 12 / -8 / 4 f+2>2>1+2 SPREAD BACKFIST hMm 12 / -13 / KD WB f+2>2>2 DRAGON KNUCKLES hMh 12 / -9 / 4 ~b,f (DSS) -- -- / -3 / 10 f+2,b+2 RAGING DRAGON, (BT) hh 12 / -4 / 7 f+2,b+2,1 DRAGON STRIKER hhh 12 / -3 / 3 f+2,b+2,1,2 DRAGON FIST RAGE hhhm 12 / -3 / KD ~D FULL CROUCH -- -- / -- / -- f,f+2 Dragon Punch m 14 / -7 / 7 f,f+2>1 Dragon Advance mh 14 / -4 / 2 f,f+2>1>3 Dragon Strike mhm 14 / -13 / KD f,f+2,3 Head Ringer mh 14 / -15 / KD b+2 Slick Backfist m 16 / -8 / 4 b+2,1 KNUCKLE BACKBLOW mh 16 / -3 / 16 S! b+2,2 Slipfist mh 16 / -9 / 4 ~b,f (DSS) -- -- / -3 / 10 b+2,3 Junkyard Kick ml 16 / -12 / -1 b+2,3,4 Junkyard Combo mlm 16 / -7 / JG JG ~b,f (DFS) -- -- / -9 / JG b+2,3,d+4 Dragon's Tail mlL 16 / -37 / KD (FC_d)+2 Crouchjab Sm 11 / -4 / 7 (FC_d)+2,3 Dragon Skyscraper Smm 11 / -15 / JG JG d/b+2 Elbow, (BT) m 14 / -4 / 7 d/b+2,4 Frogman, (BT) mM 14 / -14 / KD ~D Lie Down, (FU/FA) -- -- / -- / -- d/f+2 Lifting Uppercut m 15 / -7 / JG JG WS+2 Power Uppercut m 16 / -18 / JG JG SS+2 Gut Punch, (DSS) m 17 / -4 / 7 SS+2,1 Gut Strike, (DSS) mh 17 / -4 / 7 SS+2,1,2 Third Strike, (DSS) mhm 17 / -4 / 7 SS+2,1,2>1 Backfist mhmm 17 / -20 / KD BT 2 Blind Elbow m 15 / -14 / -1 STc BT 2,2 Power Backfist mm 15 / -17 / KD 3 Sole Kick h 12 / -9 / 2 3,3 Feint Step-In Kick hm 12 / -14 / -3 3,4 HIGH TAILS hh 12 / -10 / KD S! f+3 Power Sole Kick h 15 / -13 / -2 f+3,3 Feint Step-In Kick hm 15 / -14 / -3 f+3,4 HARDER TAILS hh 15 / -10 / KD S! d+3 Dragon Low Kook l 16 / -14 / -3 d+3,3 Dragon Snap lh 16 / -7 / KD STc b+3 ROLLING RIGHT KICK m 23 / -12 / KD S!, H ~B (BT) -- -- / -11 / KD d/b+3 Leg Hunter Kick L 17 / -12 / 4 d/f+3 Mid Lunge Kick m 17 / -12 / -1 d/f+3,3 Low Lunge Kick ml 17 / -14 / -3 d/f+3,3,3 Highkick mlh 17 / -8 / 1 d/f+3,3,4 Flipkick mlm 17 / -17 / KD f,f+3 FIERCE LUNGE KICK m 20 / -17 / KD PC, WB (u/f_u_u/b)+3 Hopkick m 21 / -17 / KD (u/f_u_u/b)+3,4 Flipkick mm 21 / -17 / JG JG (U/F_U_U/B)+3,4 Fake Flip, Sky Kick m 10 / -9 / JG JG FC,d/f,d,d/f+3 Dragon Slide, (FU/FT) L 16 / -23 / KD FC+3 Crouchkick L 16 / -14 / -3 FC+3,4 Flipkick Lm 16 / -17 / JG JG WS+3 Twist Kick, (DFS) h 16 / 2 / 4 BT u/f+3 Turn Jumpkick m 9 / -12 / KD BT u/f+3,4 Flipkick mm 9 / -17 / JG JG WR+3 Kang Kick m 20 / 7 / KD 3+4 Stepping Drake mm 14 / -14 / KD 3+4,4 SPINNING DRAKE mmh 14 / -13 / 5 S! (d+3+4)_(FC+4) Shin Kick l 12 / -13 / -2 (d+3+4)_(FC+4),3 Somersault lm 12 / -17 / JG JG f+3+4 Flying Axe M 25 / -2 / 7 JGc b+3+4 Leanback Thrust m 23 / -18 / KD d/f+3+4 Banana Peel L 18 / -15 / 4 u/f+3+4 Uhara Stomp L 29 / -24 / 5 d/b+3+4 DRAGON LANCE m 21 / -13 / KD SS+3+4 Bicycle Kick mh 15 / -12 / KD 4 Highkick h 11 / -9 / 7 JGc FC,u/b_u_u/f+4 Low Flipkick m 18 / -17 / JG JG FC,u/b_u_u/f+4,3 Double Flipkick mm 18 / -18 / JG JG FC,U/B_U_U/F+4 High Flipkick m 14 / -21 / KD FC,U/B_U_U/F+3+4 Super Flip, (FU/FT) M 46 / -4 / KD 4,(u_u/f)+3 Roundhouse, Flipkick hm 11 / -1 / KD ~b,f (DSS) -- -- / -1 / KD 4,3 High Kick, Spin Kick hh 13 / -14 / -5 ~b,f (DFS) -- -- / -7 / 2 4,3,4 High Kick hhh 13 / -6 / -1 JGc ~b,f (DFS) -- -- / -7 / -2 f,f+4 Velocity Leg m 16 / -13 / -2 f,f+4,3 NIGHT AND DAY mm 16 / -14 / JG S!, SS! b+4 Tiger Fang m 14 / -7 / 3 b+4,3 TIGER FANG KICK mh 14 / -5 / KD S! d+4 Stepping Up l 15 / -11 / 0 d+4,3 Stepping Razor lh 15 / -12 / 0 u/f+4 Hopkick m 15 / -13 / JG JG U/F+4 Flip Kick m 18 / -17 / JG JG U/F+4,3 Double Flipkick mm 18 / -18 / JG JG WS+4 Rising Kick m 11 / -4 / 7 ~b,f (DFS) -- -- / -7 / 4 WS+4,3 Flipkick mm 11 / -17 / JG JG d/b+4 Dragon's Tail L 26 / -37 / KD H d/b+4,3+4 TAIL LEGEND Lh 26 / -9 / KD RD d/b+4,4 Flipkick Lm 26 / -9 / JG JG d/f+4 Thrust Kick m 13 / -8 / 3 d/f+4,3 Flipkick mm 13 / -17 / JG JG BT 4 Wolf Fang h 11 / -9 / 2 BT 4,3 Wolf Fang Kicks hm 11 / -12 / KD BT d+4 Mule Sweep L 23 / -15 / JG JG b,b~u/b Twisting Jumpkick m 29 / -1 / KD AW 1+2+3+4 Kiai Powerup -- -- / -- / -- 1 Mugging Smack h 12 / -5 / 6 1,3 Mugging Lowkick hl 12 / -13 / -1 *Hold 1+2+3+4* Supercharge -- -- / -- / -- 2 Destiny Fist h 14 / -4 / JG JG (FU/FT)_(FU/FA) 1+2+3+4 Despo Rise -- -- / -- / -- d/b+1+2 Dragon Fang Ub 78 / -- / KD u,u Fang Cancel, (DSS) -- -- / -- / -- d/b+1+2,1 Mugging Smack h 12 / -5 / 6 d/b+1+2,1,3 Mugging Lowkick hl 12 / -13 / -1 b+1+2 Tricky Step Stance -- -- / -- / -- #2 b+1+2 *Grab Punch* High/Mid Punch Parry -- -- / -- / -- #3 1 Tricky Trap h 29 / -- / 6 #4 2 Tricky Fist h 22 / -- / 27 3 Tricky Step-In Kick m 25 / -- / KD 4 Tricky Lowkick l 23 / -- / KD b+(1+3)_(2+4) High/Mid Parry -- -- / -- / -- #5 ~b,f (DSS) -- -- / -- / -- #6 d/f+122.13.3.3.4.3.4 Tenstring mhhhhlhhhm d/f+1.3.2.2.3.3.3.4.4.4 Tenstring mlmhmLmhlm Dragon Sign Stance (DSS) or Dragon Fake Step (DFS) - d+1+2 ---------------------------------------------------------- DFS b,f (DSS) -- -- / -- / -- 1 Dragon Knuckle h 12 / -11 / KD 1>f+1 Dragon Rave hm 12 / -14 / KD 1>4 Legend Kick hh 12 / 7 / KD f+1 Dragon Rave m 17 / -14 / KD 1+2 1-INCH BACKFIST h 19 / -10 / KD PC 2 Skull Rocker h 14 / -4 / KD JGc f+2 Overhead Rage Fist h 12 / 0 / 6 f+2~1 1-Inch Punch m 19 / 5 / KD S! f+2>2 JAB, DRAGON KNUCKLE hM 12 / -8 / 4 f+2>2>1+2 SPREAD BACKFIST hMm 12 / -13 / KD f+2>2>2 DRAGON KNUCKLES hMh 12 / -9 / 4 ~b,f (DSS) -- -- / -3 / 10 f+2,b+2 RAGING DRAGON, (BT) hh 12 / -4 / 7 f+2,b+2,1 DRAGON STRIKER hhh 12 / -3 / 3 f+2,b+2,1,2 DRAGON FIST RAGE hhhm 12 / -3 / KD ~D FULL CROUCH -- -- / -- / -- 2+4 3x Facekick Throw m 12 / -- / KD #7 3 Whipping Kick h 19 / -3 / KD S!, H f+3 DRAGON CANNON m 20 / -17 / KD PC, WB 3+4 Stepping Drake mm 14 / -12 / KD 3+4,4 SPINNING DRAKE mmh 14 / -13 / 5 S! f+3+4 Flying Axe M 25 / -2 / 7 JGc b+3+4 Leanback Thrust m 29 / -17 / KD u/f+3+4 Uhara Stomp L 29 / -24 / 5 4 DRAGON LIGHT LOW L 24 / -13 / 6 f+4 Legend Kick h 19 / 7 / KD Tricky Step Stance - b+1+2 (Missed Parry) ----------------------------------------- 1 Dragon Knuckle h 12 / -11 / KD 1>f+1 Dragon Rave hm 12 / -14 / KD 1,4 Legend Kick hh 12 / 7 / KD f+1 Dragon Rave m 17 / -14 / KD 1+2 FAKE HOOK h 19 / -10 / KD PC 2 Fake Uppercut h 16 / -20 / JG JG 3 FAKE STEP CANNON m 19 / -3 / KD S!, H f+3 DRAGON CANNON m 20 / -17 / KD PC, WB 3+4 Stepping Drake mm 14 / -12 / KD 3+4,4 SPINNING DRAKE mmh 14 / -13 / 5 S! f+3+4 Flying Axe M 25 / -2 / 7 JGc b+3+4 Leanback Thrust m 23 / -18 / KD u/f+3+4 Uhara Stomp L 29 / -24 / 5 4 DRAGON LOW KICK L 24 / -13 / 6 f+4 Legend Kick h 19 / 7 / KD #1: Stance entry animation will parry high and mid punches. #2: b+1+2 on its own will make Law go into his Tricky Step Stance. #3: If b+1+2 parries a high/mid punch, then Law can follow up w/ below moves. #4: The Tricky Trap Punch will turn the opponent BT on hit. #5: The parry will catch any mid/high punch, kick, knee, or elbow. #6: (DSS) is only possible if Law successfully parries an attack. #7: Throw is broken with 2. Sample Combos ------------- d/f+2, 4,u+3, b+2, b+2,1 (S!), f,f, 4,3~b~f~b~f, f+4 -=- 62 pts. f,f+3+4, U/F,N+4, b+2, 1,2, b+2,1 (S!), f,f, 3+4 -=- 9 Hits -=- 48 pts. u/f+4, 4,u+3, b+2, b+2,1 (S!), f,f+2,3 -=- 8 Hits -=- 54 pts. f,f+4,3, b+2,3,4~b~f~b~f, f+4 -=- 6 Hits -=- 54 pts. WS+2, 4,u+3, b+2,1 (S!), f,f+2,1,3 -=- 8 Hits -=- 60 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ======================== | LEE CHAOLAN / VIOLET | ======================== Note: LEE and VIOLET both have the same moves. VIOLET can be chosen by selecting a purple-haired LEE Default 3 & 4. The only difference is the ending for their Rage Art (d+1+2) GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Neck Fracture 1_2 Front (2+4)_(f+2+4) Neck Twister Toss 1_2 Front f,f+3+4 Knee Bash 1+2 Left (1+3)_(2+4) Harassment 1 Right (1+3)_(2+4) Stunner 2 Back (1+3)_(2+4) Bulldog - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- f,N Mist Step -- -- / -- / -- b,N Reverse Mist -- -- / -- / -- 4 Silver Axe L 21 / -13 / 3 JGc 3 Snap Shredder m 15 / -12 / -1 3,4 Inverted Axle mm 15 / -13 / JG JG 3+4 Delay Slide, (FU/FT) L 29 / -35 / KD 1 Jab h 10 / 1 / 8 1,2 1-2 Punches hh 10 / -1 / 5 ~f,N Mist Step -- -- / -2 / 4 1,2,2 Revolution hhm 10 / -13 / -2 1,2,2>3 REVOLUTION ZWEI hhmh 10 / -3 / KD S! 4 (HMS) -- -- / -9 / KD 1,2,4 Violet Kick hhm 10 / -12 / -1 STc ~3 (HMS) -- -- / -14 / -3 *Hold 4* Power Violet Kick hhm 10 / -6 / 0 STc ~3 (HMS) -- -- / -14 / -3 1,3 ACID CRACK hh 10 / -11 / 0 1,3:3 ACID FALLING hhm 10 / -11 / 0 1,3:3:3 ACID RAIN KICKS hhmh 10 / -18 / KD b+1 Fang Fist h 15 / 0 / 6 b+1,1 Fang Rush hm 15 / -5 / 6 #1 ~f,N Mist Step Cancel -- -- / -5 / 1 3+4 (HMS) -- -- / -1 / 10 b+1,1,2 Triple Fang hmh 15 / -11 / 1 WS+1 WONDER FIST m 13 / -2 / 7 WS+1,4 WONDERFUL COMBO mh 13 / -5 / 4 ~3 (HMS) -- -- / -7 / 1 1+2 Schwartz Rose Hook m 21 / -4 / 3 H ~3+4 (HMS) -- -- / -1 / 6 f+1+2 Aggressive One-Two hh 13 / -13 / KD d+1+2 BLOODY ROSE m 20 / -22 / KD RA d/f+1+2 Revolution m 20 / -9 / -2 d/f+1+2>3 REVOLUTION ZWEI mh 20 / -3 / KD S! 4 (HMS) -- -- / -9 / KD 2 Violet Fist h 10 / 1 / 7 2,1 Violet Rush hh 10 / -5 / 6 3+4 (HMS) -- -- / -5 / 6 2,1,1 Schwartz Rose Hook hhm 10 / -12 / 3 2,1,3 HIGH SWINGKICK hhh 10 / -4 / KD S!, SSc! 2,1,4 Viper Revolution hhL 10 / -16 / 0 2,2 Rave Fists hm 10 / -13 / -2 2,2,3 RAVE WAR hmh 10 / -3 / KD S! 4 (HMS) -- -- / -9 / KD f+2 Signal m 14 / -9 / 2 f+2>1 Double Signal mh 14 / -10 / KD d+2 Gut Polisher m 18 / -6 / 8 STc b+2 Rear Cross Punch h 14 / -5 / 1 ~f,N Mist Step -- -- / -1 / 5 b+2,4 Super High hh 14 / -8 / -6 3+4 (HMS) -- -- / -10 / -8 b+2,4,3 SPIN CYCLE hhh 14 / -3 / KD S! WS+2 Rocket Uppercut m 14 / -8 / 3 WS+2,3 Rocket Heel mm 14 / -13 / JG JG WS+2,4 RATCHETING KICK mh 14 / -4 / 18 S! 3 Mist Wolf Kick m 14 / -8 / 7 3~3 Feint Mist Wolf h 17 / -10 / 1 3~3:4 Mist Trap hm 17 / -- / KD #2 3>3 Mist Wolf Combo mh 14 / -10 / 1 b+3 Axe Kicker L 15 / -14 / -3 b+3,3 HEEL JAMMER Lh 15 / -12 / -3 ~f,N Mist Step -- -- / -11 / 2 d+3 Spinning Low Slip Kick L 16 / -17 / -3 ~4 (HMS) -- -- / -15 / -1 f+3 Acid Kick m 15 / -18 / -7 f+3,3 Acid Double mm 15 / -18 / -7 f+3,3,4 Acid Storm mmh 15 / -4 / KD S! ~3 (HMS) -- -- / -7 / KD f+3,3,3 3 Acid Kicks mmh 15 / -18 / -7 f+3,3,3,4 Acid Storm mmhh 15 / -4 / KD S! ~3 (HMS) -- -- / -7 / KD f+3,3,3,3 4 Acid Kicks mmhh 15 / -16 / -7 f+3,3,3,3,4 Acid Storm mmhhh 15 / -4 / KD S! ~3 (HMS) -- -- / -7 / KD f+3,3,3,3,3 5 Acid Kicks mmhhh 15 / -18 / KD f+3,3,3,3,3,4 Acid Storm mmhhhh 15 / -4 / KD S! ~3 (HMS) -- -- / -7 / KD f,f+3 Spinning Thruster m 14 / -11 / KD u+3 Evasive Backflip -- -- / -- / -- 3+4 (HMS) -- -- / -- / -- u/f+3 QUICKSILVER STRING m 25 / -9 / 2 JGc u/f+3,1 Brilliant Rose mm 25 / -12 / 3 u/f+3,4 DOUBLE MAZUREK mh 25 / -3 / KD S! d/b+3 Low Slice Kick L 20 / -12 / 2 d/f+3 Step-In Kick m 15 / -8 / 3 d/f+3,2 Step Driver mh 15 / -6 / 5 d/f+3,2,3 Mercury Drive mhm 15 / -14 / JG JG u/b+3 Wheel of Fate M 18 / -13 / KD WS+3 Axe Kick M 10 / -21 / -10 WS+3,3 Axe Kicks Mm 10 / -15 / -4 d/f+3,3 Mid Infinite Starter mh 11 / -16 / -5 3,3,3... Infinite Kicks High hmh 11 / -19 / -8 u+3,3,3... Infinte Kicks Mid mmh 11 / -19 / -8 d+3,3,3... Infinite Kicks Low lmh 11 / -19 / -8 D+3,3,3 Low Infinite Starter lmh 11 / -16 / -5 3,3,3... Infinite Kicks High hmh 11 / -19 / -8 u+3,3,3... Infinte Kicks Mid mmh 11 / -19 / -8 d+3,3,3... Infinite Kicks Low lmh 11 / -19 / -8 4 (HMS) -- -- / -15 / -4 WR+3 Crow Knee m 14 / -9 / KD WR+3,4 JUMPING CROW mm 14 / 3 / KD 3+4 (HMS) -- -- / 6 / KD FC,d/f,d,d/f+3 Dragon Slide, (FU/FT) L 16 / -23 / KD 3+4 (HMS) Stance -- -- / -- / -- f+3+4 Feather Landing mM 30 / 4 / 8 b+3+4 ROSE WHIP m 20 / -15 / KD PC, WB d/f+3+4 THRUST BLASTER m 16 / -1 / JG RD,S!,SS! ~f,N MIST STEP -- -- / -2 / JG u/f+3+4 Silver Sting h 22 / 5 / KD d/b+3+4 Compass Sweep L 23 / -13 / 4 SS Left+3+4 LEE SCREW LEFT h 17 / -2 / KD S! ~3 (HMS) -- -- / -5 / KD SS Right+3+4 LEE SCREW RIGHT h 20 / -9 / KD S! ~4 (HMS) -- -- / -12 / KD FC,(U/B_U_U/F)+3+4 Rainbow, (FU/FT) m 46 / -4 / KD 4 Violet Boot h 11 / -9 / 7 JGc 4,3 Violet Kicks hh 11 / -14 / -3 4,3,3 Violet Spin Hammer hhm 11 / -13 / KD 4,3,4 Spinkicks, Flipkick hhm 11 / -9 / KD 4,4 Pistol Kicks hh 11 / -5 / 6 JGc 4,4,4 Machine Gun Kicks hhh 11 / -5 / 6 JGc 4,u+3 Roundhouse, Somersault hm 11 / -1 / KD ~f,N MIST STEP -- -- / -9 / KD f+4 Silver Kick h 11 / -7 / 4 f+4,1 DEADLY CYCLONE hh 11 / -2 / 13 f+4,3 Silver Whip hm 11 / -8 / 6 JGc f,f+4 Violet Heel h 16 / -5 / KD b+4 Silver Heel m 20 / -3 / 7 JGc ~3 (HMS) -- -- / -2 / 8 b,b+4 CUTTER h 19 / 2 / KD S!, H ~3 (HMS) -- -- / 5 / KD d+4 Low Turdkick l 12 / -13 / -14 D#+4>4 2 Low Turdkicks ll 12 / -15 / -16 D#+4>4>4 3 Low Turdkicks lll 12 / -15 / -16 D#+4>4>4>4 Turdkicks, Midkick lllm 12 / -20 / KD ~3 (HMS) -- -- / -11 / KD d+4>N+4 Violet Boot lh 12 / -9 / 2 JGc d+4,N+4,3 Violet Kicks lhh 12 / -14 / -3 d+4>N+4,3,3 Violet Spin Hammer lhhm 12 / -13 / KD d+4>N+4,3,4 Spinkicks, Flipkick lhhm 12 / -9 / KD d+4>N+4,4 Pistol Kicks lhh 12 / -5 / 6 JGc d+4>N+4,4,4 Machine Gun Kicks lhhh 12 / -5 / 6 JGc d+4>N+4,u+3 Roundhouse, Flipkick lhm 12 / -1 / KD ~f,N MIST STEP -- -- / -9 / KD d/f+4 Front Kick m 13 / -9 / 2 ~3 (HMS) -- -- / -9 / 2 FC,d/f+4 Silver Tail L 16 / -14 / -3 3 (HMS) -- -- / -12 / -1 d,d/b+4 Blazing Kick M 22 / -17 / JG JG u/f+4 Violet Knee m 15 / -13 / JG JG WS+4 Front Kick m 11 / -6 / 5 ~3 (HMS) -- -- / -9 / 2 FC,(u/b_u_u/f)+4 Low Flipkick m 18 / -17 / JG JG ~3 (HMS) -- -- / -17 / JG FC,(U/B_U_U/F)+4 High Flipkick m 14 / -31 / KD u/b~b Backflip, (HMS) -- -- / -- / -- b,b~u/b Runup Backflip, (BT) m 35 / 2 / KD AW d+3+4 Silver Cyclone UbH 60 / -- / KD 3+4 Cancel, (HMS) -- -- / -- / -- d/b+1+2, [u,u] Silver Fang Ub 25 / -- / KD u,u Fang Cancel -- -- / -- / -- [FC,]b+1+2 Taunt Punch Parry -- -- / -- / -- #3 4 Screw Kick m 20 / -- / KD #4 d/f+122.13.3.3.4.3.4 Tenstring mhhhhLhhhm Hitman Stance - (HMS) - 3+4 --------------------------- u_d Sidestep, (HMS) -- -- / -- / -- f Mist Step -- -- / -- / -- b Hitman Cancel -- -- / -- / -- 1 Jabbing Fist, (HMS) h 12 / 0 / 7 1,1 2 Jabbing Fists, (HMS) hh 12 / -1 / 7 1,1,1 3 Jabbing Fists, (HMS) hhh 12 / -1 / 7 1,1,1,1 4 Jabbing Fists, (HMS) hhhh 12 / -1 / 7 1,4 Jab, Violet Kick hm 12 / -8 / 2 ~3 (HMS) -- -- / -8 / 2 1+2 Gut Punches mm 15 / -7 / 6 d+1+2 BLOODY ROSE m 20 / -22 / KD RA 2 Spinning Uppercut m 19 / -13 / JG JG 3 TRAPPING KICK h 17 / -4 / KD #5,PC,S! u/f+3 SHOUTING SILVER STING m 20 / -9 / KD WB 4 SHIN SLICER L 24 / -26 / KD JGc u/f+4 Spinning Jumpkick m 25 / -8 / KD JGc #1: Precision timing the second 1 in b+1,1 will result in higher damage. #2: The first 3~3 kick has to either hit or be blocked in order for the Mist Trap to be excuted. #3: The Taunt will parry a high or mid attack. #4: The Screw Kick can only be executed after a successful parry. #5: Transitions into a throw on hit. Sample Combos ------------- d/f+2, d+2, b+2,4,3 (S!), f,f, d/f+3,2,3 -=- 8 Hits -=- 53 pts. (HMS) 2, u/f+3,4 (S!), f,f+3 -=- 4 Hits -=- 52 pts. u/f+4, 4, b+2~f, 2,1,3 (S!), f,f,f+3,4 -=- 8 Hits -=- 53 pts. WS+2,3, f,f+3 -=- 3 Hits -=- 54 pts. d,d/b+4, U/F,N,4, b+2,4,3 (S!), f,f, d/f+3,2,3 -=- 8 Hits -=- 70 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | LEI WULONG | ============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Flying Sky Kick 1_2 Front (2+4)_(f+2+4) Sleeper Hold 1_2 Front f,f+1+2 Thai Trip 1+2 Front u/f+1+2 Falling Elbow Trip 1+2 #1 Drunken (1+3)_(2+4) Out of Control - Dragon 1 Dragon Neck Snap - Left (1+3)_(2+4) Sailboat Stretch 1 Right (1+3)_(2+4) Closing Fan 2 Back (1+3)_(2+4) Helicopter Kickup - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Snake Jab h 10 / 1 / 8 1,1 1-2 Punches hh 10 / -6 / 5 F (Snake) -- -- / -5 / 6 1,2 1-2 Punches hh 10 / -1 / 6 d/f+1 Cobra m 13 / -4 / 7 d/f+1,1 Cobra Strike mh 13 / -9 / 2 d/f+1,1,1 Dancing Cobra mhm 13 / -10 / KD d/b+1 Low Snake Bite L 22 / -3 / 8 N (FU/FTs) -- -- / -- / -- 1 Snake Bite m 21 / -10 / KD 4 Razor Sweep L 24 / -29 / JG JG u/f+1 Sonic Strike h 17 / -3 / 7 SS+1 Snake Punch h 16 / -5 / 6 f (Tiger) -- -- / 2 / 13 u_d (Dragon) -- -- / -2 / 9 f,N+1 1 Rushing Punch m 12 / -2 / 7 u_d (Snake) -- -- / -11 / -3 f,N+1>2 2 Rushing Punches mm 12 / -12 / 1 u_d (Dragon) -- -- / -10 / 3 f,N+1>2>1 3 Rushing Punches mmm 12 / -12 / 1 u_d (Panther) -- -- / -11 / 2 f,N+1>2>1>2 4 Rushing Punches mmmm 12 / -14 / 1 u_d (Tiger) -- -- / -13 / 2 f,N+1>2>1>2,3 4 Rush, Sweeping Kick mmmmL 12 / -17 / -6 f,N+1>2>1>2>4 4 Rush, Midkick mmmmm 12 / -9 / KD u_d (Crane) -- -- / -9 / KD WR+1 TIGER SWAT m 22 / 8 / KD 1+2 Turning Punch, (BT) h 14 / -7 / 2 JGc 1+2,1 Turn, Backfist, (BT) hh 14 / -3 / 8 1+2,2 Spiral Uppercut hm 14 / -10 / KD JGc b+1+2 Headbutt m 26 / -2 / 6 f+1+2 Double Snake Punch hh 16 / 4 / 9 f (Crane) -- -- / -5 / 0 u+1+2 Immortal Flight -- -- / -- / -- ~D (FU/FTs) -- -- / -- / -- u+1+2,1+2 POUNCING CANNONBALL m 22 / -8 / KD WB u+1+2,4 POUNCING TIGER, (BT) L 27 / -11 / JG JG d/f+1+2 China Splitter m 17 / -7 / -4 d/b+1+2 Butterfly Palm Strike m 28 / -12 / KD 2 High Fist h 10 / 0 / 6 2,1 Mid Fist hm 10 / -8 / 3 F (Drunken) -- -- / -11 / 0 2,1,3+4 Stepping Feet hmmm 10 / -11 / KD f+2 EXTENSION FIST m 12 / -8 / 3 f+2,4 LATE NIGHT BRAWL, (BT) mh 12 / -7 / 4 S! f,f+2 TIGER CLAW m 18 / -12 / 7 PC, S! b+2 Dragon Palm m 17 / -7 / 4 F (Dragon) -- -- / -9 / 2 b+2,4 DECEIVING SWALLOW mh 17 / -9 / KD S!, SS!c d+2 Chinese Hammer m 18 / -3 / 4 d+2,2 Spare Ribs mm 18 / -10 / KD d/f+2 Lifting Uppercut m 15 / -7 / JG JG ~F (Snake) -- -- / -9 / JG FC,d/f+2 Bird Flower L 18 / -12 / -1 FC,d/f+2,1 Thousand Flower, (BT) Ll 18 / -13 / 0 FC,d/f+2,1,4 Rising, (Phoenix) Llm 18 / 0 / 11 ~b (Phoenix) Cancel -- -- / -28 / -15 (u/b_u_u/f)+2 Elbow Drop, (FU/FAs) M 35 / -14 / -3 WS+2 Swingunder m 14 / -5 / 6 WS+2,1 Swingunder Punches mm 14 / -9 / 4 SS+2 Stepping Punch m 18 / -7 / -9 SS+2,2 Drunken Punches mh 18 / 5 / 5 f (Drunken) -- -- / 2 / 2 f,N+2 Guard Melting Punch h 12 / 2 / -- #2 f,N+2,1 2 Guard Melts hm 12 / 0 / -- #2 f,N+2,1,2 3 Guard Melts hmm 12 / -17 / KD #2 f,N+2,1,2,1 4 Guard Melts, (BT) hmmm 12 / 5 / KD #2 f,N+2 Break Punch h 12 / -- / 7 #3 f,N+2,1 2 Breaks hm 12 / -12 / -1 #3 f,N+2,1,2 3 Breaks hmm 12 / -12 / -1 #3 f,N+2,1,2,3 3 Breaks, Low Kick hmmL 12 / -17 / -6 #3, JGc f,N+2,1,2>4 3 Breaks, Mid Kick hmmm 12 / -9 / KD #3 u_d (Crane) -- -- / -9 / KD 3 Crescent h 14 / -9 / 2 ~b (Phoenix) -- -- / -1 / 10 3,3 Low Sweepkick, (BT) hL 14 / -13 / 4 S! 3~4 Jump Crescent, (BT) M 39 / 3 / 6 ~d (FU/FAs) -- -- / 5 / 13 3~4,4 2nd Crescent MM 39 / 3 / 7 ~d (FU/FAs) -- -- / 5 / 9 3~4,4,4 3rd Crescent MMM 39 / 3 / 7 ~d (FU/FAs) -- -- / 5 / 9 f+3 Howling m 16 / -12 / -1 f+3,1 Howling Dog mh 16 / -3 / 8 f+3,1,2 Dog Bite mhm 16 / -12 / JG JG f,N+3 LIGHTNING CRES, (BT) h 15 / 5 / KD S! WR_(f,f)+3 Launching Cyclone m 16 / -14 / JG JG WR_(f,f)+3,4 Fluttering Kicks mh 16 / -13 / KD d/f+3 Turning Side Kick m 21 / -10 / KD H u/f+3 Crane Hop, (Crane) m 16 / -2 / 11 JGc 3+4 (Snake) -- -- / -- / -- ~1 (Dragon) -- -- / -- / -- ~2 (Panther) -- -- / -- / -- ~3 (Tiger) -- -- / -- / -- ~4 (Crane) -- -- / -- / -- u/f+3+4 Leaping Twist, (BT) mm 33 / -1 / JG JG d/f+3+4 DRUNKEN GODS m 20 / -22 / KD RA d/b+3+4 Mule Kick, (FD/FTs) m 19 / -21 / KD f,f+3+4 Falling Chestkick m 24 / 2 / KD #4 WS+3+4 Mule Lift m 16 / -15 / JG JG SS+3+4 Turning Flip, (BT) M 24 / -4 / 1 4 Standing Highhick h 12 / -9 / 5 JGc 4~4 Rolling Kick L 15 / -15 / -4 4~4,3 Rolling, (FU/FTs) LL 15 / -2 / 9 4~4,3,3 Lifting Kick, (FD/FT) LLm 15 / -7 / JG JG 4~3 Cartwheel, (FD/FTs) m 29 / -16 / 4 S! b+4 Turning Stomp L 20 / -12 / -1 ~B (BT) -- -- / -6 / 5 b+4,1 Lei Gong Elbow Lh 20 / -10 / KD S! d+4 Low Kick L 12 / -12 / 0 ~D (Snake) -- -- / -13 / -1 d+4,4 Double Stab Lm 12 / -15 / -2 ~F (Drunk) -- -- / -16 / -16 f,f+4 Standing Right Loop h 15 / -6 / 5 f,f+4,3+4 Spinning Dropkick hh 15 / -3 / KD S! ~f (Crane) Cancel -- -- / -25 / -14 ~b (Phoenix) Cancel -- -- / -21 / -10 d/b+4 Rave Sweep L 20 / -26 / KD d_u (Snake) -- -- / -- / KD f (Drunken) -- -- / -- / KD d/b+4,4 Rave Spin Lh 20 / -9 / KD u/f+4 Jumping Boot m 15 / -13 / JG JG u/f,N+4 Delayed Jumpkick m 29 / -13 / JG JG u/b+4 Blade Drop m 15 / -18 / KD ~f (Crane) -- -- / -27 / KD ~b (Phoenix) -- -- / -28 / KD f+4 Crescent h 23 / -12 / 3 STc f+4,2 Crescent, 1P hm 23 / 0 / 6 f+4,2,1 Crescent, 2P hmm 23 / -12 / -1 f+4,2,1>2 Crescent, 3P hmmm 23 / -12 / -1 f+4,2,1>2,3 Crescent, 3P, Low hmmmL 23 / -17 / -6 JGc f+4,2,1>2>4 Crescent, 3P, Mid hmmmm 23 / -9 / KD ~u_d (Crane) -- -- / -9 / KD f,N+4 Rush Kick h 10 / -11 / 0 f,N+4~1 Rush Combo hm 10 / -1 / 5 F (Tiger) -- -- / -3 / 3 f,N+4~1,2 Rush Fist hmm 10 / -10 / -4 f,N+4~1,2,2 Snake Midpunch hmmm 10 / -12 / -1 F (Dragon) -- -- / -4 / 7 f,N+4~1,2,2,2 Snake Lowpunch hmmml 10 / -17 / -1 F (Panther) -- -- / -17 / 3 f,N+4~1,2,3 Lightning Crescent hmmh 10 / -6 / KD f,N+4~1,2,3,4 Stunkick hmmhm 10 / -7 / ST ST f,N+4~1,2,3,d+4 Lowkick hmmhL 10 / -12 / KD SS+4 Crane Cannon m 21 / -8 / JG JG b,b~u/b Runup Backflip, (BT) m 36 / 3 / KD AW 2+3+4 Ganbei Taunt, (Drunk) -- -- / -- / -- b+3+4 (BT) -- -- / -- / -- d+1+4 (FD/FAs) -- -- / -- / -- d+1+2 (FD/FTs) -- -- / -- / -- d+2+3 (FU/FAs) -- -- / -- / -- d+3+4 (FU/FTs) -- -- / -- / -- b+1+4 (Phoenix) -- -- / -- / -- f+3+4 (Drunken) -- -- / -- / -- f+2+3 (Snake) -- -- / -- / -- (SS+1+4)_(SS+2+3) (Snake) -- -- / -- / -- FD/FA 2 (FD/FAs) -- -- / -- / -- FD/FT 2 (FD/FTs) -- -- / -- / -- FU/FA 2 (FU/FAs) -- -- / -- / -- FU/FA 3+4 Standing Kickup -- -- / -- / -- FU/FT 2 (FU/FTs) -- -- / -- / -- FU/FT 3+4 Standing Kickup -- -- / -- / -- 1+3+4 Provoke, (Drunken) -- -- / -- / -- f+3+4 Drunk Parry, (Drunken) -- -- / -- / -- #5 b+121.3+4..2..1.4.1.4.4 Tenstring hhlmmmhmlh Backturned Position - (BT) - b+3+4 ---------------------------------- F# Backturned Walk -- -- / -- / -- f,f Backturned Dash -- -- / -- / -- 1 Blind Cup, (BT) h 16 / -5 / 6 1,1 Blind Ribs, (BT) hm 16 / -7 / 4 1,1,3 Blind Scruff hmL 16 / -18 / -7 1,1,3,2 Dancing Spear hmLh 16 / -17 / KD ~f (Drunken) -- -- / -66 / -10 FC_d+1 Low Backfist, (BT) l 12 / -6 / 5 1+2 Backfist, (BT) h 11 / -5 / 5 1+2,2 Elbow Drop, (FD/FA) hM 11 / -19 / -3 2 Heavy Hand m 20 / -10 / KD STc,S!,H (u/b_u_u/f)+2 Elbow Drop, (FU/FAs) M 32 / -14 / -3 3+4 Backflip, (BT) M 32 / -4 / KD 3+4,3+4 Backflips, (BT) MM 32 / -9 / KD 3+4,3+4,3+4 3 Backflips, (BT) MMM 32 / -9 / KD 4 Reverse Kick m 14 / -14 / -3 4,1 REVERSE MAUL STRIKE mh 14 / -6 / KD S!, SS! 4>3 Double Kick mM 14 / -12 / JG JG 4,4 Drop Kick mM 14 / -3 / ?? JGc (FC_d)+4 Rave Sweep L 20 / -26 / JG JG d_u (Snake) -- -- / -- / JG F (Drunken) -- -- / -- / JG (FC_d)+4,4 Rave Spin Lh 20 / -9 / KD u/f+4 Turn Around Lift m 9 / -12 / JG JG d+1+2 (FD/FAs) -- -- / -- / -- d+1+4 (FD/FTs) -- -- / -- / -- d+3+4 (FU/FAs) -- -- / -- / -- d+2+3 (FU/FTs) -- -- / -- / -- Face Down/Feet Away Stance - (FD/FAs) - d+1+4 --------------------------------------------- u Stand Up -- -- / -- / -- 1_(d+1) Roll, (FU/FAs) -- -- / -- / -- 1+2 Startled, (Drunken) -- -- / -- / -- 2 Break Stance, (FD/FA) -- -- / -- / -- 3 Sweep L 26 / -20 / 1 (f_b) Roll Forward_Back -- -- / -- / -- 3 Sweep L 19 / -12 / 5 JGc 4 Rising Midkick m 17 / -12 / 5 3+4 Scorpion, (FU/FTs) mm 18 / -20 / KD d+3+4 Dead Current, (FD/FAs) L 29 / -42 / KD 4 Rising Midkick m 26 / -19 / KD 4~3 Slide, (FU/FTs) L 24 / -24 / KD Face Up/Feet Away Stance - (FU/FAs) - d+2+3 ------------------------------------------- u Stand Up -- -- / -- / -- f_b Roll Forward_Back -- -- / -- / -- 3 Sweep L 14 / -12 / 5 4 Rising Midkick m 11 / -15 / KD 1_(d+1) Roll, (FD/FAs) -- -- / -- / -- 1+2 Startled, (Drunken) -- -- / -- / -- 1+2+3 Hangover, (FU/FA) -- -- / -- / -- 2 Break Stance, (FU/FA) -- -- / -- / -- 3 Rave Sweep L 20 / -26 / JG JG ~f (Drunken) -- -- / -- / JG ~u_d (Snake) -- -- / -- / JG 3,4 Rave Spin Lh 20 / -9 / KD 3+4 Flair Spin lSm 21 / -26 / KD 4 Mule Kick m 22 / -12 / JG JG Face Down/Feet Towards Stance - (FD/FTs) - d+1+2 ------------------------------------------------ u Stand Up -- -- / -- / -- f_b Roll Forwards_Back -- -- / -- / -- 3 Sweep L 14 / -12 / 5 JGc 4 Rising Midkick m 11 / -15 / KD 1_(d+1) Roll, (FU/FTs) -- -- / -- / -- 1+2 Startled, (Drunken) -- -- / -- / -- 2 Break Stance, (FD/FT) -- -- / -- / -- 3 Lotus Cutter L 24 / -37 / JG JG 3~4 Sweep, (FU/FAs) L 24 / -26 / KD 3~4,4 Rave Spin Lh 24 / -9 / KD 3+4 Shanghai Spinner mm 27 / -7 / KD 4 Rising Mid Kick m 18 / -15 / KD 4~3 Cartwheel, (FD/FTs) m 21 / -16 / 4 S! Face Up/Feet Towards Stance - (FU/FTs) - d+3+4 ---------------------------------------------- u Stand Up -- -- / -- / -- 1_(d+1) Roll, (FD/FTs) -- -- / -- / -- f_b Roll Forward_Back -- -- / -- / -- 3 Low Sweep L 19 / -12 / 5 JGc 4 Rising Midkick m 17 / -12 / 5 1+2 Startled, (Drunken) -- -- / -- / -- 1+2+3 Hangover, (FU/FT) -- -- / -- / -- 2 Break Stance, (FU/FT) -- -- / -- / -- 3 Whipping Trip L 19 / -37 / JG JG 3+4 Sitting Snake Stance -- -- / -- / -- N (FU/FTs) -- -- / -- / -- 1 Snake Bite m 21 / -10 / KD 4 Razor Sweep L 24 / -29 / JG JG 4 Rising Kidney Kick m 25 / -13 / 11 H, S! Phoenix Stance - (Phoenix) - b+1+4 ---------------------------------- f Swagger, (Drunken) -- -- / -- / -- 1 Drunken Fist h 30 / -10 / KD F (Drunken) -- -- / -20 / -- 1,d+2 Fall Arm, (FD/FAs) hl 30 / -15 / 0 1+2 (Drunken) -- -- / -- / -- 2 DRAGON PALM m 18 / -12 / KD PC,S!,SS! 3 Crescent h 14 / -9 / 2 3,3 Low Sweepkick, (BT) hL 14 / -13 / 4 S! B#+3>3>3>3... Claw Kicks, (Phoenix) hhh.. 14 / -7 / KD STc 4 Eagle Cutter, (Snake) L 25 / -14 / 2 f+4 Phoenix Kick UB 65 / -- / KD b+4 Jumping Crest, (BT) M 39 / 4 / 7 ~d (FU/FAs) -- -- / 5 / 11 b+4,4 2nd Crescent MM 39 / 3 / 7 ~d (FU/FAs) -- -- / 5 / 11 b+4,4,4 3rd Crescent MMM 39 / 3 / 7 ~d (FU/FAs) -- -- / 5 / 11 Drunken Stance - (Drunken) - f+3+4 ---------------------------------- f Swagger, (Drunken) -- -- / -- / -- f,b Balance, (Drunken) -- -- / -- / -- b Baby Steps, (Drunken) -- -- / -- / -- d Sober Sidestep -- -- / -- / -- 1 Drunken Fist m 18 / -11 / KD F (Drunken) -- -- / -21 / KD 1+2 Swill, (Drunken) -- -- / -- / -- #6 1+2,1+2,1+2 Wasted, (FU/FTs) -- -- / -- / -- b+1+2 Spinbutt, (FD/FAs) m 33 / -18 / KD u/b+1+2 Chugging, (FU/FTs) -- -- / -- / -- u/b+1+2>1 Stupor Fake Fist m 23 / -11 / KD F (Drunken) -- -- / -- / -- u/f+1+2 Drunk Fall, (FD/FAs) M 30 / -9 / -6 (1+3)_(2+4) Out Of Control Throw -- 15 / -- / KD 1+2 Swill, (Drunken) -- -- / -- / -- #6 2 Drunken Punch m 18 / -7 / -9 F (Drunken) -- -- / -11 / -13 2,2 Drunk Backfist mh 18 / 5 / 5 F (Drunken) -- -- / 2 / 2 3 Shin Punting L 17 / -12 / 1 F (Drunken) -- -- / -22 / -9 3,1+2 DRUNKEN FOX Lh 17 / -9 / KD S!, SSc! D JUG FALL, (FU/FTs) -- -- / -32 / KD 3,2 Fox Combo Lm 17 / -1 / JG JG F (Drunken) -- -- / -8 / JG 3,2,4 Backflip Lmm 17 / -21 / KD ~f (Crane) -- -- / -27 / KD ~b (Phoenix) -- -- / -28 / KD 3+4 Donkey, (FD/FTs) L 29 / -12 / KD 4 Drunken Mule m 18 / -12 / JG JG F (Drunken) -- -- / -18 / JG Snake Stance - (Snake) - 3+4 ---------------------------- f Snake Dash -- -- / -- / -- b Snake Walkback -- -- / -- / -- 1 1 Stab h 11 / -6 / 5 1,1 2 Stabs hh 11 / -6 / 5 ~F (Snake) -- -- / -9 / 2 1,1,1 3 Stabs hhh 11 / -6 / 5 ~F (Snake) -- -- / -9 / 2 1,1,1,1 4 Stabs hhhh 11 / -6 / 5 ~F (Snake) -- -- / -9 / 2 1,1,1,1,1 5 Stabs hhhhh 11 / -6 / 5 ~F (Snake) -- -- / -9 / 2 1,2 Snake Snaps, (Snake) hm 11 / -13 / -2 1,2,1 Snake Bites hmm 11 / -10 / 1 ~F (Panther) -- -- / -6 / 5 1,2,1,2 Snapping, (Snake) hmmh 11 / -8 / KD 1+2 Snake Bite m 21 / -9 / KD 1+4 POWER BITE m 15 / 8 / KD RD 2 Snake Midpunch m 15 / -10 / 1 F (Dragon) -- -- / -5 / 6 2,2 Snake Midpunch mm 15 / -12 / -1 F (Dragon) -- -- / -4 / 7 2,2,2 Snake Lowpunch mml 15 / -17 / -1 F (Panther) -- -- / -17 / 3 3 Lift Kick, (FD/FTs) m 28 / -7 / JG JG 4 Low Jab Kick, (Snake) L 15 / -13 / -2 4,1 PALM FIST Lh 15 / -9 / 1 F (TIGER) -- -- / -6 / 4 SS Right (Panther) -- -- / -- / -- SS Left (Dragon) -- -- / -- / -- Dragon Stance - (Dragon) - 3+4,1 -------------------------------- f Dragon Dash -- -- / -- / -- b Dragon Walkback -- -- / -- / -- 1 Dragon Snap Throw -- -- / -- / -- ~B Cancel, (Dragon) -- -- / -- / -- 1+2 Dragon's Spite hh 18 / -2 / ST S!, ST F+1+2 Double Arm Strike m 17 / -5 / KD 1+4 DRAGON'S BREATH m 15 / 11 / KD RD 2 Uppercut m 17 / 4 / KD JGc F (Tiger) -- -- / -2 / KD 3 Cuju Kick L 16 / -13 / 4 F (Crane) -- -- / -20 / -3 4 Rush Kick h 10 / -11 / 0 4,1 Rush Combo hm 10 / -1 / 5 ~f (Tiger) -- -- / -3 / 3 4,1,2 Rush Fist hmm 10 / -10 / -4 4,1,2,2 Snake Bite hmmm 10 / -12 / -1 ~f (Dragon) -- -- / -17 / 7 4,1,2,2,2 Twin Snake Bite hmmml 10 / -17 / -1 ~f (Panther) -- -- / -17 / 3 4,1,2,3 Lightning Crescent hmmh 10 / -6 / KD 4,1,2,3,4 Mid Stun Kick hmmhm 10 / -7 / ST ST 4,1,2,3,d+4 Lowkick hmmhL 10 / -12 / KD SS Right (Snake) -- -- / -- / -- SS Left (Tiger) -- -- / -- / -- Panther Stance - (Panther) - 3+4,2 ---------------------------------- f Panther Dash -- -- / -- / -- b Panther Walkback -- -- / -- / -- 1 Low Swipe l 12 / -12 / 3 1~2 Low/High Swing lh 12 / -32 / KD 1+4 BLOODY CLAWS lh 12 / -14 / KD RD,S!,SS! 2 Uppercut m 15 / -10 / JG JG 3 Cat Hop, (Panther) L 20 / -12 / -1 b (Phoenix) -- -- / -7 / 4 4 Crescent h 23 / -13 / 2 4,2 Crescent, 1P hm 23 / 0 / 6 4,2,1 Crescent, 2P hmm 23 / -12 / -1 4,2,1>2 Crescent, 3P hmmm 23 / -12 / -1 4,2,1>2,3 Lowkick Ender hmmmL 23 / -17 / -6 4,2,1>2>4 Midkick Ender hmmmm 23 / -9 / KD ~D (Crane) -- -- / -9 / KD f Low Parry -- -- / -- / -- SS Right (Crane) -- -- / -- / -- SS Left (Snake) -- -- / -- / -- Tiger Stance - (Tiger) - 3+4,3 ------------------------------ f Tiger Dash -- -- / -- / -- b Tiger Backdash -- -- / -- / -- 1 Overhead Swipe m 16 / -2 / 2 JGc 1+2 Double Tiger Palms m 25 / -7 / KD WB 1+4 SPIKE SWIPE m 14 / 14 / JG RD, JG 2 Tiger Claw m 15 / -14 / -3 2,2 DOUBLE TIGER CLAW mh 15 / -8 / KD S!, SS!c 3 Leaping Tiger m 18 / -11 / KD S! 3~F Crouch Tiger m 18 / -11 / KD N (FU/FTs) -- -- / -- / -- 1 Snake Bite m 21 / -10 / KD S! 4 Razor Sweep L 24 / -29 / JG JG, S! 4 Fast Sweep L 15 / -26 / JG JG F H/M Parry, (Tiger) -- -- / -- / -- SS Right (Dragon) -- -- / -- / -- SS Left (Snake) -- -- / -- / -- Crane Stance - (Crane) - 3+4,4 ------------------------------ N Crane Defense -- -- / -- / -- #7 f Crane Walk -- -- / -- / -- b Crane Walkback -- -- / -- / -- 1 Crane Bill m 22 / 5 / KD #8 1+2 Crane Smash h 13 / -2 / ST ST 1+4 MIYAGI KICK, (Crane) m 17 / 0 / JG RD, JG 2 Backfist h 16 / -9 / 10 H,S!,SS! 3 Crane m 14 / -5 / 6 3>4 Crane Dipping mL 14 / -13 / 0 3>4>2 Crane Turning mLm 14 / -16 / -5 3>4>2>3 Crane Fishing mLmM 14 / -12 / JG JG 4 Hop Low Kick L 21 / -19 / KD u/f+4 Leaping Crane, (Crane) m 17 / -14 / JG JG SS Right (Snake) -- -- / -- / -- SS Left (Panther) -- -- / -- / -- #1: Lei recovers in FD/Side grounded position. #2: Opponent must Block the first punch. #3: Lei must Hit or Whiff the first punch. #4: Lei goes into (FU/FTs) on a Missed attack. #5: Parries Mid/High Punches. #6: Lei recovers health after drinking. #7: Crane Defense will automatically hop over low kick attacks. #8: Lei recovers (BT) if attack is blocked. Sample Combos ------------- u/f+4, u/f+3, Crane 2 (S!), f,N+4,1,2,3 -=- 7 Hits -=- 57 pts. u/f+3+4, BT d+1, BT d+1, BT d+1, BT 4,1 (S!), f,f+3+4 -=- 8 Hits -=- 61 pts. d/f+2, f+3,1, 1+2,1, BT 4,1 (S!), f,f, f,f+3,4 -=- 9 Hits -=- 62 pts. f,f+3~B, BT U/F,4, 3 (S!), f,f+3,4 -=- 5 Hits -=- 60 pts. FU/FTs 3, b+2,4 (S!), f,N+1,2,1,{2},4 -=- 7 Hits -=- 45 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- =============== | LEO KLIESEN | =============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Gut Palmer 1_2 Front (2+4)_(f+2+4) Swing Latch Strikes 1_2 Front f,f+1+2 Setting Strike 1+2 Left (1+3)_(2+4) Rib Displacer 1 Right (1+3)_(2+4) Tumble Dry 2 Back (1+3)_(2+4) Chiropractor - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1,2 1-2 Punches hh 10 / -1 / 7 ~B (KNK) -- -- / -9 / -1 1,2,1 High Spinner hhh 10 / -5 / 6 1,2,1,1 Elbow Chain hhhm 10 / -13 / KD 1,2,1,4 Roundhouse Chain hhhh 10 / -6 / KD 1,2,4 Shincrack hhL 10 / -13 / 3 1,4 Jab, Highkick hh 10 / -4 / 5 d+1 Hammer Fist m 18 / -2 / 5 JGc ~D Full Crouch -- -- / -- / -- b+1 Gut Elbow m 18 / -12 / 1 STc b+1,4 Rising Knee, (KNK) mm 18 / 9 / 15 d/f+1 Gut Upper m 13 / -1 / 7 d/f+1,2 Layout Hook mh 13 / -6 / KD u/f+1 Advancing Fist h 13 / -1 / 6 u/f+1,1 WINDUP BACKFIST hh 13 / -9 / 15 S!, SS!c u/f+1,2 Advancing Mountain hm 13 / -14 / KD 1+2 Shan Dian Charge -- -- / -- / KD #1 WS+1 Short Up m 14 / -8 / 4 WS+1,4 Shincrack mL 14 / -12 / -1 WS+1,4,1 Wu Elbow mLm 14 / -14 / KD QCF Jin Bu Crouchdash -- -- / -- / -- 1 Toe Strike L 18 / -13 / -2 2 Lunging Palmstrike m 17 / -9 / 9 ~b (KNK) -- -- / -9 / 9 2,1 YARI KAMI NARI mm 17 / -6 / 7 3 Rising Hill M 13 / -6 / 5 3,1 Mountain Top Mm 13 / -10 / 3 3,1,2 Crashing Mountain Mmh 13 / -9 / KD 3+4 FLOWER FEET mm 18 / -6 / KD S!, SS!c 4 Snapkick m 11 / -12 / KD 4,1+2 MOUNTAIN CRUMBLES mm 11 / -12 / KD 1+2 HEAVEN FIST m 25 / -12 / KD PC f+1+2 FLYING BARGE m 17 / -14 / KD WB d+1+2 (BOK) -- -- / -- / -- d/f+1+2 BAJIQUAN BARRAGE m 20 / -22 / KD RA b,f+1+2 Spinning Barge m 17 / -24 / -11 b,f+1+2,1+2 SPINNING BARGES mm 17 / -14 / -3 b,f+1+2,1+2,2 PALM BARGE mmm 17 / -13 / KD b,f+1+2,1+2,QCF+2 BLUE PALM STRIKE mmm 17 / -13 / KD d/b+1+2 Axe Splinter m 21 / -9 / 7 ~D (BOK) -- -- / -12 / 4 d/b+1+2,1 Axe Thrust mm 21 / -12 / KD WS+1+2 Chang Elbow m 13 / -15 / 22 SS+1+2 Advancing Palm m 19 / -9 / KD BT 1+2 Sudden Elbow m 11 / -20 / KD b+1+4 Twin Heights hL 19 / -13 / 3 2 Lancer h 11 / -1 / 5 2,1 Twin Lancers hh 11 / -7 / 4 2,2 Straight High, Elbow hm 11 / -12 / 6 f+2 Right Hook h 14 / -5 / 6 f+2,2 Mid Backfist hm 14 / -12 / 8 f,f+2 Lunging Mach m 14 / -10 / KD *Hold 2* RAGING MACH m 13 / 6 / KD RD ~1+2 Shan Dian Charge -- -- / -- / KD #1 d+2 Overhead Punch m 21 / 4 / 9 b+2 Elbow Stab m 15 / -11 / 0 b+2,1 Left High Poke mh 15 / -4 / 7 b+2,1+2 Hammer Strike mm 15 / -11 / 8 JGc d/f+2 Uppercut m 15 / -13 / JG #2, JG d/b+2 Right Palm h 14 / -17 / 2 d/b+2,2 Overhead hm 14 / -4 / 8 u/f+2 Leaping Uppercut m 18 / -14 / KD ~D (BOK) -- -- / -11 / KD u/f+2,1 Backhand mm 18 / -8 / 4 WS+2 Rising Uppercut M 16 / -13 / JG JG 2+3 Gut Wrench m 30 / -8 / 23 #3 f+2+3 Axis Palm h 20 / -9 / KD d/f+2+3 Toe Cruncher L 23 / -12 / 5 3 Nose Kick h 14 / -8 / 4 3,2 High Combo hh 14 / -2 / 9 ~D (BOK) -- -- / -6 / 5 3,2,3 Orbit Boot hhm 14 / -7 / KD ~B Boot Cancel -- -- / -15 / KD 3,2,4 Rising Knee, (KNK) hhm 14 / 9 / 14 f+3 Swing Kick h 20 / 0 / 4 ~D (BOK) -- -- / 1 / 5 f,f+3 Wolf Flip M 26 / -7 / KD ~D (BOK) -- -- / 0 / KD b+3 Mid Kick m 14 / -7 / 8 b+3,1 Mid Punch mm 14 / -7 / 4 ~B (KNK) -- -- / -10 / 1 ~D (BOK) -- -- / -8 / 3 b+3,1,2 Final Punch mmm 14 / -15 / KD #4 d/f+3 Tracking Roundhouse m 17 / -9 / KD S!, H FC,d/f+3 Wolf Tail L 21 / -26 / KD d/b+3 Lie Huo Fan h 31 / -8 / JG JG u/f+3 Leaping Chestkick m 17 / -9 / KD WS+3 Rising Hill M 13 / -6 / 5 WS+3,1 Mountain Top Mm 13 / -10 / 3 WS+3,1,2 Crashing Mountain Mmh 13 / -9 / KD WR+3 Leaping Facekick m 23 / 9 / KD b+3+4 (KNK) -- -- / -- / -- d+3+4 Groundstomp L 24 / -13 / KD #5 u+3+4 SKY VIBRATION M 24 / 0 / 6 JGc 4 Standing Highkick h 12 / -7 / 6 JGc f+4 Rising Knee, (KNK) m 17 / 9 / 15 f,f+4 Spin Rise m 19 / -13 / -2 f,f+4,3 REVERSE KICK mh 19 / -14 / JG S!, SS! f,f+4,3,4 FLOOR SWEEPER mhL 19 / -12 / KD JGc b+4 Side Rib m 18 / -8 / 5 b+4,1+2 CRUSHING SPIRIT mm 19 / -12 / KD WB D CROUCHING CANCEL -- -- / -16 / KD d+4 Shin Wrack L 16 / -12 / -1 d+4,2 Straight Palm Lh 16 / -5 / KD 1+2 Shan Dian Charge -- -- / -- / KD #1 d/b+4 Floor Sweeper L 20 / -31 / 2 d/b+4,1 Crashing Wave Lm 20 / -16 / KD d/b+4,1,2 Final Punch Lmm 20 / -15 / KD #4 u/f+4 Hopkick m 15 / -13 / JG JG u/f,N+4 Delayed Hopkick m 23 / -11 / JG JG WS+4 Snapkick m 11 / -12 / KD WS+4,1+2 DA KAI mm 11 / -12 / KD u/b~b Fan Leap Evasion -- -- / -- / -- b,b~u/b Leaping Punch m 39 / 4 / JG AW, JG b+2+3 FURY ELBOW Ub 70 / -- / KD 1+2+3+4 Shan Dian Charge -- -- / -- / -- #1 u/b+1 Lion's Jaw -- -- / -- / -- #6 4 Layout Kick, (BT) m 21 / -- / KD #7 b+1+2 Lion's Mouth -- -- / -- / -- #8 2 Elbow Revenge m 19 / -- / -1 #9 2,2 Axe Revenge mm 19 / -- / KD #10 b+(1+3)_(2+4) High/Mid Attack Reversal 2,1,3,2,1,2,3,1,2,1+2 Tenstring hhhmhLmmhm 2,1,3,2,1,3,2,4,2,1+2 Tenstring hhhmhhhLmm Bokuho Stance - (BOK) - d+1+2 ----------------------------- 1 Ribcracker m 13 / -4 / 9 1,2 Ya Sui Ying Quan mm 13 / -14 / 2 1+2 Tong Bei Shi h 26 / -9 / KD #11, PC 2 Launching Fist M 19 / -9 / JG JG 3 Leaping Roundhouse h 21 / 9 / JG S!,SS!,H 4 Rising Knee, (KNK) m 20 / 9 / 15 Kinkei Stance - (KNK) - b+3+4 ----------------------------- d/f Jin Bu Crouchdash -- -- / -- / -- #12 1 Midstrike h 18 / -9 / 2 ~D (BOK) -- -- / -7 / 4 1,2 GUT PALM hm 18 / -9 / KD WB 1+2 UPPER RISING FIST m 25 / -6 / KD JGc 2 BACKHAND h 13 / -4 / 15 S!, STc 3 Hopkick m 20 / -13 / JG JG 3,4 Snap Hopkick mm 20 / -12 / JG JG 3+4 TREE FELLER L 24 / -26 / KD 4 Low Stomp L 20 / -12 / 9 #1: Charge acts same as 1+2+3+4 charge. Leo has additional moves that can only be exectued when she's charged up. #2: d/f+2 will only juggle if the opponent is standing (not crouched). #3: Gut Wrench attack can absorb one incoming high or mid attack. #4: Move can only be executed when charged up. #5: Opponent must be lying on the ground for the attack to execute. #6: Parries high punches. #7: Can only be executed after a successful parry. #8: Parries high/mid attacks. #9: Can only be executed after a successful kick parry. #10: Can only be executed after a successful punch parry. #11: Parries high/mid punches. #12: Can chain any Jin Bu Crouchdash (QCF) move afterwards. Sample Combos ------------- d/f+2, f+2, b+1,4~D/F, N+3, f+4,2 (S!), f,f, f+4~d/f, 1+2 -=- 59 pts. (BOK) 2, f+3, b+1,4,2 (S!), f,f, f+4~d/f, 3,1,2 -=- 9 Hits -=- 68 pts. u/f+4, b+2,1, f+4~D/F, u/f+1,1 (S!), f,f, b,f+1+2,1+2,QCF+2 -=- 50 pts. WS+2, f+2, b+1,4~D/F, N+3, f+4,2 (S!), f,f, u/f+1,2 -=- 56 pts. d/b+3, f+3, b+1,4~D/F, u/f+1,1 (S!), f,f, f+4~d/f, 1+2 -=- 71 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- =============== | LEROY SMITH | =============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Chain Punch 1_2 Front (2+4)_(f+2+4) Corkscrew Strike 1_2 Front u/f+1+2 Lian Jin Xuan 1+2 Left (1+3)_(2+4) Chain Punch 1 Right (1+3)_(2+4) Corkscrew Strike 2 Back (1+3)_(2+4) Bulldog - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Snapfist hm 10 / -9 / 2 1,1,1+2 Chain Punch hmhhh 10 / -13 / -2 1,1,1+2,1 Chain Punch Sheath hmhhhm 10 / -16 / KD 1,2 Front Palm hh 10 / -1 / 5 1,2,1 Front Palm Pulse hhh 10 / -6 / 8 1,2,3 Xuan Feng Jiao hhh 10 / -6 / KD S! 1,2,4 Palm Snap, (HMT) hhm 10 / -9 / 3 b+1 Hermit's Fist h 11 / -6 / 5 #1 d+1 Crouchjab Sm 10 / -5 / 6 d+1,2 Ru Huan Smm 10 / -10 / -1 d+1,2,4 Ru Huan Snap, (HMT) Smmm 10 / -9 / 3 d/f+1 Advance Hook m 13 / -3 / 3 d/f+1,1 Chopping Chain Fist mh 13 / -1 / 5 d/f+1,4 Chop Snap Kick, (HMT) mm 13 / -9 / 3 d/b+1 Spear Fist m 16 / -9 / 1 d/b+1,3 Shadow Raccoon Swing mh 16 / 0 / 8 d/b+1>1+2 Shadow Double Fist mm 16 / -10 / KD u/f+1 Pulsing Fist h 16 / -9 / 5 #6 WS+1 Elbow Slash m 13 / -7 / 4 WS+1,4 Slash Snap, (HMT) mm 13 / -6 / 6 1+2 Rolling Punches hhh 14 / -6 / 0 1+2,1+2 Chain Punches hhhhhh 14 / -9 / 0 1+2,1+2,1 Chain Punch Stem hhhhhhm 14 / -17 / KD f+1+2 Rushing Dragon mmm 15 / 2 / KD RD f,f+1+2 Dragon Elbow Crash M 17 / -9 / KD b+1+2 Outcast Arrow m 12 / -9 / 2 STc d+1+2 Chanhui Zhang m 17 / -4 / 6 d/f+1+2 Cornered Dragon m 24 / -14 / KD PC, WB d/b+1+2 Tan Sau Shui Yue Tu m 32 / -11 / KD #7 2 Straight h 12 / 0 / 9 2,1 Following Elbow hm 12 / -7 / 4 2,1>2 Furious Elbow hmh 12 / -7 / 4 2,1>2>1 Claws of Fury hmhm 12 / -13 / KD JGc 2,2 Needle Elbow hh 12 / -7 / 7 f+2 High Elbow h 14 / -9 / 2 f+2>3 Storm Kick hm 14 / -10 / 2 f+2>3>4 Dragon Storm, (HMT) hmm 14 / -6 / 8 H f,f+2 Lunge Fist m 14 / -11 / 0 f,f+2,2 Cleansing Arrow mm 14 / -13 / ST ST d+2 Falling Fist L 15 / -15 / -4 d+2,4 Falling Fist Sweep LL 15 / -13 / -2 d/f+2 Gut Check m 15 / -6 / 6 d/f+2,1+2 Rising Dragons mhm 15 / -18 / JG JG d/b+2 Tremor Punch L 17 / -16 / -8 #2 d/b+2,1+2 Quake Strikes LLLL 17 / -13 / -4 #2 u/f+2 Zhuan Shen Long m 24 / 1 / KD WB u/b+2 Enter the Dragon m 20 / -10 / 3 WS+2 Arrow Shower h 15 / -14 / KD #3, ST QCF+2 Chakra Fist h 16 / -6 / JG JG 2+3 Go Sugar L 111 / -26 / 16 #6 d/f+2+3 Master's Lesson mMm 22 / -7 / JG #4, JG 3 Snake Foot m 15 / -8 / 3 3>3 Hissing Snake mL 15 / -14 / 2 f+3 Precept Knee m 14 / -7 / 7 f+3,1+2 Rolling Punches mhhh 14 / -12 / -6 f+3,1+2,4 Five Precepts Strike mhhhm 14 / -16 / KD f,f+3 Viper Bow Kick h 18 / -2 / JG H, JG b+3 Feiche Xuan h 18 / -6 / JG S!, SS! d+3 Low Snake L 16 / -13 / -2 d+3,2 Twin Snake, (HMT) Lh 16 / -3 / 8 d/f+3 Shift Heel m 16 / -11 / 0 d/f+3,1 Dirty Bolt mh 16 / 0 / 6 d/f+3,1>1+2 Poison Strike mhm 16 / -13 / KD d/b+3 Sliphook L 18 / -26 / -9 d/b+3,1+2 Dragon Acceptance Lm 18 / -16 / KD u/f+3 Floating Kick m 20 / -8 / KD WS+3 Precept Knee m 14 / -7 / 7 WS+3,1+2 Rolling Punches mhhh 14 / -12 / -6 WS+3,1+2,4 Five Precepts Strike mhhhm 14 / -16 / KD RN+3 Dragon's Heel m 24 / 7 / KD 3+4 Hermit Stance - (HMT) -- -- / -- / -- f+3+4 Horse Walk -- ?? / -- / -- #5 F Piercing Charge UB 56 / -- / KD d/f+3+4 Palm Massacre m 20 / -22 / KD RA u/f+3+4 Cloud Skate mm 14 / -14 / KD u/f+3+4,1+2 Biting Dragons mmm 14 / -13 / KD 4 Facekick h 12 / -11 / 0 4,4 Falling Bamboo hm 12 / -13 / 3 f+4 Reach Leg h 16 / -9 / 4 f+4,4 Lao Weng Xuan h 16 / -6 / KD S!, SSc! f,f+4 Severance, (HMT) m 16 / -4 / 9 f,f+4,2 Sacrum Severance mm 16 / -14 / KD JGc b+4 Zhuan Shen Jiao m 17 / -8 / 11 S!, H d+4 Punter L 14 / -12 / -1 d+4,4 Razor Kick, (HMT) Lm 14 / -11 / 1 d/f+4 Snap Kick, (HMT) m 13 / -6 / 6 d/f+4,3 Snap Kick Knee mm 13 / -9 / 7 d/b+4 Fan Sweep L 17 / -14 / -3 u/f+4 Floating Axe Drop m 23 / -8 / JG JG u/f,N+4 Delayed Hopkick m 29 / -13 / JG JG FC,d/f+4 Liquid Sweep L 15 / -13 / -2 FC,d/f+4,1 Reverse Cross Kick Lm 15 / -13 / JG JG SS+4 Lone Dragon Slice L 18 / -12 / 4 b+2 Twin Dragon Gate -- -- / -- / -- #5 1_2 Chain Punch Branch mhhhh 13 / -- / 7 1+3+4 Got Nuthin Taunt -- -- / -- / -- d/f+3.1.4.1+2.2.1+2.1+2 Tenstring mhLhhhmhmm Hermit Stance - (HMT) - 3+4 : Auto-Parries Low Attacks --------------------------- u_d Hermit Sidestep -- -- / -- / -- 1 Tang Zhang m 24 / -6 / 4 #7 f+1 Villain Slayer h 14 / 0 / 15 S!, SSc! b+1 Prayer Fist M 20 / 4 / 7 JGc 1+2 Twin Dragon mmm 15 / -10 / KD WB 2 Jab h 12 / -6 / 5 2>1 Horizontal Elbow hh 12 / -4 / KD S!, STc b+2 Twin Dragon Gate -- -- / -- / -- #5 1_2 Chain Punch Branch mhhhh 13 / -- / 7 3 Light Bite L 16 / -13 / -2 3,4 Stampeding Dragon Lm 16 / -15 / 1 3+4 (HTM) Cancel -- -- / -- / -- 4 Crane Snap, (HMT) M 11 / -7 / 7 4,1+2 Cautious Dragon MMm 11 / -14 / KD f+4 Duan Tou Xuan M 26 / 0 / JG JG b+4 Razor Sweep L 20 / -13 / 4 H, JGc #1: Transitions to the throw on Counter Hit. #2: Opponent must be lying on the ground for the attack to execute. #3: Transitions to a 3-hit stun on standing hit. #4: Can use this attack only once per match. #5: Parries High and Mid attacks. #6: Sometimes the dog will randomly cancel his attack. #7: Parries High and Mid attacks- except for elbows, knees, and shoulders. Sample Combos ------------- d/f+2,1+2, f+2,3,4, HMT 2,1 (S!), f,f+3 -=- 9 Hits -=- 63 pts. f,f+3, u/f+3+4,1+2 -=- 4 Hits -=- 48 pts. f,f+2,2, d/b+1,3, d+3,2, HMT 2,1 (S!), f,f+1+2 -=- 9 Hits -=- 74 pts. HMT f+4, d/f+1, 1,2,3 (S!), f,f, d/b+3,1+2 -=- 7 Hits -=- 57 pts. u/f+4, d/b+1,3, d+3,2, HMT 2,1 (S!), f,f, u/f+3+4,1+2 -=- 10 Hits -=- 72 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | LIDIA SOBIESKA | ================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Moonlit Frost 1_2 Front (2+4)_(f+2+4) Parched Valley 1_2 Front u/f+1+2 Trifecta 1+2 Left (1+3)_(2+4) Moonlit Frost 1 Right (1+3)_(2+4) Parched Valley 2 Back (1+3)_(2+4) Smear Campaign - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Lidia Jab h 10 / 1 / 8 1,1 Four-Finger Jab hm 10 / -11 / 5 STc 1,2 Flurry hh 10 / -2 / 5 1,2,2 Mid Chaser hhm 10 / -10 / 8 #1 1,2,3 Gale Kick hhh 10 / -6 / KD S! 1,2>4 Low Right Kick hhl 10 / -13 / 3 1,2>4,4 Triangle Kick hhlh 10 / 6 / KD S! 1,4 High Right Kick hh 10 / -8 / 1 d+1 Chop m 19 / 2 / 8 b+1 High Left Hook Thrust h 11 / -7 / 4 b+1,2 Neck Chop hm 11 / -10 / 5 d/f+1 Left Hook Thrust m 13 / -5 / 2 d/f+1,2 Reverse Chop mh 13 / -3 / 8 d/f+1,3 Mid Left Sidekick mm 13 / -13 / KD STc u/b+1 Spring Mist m 19 / -12 / KD WS+1 Eagle Fist m 13 / -3 / 4 WS+1,2 White-Tailed Eagle mh 13 / -5 / 6 WS+1,4 Wild Eagle mm 13 / -12 / KD WR+1 Swift High Jab h 13 / 7 / KD 1+2 Heian Shodan m 31 / -9 / KD 1+2 *Hold* Power Shodan m 65 / 17 / ST ST f+1+2 Double Dash hm 14 / -8 / 3 f+1+2,3 Slip Knee hmm 14 / -10 / 1 f+1+2,3,2 Hip Fist hmmm 14 / -10 / 1 f+1+2,3,2,1 Political Storm hmmmm 14 / -14 / KD f,f+1+2 White Whale m 15 / -13 / KD b+1+2 Valley Breeze m 16 / -8 / 6 d+1+2 Ki Crusher m 20 / -22 / KD RA d/f+1+2 Gyre m 23 / -2 / 7 2 Vortex h 23 / -- / KD #2 d/b+1+2 Iron Lady m 20 / -14 / KD PC, WB b+1+4 Counter Reverse Strike Ub 60 / -- / KD 2 Right Reverse Jab h 10 / 0 / 6 2,4 Mid Right Frontkikck hm 10 / -8 / 8 f+2 Horned Hook h 12 / -5 / 6 f+2,4 Horned Lark hh 12 / -13 / KD f,f+2 Lightning Thrust m 13 / -2 / 15 #5 b+2 Ruling Party h 13 / -5 / 6 b+2,1 High Left Reverse Jab hh 13 / -6 / 5 b+2,3 Crushing Left Knee hm 13 / -9 / 4 STc d+2 Veto L 23 / -7 / 0 #6 d/f+2 Shadowless Fist m 15 / -6 / 12 #1 d/b+2 Lame Duck L 18 / -14 / -1 QCF+2 Blossom m 16 / -8 / 0 QCF+2,2 Blossom Fist mm 16 / -14 / -1 QCF+2,2,b,f,f:1+2 Blossom Fury mmm 16 / -16 / KD f,f+2+3 Penetration Flurry m 13 / 27 / JG RD,S!,SS! WS+2 Upward Thrust m 15 / -12 / JG JG FC,d/f+2 Flash Elbow m 12 / -14 / KD SS+2 Monkey Strike m 18 / 0 / 5 3 Chin Kick h 17 / -7 / 9 3,2 Gankaku hh 17 / 2 / ST ST 3:2 Precision Gankaku hh 17 / 2 / ST ST f+3 Jumping Mid Frontkick m 17 / -9 / KD f,f+3 Flying Forward Kick M 19 / -14 / JG JG b+3 Bird Kick m 17 / -7 / 4 b+3,1 Birds of Prey mm 17 / -11 / 5 b+3,4 Beast Kick mh 17 / -9 / 0 b+3,4>1+2 Beast Rush mhm 17 / -5 / KD b+3,4>QCF+1+2 Birds and Beasts mhm 17 / -5 / KD d+3 Kensetsu-geri l 15 / -14 / -3 d+3,1 High Left Jab lh 15 / 4 / 9 d+3,4 Back Spin Kick lh 15 / -3 / 6 H, S! d+3,4,4 Crouching Tiger lhL 15 / -26 / KD H d+3,4,4,4 Rising Dragon lhLM 15 / -14 / KD H, S! d/f+3 Mid Left Knee m 14 / -8 / 5 d/f+3,4 Mid Right Sidekick mm 14 / -12 / KD d/f+3~1 Feinting Fist h 19 / -3 / 5 d/f+3~1,2 Majority Rules hh 19 / 7 / KD FC,d/f+3 Odd-Tooth Snake L 20 / -26 / KD d/b+3 Inside Red Kick L 16 / -26 / 3 2 Red Tape Ub 16 / -- / KD #3 u/f+3 Willow Branch M 25 / -7 / 4 WS+3 Rising Snap m 14 / -8 / 2 WS+3,2 Izumo mm 14 / -13 / KD WB f,f+3+4 Flying Blade m 19 / -8 / KD d/f+3+4 Tourbillion m 22 / -12 / 9 PC!, S! d/b+3+4 For The People M 22 / -3 / 6 1 For The Nation h 22 / -- / KD #4 4 High Right Roundhouse h 13 / -8 / 1 4,2 High Reverse Thrust hh 13 / -2 / 7 4,3 Jumping Back Spinkick hm 13 / -10 / 8 S! f+4 Kusanku m 17 / -4 / 1 f+4,3 Double Kick mm 17 / -10 / 0 f+4,3,1 Uraken-uchi mmm 17 / -12 / KD f+4,3,4 Back Roundhouse Kick mmh 17 / -2 / KD S!,SS!c f,f+4 Right Roundhouse Kick m 15 / -3 / 7 f,f+4~3 Rapture h 20 / 8 / ST ST b+4 Back Spin Kick h 16 / -3 / 6 b+4,4 Crouching Tiger hL 16 / -26 / KD b+4,4,4 Rising Dragon hLM 16 / -14 / KD H, S! d/f+4 Crescent Kick m 15 / -4 / 4 d/f+4,2 High Elbow Strike mh 15 / 1 / KD S! d/f+4,3 Spinning Back Kick mm 15 / -10 / 8 d/f+4~4 Triangle Kick h 12 / 6 / JG JG, S! u/f+4 Cleaving Spirit mh 15 / -13 / JG #1,S!,SS! u/f,N+4 Delayed Hopkick m 23 / -11 / JG JG d/b+4 Low Right Roundhouse l 22 / -13 / 1 WS+4 Forward Kick m 11 / -4 / 7 WS+4,2 High Jab mh 11 / -6 / 8 SS+4 Evasive Backkick h 16 / -6 / ST ST, S! b,b~u/b Twisting Jumpkick m 36 / 0 / KD AW b+(1+3)_(2+4) Upper Parry - -- / -- / -- #7 2 Law Fist h 16 / -- / 8 2,1 Censure Strike hh 16 / -- / 8 2,1:2 Law of the Land hhh 16 / -- / KD 1+3+4 Honor Bow - -- / -- / -- 2,1,4,4,1,2,1,3,2,1 Tenstring hhhLmhhmmm S! Cat Foot One Stance (CFO) - f+3+4 --------------------------------- f,N Heaven and Earth - -- / -- / -- 1 Magpie Strike m 16 / -6 / ST ST 2 Low Chop L 12 / -13 / 4 1+2 Morote-zuki h 16 / 14 / KD b,N Vacuity Spin - -- / -- / -- 1 Swift Jab UbH 16 / -- / KD 1 Sashi-te h 19 / 4 / KD 2 Mid Chop m 17 / -9 / 4 3 Reverse Roundhouse h 26 / -1 / JG S!, SS! 4 Muramasa m 28 / 8 / KD Cat Foot Two Stance (CFT) - b+3+4 --------------------------------- f,N P. Tiger S. Wolf - -- / -- / -- 1 Bassai-zuki m 22 / 6 / KD 2 Jion Upwards Thrust M 15 / -7 / KD 3 Mid Left Kick m 17 / -6 / 4 3,1 Nimble Thrust mm 17 / -6 / 9 4 Pale Rain L 20 / -12 / KD 4,2 Sable Rain LM 20 / -12 / KD RD b,N Vacuity Spin - -- / -- / -- 1 Swift Jab UbH 16 / -- / KD 1 Mid Left Jab m 20 / -9 / KD 1+2 Gojushiho m 17 / -10 / KD 2 Peace Snap h 14 / -9 / 2 2,3 Tranquility hm 14 / -6 / 5 2,3,1 Enlightenment hmm 14 / -7 / KD PC 3 Reverse Hook Kick h 13 / -4 / 11 S! 4 Crouching Tiger L 19 / -26 / KD 4,4 Rising Dragon LM 19 / -14 / KD #1: Move transitions into (CFT) stance if last hit connects. #2: Attack is only possible after parrying a right punch. #3: Attack is only possible if initial kick is a clean hit from the front. #4: Attack is only possible after parrying a low attack. #5: Move transitions into (CFO) stance if last hit connects. #6: Opponent must be lying on the ground for the attack to execute. #7: Parries mid/high punches. Follow-ups available after a successful parry. Sample Combos ------------- u/f+4~f+2, 2, b+3,4,QCF+1+2 -=- 7 Hits -=- 60 pts. WS+2, d/f+2~f, CFT 2,3, d/f+2~f, CFT 3 (S!), f,f, f+4,3,1 -=- 66 pts. 3,2, b+3+4,f,N+2, b+2,3, 3,4 (S!), f,f, b+3,4,QCF+1+2 -= 10 Hits =- 80 pts. d/f+4~4, d/b+3+4, d/f+2~f, CFT 2, d/f+4,3 (S!), f,f, d/f+4,2 -=- 77 pts. f,f+3, b+3,4, 1, 4,3 (S!), f,f, f+4,3,4 -=- 9 Hits -=- 69 pts. d/f+3~1,2, f,f+1+2 -=- 3 Hits -=- 60 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | LILI ROCHEFORT | ================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Devotion Kiss 1_2 Front (2+4)_(f+2+4) Descending Twister 1_2 Front d/f+1+2 Pendulum Snapper 1+2 Left (1+3)_(2+4) Arm Winder Toss 1 Right (1+3)_(2+4) Judgement Signal 2 Back (1+3)_(2+4) Chiropractor - Wall (1+3)_(2+4)_(d/f+1+2) Larkspur - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Lili Jab h 10 / 1 / 8 1,2 1-2 Punch hh 10 / -1 / 8 1,2,3 Low Trap hhL 10 / -13 / -2 1,2,4 Arch Screw hhm 10 / -9 / KD b+1 Elysee Le Bras m 17 / -6 / 2 ~F CROUCHDASH -- -- / 1 / 9 #1 b+1,4 Karo Kore mm 17 / -11 / KD d+1 Paddling L 18 / -11 / 0 d+1,2 Paddling Beat Lh 18 / -7 / 3 ~B (BT) -- -- / -7 / 3 d+1,2,4 LANGISH KICK Lhm 18 / -9 / KD S! d/f+1 Diffusion Hand m 13 / -1 / 7 u/b+1 SHATTERED CROWN m 16 / -5 / 7 STc! QCF+1 Rose Stem m 15 / -12 / -1 QCF+1>2 Rose Pique mm 15 / -14 / KD ~B Pique Cancel, (BT) -- -- / -17 / KD WS+1 Daisy Chain m 13 / -11 / 0 WS+1,2 Daisy Cutter mh 13 / -3 / 8 WS+1,2,4 Daisy Siren mhL 13 / -14 / KD FC,d/f+1 Vine Slash m 14 / -6 / KD 1+2 Triangle Spread m 12 / -12 / KD f+1+2 Kitty Claws m 14 / -6 / 3 f,f+1+2 IRIS SHOT m 18 / -9 / KD H *Hold 1+2* Iris Blast Ub 18 / -- / KD H b+1+2 Dendorobium m 23 / -12 / KD d+1+2 BARCAROLLE m 20 / -13 / KD PC SS+1+2 Minuet Strike m 19 / -2 / KD 2 Face Rake h 10 / 0 / 8 2,3 Low Trap Combo hL 10 / -13 / -2 2,4 ARCH KICK COMBO hh 10 / -2 / KD S! f+2 Pendulum Punch h 12 / -9 / -1 f+2,3 Mars Sword hm 12 / -15 / KD f,f+2 ARONJEBRA PIERCE m 18 / -17 / ST PC, ST d+2 Masquerade m 16 / -7 / -1 d+2,2 Bloody Masquerade mh 16 / -10 / -4 d+2,2,3 HURRICANE mhh 16 / -3 / KD S! d+2,2,4 Lance Kick mhm 16 / -17 / KD b+2 Blind Stab h 13 / -11 / 0 b+2,1 Heliotrope Fists hm 13 / -4 / 7 ~F CROUCHDASH -- -- / -4 / 7 #1 ~B (BT) -- -- / -4 / 7 b+2,1,1+2 HELIOTROPE CORSAGE hmm 13 / -12 / KD d/f+2 Rose Upper m 16 / -11 / JG JG ~B (BT) -- -- / -11 / JG u/f+2 STINGING NETTLE m 20 / -10 / KD QCF+2 Shanze Strike m 14 / -9 / 0 QCF+2>1 NOCTURNE mm 14 / -13 / KD WS+2 Rising Baton m 16 / -12 / JG JG ~B (BT) -- -- / -12 / JG d/f+2+3 SPINNING BLADE mh 22 / 9 / JG RD,JG,SS! 3 Peacock Kick, (BT) m 15 / -11 / -3 3,1 PEACOCK WALTZ mm 15 / -13 / KD WB 3,2 Peacock Ballet mh 15 / -5 / 2 ~F Crouchdash -- -- / -2 / 5 #1 3,2,3 Peacock Jive mhh 15 / -9 / KD f+3 CIRCLE KNEE m 20 / -6 / KD S!,SSc!,H f,f+3 Alstomeria m 22 / -12 / 0 JG ~F Crouchdash -- -- / -3 / 9 #1 3+4 Reverse Wheel mm 22 / -8 / KD #2 b+(3_4) Rabbit Airstep -- -- / -- / -- ~f Crouchdash -- -- / -- / -- #1 ~3 Rabbit Tail L 24 / -15 / KD ~4 Rabbit Spine Shot m 23 / -6 / KD d+3 Twist of Fate L 19 / -12 / 1 u+3 Moonsault m 22 / -16 / JG JG ~f CROUCHDASH -- -- / -13 / JG #1 u+3,3 Moonsault Narcissus mm 22 / -12 / 0 ~f CROUCHDASH -- -- / -3 / 9 #1 u+3,3,3+4 Moonsault Alstroe mmmm 22 / -8 / KD d/f+3 Hooking Heel m 20 / 3 / 8 JGc d/b+3 CIRCLE CUTTER h 20 / -8 / KD S!, H u/f+3 Honey Hopkick m 15 / -13 / JG JG SS+3 Shirin Dart M 18 / -9 / KD WR+3 Running Slash Kick m 23 / 0 / KD (FC_d),d/f+3 Horizon Slide L 23 / -18 / -2 JGc (WS_QCF)+3 Backarc Wheel m 16 / -21 / JG JG (WS_QCF)+3,4 Forward Wheel mM 16 / 4 / KD 3+4 VERTICAL AXIS m 20 / -22 / KD RA f+3+4 Clock Kick mM 18 / -4 / KD f+3+4,3 Delayed Clock Kick mM 18 / -8 / JG JG f+3+4,3,4 Clock Rewind mMM 18 / -20 / KD f,f+3+4 Spine Shot m 19 / -6 / KD b+3+4 (BT) -- -- / -- / -- d+3+4 Matterhorn Launch m 17 / -21 / JG JG u+3+4 Divine Step m 37 / -7 / JG #4, JG d/f+3+4 Spinning Edge, (BT) M 24 / -4 / JG JG d/f+3+4,3+4 Backwheel, (BT) Mmm 24 / -7 / KD d/b+3+4 Fressia Thrust L 24 / -18 / KD (u/b_u)+3+4 Moonsault M 37 / -7 / JG JG u/f+3+4 Angel Knees m 15 / -9 / 2 u/f+3+4,3 Dainty Kick h 15 / -9 / 0 u/f+3+4,3+4 Wing Cannon mm 15 / -21 / JG JG QCF+3+4 CLOISONNE hh 12 / 6 / KD S!, H f+4 Arch Kick m 17 / -9 / KD f,f+4 Alto Rodeo Stomp L 22 / -12 / 4 ~B (BT) -- -- / -12 / 4 d/f+4 Shut Upper m 15 / -8 / -2 d/f+4>4 Shut Up Stomper mL 15 / -15 / 1 d/b+4 Edelweiss Sweep L 30 / -24 / JG JG, H u/f+4 Mustang Kick M 25 / -12 / 1 ~B (BT) -- -- / -7 / 6 u/f+4,3 MUSTANG LANCE Mm 25 / -9 / KD WB WS+4 Rising Lance m 11 / -8 / KD b+(1+3)_(2+4) Mid/High Punch Reverse -- -- / -- / -- #3 u~u/b Backflip -- -- / -- / -- b,b~u/b Run-Up Backflip, (BT) m 35 / 2 / KD AW b+1+4 Final Spine Shot Ub 63 / -- / KD 4.1.3.4.43.4.4.(3+4) Tenstring hhmmLLmmM 4.1.3.(3+4)3..4.3.1.(3+4).4 Tenstring hhmMllmmUb 4.1.3.(3+4) Fivestring hhmmM Back Turned Stance - (BT) - (b+3+4) ----------------------------------- 1 Spinning Slap h 8 / -8 / 3 1,2 Cancer Une-Deux hh 8 / -3 / 8 1,4 SCORPIO'S STING hh 8 / -5 / 10 2 ROMPEZ FLEURET m 14 / -5 / KD S!, SS!c 1+2 Temptest mm 13 / -10 / KD d+3 Slipback Kick L 17 / -17 / -1 d+3,4 Antelope Kicks Lm 17 / -13 / KD 3+4 Twist Fleuret, (BT) M 29 / -4 / 5 3+4,2 DAISY SWITCH mm 29 / -11 / KD S!, SS!c d+3+4 Flat Trip, (BT) L 22 / -26 / KD H ~f Face Forward -- -- / -- / KD 4 Edge Kick mM 26 / -11 / KD 4,3+4 Spinning Edge, (BT) mMMM 26 / -10 / KD #1: Can chain any crouchdash (QCF) move afterwards. #2: Alstomeria has to connect in order for the 3+4 follow-up to execute. #3: Reverses mid or high punch attacks. #4: Move becomes a juggle throw on close hit. Sample Combos ------------- d/f+2, d/f+2, 4,1, d+2,2,3 (S!), f,f+3~F, 1,2 -=- 10 Hits -=- 65 pts. d/b+4, d/f+1, d/f+1, f+1, d+2,2,3 (S!), f,f, QCF+1,2 -=- 9 Hits -=- 60 pts. u/f+3, f+2,3, f,f+3~F, 3+4 (S!), f,f, d/f+3+4,3+4 -=- 9 Hits -=- 55 pts. d+3+4, U/F,N,4, f+2,3, d/f+3+4, BT 2 (S!), f,f+3~F, 1,2 -=- 77 pts. d/f+3+4, d+2, WS+2, 2,4 (S!), d+2,2,3 -=- 8 Hits -=- 52 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- =============== | LUCKY CHLOE | =============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) C Drill 1_2 Front (2+4)_(f+2+4) Donkey Flip 1_2 Front d/f+1+2 Back Fling 1+2 Left (1+3)_(2+4) Rolling Toss 1 Right (1+3)_(2+4) Rolling Beat 2 Back (1+3)_(2+4) Aerial Acrobat - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Point Hit h 10 / 1 / 8 1,2 Left Point hm 10 / -4 / 7 1,2,1 C-Uprock Hit hmm 10 / -11 / KD WB 1,2,2 C-Uprock Clap hmm 10 / -4 / 4 #4 1,2,1+2 C-Uprock Swing hmhh 10 / -2 / 13 S!,SS!c,H b+1 Hands Up M 17 / -11 / KD JGc d/f+1 Slipchop m 13 / -1 / 7 d/f+1,3 Twist and Shout, (LT) ml 13 / -11 / 8 d/b+1 C Uprock Touch m 21 / -13 / KD PC, WB WS+1 Cross Slick m 14 / -5 / 6 WS+1,4 Cross Injector mm 14 / -16 / JG JG FC,d/f+1 Snap Hand L 18 / -14 / 4 1+2 Double Swing hh 22 / -2 / 13 H,S!,SS!c f+1+2 Elbow Beat h 27 / 7 / KD WB b+1+2 Happy Swing hhhh 20 / -8 / KD PC d/b+1+2 Aerial Arc m 25 / -16 / JG JG 2 Straight Paw h 12 / -4 / 7 2,2 Backpaw hh 12 / -12 / 4 2:2 Power Backpaw hh 12 / -9 / KD 2,3 Paw, (LT) hL 12 / -11 / 8 f+2 Right Point m 17 / -4 / 7 f+2,1 C-Uprock Hit mm 17 / -11 / KD WB f+2,2 C-Uprock Clap mm 17 / -4 / 4 #4 f+2,1+2 C-Uprock Swing mhh 17 / -2 / 13 S!,SS!c b+2 Circle Clap m 22 / -4 / 4 #4 d+2 Whacking m 16 / 0 / 0 (d/f_WS)+2 C-Krump m 16 / -13 / JG JG (d/f_WS)+2:4 Cross Injector mm 16 / -- / JG #1 (d/f_WS)+2:4:3 Cross Shift Right mmm 16 / -- / KD (d/f_WS)+2:4:3:1 C-Krump Special mmmm 16 / -- / JG S! FC,d/f+2 Spin Roll m 21 / -7 / 15 H 3 Left Click m 15 / -7 / 4 ~B (BT) -- -- / -15 / -4 3,4 Right Middle Shift mm 15 / -14 / JG JG f+3 Hopping m 16 / -9 / 5 f,f+3 Cat Stamp m 18 / -6 / KD b+3 Graceful Turn m 17 / -11 / 10 S!, H ~B (BT) -- -- / -8 / 13 d/f+3 Punk m 14 / -9 / 2 d/f+3,2 Punking Twirl mm 14 / -6 / 2 JGc d/f+3,3 Punking Marionette mm 14 / -14 / 7 S! d/b+3 Left Twist - (LT) L 15 / -11 / 8 (u/b_u_u/f)+3 Surprise Hop m 15 / -15 / JG JG WS+3 Cross Shift Left M 15 / -12 / KD JGc WR+3 Air Drop Heel m 22 / 6 / KD 3+4 Low Flair Shuffler l 20 / -27 / KD RA, #3 f+3+4 Touchdown Raiz mmL 29 / -11 / KD B Raiz Cancel, (BT) -- -- / -4 / KD f+3+4,3 Raiz to Buffalo mmM 29 / -17 / KD b+3+4 (BT) Hop - -- / -- / -- d+3+4 C-Windmill LLl 23 / -13 / -2 d+3+4,3+4 Double Windmill LLlLl 23 / -13 / 0 d+3+4:d+3+4 Air Tracks, (BT) LLlhmL 23 / -34 / -21 F Headspring Popup -- 23 / -57 / -44 F+3+4 Handspring Kickup m 23 / -8 / KD u+3+4 Spinning Beat mM 20 / -9 / KD d/f+3+4 Touchdown Rise mmm 17 / 4 / KD RD d/f+3+4,1+2 Elbow Blaster mmmh 17 / -- / KD RD, #5 u/f+3+4 Double Leg m 24 / -5 / -8 u/f+3+4,3 Leg Twister, (LT) mL 24 / -11 / 8 u/f+3+4,3+4 Flipout Jack mm 24 / -3 / 4 u/f+3+4,3+4,4 Backflip Combo mmm 24 / -16 / KD WR+3+4 Double Cat Spin LL 23 / -29 / KD 4 Sidekick m 12 / -9 / 2 f+4 Axe Aerial m 27 / -4 / 9 ~B (BT) -- -- / -4 / 9 f+4,4 Double Axe Aerial mm 28 / -13 / JG JG ~B (BT) -- -- / -9 / JG f,f+4 Scoot m 23 / -1 / 3 3+4 Backflip M 23 / -3 / 5 JGc 3+4,4 Backflip Combo Mm 23 / -16 / KD 4 Corkscrew m 23 / -4 / JG JG 4,4 Corkscrew Double mm 23 / 4 / JG JG d/b+4 Grinder L 23 / -14 / -3 #4 4 Scoot m 23 / -1 / 3 #2 b+4 Walking Knee m 16 / -8 / 8 STc d+4 Ankle Crop L 13 / -13 / -2 d/f+4 Down Step L 25 / -12 / 7 ~B Step Cancel - -- / -- / -- d/b+4 Swinger L 18 / -14 / -3 #4 d/b+4,4 Grinder, Scoot Lm 18 / -1 / 3 #2 FC,d/f+4 Up Step m 17 / -17 / ST ST u/b+4 Lucky Corkscrew Ub 76 / -- / KD SS+4 Cat Tail, (BT) L 21 / -9 / 2 u~u/b Backflip -- -- / -- / -- b,b~u/b Twisting Divepunch m 39 / 4 / JG AW, JG 1+2+3 Mitten Taunt -- -- / -- / -- 1+2+4 Hip Taunt -- -- / -- / -- f+3,1,2,1+2,3,2,4:3:1 Tenstring mhmhhLmmmm Left Twist - (LT) - d/b+3 ------------------------- ~B (BT) -- -- / -- / -- 1 Point Hit h 10 / 1 / 8 1,2 Left Point hm 10 / -4 / 7 1,2,1 C-Uprock Hit hmm 10 / -11 / KD WB 1,2,2 C-Uprock Clap hmm 10 / -4 / 4 1,2,1+2 C-Uprock Swing hmhh 10 / -2 / 13 S!,SS!c,H 2 Cross Elbow, (BT) m 18 / -7 / 6 STc f+2 Right Point m 17 / -4 / 7 f+2,1 C-Uprock Hit mm 17 / -11 / KD WB f+2,2 C-Uprock Clap mm 17 / -4 / 4 f+2,1+2 C-Uprock Swing mhh 17 / -2 / 13 S!,SS!c 3 Axe Heel L 34 / 4 / KD ~4 Double Twist L 28 / -13 / 0 4 Scoot m 26 / -18 / -7 #2 d/b+4 Coffee Grinder L 24 / -14 / 5 #4 d/b+4,4 Grinder, Scoot lm 24 / -1 / 3 #2 :d/b+4 Right Twist L 24 / -21 / 4 :d/b+3 (LT) L 24 / -11 / 8 3 Double Twist L 24 / -13 / 0 4 Step Up, (BT) m 20 / -8 / ST ST Backturned Stance - (BT) - b+3+4 -------------------------------- 1+2 Double Swing hh 16 / -2 / 13 S!,SS!c 2 Cross Elbow, (BT) m 18 / -7 / 6 STc 3 Braying M 15 / -44 / -23 3,3+4 Donkey Mm 15 / 1 / KD 3+4 Backflip M 28 / -3 / 4 JGc 3+4,4 Backflip Combo Mm 28 / -16 / KD d+3+4 Cat Slide L 23 / -18 / KD #4 f+3+4 Rollback -- -- / -- / -- f+3+4,3+4 Freeze Chair Mm 6 / -45 / KD f+3+4,3+4,3+4 Handspring Kickup Mmm 6 / -8 / KD d/f+3+4 Back Touchdown Rise mmm 15 / 4 / KD RD d/f+3+4,1+2 Elbow Blaster mmmh 15 / -- / KD RD, #5 4 C-Backflip m 23 / -20 / KD d+4 Coffee Grinder L 19 / -14 / -3 #4 d+4,4 Grinder, Scoot Lm 19 / -1 / 3 #2 #1: The first attack must hit in order to execute the rest of the string. #2: You can chain any Scoot moves (f,f+4) after this move. #3: Precise tapping 3~4 during each hit of the RA will yield more damage. #4: Chloe recovers in Full Crouch position at the end of the move. #5: The d/f+3+4 has to hit in order to execute the 1+2 follow-up. Sample Combos ------------- d/f+2, d/f+1, d/f+1, d/f+1, f+2,1+2 (S!), f,f, f+2,1+2 -=- 58 pts. WS+2, d/f+1, d/f+2,4,3:1 (S!), f,f, f+2,2 -=- 8 Hits -=- 63 pts. u/f+3, d/f+1, b+4, d/f+1, f+2,1+2 (S!), f,f, f+2,1+2 -=- 10 hits -=- 64 pts. WS+1,4, d/f+1, d/f+2,4,3:1 (S!), f,f, f+2,1+2 -=- 10 Hits -=- 66 pts. f+4,4~B, BT f+3+4,3+4,3+4, d/f+3,3 (S!), f,f+3 -=- 8 Hits -=- 72 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================== | MARDUK (Craig) | ================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Coat Roll 1_2 Front (2+4)_(f+2+4) Leg Compressor 1_2 Front QCF+1+3 Northern Lights 1 1+2 Mount Position - #6 Front QCF+2+4 Powerslam 2 1+2 Mount Position - #6 Front f,f+1+2 Rubber Bounce 1+2 JG Front QCB+1+2 Back Breaker 1+2 Front f,HCF+1 Jackhammer 1 Front VTS 1+3 Chokeslam 1 Front VTS 2+4 Bodyslam 2 Front d+1+3 Backslam 1 #1 Front d+2+4 Silva Knee 2 #1 Left (1+3)_(2+4) Waist Drop 1 Right (1+3)_(2+4) Gorilla Press 2 Back 1+3 Back Suplex - Back 2+4 Pancake Flipper - Wall (1+3)_(2+4)_(f,f+1+2) Angry Ape - Air 1+3 Whip Slam - Air 2+4 Whiparound Toss - Air f,f+1+2 Scoop Suplex - Mount 1 Four Facepunches 2 Mount 1~2 Feint Gutpunches 1 Mount 1+2 Sakaraba Chop N Mount 1+3 Gutpunch, Neck Crank 2 Mount 2 Gutpunches, Facepunch 1 Mount 2~1 Feint Gutpunches 2 Mount 2+4 Gutpunches, Leglock 1 Ground Throws ------------- (FU/FT, FU/FA, FD/FT, FD/FA) d/b+1+3 Airlift 1 JG (FU/FT, FD/FT) d/b+2+4 Flour Sack 2 (FU/FA, FD/FA) d/b+2+4 Chiropractor Knee 2 Side Approach - Face Down d/b+(1+3)_(2+4) Pride Knee 1_2 Side Approach - Face Up d/b+(1+3)_(2+4) Face Punch, Mount 1_2 COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,2 1-2 Punches hh 10 / -1 / 5 3+4 (VTS) -- -- / -3 / 3 1,2>f+1 Crossing Elbow hhh 10 / 4 / 6 1,2,3 Midkick hhm 10 / -16 / -5 1,2,3,1+2 Headbutt hhmh 10 / 4 / 8 3+4 (VTS) -- -- / 3 / 7 1,d+2 Jab, Gutpunch hm 10 / -9 / 7 b+1 Earthquake Fist M 21 / -8 / 2 b+1,2 Double Dunk MM 21 / -14 / KD d+1 Elbow Basher m 18 / 0 / 5 d/f+1 Uppercut Lift m 15 / -13 / JG JG u/f+1 GORILLA UPPER h 12 / -5 / 5 u/f+1,2 QUICK GORILLA RUSH hh 12 / -2 / 6 WS+1 Quick Face Hit m 11 / -7 / 3 3+4 (VTS) -- -- / -7 / 3 WS+1,2 Blurring Eve mh 11 / -7 / KD STc QCF+1 Blister Elbow m 18 / -10 / JG JG QCF+1,2 Knuckle Duster mm 18 / -7 / KD *Hold 2* Charged Duster mm 45 / 23 / KD 1+2 Face Lift m 15 / -9 / 3 STc f+1+2 DOUBLE ARROW h 15 / -10 / KD PC b+1+2 SLAUGHTERHOUSE m 20 / -22 / KD RA QCF+1+2 CYCLONE KNUCKLES mm 15 / -12 / 4 QCF+1+2,2 GIANT BRAT mmm 15 / -15 / KD d+1+2 Lifting Tackle m 19 / -12 / JG JG d/f+1+2 Headbutt m 17 / -11 / 3 d/b+1+2 Spinning Exploder Axe m 26 / -22 / JG JG u/f+1+2 Face Smush h 17 / -6 / ST ST u/b+1+2 EARTHQUAKER M 22 / -6 / KD 3+4 (VTS) -- -- / -7 / KD FC+1+2 Rising Headbutt m 22 / -7 / 8 #2 WS+1+2 Quick Uppercut m 11 / -3 / 8 SS+1+2 Spinning Axe Handle m 19 / 1 / KD f+1+4 Blitz, (FD/FA) m 21 / -18 / 9 2 Cross Punch h 10 / 0 / 8 2,1 Hook hh 10 / 3 / 5 2,d+1+2 Lifting Tackle hm 10 / -12 / JG JG b+2 WHIRLWIND FIST m 22 / -9 / 4 H, STc f+2 Hook Smash h 16 / -7 / 7 STc f+2>1 MEAT HOOK hh 16 / -7 / ST S!, ST f+2>d+1 Downward Hook hm 16 / -13 / 2 f+2>d+1,2 Hammer Smash hmm 16 / -15 / JG JG SS+2 Windmill Backhand m 21 / -3 / 0 3+4 (VTS) -- -- / 2 / 5 d+2 Alligator m 16 / -7 / 7 d+2,4 Alligator Double mm 16 / -9 / 5 d/f+2 Impactor m 15 / -7 / 6 d/f+2,1 DOUBLE IMPACT mm 15 / -13 / KD S! d/b+2 CLOSER STRIKE m 16 / -8 / KD S!, SSc! f,f+2 Elbow Sting h 11 / -1 / KD WS+2 TORNADO HOOK m 19 / -8 / KD S!, STc QCF+2 Babel Smasher l 24 / -12 / 5 #8 FC,d/f+2 TORNADO CHOP h 20 / -3 / KD (FD/FA_FT)+2 Grounded Ankle Cut m 20 / -7 / 4 (FD/FA_FT)+d+2 Grounded Ankle Trip L 17 / -24 / KD #9 f+2+3 QUICK MOUNT DASH SM 21 / 6 / KD RD, #6 d+3 Shin Kick L 16 / -12 / -1 f+3 Knee Lift m 23 / -8 / 5 f+3,2 Mammoth Charge mm 23 / -11 / KD f,f+3 BURNING KICK m 19 / -7 / 1 f,f+3,2 MOUNTAIN KICK mm 19 / -14 / JG JG b+3 Sasquach Cannon m 21 / 0 / 8 d/f+3 Left Knee m 17 / -10 / 2 d/f+3,1 Knee Punch mh 17 / -13 / 5 d/f+3,1,2 Knee 1-2 Punches mhh 17 / -1 / 5 3+4 (VTS) -- -- / -3 / 3 d/f+3,1,2>f+1 Crossing Elbow mhhh 17 / 4 / 6 d/f+3,1,2,3 Midkick mhhm 17 / -16 / -5 d/f+3,1,2,3,1+2 Headbutt mhhmh 17 / 4 / 8 3+4 (VTS) -- -- / 3 / 7 d/f+3,1,d+2 Punch, Bodyblow mhm 17 / -9 / 7 d/f+3,D/F+1 Upperchop mm 17 / -12 / JG JG d/f+3,D/F+1,2 Overchop mmh 17 / -7 / KD *Hold 2* POWER OVERCHOP mhh 40 / 13 / KD S! d/f+3,1+2 Headbutt mh 17 / 4 / 8 3+4 (VTS) -- -- / 3 / 7 d/b+3 Revolver L 18 / -12 / -4 d/b+3,1 Barrel Lh 18 / -6 / 8 STc d/b+3,1,1 DOUBLE BARREL Lhm 18 / -8 / KD S! 3+4 (VTS) -- -- / -20 / -6 d/b+3,4 Trap Kick Lm 18 / -13 / 3 1+2 CANCEL, (MOUNT) -- -- / -- / -- #5, #6 u/f+3 Knee Sling m 20 / -2 / KD JGc WS+3 Massive Launch M 18 / -13 / JG JG WR+3 Power Dropkick M 32 / 6 / KD 3+4 (VTS) Stance -- -- / -- / -- d+3+4 Sidestep, (VTS) -- -- / -- / -- b+3+4 HEEL BAZOOKA h 18 / -14 / KD WB d/f+3+4 Forward Dash, (VTS) -- -- / -- / -- d/b+3+4 Backward Dash, (VTS) -- -- / -- / -- u/f+3+4 Leaping Stomp M 31 / -3 / 7 f+4 Heel Axe M 19 / -8 / 2 b+4 Quick Bazooka m 14 / -9 / 2 d+4 Ali Kick l 14 / -16 / -5 f,f+4 WINDMILL KICK m 18 / -8 / KD H, S! d/f+4 Windmill m 13 / -4 / 2 d/f+4,2 Compressor mh 13 / -5 / 12 S!, SSc! d/b+4 Fall Sweep, (FU/FT) l 23 / -26 / ?? #2 d/b+4 Ground Stomp L 19 / -- / KD #3 u/f+4 Diagonal Kick m 23 / -9 / KD FC,d/f+4 Ogre Sweep L 21 / -26 / KD SS+4 Thor Kick m 21 / -6 / KD WS+4 Rising Knee m 13 / -9 / KD STc b,b~u/b Jumping Diagonal Kick m 36 / 0 / KD AW b+(1+3)_(2+4) Reversal, (Mount) -- -- / -- / -- #4, #6 f+3+4 Hell Head UbH 32 / -- / KD 3+4 (VTS) Cancel -- -- / -- / -- b+2+3 Craig Cannon Ub 80 / -- / KD b,b Cannon Cancel -- -- / -- / -- 1+2 Cancel, (Mount) Run -- 60 / -- / KD #5, #6 2.1.3.1.2.1.2.2.3.2 hhmmhmmmLh Tenstring Vale Tudo Stance - (VTS) - 3+4 ------------------------------ u_d Sidestep, (VTS) -- -- / -- / -- d/f_d/b Full Crouch Position -- -- / -- / -- 1 Quick Face Hit m 11 / -7 / 3 3+4 (VTS) -- -- / -7 / 3 1,2 Blurring Eve mh 11 / -7 / KD STc f+1 Bumper m 13 / -4 / 3 f+1,2 Power Bump mM 13 / -13 / KD f+1,4 POWER HURRICANE mh 13 / -9 / KD S! 1+2 Mount Takedown -- 24 / -- / KD #5, #6 d+1+2 Python Explosion lm 17 / -39 / KD 1+3 One-Handed Slam -- 12 / -- / KD #7 2 Tornado Hook m 19 / -8 / KD STc f+2 Power Straight m 17 / -14 / KD PC, WB 2+4 Body Slam -- 12 / -- / KD #7 3 Massive Launch M 18 / -13 / JG JG 3+4 Stance Cancel -- -- / -- / -- 4 Rising Knee m 13 / -9 / KD STc #1: Opponent must be crouching in order for the throw to connect. #2: Move will transition into a throw on a close hit. #3: Opponent must be lying on the ground for the attack to execute. #4: Reversal will reverse Mid and High attacks. #5: Mount Takedown transitions into a Spear attack from a far distance. #6: Mount Position allows throw follow-ups (see above Grappling Techniques) #7: (VTS) 1+3 throw escaped with 1. (VTS) 2+4 throw escaped with 2. #8: Move will transition into a throw on a counter-hit. #9: If attack hits, Marduk will transition into the Mounted position. Sample Combos ------------- d/f+1, d+2,1+2, d/b+3,1,1 (S!), f,f+3,2 -=- 8 Hits -=- 59 pts. u/f+1+2, d/b+3,1,1 (S!), f,f d/f+3,D/F+1,2 -=- 7 Hits -=- 57 pts. WS+3, d/f+2,1 (S!), f,f, d/f+3,1,2,3+4~3+4, 2+4 -=- 7 Hits -=- 58 pts. QCF+1, 2,d+1+2, d/f+4,2 (S!), f,f, d/f+2,1 -=- 7 Hits -=- 61 pts. d/b+1,2, u/f+3, 2,d+1+2, d/f+4,2 (S!), f,f, b+3+4 -=- 7 Hits -=- 72 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | MASTER RAVEN | ================ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Grave Digger 1_2 Front (2+4)_(f+2+4) Salamander 1_2 Front d/f+1+4 Curse Shoot 1 Front (HCB,f+1+2)_(BT 1+4_2+3) SHADOW KIDNAPPING 1+2 Left (1+3)_(2+4) Rider Toss, (BT) 1 Right (1+3)_(2+4) Necksnapper Bomb 2 Back (1+3)_(2+4) Falling Axeblade - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Raven Jab h 10 / 1 / 8 1,1 ALL CONSUMING hm 10 / -9 / 2 1,1,4 BLACK HOLE, (BT) hm 10 / -14 / KD 1,2 1-2 Punches hh 10 / -1 / 6 3+4 (HAZE) Stance -- -- / -10 / -3 b+1 Smash Hammer h 16 / 5 / 5 d/f+1 Dagger Blow m 14 / -1 / 7 WS_(d,d/f,N)+1 Rising Upper m 14 / -14 / JG JG u/b+1 Gate Keeper m 16 / -6 / 5 u/b+1,2 Gate Crasher mm 16 / -13 / -2 u/b+1,2,2 GATE RIPPER mmm 16 / -37 / -25 u/b+1,2,2,2 GATE BURNER mmmh 16 / -25 / -14 QCF+1 Mortal Elbow m 16 / -9 / 4 STc 3+4 (HAZE) Stance -- -- / -2 / 11 QCF+1,2 METAL STORM mm 16 / -13 / KD JGc 1+2 Crusader m 14 / -9 / KD b+1+2 Labyrinth m 31 / -10 / 1 b+1+2,2 Slide Hammer, (BT) mm 31 / 1 / 4 b+1+2,3 Slide Fencer mL 31 / -28 / KD f+1+2 SWITCHBACK m 19 / -14 / KD PC,S!,H (FC_d/b)+1+2 Ultimate Tackle m 26 / -- / -- #3 d/f+1+2 Spinning Left Slug m 20 / -12 / KD ~B Slug Cancel, (BT) -- -- / -- / -- QCF+1+2 Double Slugs mm 24 / -9 / KD 2 Puncher h 10 / -1 / 8 2,3 Spin Lowkick hl 10 / -12 / -1 2,4 HIGHKICK hh 10 / -12 / 10 S! f+2 Hookchop m 15 / -10 / 1 f+2,3 Tartaros mM 15 / -10 / 6 f,f+2 Salt Stab m 16 / -13 / KD d/f+2 Power Uppercut, (BT) m 16 / -11 / JG JG d/f+2,3 SHADOW KICK mh 16 / -3 / KD S! d/f+2,4 Bolt Stunner mm 16 / -15 / KD d/b+2 Assassin Sting, (BT) m 13 / -4 / 5 d/b+2,1 Assassin Stinger mh 13 / -1 / 7 b+2 Offered Palm h 15 / -14 / -3 b+2,2 Dual Fists, (BT) hm 15 / -3 / 8 b+2,2,1+2 Low Sweep Fists hml 15 / -30 / KD b+2,2,3 Unicorn Tail hmm 15 / -19 / KD JGc b+2,4 Double Vision hh 15 / -7 / 4 U PORTAL DROP -- -- / -18 / -7 b+2,4,2 SHADOW DIVE hhh 15 / -9 / KD S! QCF+2 Spinning Ankle Swipe l 27 / -17 / KD ~B Swipe Cancel, (BT) -- -- / -- / -- QCF+2~1 SPINNING LEFT SLUG m 20 / -12 / KD WB b,b+2 War Hands mh 17 / -10 / KD WS_(d,d/f,N)+2 Jackknife Elbow m 13 / -8 / 8 JGc 3 Leftkick m 14 / -8 / 3 3,3 Twin Leftkicks mh 14 / -8 / 3 3,3,4 Backkick mhh 14 / -9 / KD ~B KICK CANCEL, (BT) -- -- / -16 / -5 3~4 Chariot, (BT) mm 24 / -9 / JG JG ~F Teleport Forward -- -- / -39 / -8 f+3 Back Blast m 17 / -10 / 1 H ~B (BT) -- -- / -6 / 5 f+3,2 Circling Winds mm 17 / -14 / KD H, STc f,f+3 Vampire Knee m 15 / -14 / JG JG d+3 Low Shinstrike L 14 / -12 / 0 FC+3 Low Slipper L 16 / -15 / -4 b+3 Hades Heel M 27 / 1 / KD d/f+3 Face Snapper h 15 / -9 / 7 JGc d/b+3 Jumping Lowkick L 29 / -12 / 5 (u_u/b)+3 Death Bringer, (BT) h 27 / -1 / 6 (u_u/b)+3,d+3 Low Death hL 27 / -15 / KD H U PORTAL DROP -- -- / -29 / KD ~D Summon Charge -- -- / -29 / KD #4 (u_u/b)+3,d+3,3 Death Shadow hLm 27 / -6 / KD H (u_u/b)+3,3 Mid Death hm 27 / -15 / KD (u_u/b)+3,4 High Death hh 27 / 18 / KD H u/f+3 Splitkicks M 29 / -4 / 0 JGc QCF+3 Flick Kick h 16 / -7 / 4 QCF+3,4 GROUND SURF hm 16 / -- / KD #10 WS+3 Trident Kick m 16 / -8 / KD 3+4 (HAZE) Stance -- -- / -- / -- f+3+4 WHEEL OF RAGE m 15 / 5 / KD RD, S! f+3+4,2 SHADOW DIVE mh 15 / -- / JG RD,JG,#10 f+3+4,d+2 BLADE DESCENT mUb 15 / -- / KD RD, #10 b+3+4 (BT) Position -- -- / -- / -- u/f+3+4 CARTWHEEL KICK m 23 / -17 / KD u/f+3+4,4 RAVER mL 23 / -14 / -3 u/f+3+4,4,2 CHAKRAM mLm 23 / -13 / KD u/f+3+4,f+4 HEAVY RAVER mL 23 / -14 / -3 U PORTAL DROP -- -- / -- / -- u/f+3+4,f+4,2 HEAVY CHAKRAM mLm 23 / -13 / KD u/f+3+4,f+4,3 CHAKRAM SHADOW mM 23 / -6 / KD u/f+3+4,3+4 SPINNING CHAKRAM mM 23 / -26 / KD FC,d/f+3+4 Tornado Disaster L 18 / -23 / KD FC,d/f+3+4,4 Blind Kick, (BT) Lh 18 / -- / KD #10 d/b+3+4 DARK EXECUTIONER m 20 / -22 / KD RA WS+3+4 Hell Hook m 16 / -14 / 10 H ~B HOOK CANCEL, (BT) -- -- / -- / -- 4 Broken Kick h 12 / -8 / 3 4,1 Broken Connect, (BT) hh 12 / -2 / 5 4~3 Hydra mm 16 / -16 / JG JG 4~3>1 Low Sweep Punch mml 16 / -13 / 4 4~3>3 BLIND HIGH mmh 16 / -3 / KD S! 4~3>4 Leg Bind mmm 16 / -14 / KD f+4 Lance Kick h 15 / -9 / KD f,f+4 Iron Maul m 15 / -10 / KD b+4 Crusher Knee m 14 / -11 / 0 b+4,N+4 KICKER, (BT) mh 14 / -9 / 6 S! b+4,B+4 Force Kicker, (BT) mM 14 / 1 / 2 b+4,B+4,3 Kicker Fake, Lowkick mL 14 / -11 / 0 b+4,B+4,3,3+4 Rave Spin mLm 14 / -25 / KD b+4,B+4,3,4 Rave Low mLL 14 / -11 / 0 b+4,B+4,3,4,2 Skull Rave mLLm 14 / -13 / KD b+4,B+4,3,f+4 Delayed Raver mLm 14 / -11 / 0 U PORTAL DROP -- -- / -- / -- b+4,B+4,3,f+4,2 Delayed Skull Rave mLLm 14 / -13 / KD b+4,B+4,3,f+4,3 Chakram Shadow mLM 14 / -6 / KD d+4 Turning Sweep L 21 / -13 / -2 d/f+4 Boot Raise m 15 / -15 / -1 d/f+4>4 Cutting Axekick mM 15 / -15 / KD U PORTAL DROP -- -- / -29 / KD d/f+4>4,3 Death Shadow mMM 15 / -6 / KD (u/b_u_u/f)+4 Storm Kick m 19 / -5 / KD (u/b_u_u/f)+4,4 Storm Bringer mm 19 / -15 / KD d/b+4 Sweeper L 24 / -14 / 4 WS_(d,d/f,N)+4 Rising Snapkick m 11 / -7 / 4 QCF+4 Cartwheel, (BT) m 19 / -14 / JG JG FC,d,d/f,d,d/f Mirage Step -- -- / -- / -- u~u/b Backflip -- -- / -- / -- 3+4 Pandora Spin UB 39 / -- / KD b,b~u/b Wall Jumpkick, (BT) m 40 / 7 / KD 1+2+3+4~(b,f+1+2) DEAD END Ub 59 / -- / KD b+(1+3)_(2+4) Kage Escape -- -- / -- / -- #6 u/b+1.2.2.2.4.2.3.4.2.(1+2) Tenstring mmmhhmmLmUB (HAZE) Position - 3+4 --------------------- f Haze Crouchdash -- -- / -- / -- #1 U PORTAL DROP -- -- / -- / -- 1 FATAL SWIPE m 18 / -14 / JG JG 1+2 CROSSING PATHS m 14 / -13 / KD WB 2 Death From Above UB 45 / -- / KD 3 Aqua Spider, (BT) L 20 / -9 / 2 4 Blind Ghost M 17 / -9 / KD #7 Backturned (BT) Position - b+3+4 -------------------------------- u_d Sidestep -- -- / -- / -- f,f,f Phantom Roll -- -- / -- / -- b+(1+3)_(2+4) Kage Escape -- -- / -- / -- #6 1 Blind Punch h 8 / -1 / 5 1,4 Blind Lance hh 8 / -9 / KD f+1 Stolen Life m 16 / -13 / 5 #8 1+2 POWER PUNCH m 15 / -13 / KD PC f+1+2 Back Bared -- -- / -- / -- #9 ~B (BT) -- -- / -- / -- (1+4)_(2+3) SHADOW KIDNAP THROW - 12 / -- / KD 2 Backfist, (BT) h 10 / 1 / 8 2,1 Backfist Straight hh 10 / -1 / 5 ~B (BT) -- -- / -5 / 1 2,2 Backfists hm 10 / -9 / 2 f+2 Massacre m 17 / -5 / 6 f+2,3 Cold Massacre mM 17 / -12 / KD f+2,4 Cold Grave mh 17 / -7 / 4 U PORTAL DROP -- -- / -18 / -7 f+2,4,2 SHADOW DIVE mhh 17 / -9 / KD S! b+2 Abyss Blow, (BT) m 16 / -2 / 6 b+2,3 Abyss Cannon mmm 16 / -20 / JG JG b+2,4 Labyrinth mh 16 / -9 / 0 3 Blind Bomb h 10 / -11 / 0 3>4 Blind Beserker hm 10 / 0 / 1 U PORTAL DROP -- -- / -23 / -22 3>4,3 Death Shadow hmM 10 / -6 / KD 3>4,4 Labrinth, (BT) hmM 10 / -9 / KD ~F Phantom Roll -- -- / -36 / -22 f+3 Demon Knee m 13 / -6 / 3 ~B (BT) -- -- / -9 / -12 f,f+3 Gremlin Kick m 21 / -9 / KD b+3 ARC KICK, (BT) h 18 / 3 / KD S!, H (d/b_d_d/f)+3 Blind Sweep L 25 / -26 / JG JG 3+4 Gremlin Kickup mm 15 / -20 / JG JG f+3+4 Flip Legdrop, (BT) M 25 / -9 / KD ~F Teleport Forward -- -- / -36 / -22 f,f+3+4 Vermillion Slide L 23 / -18 / KD b+3+4 Face-Forward -- -- / -- / -- f+4 Lowkick l 16 / -9 / 2 f+4,3 HIGHKICK lh 16 / -11 / 5 S! 2.2.1.2.4.2.3.4.2.(1+2) Tenstring hmmhhmmlmUB #1: You can chain any Crouchdash (QCF) move after this move. #2: Opponent is knocked BT on hit. #3: Ultimate Tackle can be followed-up with normal tackle moves. #4: Charge acts same as 1+2+3+4 charge. #5: Will perform a clone escape if being attacked at moment of input. #6: Will escape incoming high/mid attacks. #7: Raven will go into BT on a missed or blocked attack. #8: Both Raven and the opponent will go into BT on a hit. #9: Move will reverse high or mid attacks. #10: The first attack has to hit in order to execute this follow-up. Sample Combos ------------- 4~3, 1, f,f+3, b+4,N+4 (S!), BT f+3+4 -=- 7 Hits -=- 46 pts. f,f+3, f,f+3, 4~3,3 (S!), f,f+3, 4,1 -=- 8 Hits -=- 62 pts. WS+1, f,f+3, f+1,2, b+2,4,2 (S!), f,f, QCF+3,3+4 -=- 10 Hits -=- 64 pts. d/f+2, f+4,3 (S!), f,f+3, 4,1, b+2,4 -=- 8 Hits -=- 56 pts. QCF+4, b+2,3, f,f+3, b+2,4,2 (S!), f,f, QCF+3,3+4 -=- 10 Hits -=- 65 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========================= | MIGUEL CABALLERO ROJO | ========================= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Enhancer 1_2 Front (2+4)_(f+2+4) Bottleneck 1_2 Front d/f+1+2 Exciter 1 F (SAV) Left (1+3)_(2+4) Slash Beat 1 Right (1+3)_(2+4) Blast Beat 2 Back (1+3)_(2+4) Shock Howling - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Puncher h 10 / 1 / 8 1,2 Back Knuckle hh 10 / -1 / 5 1,2,1+2 Hammering Attack hhm 10 / 4 / KD JGc 1,2,4 Upper Stroke hhh 10 / 3 / KD F (SAV) -- -- / -- / -- 1,3 Punch, Low Kick hL 10 / -12 / 1 b+1 ARMING m 11 / -9 / 2 STc F (SAV) -- -- / -- / -- b,f+1 Obligarde h 21 / -8 / KD d/f+1 Choking m 13 / -2 / 5 F (SAV) -- -- / -- / -- d/f+1,1 Double Choking mh 13 / -3 / 5 F (SAV) -- -- / -- / -- d/f+1,1,2 Body Blow mhm 13 / -12 / 2 d/f+1,1,3 Low Kick mhl 13 / -12 / 2 F (SAV) -- -- / -- / -- d/f+1,2 Body Blow mm 13 / -12 / 3 d/b+1 Down Picking L 25 / -18 / KD JG *Hold 1* Delayed Picking L 31 / -18 / KD JG WS+1 Brass Upper m 11 / -3 / 8 F (SAV) -- -- / -- / -- u/f+1 Staccato Dunk m 25 / 4 / KD F (SAV) -- -- / -- / -- u/b+1 RIMSHOT m 21 / -5 / -3 F (SAV) -- -- / -- / -- u/b+1,4 LOW RIMSHOT JOINT mL 21 / -15 / 9 1+2 Hammering m 19 / -7 / 4 D Full Crouch -- -- / -- / -- 1+2,1+2 DOUBLE HAMMERING mm 19 / -14 / KD SS!c d+1+2 Blockbust m 21 / -12 / KD f+1+2 Inductance h 14 / -5 / KD b+1+2 BLACKOUT m 20 / -22 / KD RA d/b+1+2 AXE MURDERER mm 17 / 3 / JG RD,S!,SS! WS+1+2 Wide Freight h 14 / 1 / 3 FC+1+2 TACKLE TAKEDOWN m 26 / -- / KD #1 2 Loop Hooks h 11 / -8 / 3 2,1 Separation Hooks hh 11 / -4 / 7 F (SAV) -- -- / -- / -- f+2 Buzz Strike h 15 / -3 / 6 STc f+2,1 DOUBLE BACK FIST hh 15 / -12 / 10 S! F (SAV) -- -- / -- / -- f,f+2 Megawatt Upper M 18 / -14 / 2 f,f+2,1 Loud Upper Combo Mh 18 / -5 / KD f,f+2,2 Double Megawatt Mm 18 / -13 / KD ~D Megawatt Cancel -- -- / -24 / -- b+2 Pulling Off h 16 / -6 / 2 STc, H b+2,2 Tearning Off hm 16 / -7 / 3 JGc d+2 Tapping m 18 / -7 / 4 d/f+2 Beatnik Fist m 16 / -7 / 6 d/f+2,1 Beat Upper mm 16 / -15 / JG JG d/f+2,2 SPINNER CHOPPING mm 16 / -6 / 13 S! d/f+2,d+2 BEAT CHOPPING mm 16 / -3 / KD d/b+2 BLIND CUT m 20 / -9 / KD WS+2 Distortion Fist m 14 / -8 / 3 WS+2,2 Distortion Slash mh 14 / -12 / JG JG WS+2,2,2 Slashfist mhm 14 / -6 / 5 WS+2,4 DISTORTION SCYTHE mh 14 / -12 / KD S!, SS!c FC,d/f+2 Bucking, (FU/FA) m 15 / -12 / 7 STc f+2+3 Cargo Ride m 24 / -7 / KD 3 Power Cord h 13 / -7 / 2 3,4 LEG SOCKET hm 13 / -12 / KD S!, STc f+3 Stomper m 20 / -5 / 7 f+3,4 Escassion mM 20 / -15 / KD f,f+3 DIRIGE COCHE h 20 / -9 / JG S!,SS!,H d+3 Low Kick l 21 / -12 / 1 d+3 War Pedal L 20 / -13 / KD #2 b+3 Vibe Roller m 30 / 7 / 7 JGc F (SAV) -- -- / -- / -- d/f+3 Brushing Kick m 16 / -6 / 5 d/f+3,2 Brushing Through mm 16 / -6 / 5 d/b+3 Heel Down L 18 / -12 / 4 F (SAV) -- -- / -- / -- d/b+3,4 Double Heel Down Ll 18 / -19 / -8 u/f+3 Inlay Kick m 19 / -10 / 3 u/f+3,2 INLAY CHASER mh 19 / -12 / 6 u/f+3,2,2 INLAY KICK COMBO mhm 19 / -6 / 5 WS+3 Bridge Kick m 18 / -12 / KD WR+3 Running Kickstart m 23 / 9 / KD 3+4 (SAV) - Savage Stance -- -- / -- / -- d+3+4 PUNTING SNAP M 21 / -15 / KD 4 Standing Boot h 12 / -9 / 5 JGc b+4 PHASE BOOTS m 19 / -14 / KD PC, WB f+4 Cyclone Foot m 17 / -7 / 6 H F (SAV) -- -- / -- / -- f+4,2 CYCLONE SLAP mm 17 / -12 / KD S!, SS!c d/f+4 Greeting Knee m 14 / -7 / 4 d/f+4,1 Cutting mh 14 / -5 / 6 F (SAV) -- -- / -- / -- d/f+4,1,1 Cutting Edge mhm 14 / -10 / 7 STc d+4 Sanding L 16 / -11 / 0 d+4,1+2 Bunking Lh 16 / -8 / 5 F (SAV) -- -- / -- / -- d/b+4 Ankle Biter L 18 / -14 / 2 u/f+4 Rear Kick m 15 / -13 / JG JG b,d/f+4 CEDILLA KICK l 27 / -15 / 8 JGc, H F (SAV) -- -- / -- / -- FC,d/f+4 Decay Sweep L 22 / -26 / JG JG b,u/b~b Wall Jumpkick m 36 / 0 / KD AW 1+4 Chouhatsu Taunt -- -- / -- / -- f+3+4 Dead Point Taunt -- -- / -- / -- ~F Death Point UB 41 / -- / KD (WS+1+2).4.1.1.2.1.4.1.2.1 Tenstring hmhhmmllmh Savage Stance - (SAV) - 3+4 --------------------------- d/f_d/b (SAV) Cancel -- -- / -- / -- 1 Blister Knuckle h 12 / 0 / 6 F (SAV) -- -- / -- / -- 1,1 TWIN BLASTER hh 12 / -9 / KD S!, STc 1>2 Blister One-Two hm 12 / -10 / 3 F (SAV) -- -- / -- / -- 1>2>1 Blister Binding hmm 12 / -17 / JG JG 1,4 BLISTER CRUNCH hm 12 / -10 / KD WB b+1 Fade Slash m 14 / -7 / 1 H F (SAV) -- -- / -- / -- b+1,2 Choke Down mL 14 / -18 / KD b+1,4 Choke Up mm 14 / -10 / 8 STc d/f+1 Pick-Upper m 14 / -2 / 8 F (SAV) -- -- / -- / -- 1+2 Hammer Gut m 28 / -21 / JG PC, JG *Hold 1+2* Power Gut m 41 / -12 / JG JG f+1+2 Bunking h 16 / 5 / 6 F (SAV) -- -- / -- / -- 2 Down Stroke m 16 / -9 / KD b+2 Rocknut m 23 / -9 / 4 #3 d/f+2 Upstroke M 19 / -17 / JG JG 3 Torn Knee m 15 / -5 / 6 F (SAV) -- -- / -- / -- 3,3 Double Torn mh 15 / -9 / 3 STc F (SAV) -- -- / -- / -- b+3 Sandburst h 17 / -7 / KD PC F (SAV) -- -- / -- / -- d/b+3 Tail Piece L 19 / -13 / 4 F (SAV) -- -- / -- / -- u/f+3 Knee Press m 15 / -9 / KD 4 RESONANCE SPIN h 15 / 0 / KD H,S!,SSc! d+4 Side Low L 15 / -14 / -3 F (SAV) -- -- / -- / -- d+4,3 Side Jack Lm 15 / -15 / -2 F (SAV) -- -- / -- / -- d/b+4 Grand Winder L 26 / -29 / KD #1: Tackle Takedown can be followed-up with normal tackle moves. #2: Opponent must be lying on the ground for the attack to execute. #3: Absorbs one mid or high punch. Sample Combos ------------- u/f+4, d/f+1~f, SAV d/f+1, d/f+4,1, d/f+2,2 (S!), f,f, d+1+2 -=- 53 pts. (SAV) 1+2, 3+4~u/f+3, d/f+4,1~f, 4 (S!), f,f, d/f+1, f,f+2,1 -=- 74 pts. (SAV) d/f+2, d/f+1, d/f+4,1, d/f+2,2 (S!), f,f+2,1 -=- 8 Hits -=- 61 pts. d/f+2,1, 4, d/b+2, d/f+1, d/f+2,2 (S!), f,f+2,1 -=- 9 Hits -=- 67 pts. d/b+1 *Hold 1*, WS+2,4 (S!), f,f, d/f+1, d+4,1+2 -=- 6 Hits -=- 44 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========= | NEGAN | ========= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Dirty Tactics 1_2 Front (2+4)_(f+2+4) Into the Fire 1_2 Front u/f+1+2 No Mercy 1+2 Front (INT) 1+3 Crowbar Throw - Left (1+3)_(2+4) Dirty Tactics 1 Right (1+3)_(2+4) Into the Fire 2 Back (1+3)_(2+4) The End - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Backfist h 10 / 1 / 8 1,1 Sadistic Fist hh 10 / -3 / 8 1,1,2 Sadistic Combination hhm 10 / -9 / 5 1,2 Knob Job hh 10 / -5 / 6 *Hold 2* (INT) -- -- / -- / -- 1,2,2 Heavy Rain hhM 10 / 4 / JG JG 1,2,4 Dark Night Combo hhh 10 / -9 / 1 1,4 Double Head Shot hh 10 / -6 / 3 1,4,2 Triple Head Shot hhm 10 / -4 / 7 b+1 Left Upper m 16 / -9 / 2 b+1,2 Molotov Cocktail mm 16 / -10 / KD S!, SSc! d/f+1 Side Swipe m 13 / -3 / 4 d/f+1,1 Zombie Hook mh 13 / -4 / 7 d/f+1,1,2 Side Swipe Smash mhm 13 / -13 / KD SSc! d/f+1,2 Tenderizer mm 13 / -11 / 7 *Hold 2* (INT) -- -- / -- / -- QCF+1 Secret Weapon m 14 / -19 / KD WS+1 Sap Fist m 12 / -3 / 8 WS+1,2 Quick Tenderizer mm 12 / -11 / 7 *Hold 2* (INT) -- -- / -- / -- 1+2 Switch Hitter hm 13 / -14 / KD f+1+2 Walker Maker m 24 / -15 / JG PC, JG f,f+1+2 Gutless m 28 / -6 / ST ST b+1+2 Wretched Hammer M 22 / 4 / KD JGc d+1+2 Lights Out m 20 / -22 / KD RA d/f+1+2 No Exceptions MM 22 / -14 / KD d/b+1+2 Violent Siege h 21 / -8 / 11 S!,H,STc *Hold 1+2* Windup Swing, (INT) Ub 43 / -- / 11 STc 2 Knob Job h 11 / -8 / 3 2,1 Slapping Knob hh 11 / -7 / 4 2,1,4 Shin Smasher hhL 11 / -12 / 3 2,2 Bat Business hm 11 / -14 / 1 2,2,2 Fury Rush hmm 11 / -14 / 1 2,2,2,2 Executioner Rush hmmM 11 / -14 / KD f+2 Bat Hand h 14 / -7 / 4 f+2,2 Face Grinder hm 14 / -12 / 8 #2 f,f+2 Justice Served M 18 / -9 / KD b+2 Back Swing h 16 / -9 / -3 b+2,2 Back Swing Brain Bash hm 16 / -11 / KD #2, H b+2,3 Back Swing Funeral hm 16 / -6 / KD H d+2 Bad Break m 17 / -9 / 2 #3 d/f+2 Blood Moon m 15 / -14 / JG JG *Hold 2* (INT) -- -- / -- / -- d/b+2 Agony L 24 / -14 / 7 #4 u/f+2 Direct Tenderizer m 16 / -11 / 7 STc *Hold 2* (INT) -- -- / -- / -- u/b+2 Matador m 25 / -20 / ST ST FC,d/f+2 Sneaky L 20 / -13 / 3 SS+2 Full Swing h 20 / -8 / ST S!, ST WS+2 Malice Impact m 15 / -16 / ST ST *Hold 2* (INT) -- -- / -- / -- WR+2 Rush Down m 20 / 9 / KD BT 2 No Look Swing m 14 / -10 / KD 2+3 Shove m 14 / -7 / 2 #1, STc f+2+3 Tripwire l 28 / -12 / 5 b+2+3 It's Over mm 22 / 8 / KD RD b+2+3,f It's Over There mm 22 / 6 / KD RD b+2+3,b It's Overhead mm 22 / -8 / JG RD, JG f+3 Shock M 18 / -7 / 9 f+3,2 Shock and Awe MM 18 / -19 / KD f,f+3 Shover m 18 / -4 / 8 f,f+3,2 Death Scream mM 18 / -20 / KD b+3 Murder Stomp L 23 / -12 / 5 STc d+3 Kneecapper L 15 / -12 / -1 d/f+3 Kick Spike m 15 / -7 / 4 d/f+3,1 Up The Irons mh 15 / -2 / 9 d/f+3,1,2 Scottish Maiden mhM 15 / -11 / 4 *Hold 2* (INT) -- -- / -- / -- d/f+3,1,4 Iron Maiden mhm 15 / -14 / KD u/f+3 Raging Bull m 29 / -9 / KD WS+3 Rising Shock m 14 / -7 / 9 WS+3,2 Rising Shock and Awe mm 14 / -19 / KD 3+4 Intimidation - (INT) -- -- / -- / -- d+3+4 Execution LL 18 / -20 / KD #5 4 Faceboot h 12 / -6 / 3 4,2 Double Head Shot hm 12 / -4 / 7 f,f+4 Savior Spike m 24 / 4 / KD b+4 Concussion Kick M 20 / -9 / 2 STc d/f+4 Frontkick m 14 / -7 / 4 d/f+4,2 Kick Temple Smash mh 14 / 1 / 6 *Hold 2* (INT) -- -- / 5 / 10 d/f+4,3 Kick Knee Lift mm 14 / -9 / 6 d/b+4 Low Sweep l 19 / -13 / 3 u/f+4 Blunt Force m 17 / -7 / 5 STc WS+4 Kicksnap m 11 / -5 / 6 b,b~u/b Twisting Jumpkick m 36 / 0 / KD AW 2+3+4 Let Me In, (INT) -- -- / -- / -- Intimidation Stance - (INT) - 3+4 : Auto Reverses Low Attacks --------------------------------- F#_B# Slow Walk, (INT) -- -- / -- / -- d/b (INT) Cancel -- -- / -- / -- 1 Slaughter Hook m 14 / -4 / 8 1,2 Slaughter Strike mm 14 / -13 / KD S! 1+2 Grand Slam h 15 / -9 / JG PC,H,S!,SS! 1+3 Crowbar Throw h 25 / -- / KD 2 Beatdown m 20 / 7 / KD d+2 Ankle Hook L 21 / -13 / 3 d/f+2 Blast Off m 19 / -20 / JG JG 2+3 Punishment Ub 60 / -- / KD b Cancel, (INT) -- -- / -- / -- 3 Push Kick, (INT) m 17 / -2 / KD 4 Corpse Kick, (INT) M 20 / -7 / KD STc #1: Attack will automatially transition into (INT) stance on a Counter-Hit. #2: Move transitions into a throw if it hits the opponent's front side. #3: Move transitions into a throw on a Counter-Hit. #4: Attack will automaticaly transition into (INT) stance on a Hit. #5: Opponent must be lying on the ground for the attack to execute. Sample Combos ------------- d/f+2, b+2,3, d/f+4,*Hold 2*, INT 1+2 (S!), f,f, d/f+3,1,4 = 9 Hit = 63 pts. INT d/f+2, U/F,N+4, u/f+4, d/f+4,*Hold 2*, INT 1,2, (S!), f,f+2 -=- 74 pts. f+1+2, b+2,3, u/f+4, d/f+1,1,2 (S!), f,f,f+3,2 -=- 9 Hits -=- 69 pts. u/b+2, f,f, b+1,2 (S!), f,f, u/f+4, d/f+1,1,2 -=- 7 Hits -=- 58 pts. CH d/b+1+2, u/f+4, d/f+4,*Hold 2*, INT 1,2 (S!), f,f,f+3,2 = 8 Hit = 79 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================= | NINA WILLIAMS | ================= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Wrist Flip 1_2 Front (2+4)_(f+2+4) Lifting Toss, (BT) 1_2 1,2,1 Falling Elbow - 2,1,3 Arm Lock - Front d/f+1+3 Stomach Elbow, Flip 1 Front d/f+2+4 Hammer, Guillotine 2 Front d/f,d/f+1 Embracing Strike 1+2 Front u/f+1+2 Overhead Toss 1+2 Front QCF>1+2 Palm Grab 2 #1 3,4,3,1+2 Flip-Over Armbar 1+2 2,3,4,2,2 Enbracing Snap 2 #2 1,3+4,1,2,1+2 Falling Snap 1 1,2,4,3,1+2+3 Turtleshell 2 1,3,2,1 Standing Lock 1 3,1,4,1+2,1+2 Rear Gatelatch 1 2,1,3,4,1+2 Falling Lock 2 Front QCB,1+4 Knee Bash - 1,3,2,1 Standing Lock 1 3,1,4,1+2,1+2 Rear Gatelatch 1 2,1,3,4,1+2 Falling Lock 2 2,1,1+2,1+2+3 Octopus Special 2 1,3+4,1,2,1+2 Falling Snap 1 1,2,4,3,1+2+3 Turtleshell 2 Front QCF>3+4 Crab Claw 1 (3+4,3,4,1+2)_(:3,4,1+2) Rolling Arm Bar 1 (3+4,4,2,1+2)_(:4,2,1+2) Achilles Lock 2 #3 3,1,4,2+4 Knee Cross Lock 1 1,3,2+4,3+4,1+2 Roll Achilles 2 Left (1+3)_(2+4) Rolling Groin 1 Right (1+3)_(2+4) Whipping Toss 2 Back (1+3)_(2+4) Jumping Limb Break - Tackle (1,2,1,2)_(2,1,2,1) 4 Mounted Punches 1_2 #4 Tackle (1,2,1)_(2,1,2) 3 Mounted Punches 1_2 #4 1+2 Armbar - #4 3+4 Knee Cross Lock - #4 Tackle 1+2 Armbar - #4 Tackle 3+4 Knee Cross Lock - #4 COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1>2 Twin Stabs hh 10 / -1 / 5 #5 1>2>1+2 DOUBLE PALM hhm 10 / -14 / KD 1>2>1 Triple Stabs hhh 10 / -3 / 4 1>2>1>2 Quad Stabs hhhh 10 / -10 / 1 1>2>1>2>1+2 STABS, PALM hhhhm 10 / -14 / KD 1>2>1>4 Lowkick hhhL 10 / -13 / -2 1>2>3 Spider Knee hhm 10 / -13 / 2 :1+2 Embracing Snap -- -- / -- / KD #2 1>2>4 ROUNDHOUSE hhh 10 / -6 / KD S!, STc 1,4 Jab, Highkick hh 10 / -4 / 1 STc 1,4,1 SPINNING KNIFEHAND hhm 10 / -11 / 15 S!, SS!c b+1 THROAT SLASHER h 12 / -7 / 4 b+1,4 BAD HABIT hm 12 / -14 / 9 STc (d_FC)+1 S-Mid Jab Sm 10 / -5 / 6 (d_FC)+1~4 S-Mid Jab, Frontkick Smm 10 / -11 / 0 (d_FC)+1,2 S-Mid Jabs SmSm 10 / -6 / 5 (d_FC)+1,2,4 S-Mid Jabs, Sidekick SmSmm 10 / -14 / -3 d/f+1 Uppercut m 13 / -1 / 5 d/f+1>2 Uppercut, Stab mh 13 / -3 / 2 #5 ~F FORWARD CROUCHDASH -- -- / -3 / 2 #6 d/f+1>2>1+2 DOUBLE PALM mhm 13 / -14 / KD d/f+1>2>1 Uppercuts Stabs mhh 13 / -3 / 4 d/f+1>2>1>2 Quad Stabs hhhh 13 / -10 / 1 d/f+1>2>1>2>1+2 PUNCHES, PALM mhhhm 13 / -14 / KD d/f+1>2>1>4 Punch, Lowkick mhhL 13 / -13 / -2 d/f+1>2>3 Spider Knee mhm 13 / -13 / 2 :1+2 Embracing Snap -- -- / -- / KD #2 d/f+1>2>4 ROUNDHOUSE mhh 13 / -6 / KD S!, STc u/f+1 Jumping Spinslap m 26 / -5 / JG JG u/b+1 KILLING BLADE m 20 / -16 / ST ST FC,b+1 Helping Hand m 14 / -5 / 6 STc QCF+1 Dashing Uppercut h 14 / 1 / 3 JGc SS+1 Snake Shot m 14 / -10 / 3 ~F Forward Crouchdash -- -- / 10 / 23 #6 ~B Backward Crouchdash -- -- / 10 / 23 #7 SS+1,2 Double Shot mm 14 / -6 / 0 WS+1 Wings Flapping m 13 / -6 / 5 WS+1,1+2 Fluttering Butterfly mhh 13 / -7 / KD S! WS+1,4 SWOOP KICK mm 13 / -3 / KD JG (f_WS)+1+2 BLONDE BOMB m 17 / -14 / KD PC f,f+1+2 BOMBSHELL BLAST M 23 / -5 / KD WB *Hold 1+2* POWER BLASTER M 33 / 8 / KD WB b+1+2 Lunging Double Palm mm 18 / -7 / KD d+1+2 HURRICANRANA TRIANGLE m 20 / -22 / KD RA d/f+1+2 CROSS BLADE mm 16 / -3 / 20 H, S! SS+1+2 Spinning Double Palm m 19 / -11 / KD WR+1+2 DASHING BOMB m 20 / 4 / KD 1+4 Ivory Cutter mm 15 / -5 / 4 b+1+4 Ebony Cutter mm 16 / -15 / JG JG 2 Jab h 10 / 1 / 7 2>1 Twin Jab hh 10 / -3 / 4 2>1>4 Twin Jabs, Lowkick hhL 10 / -13 / -2 2,1+2 DOUBLE PALM hm 10 / -14 / KD 2>3 Jab, Spider Knee hm 10 / -13 / 2 :1+2 Embracing Snap -- -- / -- / KD #2 2>4 ROUNDHOUSE hh 10 / -6 / KD S!, STc b+2 BACKHAND h 12 / -14 / -3 H b+2,2 Silly Slap hh 12 / -6 / 5 b+2,2,2 BACKHAND COMBO hhh 12 / -9 / 9 STc ~u_d Sidestep Cancel -- -- / -10 / 1 f+2 Makunasu Claw h 13 / -3 / 8 f+2>1 Shun Uppercut hm 13 / -13 / -6 STc f+2>1>2 Makunasu Falls hmm 13 / -12 / 4 JGc f+2>1>4 RAZOR ARC hmh 13 / -3 / KD S!, SSc! f,f+2 Black Palm h 14 / -9 / KD d+2 Ankle Slasher L 20 / -12 / 0 d+2,3 CUTTHROAT Lh 20 / -6 / KD S!, STc FC+2 S-Mid Jab Sm 11 / -4 / 7 FC+2,4 S-Mid Jab, Frontkick SmM 11 / -10 / 1 QCF+2 Shut Up M 17 / -8 / KD d/b+2 FOREARM CHOP m 24 / -5 / KD S!,H,STc d/f+2 Lifting Uppercut m 15 / -7 / JG JG u/f+2 Slap Uppercut m 18 / -10 / 1 u/f+2>1 Backhand mm 18 / -13 / JG JG WS+2 Lifting Uppercut m 15 / -13 / JG JG SS+2 Palm Uppercut m 13 / -14 / JG JG f+2+3 DEATH PALMS m 20 / 9 / KD RD d/f ICE SLIDE -- -- / 20 / KD RD, #6 3 Left Standing Kick h 14 / -16 / -5 SS Right Evasive Roll -- -- / -15 / -4 ~D Full Crouch -- -- / -- / -- 1+2 Spin Double Palm m 19 / -11 / KD 3,3 Highkick, Lowkick hL 14 / -17 / -6 3,3,2 Uppercut hLm 14 / -13 / JG JG 3,3,4 Highkick hLh 14 / -6 / 5 JGc 3,3,4,3 GUILLOTINE AXES hLhm 14 / 2 / 5 JGc 3>4 TWIN HIGHKICK hh 14 / -6 / KD S! f+3 Twin Flicker Kicks hh 14 / 6 / KD S!, STc f,f+3 Bad Habit M 15 / -14 / 8 STc (FC_d)+3 Low Kick L 16 / -17 / -3 (FC_d)+3,2 Uppercut Lm 16 / -13 / JG JG (FC_d)+3,N+4 Low/High Kicks Lh 16 / -6 / 5 JGc (FC_d)+3,N+4,3 Guillotine Axes Lhm 16 / 2 / 5 JGc b+3 Snare Leg m 18 / -6 / 6 b+3>4 Trap Kick mh 18 / -8 / KD STc WS+3 Spider Knee m 13 / -13 / 2 :1+2 Embracing Snap -- -- / -- / KD #2 WR+3 STINGRAY m 20 / -13 / -2 WR+3,4 STINGRAY CUTTER mm 20 / -13 / KD QCF+3 Sable Slide L 19 / -20 / 0 JGc d/f+3 Sidekick m 14 / -11 / 1 d/f+3>1 Sidekick, Jab mh 14 / -8 / 3 ~U_D Sidestep Cancel -- -- / -19 / -7 d/f+3>1>2 Double Punches mhh 14 / -10 / 1 d/f+3>1>2>1+2 PUNCH, DOUBLE PALM mhhm 14 / -14 / KD d/f+3>2 Sidekick, Jab mh 14 / 1 / 5 ~U_D Sidestep -- -- / 0 / 1 ~F Forward Crouchdash -- -- / -1 / 0 #6 d/f+3>2>1 Sidekick, Jabs mhh 14 / -3 / 4 d/f+3>2>1>4 Jab, Lowkick mhhL 14 / -13 / -2 d/f+3>2>3 Divine Cannon mhm 14 / -17 / JG JG d/f+3>2,D+3 Lowkick Ender mhL 14 / -14 / -3 d/f+3>2,D+3,2 Uppercut mhLm 14 / -13 / JG JG d/f+3>2,D+3,4 HIGHKICK mhLh 14 / -6 / 5 S!, JGc d/f+3>2,D+3,4,3 GUILLOTINE AXES mhLhm 14 / 2 / 5 JGc d/f+3>2,4 ROUNDHOUSE mhh 14 / -6 / KD S!, STc d/f+3>3 Sidekicks mh 14 / -14 / -3 d/f+3>3>3 Triple Sidekicks mhh 14 / -14 / -3 d/f+3>3>3>4 SIDEKICKS, HIGHKICK mhhh 14 / -6 / KD S! d/f+3>4 Leaping Roundhouse mh 14 / -4 / 7 d/f+3>4,3+4 Deadly Hunter mhMM 14 / -6 / KD d/f+3>4,4 Deadly Assault mhL 14 / -12 / KD JGc d/f+3>f+4 HEAD RINGER mh 14 / -6 / KD S! d/b+3 Stiletto Heel L 20 / -13 / 4 (u/f)_u_(u/b)+3 Cat Hopkick m 14 / -10 / KD u/f,N,d+3 Hopping Lowkick L 43 / -17 / -6 u/f,N,d+3,2 Uppercut Lm 43 / -13 / JG JG u/f,N,d+3,4 Roundhouse Lh 43 / -6 / 5 JGc u/f,N,d+3,4,3 Guillotine Axes Lhm 43 / 2 / 5 JGc d/b+3+4 Divine Cannon m 19 / -17 / JG JG d+3+4 Foot Stomp L 17 / -17 / KD #9 u/f+3+4 Bone Cutter m 23 / -23 / KD #3 4 Right Standing Kick h 11 / -9 / 8 JGc SS Left Evasive Roll -- -- / -16 / -5 ~D Full Crouch -- -- / -- / -- 1+2 Spin Double Palm m 19 / -11 / KD 4,3 Highkick, Lowkick hL 11 / -17 / -3 4,3,2 Uppercut hLm 11 / -13 / JG JG 4,3,4 Highkick hLh 11 / -6 / 5 JGc 4,3,4,3 GUILLOTINE AXES hLm 11 / 2 / 5 JGc f+4 High Heel Lance h 16 / -12 / -3 f+4,3 Jigsaw Heel hm 16 / -14 / JG JG f+4,3,3 Dropping Heel hmM 16 / -14 / KD f+4>4 Lance Flick hh 16 / 1 / 13 f,f+4 Flipstomp, (FU/FT) M 28 / 16 / 9 #10 b+4 Stinger Frontkick h 14 / -7 / 11 d+4 Lowkick l 12 / -13 / -2 FC+4 Hard Lowkick l 12 / -15 / -4 (d+4>1)_(FC+4,1) Low Kick, Spinchop lh 12 / 0 / 6 ~U_D Sidestep Cancel -- -- / -8 / -2 (FC_d),d/f+4 Wipe The Floor L 20 / -37 / KD (u_U/F)+4 Tsunami Axe Kick M 23 / 0 / 3 JGc u/b+4 Retreating Tsunami m 23 / -7 / 3 u/f+4 Leaping Hunting Kick h 18 / -9 / -1 u/f+4,3 Leaping Hunting Kicks hL 18 / -19 / -8 u/f+4,3,4 Highkick hLh 18 / -6 / 5 ~U_D Sidestep Cancel -- -- / -5 / 6 d/b+4 Falling Kick, (FD/FA) L 16 / -9 / 2 d/b+4,3 Divine Cannon Lm 16 / -17 / JG JG WS+4 Rising Kick m 11 / -4 / 7 WS+4,3 FLASHING ESCAPE mh 11 / -6 / KD S!, STc SS+4 Sidestep Sweep L 20 / -14 / 6 JGc QCF,F+4 Advancing Knee m 14 / -8 / 6 QCF,F+4,2 Poisoned Blades mh 14 / -9 / -3 QCF,F+4,2,3 Blade Kick mhh 14 / -10 / KD QCB+4 Jigsaw Heel M 19 / -15 / JG JG u~u/b Backflip -- -- / -- / -- b,b~u/b Runup Backflip, (BK) m 35 / 3 / KD AW b+(1+3)_(2+4) Mid/High Reversal -- -- / -- / -- #1, RV d/b+1+2 Hunting Swan Ub 65 / -- / ST ST u,u Swan Cancel -- -- / -- / -- HCF,D/B+2+3 Stunning Breath Ub 21 / 33 / 33 ST 1_(d/f+1)_(BK 1)_(BK 2)>2>1>2.3.3.2..1.2.4 Tenstring h/mhhhhlhhhh 1_(d/f+1)_(BK 1)_(BK 2)>2>1>2..4.3..4.2.4.3 Tenstring h/mhhhhLlmlm #1: The throws after the Palm Grab can also be done after Nina b+2+4 Attack Reverses an opponent's Left Punch (1). #2: The throws after the Embracing Snap can also be done after a precision-timed 1+2 after a Spider Knee. (See Grappling Arts) #3: The throws after the Achilles Lock can also be done after the Bone Cutter connects on a Clean Hit. (See Grappling Arts) #4: Consult the Tackle Escape guide at the beginning of the movelist. #5: Twin Stabs and Tenstrings can also be started with BT 1,2 or BT 2,2. #6: Can chain any forward crouchdash (QCF) move afterwards. #7: Can chain any backward crouchdash (QCB) move afterwards. #8: If the second attack of the string (1) hits and is followed up with 1+2, then the 1+2 will juggle the opponent. #9: Opponent must be lying on the ground for the attack to execute. #10: If Nina completely misses the Flipstomp, she will damage herself. Nina can tech roll during impact to avoid taking damage. If Nina techs Flipstomp that makes contact, Frames: +9 Block / +2 Hit Sample Combos ------------- d/f+2, d/f+3,2, f+2,1,4 (S!), QCF,F+4,2,3 -=- 9 Hits -=- 53 pts. d/b+3+4, u/f+4, d/f+1, d/f+3,2>4 (S!), f,f, f+1+2 -=- 7 Hits -=- 64 pts. 1+4, d/f+3,3,3,4 (S!), f,f, d/f+3,2,3 -=- 9 Hits -=- 51 pts. u/f+2,1, d/f+3,2~d~1~d/b~u/f+4, 1+4 (S!), f,f+3 -=- 9 Hits -=- 72 pts. QCB+4, u/f+3, d/f+3,2, d+2,3 (S!), f,f, d/f+3,4 -=- 62 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ======================= | NOCTIS LUCIS CAELUM | ======================= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Blizzard Spike 1_2 Front (2+4)_(f+2+4) Thunder Strike 1_2 b+1+2 Fire Blast 1+2 Left (1+3)_(2+4) Fire Blast 1 Right (1+3)_(2+4) Fire Blast 2 Back (1+3)_(2+4) Dragoon Impulse - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,2 Twin Jabs hh 10 / -2 / 6 1,2,2 Twin Jabs, Slice hhh 10 / -11 / 1 1,2,1+2 Twin Jabs, Slasher hhm 10 / -9 / KD S! 1,2,3_4 Twin Slice, Dodge hh 10 / -26 / -18 b+1 Clock Ringer h 12 / -11 / 0 b+1,2 Shadow Stab hh 12 / -9 / 7 STc d+1 Whirlwind Dagger MM 17 / -3 / 4 (u/b_u_u/f)+1 Elbow Blade h 13 / -4 / 8 STc d/f+1 Chest Check m 13 / -1 / 7 d/f+1,2 Uppercut Warp Strike mSm 13 / -12 / KD d/f+1,4 Head Spinner mh 13 / -5 / KD S! d/b+1 Wind Edge m 15 / -6 / 3 d/b+1,1+2 Dancing Edge mMM 15 / -5 / 6 d/b+1,F Wind Edge Roll m 15 / -4 / 5 #1 FC,d/f+1 Quick Bash m 16 / -9 / KD WS+1 Wave Cut m 13 / -8 / 6 WS+1>2 Tidal Slash mm 13 / -13 / 2 Jump, 1 Air Attack Claw h 9 / ?? / ?? #12 1+2 Cyclone Smash hm 18 / -14 / KD S!, H 1+2,B Cyclone Cancel h 18 / -9 / -3 f+1+2 Piercing Spear m 16 / -19 / KD f,f+1+2 Shadow Scissors m 15 / -9 / 10 S!,H,SS!c d+1+2 Royal Arms m 20 / -32 / KD RA d/f+1+2 Heavy Slasher m 25 / -9 / KD S! d/b+1+2 Royal Slash M 25 / -16 / JG JG *Hold 1+2* Delayed Slash M 46 / 6 / JG JG WR+1+2 Meteor Crush M 23 / 11 / JG JG u/f,N,1+2 Air Attack Crush M 18 / 9 / KD #10 f+1+4 Shield Bash m 23 / -13 / KD PC b+1+4 Shield Smash m 26 / -3 / 4 #11 2 First Blitz m 15 / -12 / -6 2,2 Double Assault mm 15 / -9 / 6 2,2,2 Triple Blitz mmh 15 / -8 / -2 2,2,f+2 Triple Assault mmm 15 / -14 / 5 S!, SSc! 2,2,b+2 Assault Warp Strike mmSm 15 / -11 / KD #2 2,2,2,2 4th Blitz mmhh 15 / -7 / 7 2,2,2,2,2 Blitz Rush mmhhM 15 / -14 / KD f+2 Warp Strike Sm 20 / -9 / KD #2 b+2 Smash Blow m 14 / -9 / 4 b+2:1+2 Thunder Impact mUb 14 / -- / 6 #5 d+2 Hydra Sweep L 20 / -15 / 0 d+2,2 Hydra Slice Lh 20 / -9 / 10 S!, SS!c d/f+2 Royal Edge m 15 / -20 / JG JG FC,d/f+2 Shadow Slice L 20 / -13 / 4 H d/b+2 Delta Thrust L 24 / -19 / 10 (u/b_u_u/f)+2 Power Break M 30 / -8 / JG JG WS+2 Rising Regulus M 15 / -9 / -3 WS+2,2 Regulus Cross Mm 15 / -14 / 5 S!, SSc! SS+2 Vortex Edge M 18 / 0 / 5 BT 2 Blind Divide m 20 / -9 / ST ST Jump 2 Air Attack Crack m 10 / ?? / ?? #12 Jump 2,2,2 Air Attack Blitz mmm 10 / -- / KD #9, S! f+2+3 Warp-Drive m 18 / 2 / KD RD f+3 Stinger Knee m 16 / -9 / 9 f+3,2 Stinger Warp Strike mSm 16 / -11 / KD #2 b+3 Half Moon h 14 / -12 / -1 ~B (BT) Position -- -- / -8 / 3 b+3,1 Night Fall hm 14 / -14 / KD d/b+3 Sweeper Kick L 16 / -13 / -2 u/f+3 Ascension Storm mm 17 / -13 / JG JG, #6 ~U Teleport Airborne -- -- / -- / -- Jump 3 Air Attack Kick m 10 / ?? / ?? #12 f+3+4 Roll Dodge -- -- / -- / -- 1 Rolling Bash m 18 / -13 / KD PC, WB 3+4 Tumble Dodge L 20 / -20 / KD f,f+3+4 Aerial Cannon h 30 / -8 / KD 4 Highkick h 12 / -8 / 3 4,2 Dextra Edge mh 12 / -14 / -1 #3 f+4 Circle Kick m 17 / -8 / 8 f+4,2 Circle Slash mM 17 / -11 / KD f,f+4 Flare Drive m 19 / -14 / KD #7 b+4 Crescent Slash, (BT) h 18 / -7 / 7 b+4,1+2 Crescent Slash Combo hm 18 / -13 / KD JGc d+4 Knee Storm L 19 / -31 / -9 d+4,1 Elbow Blade Lh 19 / -12 / 4 #4 d+4,1,1+2 Maelstrom Lhm 19 / -18 / KD d/f+4 Side Check m 14 / -7 / 4 d/f+4,2 Spin Raid mh 14 / -2 / 8 d/f+4,2,2 Combination Raid mhM 14 / -8 / JG JG d/f+4,2,4 Combination Chaser mhh 14 / -5 / KD S! d/b+4 Knee Crusher L 17 / -12 / -1 u/f+4 Chaser Shoot h 19 / -3 / KD S!, H Jump 4 Air Attack Shoot m 12 / ?? / ?? #12 u~u/b Backflip -- -- / -- / -- b+2+3 Sword of the Father UB 69 / -- / KD b+(1+3)_(2+4) Mid/High Reversal -- -- / -- / -- RV 1+3+4 Taunt -- -- / -- / -- d/f+31.2.21.1.2.1+2.1.2 Tenstring mhmmmmLmmSm #1: Can chain any Roll Dodge (f+3+4) follow-up after the roll. #2: Move transitions into a throw on a successful Warp Strike hit. #3: If move hits airborne opponent, Noctis teleports in air next to opponent. #4: d+4 will knockdown if the kick hits Clean and followed up with 2. #5: b+2 has to hit a front-facing opponent to execute the 1+2 follow-up. #6: Noctis will teleport if u/f+3 hits, recovering in a crouched position. #7: Move transitions into a throw on a successful front-facing hit. #8: Noctis will land FU/FT on a whiffed Aerial Cannon attempt. #9: String can only be executed on an airborne opponent. #10: 1+2 must be hit during the highest apex of the forward jump. #11: Move parries Mid and High Punches. #12: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated. Sample Combos ------------- u/f+3, WS+2,2 (S!), f,f, d/f+4,2,2 -=- 7 Hits -=- 56 pts. d/f+2, d/f+1, d/f+4,2,4 (S!), f,f+4 -=- 7 Hits -=- 54 pts. d/b+1+2, d/f+1+2 (S!), d/f+4,2, 2,2,2,2,2 -=- 9 Hits -=- 67 pts. u/f+2, d+2,2 (S!), 4,2, 2,2,2 -=- 8 Hits -=- 64 pts. WR+1+2, 2,2,f+2 (S!), f,f, d/f+4,2,2 -=- 7 Hits -=- 58 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========= | PANDA | ========= Note: See movelist for KUMA. Both PANDA and KUMA share the same movelist. The only difference is the animation for their Rage Art (b+1+2). -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | PAUL PHOENIX | ================ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Shoulder Toss 1_2 Front (2+4)_(f+2+4) Popper, (FU/FT) 1_2 Front 2+4~b Bloody Palm 2 Front d/f+1+2 Striking Shiho-Nage 1+2 Front f,f+1+2 Shoulder Ram 1+2 Front b+1+4 Stomach Throw, (BT) 1 Front d/f+1+3:QCF+2 Kongo Blast 1 Left (1+3)_(2+4) Dragon Screw 1 Right (1+3)_(2+4) Tripping Hip Toss 2 Back 1+3 Reverse Neck Throw - Back 2+4 Gatelatch Slam - Tackle (1,2,1,2)_(2,1,2,1) 4 Mounted Punches 1_2 #4 Tackle (1,2,1)_(2,1,2) 3 Mounted Punches 1_2 #4 1+2 Armbar 1+2 #4 Tackle 1+2 Armbar - #4 Tackle (2,D+1,1),(N+4~1~1+2) Ultimate Punishment 1 COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1,2 1-2 Punches hh 10 / -1 / 6 1,4 Punch, Lowkick hL 10 / -11 / 1 d+1 Tile Splitter m 14 / -9 / 2 d+1,2 Splitter, Deathfist mm 14 / -17 / KD *Hold 2* Chaos Fist mm 14 / 20 / KD d+1,4 Leaf Sweep mL 14 / -31 / -17 d+1,4,2 Falling Leaf mLm 14 / -14 / KD b+1 Sledge Pop h 12 / -9 / 2 H b+1,2 TWIN AXE hh 12 / -5 / 8 S!, H b,f+1 T-Elbow h 28 / -6 / KD d/f+1 Quick Body Hook m 14 / -2 / 4 ~b Backsway -- -- / 3 / 9 #1 d/f+1,1 Jishi Double mh 14 / -5 / 5 d/f+1,1,2 Jishi Combo mhm 14 / -9 / KD QCF+1 Elbow Rush h 16 / -4 / JG JG QCB Backsway -- -- / -- / -- 1 Bounce Splitter m 21 / 0 / KD JGc 1+2 Knuckleduster m 18 / -14 / JG JG 2 Smoking Palm Strike m 15 / -8 / KD 3 Low Sweep L 18 / -21 / -10 3,2 Low Sweep, Elbow Lm 18 / -10 / 6 3,2>1 Power Cutter Lmh 18 / -10 / KD 3,2>3 LIGHTNING STOMP LmM 18 / -13 / KD JGc 4 PHOENIX ROUNDHOUSE h 15 / 1 / KD S!,STc,H SS+1 Hammer Smash h 20 / 8 / KD SS!c 1+2 BURNING SPLITTER m 20 / -22 / KD RA B# DEATHFIST CANCEL -- -- / -- / JG RA,JG,#6 f+1+2 Overhead Smash m 20 / 3 / 8 b+1+2 HASSOU STRIKE h 24 / 0 / KD PC d+1+2 Iron Mountain m 12 / -16 / KD (FC_d/b)+1+2 Ultimate Tackle m 26 / -- / KD #2 FC,d/f+1+2 Ankle Yanker L 32 / -12 / KD ~(b_d/b) LEG PUNCH CANCEL -- -- / -- / -- QCF+1+2 HELL DEATHFIST m 12 / 3 / KD RD f+1+4 Sidestepping Shoulder m 21 / -14 / KD 2 Puncher h 10 / 0 / 6 2,3 Puncher, Highkick hh 10 / -9 / KD STc 2,d+3 Puncher, Lowkick hL 10 / -12 / -1 d+2 Stone Splitter L 18 / -12 / KD #3 b+2 WILD BOMB m 18 / -5 / 4 b+2,1 DOUBLE BOMBER mm 18 / -12 / 0 JGc *Hold 1* DELAYED BOMBER mm 18 / 8 / 8 JGc f+2 Quick Punch h 12 / 0 / 6 f+2,3 Quick P-K Smash hh 12 / -11 / 5 f+2,3,1 Stabbing Elbow hhm 12 / -12 / KD f,f+2 Dashing Elbow m 15 / -17 / -7 f,f+2,1 Lungefist mm 15 / -12 / KD ~b Lungefist Cancel -- -- / -21 / -11 f,f+2:1 Holy Dragon Claw mm 15 / -4 / KD f,f+2,2 Lifting Leg Punch mL 15 / -19 / JG JG ~(b_d/b) Leg Punch Cancel -- -- / -28 / -18 d/f+2 Uppercut m 15 / -8 / JG JG d/b+2 OUHA M 19 / -11 / KD JGc u+2 Quick Cleaner h 15 / -12 / 9 u/f+2 Mortar Punch m 34 / 9 / KD WB u/b+2 Clock Cleaner m 20 / -9 / KD H, STc WS+2 Thunder Liftpalm m 15 / -14 / JG JG QCF+2 Deathfist m 13 / -17 / KD FC,d/f+2 Elbow m 14 / -17 / -7 FC,d/f+2,1 Lungefist mm 14 / -12 / KD FC,d/f+2:1 Holy Dragon Claw mm 14 / -4 / KD FC,d/f+2>2 Lifting Leg Punch mL 14 / -19 / JG JG ~(b_d/b) Leg Punch Cancel -- -- / -28 / -18 f+2+3 CHAIN BREAKER m 20 / -14 / KD PC 3 Piston Kick m 15 / -7 / 4 3,2 Piston Fire mh 15 / -3 / 7 ~b BACKSWAY -- -- / 4 / 14 #1 d/b+3 Spinning Ankle Crack L 16 / -17 / -3 WS+3 Knee Wrecker M 13 / -8 / 3 WS+3,2 KNEE WRECKER COMBO Mh 13 / -9 / KD S!, STc SS+3 Ankle Kickout L 19 / -12 / 4 QCF+3 Gengetsu L 18 / -14 / 0 JGc b+3 Knee Headstrike h 14 / -6 / ST ST d/f+3 Phoenix Mid m 16 / -9 / 2 d/f+3,4 Phoenix Wings mm 16 / -10 / 6 STc *Hold 4* Power Phoenix mm 16 / -6 / KD ST u/f+3 Spring Kick m 15 / -16 / JG JG u/f+3,4 2 Spring Kicks mm 15 / -13 / JG JG f,f+3 Shredder Start m 15 / -17 / JG JG f,f+3,4 Shredder Kicks mm 15 / -16 / JG JG f,f+3,4>4 HIGHKICK ENDER mmh 15 / -5 / JG S!, SS! f,f+3,4>f+4 Midkick Ender mmm 15 / -14 / KD f,f+3,4,d+4 Lowkick Ender mmL 15 / -17 / -6 QCF+3+4 Mountain Raze m 19 / -9 / JG JG b+4 Ankle Bite L 20 / -13 / 3 d/f+4 Mid Stomach Kick m 19 / -1 / 9 u/f+4 Jumping Boot m 15 / -13 / JG JG f,f+4 Somersault Flip M 23 / -1 / JG JG d+4 Leaf Sweep L 15 / -31 / -17 d+4,2 Falling Leaf Lm 15 / -18 / -9 d+4,2,1+2 Demolition Man Lmm 15 / -17 / KD d+4,2:1+2 Precision Demo Man Lmm 15 / -17 / KD D#(2 seconds) Restless Taunt -- -- / -- / -- #4 u+3+4 Idiot Flip, (FD/FA) m 13 / -48 / -3 #5 b,b~u/b Jumping Kick m 36 / 0 / KD AW b+(1+3)_(2+4) Reversal -- -- / -- / KD RV b,b+1+2 Blazing Fist Ub 63 / -- / KD 1232..1.2..1.4.2.1 Tenstring hhmhmhhlmm 1231..4.2.1.4.2.1 Tenstring hhmmlmhmLm 1231..2 Fivestring hhmmm #1: Can chain any backsway (QCB) move afterwards. #2: Ultimate Tackle can be followed-up with normal tackle moves. #3: Opponent must be lying on the ground for the attack to execute. #4: Charge acts same as 1+2+3+4 charge. #5: Paul damages himself when the flip lands. #6: Can only cancel the deathfist animation of the RA if the 1st strike hits. Sample Combos ------------- d/f+2, d/f+4, 3,2, b+1,2, f,f, QCF+2 -=- 7 Hits -=- 61 pts. u/f+4, d/f+1, d/f+1~b, 4 (S!), f,f, QCF+1, f,f+2,1 -=- 7 Hits -=- 55 pts. u/f+3,4, b+1,2 (S!), f,f, d+4,2:1+2 -=- 7 Hits -=- 58 pts. WS+2, b+1,2 (S!), f,f, QCF+1, QCF+2 -=- 5 Hits -=- 64 pts. f,f+4, WS+3,2 (S!), f,f+4, WS+3,2 -=- 6 Hits -=- 59 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- =========== | SHAHEEN | =========== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Desert Fang 1_2 Front (2+4)_(f+2+4) Aldebaran 1_2 Front d/f+1+4 Maximum Season 2 Front (SI) 1+2 Assault Tackle 2 Left (1+3)_(2+4) Drop Pit 1 Right (1+3)_(2+4) Accelerator Spinner 2 Back (1+3)_(2+4) Silent Kill - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Spica Jab h 10 / 1 / 8 1,2 Spica-Strike hh 10 / -1 / 5 1,2,2 Mack Kit hhm 10 / -11 / 3 STc 1,2,3 Riding Sand hhh 10 / -8 / 3 1,2,4 Wheel Spin hhm 10 / -13 / KD b+1 Achernar m 19 / 2 / 8 JGc D Full Crouch -- -- / -- / -- WS+1 Albireo m 14 / -2 / 4 1+2 Air Twister m 20 / -22 / KD RA 2 Cutter h 10 / 0 / 6 2,1 Cut-In hm 10 / -4 / 2 2,3 Blinding Sands hh 10 / -8 / 3 f+2 Silent Force h 12 / -8 / -2 f+2,3 Sidekick Stretch hh 12 / -12 / KD f+2,4 Silent Flow hL 12 / -13 / -2 ~D/F (SI) -- -- / -18 / -7 f+2,4,4 Flowing Strike hLh 12 / -3 / 14 S!, SSc! b+2 Shamshir m 15 / / 4 #6 f,b+2 Hornet h 14 / -4 / KD #1 d+2 Stomacher Impact m 18 / -6 / 8 d/f+2 Rising Falcon m 15 / -7 / JG JG d/b+2 Rapid Bash m 14 / -10 / 1 ~D/F (SI) -- -- / -3 / 8 d/b+2,1 High Bash mh 14 / -11 / KD d/b+2,4 Rage Bash mh 14 / 6 / JG RD, SS! ~D/F (SI) -- -- / 18 / JG RD WS+2 Hawk Edge m 16 / -17 / ST ST BT 2 Reverse Edge m 14 / -3 / KD WR+2 Antares m 20 / 6 / KD 3 Blinding Sand h 14 / -8 / 3 ~d/f (SI) -- -- / -1 / 10 f+3 Crescent Moon m 20 / -5 / 6 H (f,f)_(WR)+3 Stoop Fetch m 17 / -12 / JG #1, JG b+3 Heel Strike m 18 / 0 / 3 d+3 Silent Rigel L 16 / -14 / 0 ~D/F (SI) -- -- / -10 / 4 d/f+3 Iusaru m 17 / -9 / 12 S!, H d/b+3 Robudaun L 20 / -17 / -6 d/b+3,4 Kazu-Ifa Combo Lh 20 / -13 / JG JG (u/b_u_u/f)+3 Crescent Cleave m 25 / -7 / JG JG WS+3 Scorpion m 13 / -11 / 0 WS+3,3 Double Scorpion mm 13 / -13 / KD FC,d/f,d,d/f+3 Sand Storm L 16 / -23 / KD #2 f+3+4 Skyline mm 22 / -7 / 5 ~D/F (SI) -- -- / 1 / 13 4 Harukusikikku h 11 / -10 / 1 JGc 4,1 Arugenibu hh 11 / -5 / 4 4,3 Cut High hh 11 / -1 / KD S!, SS!c 4,4 Raed hm 11 / -13 / KD f+4 Piercing Talon h 15 / -2 / KD S!, H f,f+4 Erunato h 16 / -11 / KD PC, WB b+4 Mirage Break m 17 / -15 / 4 STc d+4 Step-On L 19 / -12 / 1 d/f+4 Sting Kick m 14 / -9 / 2 d/b+4 Kazu-Ifa h 20 / -13 / JG JG (u/b_u_u/f)+4 Altair m 15 / -13 / JG JG b+1+2 Tulus -- -- / -- / -- #5 d/b+1+2 Shaura Ub 64 / -- / KD d/f,D/F Snake-In - (SI) -- -- / -- / -- b,b~u/b Jump Backflip, (BT) m 35 / 2 / KD AW 2,1,4,1,3,3,3,3+4,4 Tenstring hmhhmmLmmm Snake-In Stance- (SI) - d/f,D/F ------------------------------- 1 Snake Jab h 12 / -1 / 5 1+2 Assault Tackle Throw m 27 / -- / KD #4 2 Sand Uppercut m 15 / -9 / 7 3 Stoop Fetch m 20 / -12 / KD #1, JG 3+4 Glide Low L 26 / -19 / KD JGc 4 Low Dust L 16 / -15 / 0 4,1 Serpens Lh 16 / -2 / KD #1: Attack will transition into a throw on a frontal hit. #2: Move transitions into (SI) stance on hit. #3: Move will reverse mid and high punches. #4: Throw is broken with 2. #5: Parries high and mid punches. #6: Attack will transition into a throw on Counter-Hit. Sample Combos ------------- d/f+2, d+2, 4,1, f+2,4,4 (S!), f,f, d/b+2,1 -=- 9 Hits -=- 59 pts. WS+2, 3~d/f, 2, f+2,4,4 (S!), f,f, d/b+3,4 -=- 8 Hits -=- 71 pts. u/f+3, d/b+2, 4,1, 4,3 (S!), f,f, d/b+2,1 -=- 8 Hits -=- 61 pts. u/f+4, d+2, 4,1, d/f+3 (S!), f,f, d/b+2,D/F,3 -=- 7 Hits -=- 45 pts. f,f+3, f,f, d+2, 4,1, d/f+3 (S!), f,f, d/b+3,4 -=- 7 Hits -=- 66 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============= | STEVE FOX | ============= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Stomach Gutter 1_2 Front (2+4)_(f+2+4) Rabbit Punch 1_2 Front f,f+1+2 Lifting Arm Suplex 1+2 Front (FLI) 1+2 Gryphon Throw 1+2 Front (PKB) 1+2 Ten Count 1+2 Front QCB+2+4 Falling Elbow Toss 2 Left (1+3)_(2+4) Gut Slugger Toss 1 Right (1+3)_(2+4) Neck Takedown Snap 2 Back (1+3)_(2+4) Hugging Slam - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Snap Jabs hh 10 / -3 / 3 3 Left Sway Stance -- -- / -6 / 0 4 Right Sway Stance -- -- / -6 / 0 f+3_4 Ducking Stance -- -- / -2 / 4 b+3_4 Back Sway Stance -- -- / -6 / 0 1,1,d+1 2 Jab, Body Blow hhm 10 / -6 / 0 ~B (FLI) -- -- / 0 / 6 1,1,2 Shining Fist hhh 10 / -7 / 4 3 Left Sway Stance -- -- / -5 / 6 4 Right Sway Stance -- -- / -5 / 6 f+3_4 Ducking Stance -- -- / -3 / 8 b+3_4 Back Sway Stance -- -- / -5 / 6 1,d+1 1 Jab, Body Blow hm 10 / -6 / 0 ~B (FLI) -- -- / 0 / 6 1,2 1-2 Punches hh 10 / -2 / 6 1,2,1 British Rush hhh 10 / -3 / 3 ~B (FLI) -- -- / -1 / 5 ~F (PKB) -- -- / -2 / 4 3 Left Sway Stance -- -- / -6 / 0 4 Right Sway Stance -- -- / -6 / 0 f+3_4 Ducking Stance -- -- / -2 / 4 b+3_4 Back Sway Stance -- -- / -6 / 0 1,2,1,2 British Edge hhhm 10 / -10 / KD 3 Left Sway Stance -- -- / -6 / KD 4 Right Sway Stance -- -- / -6 / KD f+3_4 Ducking Stance -- -- / -4 / KD b+3_4 Back Sway Stance -- -- / -6 / KD 1,2,1,d+2 British Low hhhL 10 / -12 / 1 d+1 Ankle Chaser l 16 / -13 / -2 b+1 Rushing Punch h 13 / -14 / 2 STc ~B (FLI) -- -- / -1 / 10 b+1,2 DUAL HOOKS hh 13 / -5 / 19 ~F (PKB) -- -- / -5 / 19 b+1,d+2 Frigate Rush hL 13 / -11 / 0 ~F (PKB) -- -- / -9 / 2 b+1,d+2,1 Frigate Edge hLm 13 / -9 / KD u/f+1 Dashing Fist m 19 / -6 / 5 d/f+1 Uppercut m 13 / -2 / 5 3 Left Sway Stance -- -- / -7 / 0 4 Right Sway Stance -- -- / -7 / 0 f+3_4 Ducking Stance -- -- / -5 / 2 b+3_4 Back Sway Stance -- -- / -7 / 0 d/f+1,2 Straight Punch mh 13 / -6 / 3 3 Left Sway Stance -- -- / -16 / -9 4 Right Sway Stance -- -- / -16 / -9 f+3_4 Ducking Stance -- -- / -14 / -7 b+3_4 Back Sway Stance -- -- / -16 / -9 d/f+1,2,1 Punch Feint, Hook mh 13 / -2 / 2 ~B (FLI) -- -- / 0 / 4 d/f+1,2,f+1+2 Feint, 1-2 Punch mhh 13 / -3 / 0 d/f+1,2~2 Feint, Body Hook mm 13 / -10 / KD QCF+1 Brit Smash m 16 / -10 / KD ~B (FLI) -- -- / -3 / KD WS+1 Uppercut m 11 / -3 / 3 WS+1,1 SLIP JAB mh 11 / -3 / 3 WS+1,2 Overhead Bomb mm 11 / -13 / 3 WR+1 Low Scooper l 16 / -12 / KD 1+2 SHIPPED SEAWORTHY h 13 / -3 / KD RA f+1+2 Gyroscopes Mh 15 / -14 / -3 f+1+2,2 SHOTGUN COMBINATION Mhm 15 / -13 / KD d+1+2 Ground Punch L 17 / -11 / KD #1 d/f+1+2 Sonic Fang mm 14 / -12 / KD d/b+1+2 GYROSCOPES HOOK m 36 / -18 / 24 PC 2 British Right h 12 / -1 / 5 2,1 Short British Edge hh 12 / -5 / 6 ~F (PKB) -- -- / 2 / 13 ~B (FLI) -- -- / 3 / 14 2,1,2 Edge Upper hhm 12 / -11 / KD f+2 Dashing Midpunch m 21 / -6 / 5 f+2,1 Body Hook mh 21 / -5 / -1 ~F (PKB) -- -- / 0 / 4 ~B (FLI) -- -- / 1 / 5 f+2,1~2 Feint, Delayed Blow mm 21 / -10 / KD f,f+2 Eagle Claw m 14 / -13 / KD b+2 Body Bomb m 17 / -14 / ST ST d+2 Low Punch l 17 / -18 / -5 d+2,1 Uppercut lm 17 / -11 / -5 d+2,1,2 Right Hook lmh 17 / -2 / KD STc d+2~N+1 Feint, Uppercut m 29 / -4 / 7 3 Left Sway Stance -- -- / -6 / 5 4 Right Sway Stance -- -- / -6 / 5 f+3_4 Ducking Stance -- -- / -4 / 7 b+3_4 Back Sway Stance -- -- / -6 / 5 d+2~N+1,2 Overhead Punch mm 29 / -13 / 3 d+2~N+1,f+2 British Hook mh 29 / -2 / KD u/f+2 Jumping Uppercut m 22 / -14 / JG JG u/b+2 Arrow Punch h 15 / -12 / 9 d/f+2 Crescent Hook m 16 / -11 / 6 H [FC,]d/b+2 Low Sweep Punch L 26 / -12 / 1 FC,d/f+2 TIGHT UPPER m 18 / -15 / JG JG WR+2 Superman Punch m 20 / 9 / KD WS+2 Rising Uppercut m 14 / -7 / 4 JGc 3 Left Sway Stance -- -- / -7 / 4 4 Right Sway Stance -- -- / -7 / 4 f+3_4 Ducking Stance -- -- / -5 / 6 b+3_4 Back Sway Stance -- -- / -7 / 4 d/f+2+3 BLUE SONIC FANG mm 14 / 7 / JG RD, JG 3 Left Sway Stance -- -- / -- / -- d/b+3 Low Knee Check L 16 / -15 / 1 d/b+3,2 Left Hook Lh 16 / -7 / KD u/f+3 Hopping Stomp L 36 / -12 / 9 u/f+3,2 Dirty Smash Lh 36 / -7 / KD f+(3_4) Ducking Stance -- -- / -- / -- F+3_4 *Hold F+3_4* Power Ducking Stance -- -- / -- / -- b+(3_4) Back Sway Stance -- -- / -- / -- 3+4 Albatross Spin -- -- / -- / -- f+3+4 Peekaboo - (PKB) -- -- / -- / -- b+3+4 Flicker - (FLI) -- -- / -- / -- d/f+3+4 QUICK DEMPSEY -- -- / -- / -- RD 1+2 RAGE ROLL mmmmm 11 / 1 / KD RD *Hold D/F* DEMPSEY ROLL -- -- / -- / -- RD 1+2 RAGE ROLL mmmmm 11 / 1 / KD RD 4 Right Sway Stance -- -- / -- / -- u/f+4 Hopping Snapkick m 23 / -14 / JG JG b,b~u/b Jumping Overhead Bomb m 39 / 4 / JG AW, JG 2+3+4 Provocation Taunt -- -- / -- / -- b+1+2 High/Mid Punch Parry -- -- / -- / -- #2 1 Retaliation Punch m 14 / -- / KD #3 QCB,f+2+3 MACH WICK Ub 66 / -- / KD d/f+1,2~(f+1+2),1,1,2,1,1,2,1,2 Tenstring mhhmmmhhLmm d/f+1,2~(f+1+2),1,1,2,1,1,2,1,b+2 Tenstring mhhmmmhhLmUb Flicker Stance - (FLI) - b+3+4 ------------------------------ 1 Flicker Punch h 12 / -4 / 7 ~B (FLI) -- -- / -1 / 10 1,1 2 Flicker Punches hh 12 / -9 / 0 ~B (FLI) -- -- / -4 / 5 1,f+1 Flicker, Over Left hm 12 / -5 / 0 1,(u_d)+1 Flicker, Body Hook hh 12 / 0 / 18 S!, SSc! 1,2 Flicker, Overhead hm 12 / -7 / KD 1,1,1 3 Flicker Punches hhh 12 / -9 / 0 ~B (FLI) -- -- / -4 / 5 1,1,f+1 2 Flicker, Over Left hhm 12 / -5 / 0 1,1,(u_d)+1 2 Flicker, Body Hook hhh 12 / 0 / 18 S!, STc 1,1,2 2 Flicker, Overhead hhm 12 / -7 / KD 1,1,1,2 3 Flicker, Overhead hhhm 12 / -7 / KD QCF+1 Brit Smash m 16 / -10 / KD ~B (FLI) -- -- / -3 / KD b+1+2 High/Mid Punch Parry -- -- / -- / -- #2 1 Retaliation Punch m 14 / -- / KD #3 2 OVERHEAD PUNCH m 18 / -5 / KD JGc b+2 TRIDENT LUNGE h 14 / -9 / KD PC 3 Left Sway Stance -- -- / -- / -- 4 Right Sway Stance -- -- / -- / -- f+3_4 Ducking Stance -- -- / -- / -- b+3_4 Back Sway Stance -- -- / -- / -- Peekaboo Stance - (PKB) - f+3+4 ------------------------------- f Peekaboo Walk, (PKB) -- -- / -- / -- d/b Peekaboo Cancel -- -- / -- / -- 1 Albion Fist, (PKB) h 12 / -2 / 9 1,2 Albion Double, (PKB) hh 12 / 0 / 8 1,2,1 Albion Rush, (PKB) hhm 12 / -13 / 8 d/f+1 Argos Hook, (PKB) m 15 / -9 / 2 d/f+1,1 Argos Twin, (PKB) mm 15 / -10 / 1 d/f+1,1,2 Argos Triple, (PKB) mmm 15 / -11 / -3 d/f+1,1,2,1 Argos Rush mmmm 15 / -13 / KD d/f+1,2 Argos Layout mh 15 / -6 / KD S! d+1 Patella Smash, (PKB) L 15 / -12 / 2 b+1 Lancaster m 17 / -19 / -6 b+1,1 Lancaster Duo mh 17 / -7 / -1 b+1,1,2 Lancaster Flurry mhm 17 / -11 / -5 b+1,1,2,1 Lancaster Rush mhmm 17 / -10 / KD ~B (FLI) -- -- / -3 / KD 1+2 Ten Count Throw m 11 / -- / KD #4 f+1+2 NIMROD COMBINATION hh 12 / -5 / KD 2 Spite Hook, (PKB) h 14 / -3 / 2 #5,STc,H f+2 Gazelle Upper, (PKB) m 18 / -13 / KD f+2,1 SHORT UPPER mm 18 / 1 / KD b+2 LEANING MEATHOOK m 28 / -13 / KD WB d+2 Leg Cracker L 28 / -12 / 7 JGc d/f+2 CROSS CUT, (PKB) m 16 / -10 / JG JG (u_u/f)+2 Dreadnaught Upper m 17 / -15 / JG JG 3 Left Sway Stance -- -- / -- / -- 4 Right Sway Stance -- -- / -- / -- f+3_4 Ducking Stance -- -- / -- / -- b+3_4 Back Sway Stance -- -- / -- / -- Left Sway Stance - 3 -------------------- 1 Left Shot m 15 / -10 / 1 ~b (FLI) -- -- / -3 / 8 1>1 Gut Hook mm 15 / -13 / KD 1,f+1 Centurion Punches mm 15 / -3 / 3 1,f+1,1 Centurion Rush mmh 15 / 3 / 7 STc ~b (FLI) -- -- / 4 / 8 2 Short Shoulder m 14 / -5 / 4 ~F (PKB) -- -- / -1 / 8 2,1 Billy Club mm 14 / -8 / 4 f+3_4 Ducking Stance -- -- / -- / -- b+3_4 Back Sway Stance -- -- / -- / -- Right Sway Stance - 4 --------------------- 1 Short Shoulder m 14 / -5 / 4 ~F (PKB) -- -- / -1 / 8 1,2 Dashing Cut mm 14 / -13 / JG JG 2 RIGHT BODY HOOK m 15 / -13 / KD WB f+3_4 Ducking Stance -- -- / -- / -- b+3_4 Back Sway Stance -- -- / -- / -- Back Sway Stance - b+3_4_(3+4) ------------------------------ 1 Overhead Bomb m 16 / -1 / 6 [f_b_u_d]+1+2 Offensive Shove m 10 / 1 / 1 2 Limbo Uppercut m 17 / -18 / ST ST 3 Left Sway Stance -- -- / -- / -- 4 Right Sway Stance -- -- / -- / -- f+3_4 Ducking Stance -- -- / -- / -- Ducking Stance - f+3_4 ---------------------- 1 Stomach Uppercut m 19 / -7 / KD JGc 2 Power Uppercut m 19 / -14 / JG JG f+2 RIGHT HOOK h 15 / -7 / KD S!, STc 1+2 Flurry Starter m 16 / -6 / 0 ~1~2~1~2~1~2~1~2~1 Flurry Barrage m x9 16 / -12 / KD b+3_4 Back Sway Stance -- -- / -- / -- Power Ducking Stance - F+3_4 (Hold F+3_4 until Grunt) ----------------------------------------------------- 1 SPARK GAZELLE PUNCH m 19 / -7 / KD JGc N+2 Spark Sea Uppercut M 19 / -14 / JG JG f+2 SPARK SEA HAWK HOOK h 15 / 5 / ST S!, ST d+3_4 Sway Stance In -- -- / -- / -- u+3_4 Sway Stance Out -- -- / -- / -- Albatross Spin - 3+4 -------------------- U_D Sidestep Spin -- -- / -- / -- ~F (PKB) -- -- / -- / -- 1 Spinning Gutpunch m 12 / -8 / KD d+1 Spinning Low Punch L 22 / -11 / KD F (PKB) -- -- / -- / -- 2 Spinning Gutpunch m 23 / -8 / KD d+2 Spinning Low Punch L 34 / -12 / 1 #1: Opponent must be lying on the ground for the attack to execute. #2: Move will parry high or mid punches. #3: Retaliation Punch can only be executed after a successful parry. #4: Throw is broken with 1+2. #5: Attack will absorb one incoming mid or high attack. Sample Combos ------------- u/f+2, d/f+1, 1,2,1~b, FLI 1,d+1 (S!), f,f, d/f+1+2 -=- 9 Hits -=- 58 pts. f+3,2, f+3,f+2 (S!), f+2,1, PKB 2,1, -=- 6 Hits -=- 50 pts. u/f+4, f+2,1~f, PKB d/f+1,2 (S!), f,f, d/f+1+2 -=- 7 Hits -=- 53 pts. PKB d/f+2, PKB d/f+1,2 (S!), f+3,1, d/f+1,2,1 -=- 6 Hits -=- 48 pts. FC,d/f+2, f+3+4, PKB b+1,2,1,1~b, FLI 1,d+1 (S!), f,f, d/f+1+2 -=- 64 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========== | VIOLET | ========== Note: Both LEE and VIOLET share the same movelist. VIOLET can be chosen by selecting a purple-haired LEE Default 3 & 4. The only difference is the ending for their Rage Art (d+1+2). -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================= | XIAOYU (Ling) | ================= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Slap, Forearm Chop 1_2 Front (2+4)_(f+2+4) 360 Degree Flip 1_2 Front d/f+1+2 Wristlock Flip 1+2 Front f+2+3 Human Hurdle 2 Front (BT) f,f+(1+3)_(2+4) Reverse Dash Grab 1_2 #10 Front (AOP) (1+3)_(2+4) Phoenix Roll Throw 1_2 #10 Front d/f+2+4 Shoulder Flip 2 Left (1+3)_(2+4) Arm Hook Toss 1 Right (1+3)_(2+4) Reverse Flip 2 Back (1+3)_(2+4) Spinning Leg Trip - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Xiou Jab h 10 / 1 / 8 1,2 Double Jabs hh 10 / -1 / 5 1,2,1 Storming Flower hhm 10 / -9 / KD 1,d+2 Jab, Uppercut, (BT) hm 10 / -3 / 8 ~F Face Foward -- -- / -4 / 7 1,d+2,1+2 Bird Flock hmm 10 / -12 / KD f,f+1 Poison Flower m 15 / -11 / 0 ~d (AOP) -- -- / -5 / 6 f,f+1,3 White Moon Kick mh 15 / -1 / KD f,f+1,4 White Moon Axe mm 15 / -12 / KD b+1 Knifehand Reversal m 8 / -12 / 1 #1 B#+1 Knifehand Reversal m 8 / -12 / 1 #2 d+1 Windmill Slaps mmM 17 / -5 / 3 ~D (AOP) -- -- / -9 / -1 d/b+1 Storming Flower m 18 / -9 / KD d/f+1 Turning Palm, (BT) m 14 / -2 / 9 ~F Face Foward -- -- / -4 / 7 u_u/f+1 SILVER NEEDLE, (AOP) L 33 / -7 / 10 WS+1 WHIRLWIND m 13 / -4 / 7 WS+1,4 CROSS KICK, (BT) mm 13 / -10 / 12 1+2 Bird Flock m 20 / -7 / KD f+1+2 Clouded Peak m 12 / -16 / KD f,f+1+2 Wing Strike m 14 / -9 / 5 f,f+1+2,1+2 Wing X Strikes mm 14 / -8 / 5 JGc b+1+2 JADE LOTUS m 20 / -26 / KD RA d+1+2 (AOP) Stance -- -- / -- / -- u+1+2 Overhead Slaps mm 16 / -11 / 0 ~3+4 Side Spin Cancel -- -- / -15 / -4 u+1+2,2 Slaps, Midpunch mmm 16 / -12 / -1 u+1+2,2>1 Storming Flower mmmm 16 / -12 / KD ~B Flower Cancel, (BT) -- -- / -19 / KD u/f+1+2 Red Sparrow Strike m 26 / 3 / 7 JGc ~B (BT) -- -- / 3 / 7 1+4 High/Mid Parry -- -- / -- / 7 #4 2 Jab h 10 / -2 / 6 2,1 Jab, Palmslap, (BT) hm 10 / -4 / 7 ~F Face Forward -- -- / -4 / 7 f+2 Rising Sun m 16 / -7 / 4 f+2,1 Sun Stab mh 16 / -3 / 8 f+2,1>4 SUN ROTATION DANCE mhm 16 / -8 / KD S!, SSc! b+2 Seven Stars, (BT) m 15 / -6 / 5 b+2>2 STAR FIST, (BT) mL 15 / -8 / 3 H, JGc d/f+2 Lifting Palm m 15 / -6 / 5 d/f+2~1 Twin Lifting Palms MM 15 / -13 / JG JG d/b+2 FEATHERED FAN, (BT) L 18 / -8 / 5 WS+2 Rising Slap, (BT) m 13 / -3 / 7 JGc ~F Face Foward -- -- / -5 / 5 *Hold Down 2* Slow Rising Hit, (BT) m 22 / -3 / JG JG ~F Face Forward -- -- / -5 / JG FC,d/f+2 Lotus Twist l 19 / -8 / -6 ~D/F (BT) -- -- / -8 / 3 FC,d/f+2,1 Lotus Slap ll 19 / -11 / 0 ~d/f (BT) -- -- / -8 / 3 f,f+2 Midpunch m 15 / -5 / 6 f,f+2>1 Storming Flower mm 15 / -12 / KD ~B Flower Cancel, (BT) -- -- / -19 / -8 3 FORWARD CLOUD KICK h 14 / -11 / KD S! b+3 Overhead Foot, (BT) h 18 / 3 / 8 d+3 Loafer Kick L 14 / -12 / -3 d+3,4 ROUNDERHOUSER Lh 14 / 0 / KD S! u+3 Neutral Rabbit m 16 / -13 / KD f+3 Rising Knee m 16 / -9 / 2 f+3,1 Spinning Slap, (BT) mm 16 / -4 / 7 f+3,1,1+2 Wings of Fury mmmm 16 / -12 / 7 f,f+3 Raccoon Kick, (BT) M 14 / -5 / 6 d/f+3 THRUST CRUSHER h 23 / -8 / KD PC FC+3 Low Sweep L 15 / -15 / -4 FC+3,2 Backhand, (BT) Lh 15 / 0 / 7 FC+3,2,1 Twising Slap Lhh 15 / -1 / 6 FC+3,2,1>4 Lifting Flurry LhhM 15 / -18 / JG JG d/b+3 Offensive Shove L 15 / 2 / 2 u/f+3 ATTACKING RABBIT m 16 / -13 / JG JG u/b+3 Retreating Rabbit m 16 / -13 / -1 SS+3 Power Sweep L 27 / -23 / JG JG, H ~b Sweep Cancel, (BT) -- -- / -- / -- d+1+2 (AOP) -- -- / -- / -- WS+3 Swan Hook m 22 / 3 / 6 JGc WR+3 Diving Falcon, (AOP) m 23 / 7 / KD b+3+4 (BT) Position -- -- / -- / -- u/f+3+4 Descending Stomps mmm 16 / -3 / KD #5 u/b+3+4 Layout Flipkick m 22 / -17 / JG JG d+1+2 (AOP) -- -- / -19 / JG 4 Skyscraper Foot h 11 / -9 / 8 JGc 4~3 Flipstomp M 23 / -1 / 3 JGc d+1+2 (AOP) -- -- / 0 / 4 SS+4 Wang Sweep L 18 / -13 / -2 JGc f+4 HUNTING CRESCENT h 19 / 1 / KD S!, H f,f+4 Lunging Kick m 24 / 1 / KD f,f+4:4 Blocked Kickoff m 24 / 5 / -- #6 d/f+4 Toe Kick m 12 / -4 / 7 d/b+4 Kneecap Kick L 18 / -12 / 7 (u_u/f)+4 Overhead Kick m 24 / -3 / 8 JGc d+1+2 (AOP) -- -- / -9 / 2 b+4 Ribkick m 13 / -11 / 0 b+4>4 Mouth Knocker mh 13 / -9 / 14 S! FC,d/f+4 Spin Sweep, (AOP) L 18 / -7 / 4 FC,d/f+4,4 2nd Spin Sweep LL 18 / -6 / 5 WS+4 Skyscraper Kick m 11 / -10 / KD (WS,b)_(QCB)+4 Falling Tiger Kick h 14 / -4 / 1 STc u~u/b Backflip -- -- / -- / -- b,b~u/b Runup Backflip, (BT) m 35 / 2 / KD AW (d/b_u/b)+1+2 HYPNOTIST CIRCLE -- -- / -- / -- 1+2 Direction Change -- -- / -- / -- (d/b_u/b)+1+2 Hypnotist Contiuation -- -- / -- / -- 2+3 Power Spinstrike Ub 61 / -- / KD >2 Spinstrike m 22 / 5 / KD 3 Stepping Razor h 14 / -11 / KD 3+4 Leaping Layout h 25 / -1 / KD 4 Falling Tiger Kick h 14 / -4 / 1 STc 3+4 Axis Spin In -- -- / -- / -- #7 d+3+4 Axis Spin Out -- -- / -- / -- #7 f+3+4 Forward Dive -- -- / -- / -- d+1+2 (AOP) -- -- / -- / -- f+3+4,3+4 CHANG CANNON mmm 20 / -10 / KD b+3+4 Sidestepping (BT) -- -- / -- / -- f,f+3+4 Overhead Flip M 37 / -3 / KD FC,d/b+3+4 Crouch Backturn, (BT) -- -- / -- / -- 1+3+4 Horizon Taunt -- -- / -- / -- 2+3+4 Waving Taunt -- -- / -- / -- u+41.2.(1+2).1.3.4.4..4.1 Tenstring mhhmmhLLhh #8 u+41.244..2.1+2.1.4..2 Tenstring mhhLLmmhMm #9 Backturned Position - (BT) - b+3+4 ---------------------------------- 1 Reverse Elbow, (BT) m 16 / -5 / 4 STc 1,4 HIDDEN FORTUNE mh 16 / -6 / KD S!, SSc! d+(1_2) Turning Punch Sm 10 / -2 / 9 u+1 SILVER NEEDLE, (AOP) L 33 / -7 / 12 1+2 Heavy Winds mm 16 / -5 / 6 1+2,1+2 Battering Winds mmmm 16 / -11 / 0 f+1+2 Cracking Palms m 23 / -8 / 3 f,f+(1+3)_(2+4) Reverse Dash Grab m 31 / -- / KD #10 1+4 BT High/Mid Parry -- -- / -- / 7 #4 d+1+4 BT Low Parry -- -- / -- / JG #11 2 Backhand, (BT) h 12 / 0 / 6 2,1 Twisting Slap hh 12 / -1 / 6 2,1>4 Lifting Flurry hhM 12 / -18 / JG JG 2,2 Windmill Slap, (BT) hm 12 / -7 / 4 2,2,1 Windmill Slaps hmMmm 12 / -11 / -1 ~(D/B_D_D/F) (AOP) -- -- / -9 / -1 3 KICKOUT TUMBLE, (BT) m 18 / -14 / KD WB d+3 Back Ankle Kick L 16 / -12 / 7 d+3,3+4 LOTUS TORNADO, (AOP) Lm 16 / -4 / JG RD,S!,SS! d+3,4 BACK ROUNDHOUSE Lh 16 / -5 / KD S!, SSc! f,f+3 Skip Midkick, (BT) m 16 / -5 / 6 4 Reverse Hook Kick M 13 / -18 / JG JG d+4 Power Sweep L 24 / -26 / KD JGc (d/f_d/b)+4 Offensive Shove L 15 / 2 / 2 d+1+2 (AOP) Stance -- -- / -- / -- 3+4 Backturned Spin In -- -- / -- / -- d+3+4 Backturned Spin Out -- -- / -- / -- b+3+4 Rain Dodge, (BT) -- -- / -- / -- f+3+4 Roll Towards, (BT) -- -- / -- / -- f+3+4~3+4 Kangaroo Kick m 12 / -11 / JG JG f,f+3+4 Reverse Overhead Flip M 39 / 3 / KD #12 Art of Phoenix Stance - (AOP) - d+1+2 ------------------------------------- d Phoenix Duck, (AOP) -- -- / -- / -- (u/b_u_u/f) Stand Up -- -- / -- / -- 1 Single Serving m 18 / -5 / 6 1>2 Double Serving, (BT) mh 18 / -6 / 7 2 Hard Stomach Strike m 13 / -11 / 0 2>1 Storming Flower mm 13 / -12 / KD ~B Flower Cancel, (BT) -- -- / -14 / -3 d+1 Phoenix Lowstrike L 19 / -12 / -1 #13 1+2 PHOENIX BEAK m 19 / -5 / KD STc, WB b+1+2 JADE LOTUS m 20 / -26 / KD RA d+1+2 Phoenix Uppercut m 26 / -8 / JG JG 3 SLIPPING TALON L 25 / -16 / 0 JGc u/f+3 PHOENIX HOPKICK m 15 / -17 / JG JG u/f+3,1 Phoenix Wing, (AOP) mm 15 / -4 / 8 u/f+3,3 Thrustkick mh 15 / -8 / KD u/f+3,4 Skyscraper Snap mM 15 / -14 / -3 (u/b_u_u/f),N+3 Piroette Kick m 12 / -22 / 6 #14 d+1+2 (AOP) -- -- / -8 / 18 U/F#,N+3 Phoenix Hopsweep L 15 / -18 / JG JG 4 Rising Boot m 12 / -3 / 8 f+4 Spin Sweep, (AOP) L 18 / -7 / 4 f+4,4 2nd Spin Sweep LL 18 / -6 / 5 (u_u/f)+4 Twirling Kick m 17 / -9 / 1 d+1+2 (AOP) -- -- / -12 / -1 (u_u/f)+4,4 2nd Twirling Kick mm 17 / -12 / -1 (u/b_u_u/f),N+4 Sky Kick m 8 / -8 / KD 4~3 SCISSORLEG L 23 / -33 / KD 1+3 Clockwise Roll, Throw m 12 / -- / KD #10 ~(U_D_F_B) Throw Cancel -- -- / -- / -- 2+4 C-Clock Roll, Throw m 12 / -- / KD #10 ~(U_D_F_B) Throw Cancel -- -- / -- / -- f+3+4 Forward Roll -- -- / -- / -- d+1+2 (AOP) -- -- / -- / -- b+3+4 (BT) Position -- -- / -- / -- #1: If the attack hits, Xiaoyu turns (BT). #2: This variant of the attack leaves Xiaoyu face-fowards after a hit. #3: If the attack lands on a Counter-Hit, Xiaoyu will perform Horizon Taunt. #4: Move will parry mid and high attacks. #5: Xiaoyu turns (BT) if the attack misses or is blocked. #6: Move can only be done if the opponent blocks the Lunging Kick. #7: Spin will parry a mid/high punch, then Xiaoyu spins behind the opponent. #8: If Xiaoyu stops after the 6th hit, she goes into (BT). #9: If Xiaoyu stops after the 4th hit, she goes into (AOP). #10: Throw is broken with either 1 or 2, depending on the throw buttons used. #11: Move will parry low attacks. #12: Flip will transition into a throw on Clean Hit. #13: Move will transition into a throw on Counter-Hit #14: If the attack hits, the opponent is turned (BT). Sample Combos ------------- d/f+2~1, d/f+2, f+3,1, BT 1,4 (S!), f,f, f+2,1,4 -=- 10 Hits -=- 65 pts. u/f+3, f+3,1, BT 2, BT 1,4 (S!), f,f+1+2,1+2 -=- 8 Hits -=- 50 pts. SS+3, b+3, BT 2, BT 2, BT 1,4 (S!), f,f, f+2,1,4 -=- 9 Hits -=- 70 pts. AOP d+1+2, U/F,N+4, 1,d+2, BT 2, BT 1,4 (S!) f,f,f+1+2 -=- 66 pts. BT 4, b+3, BT 1, BT 1,4 (S!), f,f, f+2,1,4 -=- 8 Hits -=- 66 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | YOSHIMITSU | ============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Flip Sword Impale 1_2 Front (2+4)_(f+2+4) Hilt Smashdown 1_2 Front QCB+1+2 Rainbow Drop 1+2 Front QCF+2 Life Siphon 1+2 #1 Front QCB,F+2 Reverse Siphon - #2 Front (DFS) 3+4 Hidden God - Left (1+3)_(2+4) Arm Hook Toss 1 Right (1+3)_(2+4) Reverse Flip 2 Back (1+3)_(2+4) Spinning Leg Trip - Air (DFS) 3+4 Hidden God - Tackle 1_2 Chest Stab - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Slice hm 10 / -9 / 4 1,2 Gut Check hm 10 / -9 / -3 1,2,1 Left Fist hmh 10 / -6 / 7 b+1 Spinning Hilt Strike h 17 / 1 / 7 b+(3_4) Spinning Sidestep -- -- / -6 / 0 #3 b+1,D/B#+3 Spin, Sweep hl 17 / -20 / -9 b+1,D/B#+3,3 Spin, 2 Sweeps hll 17 / -19 / -7 b+1,D/B#+3,3,3 Spin, 3 Sweeps hlll 17 / -26 / -14 #4 b+1,D/B#+3,3,4 Spin, 2 Sweeps, Kick hllm 17 / -8 / KD b+1,1 2 Spinning Strikes hh 17 / 4 / 5 b+(3_4) Spinning Sidestep -- -- / -7 / -6 #3 b+1,1,D/B#+3 2 Spin, Sweep hhl 17 / -20 / -9 b+1,1,D/B#+3,3 2 Spin, 2 Sweep hhll 17 / -19 / -7 b+1,1,D/B#+3,3,3 2 Spin, 3 Sweep hhlll 17 / -26 / -14 #4 b+1,1,D/B#+3,3,4 2 Spin, 2 Sweep, Kick hhllm 17 / -8 / KD b+1,1,1 3 Spinning Strikes hhh 17 / 4 / 5 b+(3_4) Spinning Sidestep -- -- / -7 / -5 #3 b+1,1,1,D/B#+3 3 Spin, Sweep hhhl 17 / -20 / -9 b+1,1,1,D/B#+3,3 3 Spin, 2 Sweep hhhll 17 / -19 / -7 b+1,1,1,D/B#+3,3,3 3 Spin, 3 Sweep hhhlll 17 / -26 / -14 #4 b+1,1,1,D/B#+3,3,4 3 Spin, 2 Sweep, Kick hhhllm 17 / -8 / KD b+1,1,1,1 4 Spinning Strikes hhhh 17 / 4 / 6 b+(3_4) Spinning Sidestep -- -- / -7 / -5 #3 b+1,1,1,1,1 5 Spinning Strikes hhhhh 17 / 4 / 6 b+(3_4) Spinning Sidestep -- -- / -7 / -5 #3 b+1,1,1,1,1,1 6 Spinning Strikes hhhhhh 17 / -73 / -72 #4 d+1 Sword Slice M 24 / -9 / 1 *Hold 1* Slice Delay -- -- / -- / -- *Release 1* Power Cut UB 55 / -- / 4 #5 d/f+1 Quick Gutpunch m 13 / -4 / 5 d/f+1,2 GUTPUNCH, BACKFIST mh 13 / -4 / 14 S!, SS!c d/f+1,4 GUTPUNCH, SAVIOR BOOT mm 13 / -12 / 4 WS+1 Door Knocker m 14 / -10 / 1 WS+1>1 Double Knocker mh 14 / -11 / 0 b+(3_4) Spinning Sidestep -- -- / -16 / -5 #3 WS+1>1>1 Triple Knocker mhh 14 / -11 / 0 WS+1>1>1>1 Quad Knocker mhhm 14 / 0 / 6 WS+1,2 BACKHAND mh 14 / -4 / 14 S!, SS!c D/B#+2 Crouching Fist Spins m 14 / -5 / 6 D/B#+2,2 2 Crouching Spins mm 14 / -8 / 2 D/B#+2,2,2 3 Crouching Spins mmm 14 / -9 / 2 D/B#+2,2,2,2 4 Crouching Spins mmmm 14 / -9 / 2 D/B#+2,2,2,2,2 5 Crouching Spins mmmmm 14 / -9 / 2 D/B#+2,2,2,2,2,2 6 Crouching Spins mmmmmm 14 / -49 / -37 #4 d/b+1 Overhead Strike m 20 / -16 / 0 d/b+1,1 Middle Slice mm 20 / -8 / KD u/f+1 MAYUBISHASHI m 24 / -4 / 5 (u_u/b)+1 Leaping Stabdown L 27 / -13 / KD #7 SS+1 Hilt Smash Uppercut m 17 / -9 / 2 JGc f,N,d,d/f+1 Gehosen M 17 / -17 / JG JG 1+2 (KIN) -- -- / -6 / JG BT 1 Blind Elbow, (BT) h 15 / -3 / 8 BT 1,2 Scowling Aratama, (BT) hm 15 / -5 / 5 STc BT 1,3 Scowling Spirit hh 15 / -7 / KD BT d+1 Mini Samurai Cutter L 17 / -13 / 3 (1+2)_(FC+1+2) Kinchou Stance - (KIN) -- -- / -- / -- d+1+2 Flea Stance -- -- / -- / -- WS+1+2 Quick Uppercut m 11 / -3 / 8 f+1+2 Tsuka Splitter m 18 / -7 / KD f,f+1+2 Shark Attack m 22 / -8 / 3 N (BT) Position -- -- / -- / -- (1+4)_(2+3) Life Siphon -- 22 / -- / 0 #1 F+(1+4)_(2+3) Reverse Siphon -- 22 / -- / 0 #2 f,f+1+2,u+2+3 Samurai Stab Ub 22 / -- / KD f,f+1+2,u+2+3~1 Saw Blade UB 22 / -- / KD b,b Saw Cancel -- -- / -- / -- f,f+1+2,u+2+3~1+2 Dashing Sword Snap UB 22 / -- / KD b+1+2 KAGE RUNTHROUGH m 20 / -22 / KD RA d/f+1+2 Kashira Lowstrike L 26 / -11 / 4 d/f+1+2>2 Flowing Strike Lm 26 / -13 / 0 u+1+2 Dragonfly - (DFS) -- -- / -- / -- f,N,d,d/f+1+2 SHADOW CUT m 14 / 2 / JG RD, SS! 1+2+3 Spinning Sword Shield m 22 / -8 / 0 1+4 Sword Flash m 6 / -15 / KD f,f+1+4,N Suicide Feint, (BT) -- -- / -- / -- u/b+1+4 SHIN YOSHIMITSU BLADE -- 11 / ?? / JG RA,#9,JG 2 Jab h 10 / -1 / 5 2,1 SPINNING SLICE hm 10 / -9 / KD S! ~b Slice Cancel -- -- / -13 / -7 2,2 Double Jab hh 10 / -1 / 5 2>3 HIGHKICK hh 10 / -10 / KD S! 2,d+3 Lowkick hL 10 / -12 / -1 f+2 BACKHAND h 17 / -4 / 14 S!,SS!c D/B#+2 Crouching Fist Spins m 15 / -5 / 6 D/B#+2,2 2 Crouching Spins mm 15 / -9 / 2 D/B#+2,2,2 3 Crouching Spins mmm 15 / -9 / 2 D/B#+2,2,2,2 4 Crouching Spins mmmm 15 / -9 / 2 D/B#+2,2,2,2,2 5 Crouching Spins mmmmm 15 / -9 / 2 D/B#+2,2,2,2,2,2 6 Crouching Spins mmmmmm 15 / -49 / -37 #4 d+2 Iaido Gut Draw m 16 / -9 / 0 d+2,1 HESHIKIGARI mh 16 / -9 / KD S! d+2,2 Sword Uppercut mm 16 / -12 / 7 STc 2+3 (NSS) -- -- / -12 / 7 d+2,2,1 Blind Draw mmh 16 / -9 / KD d+2,2,d+1 Clean Cleave mmm 16 / -12 / 2 b+2 Tsuba Smash m 14 / -9 / 2 ~1+2 (KIN) -- -- / -9 / 2 b+2,1 Blade Wheel mM 14 / -17 / JG JG 1+2 (KIN) -- -- / -6 / JG b+2,2 Face Stab mh 14 / -13 / KD d/f+2 YOSHI UPPERCUT m 15 / -7 / JG JG D/B#+2 Crouching Fist Spins m 15 / -5 / 6 D/B#+2,2 2 Crouching Spins mm 15 / -9 / 2 D/B#+2,2,2 3 Crouching Spins mmm 15 / -9 / 2 D/B#+2,2,2,2 4 Crouching Spins mmmm 15 / -9 / 2 D/B#+2,2,2,2,2 5 Crouching Spins mmmmm 15 / -9 / 2 D/B#+2,2,2,2,2,2 6 Crouching Spins mmmmmm 15 / -49 / -37 #4 u/f+2 Tricky Achilles L 35 / -16 / 6 JGc ~D Cancel -- -- / -- / -- f,f+2 Elbow Smash m 15 / -9 / 4 f,f+2~2 SWORD RUNTHROUGH m 15 / -- / KD #14 d+3+4 (SIT) -- -- / -- / KD f,N,d,d/f+2 FLASHING STEEL m 14 / -13 / 6 S!, SS!c WS+2 Gutpunch, (BT) m 15 / -4 / 7 WS+2,1 SHASHI, (DFS) mm 15 / -3 / JG JG SS+2 Dodging Uppercut m 18 / -13 / JG JG BT 2 BACKHAND h 16 / -4 / 14 S!, SS!c D/B#+2 Crouching Fist Spins m 15 / -5 / 6 D/B#+2,2 2 Crouching Spins mm 15 / -9 / 2 D/B#+2,2,2 3 Crouching Spins mmm 15 / -9 / 2 D/B#+2,2,2,2 4 Crouching Spins mmmm 15 / -9 / 2 D/B#+2,2,2,2,2 5 Crouching Spins mmmmm 15 / -9 / 2 D/B#+2,2,2,2,2,2 6 Crouching Spins mmmmmm 15 / -49 / -37 #4 BT D/B#+2 Evasive Spins m 15 / -5 / 6 BT D/B#+2,2 2 Evasive Spins mm 15 / -9 / 2 BT D/B#+2,2,2 3 Evasive Spins mmm 15 / -9 / 2 BT D/B#+2,2,2,2 4 Evasive Spins mmmm 15 / -9 / 2 BT D/B#+2,2,2,2,2 5 Evasive Spins mmmmm 15 / -9 / 2 BT D/B#+2,2,2,2,2,2 6 Evasive Spins mmmmmm 15 / -49 / -37 #4 2+3 No Sword Stance- (NSS) -- -- / -- / -- BT u+2+3 Backturned (NSS) -- -- / -- / -- BT f+2+3 Life Siphon {1+2} h 38 / -- / 0 #1 3 High Facekick h 12 / -9 / 5 3~4 Traveller Kicks mm 17 / -6 / 3 ~U (DFS) -- -- / 5 / 14 f+3 HIGH ROUNDHOUSE h 16 / -10 / KD S! f+3,3 Low Sweep hl 16 / -20 / KD d+3+4 (SIT) -- -- / -- / -- f+3,4 Jumping Knee, (BT) hm 16 / -6 / JG JG f,f+3 Spinning Roundhouse m 23 / -5 / 4 STc 1+2 (KIN) -- -- / 1 / 10 B#+3,3,3,3,3,3 Spinning Sidesteps -- -- / -- / -- #3, #4 d/f+3 Lunge m 17 / -4 / hh d/f+3,1 Lunge, Sword Slice mM 17 / -9 / 4 *Hold 1* Slice Delay -- -- / -- / -- *Release 1* Power Cut UB 55 / -- / 4 #5 u/f+3 Dark Samurai Knee m 15 / -13 / JG JG D/B#+3 Spinning Leg Sweep l 18 / -25 / -14 D/B#+3,3 2 Spinning Sweeps ll 18 / -19 / -7 d+3+4 (SIT) -- -- / -19 / -8 D/B#+3,3,4 2 Sweeps, Kick llm 18 / -8 / KD D/B#+3,3,3 3 Spinning Sweeps lll 18 / -19 / -7 d+3+4 (SIT) -- -- / -19 / -8 D/B#+3,3,3,4 3 Sweeps, Kick lllm 18 / -8 / KD D/B#+3,3,3,3 4 Spinning Sweeps llll 18 / -19 / -7 d+3+4 (SIT) -- -- / -19 / -8 D/B#+3,3,3,3,4 4 Sweeps, Kick llllm 18 / -8 / KD D/B#+3,3,3,3,3 5 Spinning Sweeps lllll 18 / -19 / -5 d+3+4 (SIT) -- -- / -19 / -7 D/B#+3,3,3,3,3,4 5 Sweeps, Kick lllllm 18 / -8 / KD D/B#+3,3,3,3,3,3 6 Spinning Sweeps llllll 18 / -27 / -14 #4 WS+3 Rising Book m 16 / -6 / 3 WS+3,2 WHITE ARC mm 16 / -12 / KD JGc BT 3 Reverse Flipkick, (BT) m 24 / -3 / KD WR+3 Slash Kick m 22 / 9 / KD FU/FT 3+4 Sit Stance - (SIT) -- -- / -- / -- d+3+4 Sit Stance - (SIT) -- -- / -- / -- u+3+4 Kuni Flipstomp mm 39 / 4 / KD JG f+3+4 BULL RUSH m 21 / -14 / KD PC b Manji Retreat, (BT) -- -- / -- / -- 3+4 (FLE) -- -- / -- / -- #10 f,f+3+4 Shark Attack m 22 / -20 / -9 f,f+3+4,1+2 Shark Dive mm 22 / -31 / KD f,f+3+4,1+2,3+4 Kangaroo Kick mmm 22 / -13 / JG JG 3+4_(BT 3+4) Meditate - (MED) -- -- / -- / -- u/f+3+4 Poison Wind Flipstomp m 31 / -16 / KD ~1+2 Stomp Cancel, (DFS) -- -- / -- / -- d+1+2 (FLE) -- -- / -13 / KD d+3+4 (SIT) -- -- / -13 / KD u/f+3+4,b+1 Flip, Spinstrike mh 31 / -1 / -17 u/f+3+4,b+1,3+4 Flip, Spinstrike, Flip mhm 31 / 0 / KD u/f+3+4,b+1,4 Flip, Spin, Backflip mhm 31 / -14 / KD u/f+3+4,b+1,4,d+1 Flip,Spin,Flip,Slice mhmm 31 / -9 / 0 *Hold 1* Slice Delay -- -- / -- / -- *Release 1* Power Cut UB 55 / -- / 4 #5 u/f+3+4,3+4 Kangaroo Kick mm 31 / -13 / JG JG u/f+3+4,u+3+4 Kuni Flipstomp mMM 31 / -4 / JG JG 4 Highkick h 15 / -11 / 0 4,4 2 Highkicks hh 15 / -4 / -2 4,4,4 3 Highkicks hhh 15 / -4 / KD 4~3 Kangaroo Kick m 25 / -13 / JG JG f+4 DOOR BREAKER m 18 / -9 / KD WB B#+4,4,4,4,4,4 Spinning Sidestep -- -- / -- / -- #3, #4 d/f+4 Savior Boot m 12 / -9 / 4 FC,d/f+4 Lunging Sweep L 18 / -26 / 4 JGc d/b+4 Knee Replacer l 17 / -12 / -1 WS+4 Quick Snap m 11 / -6 / 5 1+2 (KIN) -- -- / -6 / 5 SS+4 REVERSE WHIRLWIND h 16 / 0 / KD S!, STc 1+2 (KIN) -- -- / 3 / KD 3+4 (MED) -- -- / -1 / KD (u/b_u_u/f)+4 Avoiding the Puddle m 20 / -9 / KD f,f+4 Jumping Knee, (BT) m 15 / -6 / JG JG BT u/f+4 Twisting Hopkick m 9 / -12 / JG JG u~u/b Backflip -- -- / -- / -- b,b~u/b Twisting Wind, (BT) m 35 / 2 / KD AW 121.4..4.4..1..1.1.1 Tenstring hmhhhLmUbUbUb 121.4..2..224.1..1 Tenstring hmhhmmmmUbUb 44.2..2.1 Fivestring hhmhUb 44.2..2.11 Fivestring hhmhUb Unblockable Arts - (Cannot Be Blocked) -------------------------------------- QCF+1 Sword Somersault UbUbUB 58 / -- / 0 u/b+1+2 Samurai Stab Ub 50 / -- / KD u/b+1+2,N+1 Sawblade Shield Ub 20 / -- / KD b,b Sawblade Cancel -- -- / -- / -- u/b+1+2,N+1+2 Dashing Sword Snap UbH 18 / -- / 1 STc (FC,d/f~1)_(FC,b+1) Samurai Cutter UB 26 / -- / JG JG u/f+1+2 Copter Blade -- -- / -- / -- 1+2 (DFS) -- -- / -- / -- u/f+1+2,N Coast, Falling Cut UB 113 / -- / JG JG u/f+1+2,D Immediate Falling Cut UB 54 / -- / 4 u/f+1+2,B Turn, Falling Cut UB 93 / -- / KD 1+2 (DFS) -- -- / -- / -- D/B+1+2 Bad Breath Stance -- -- / -- / -- D/B# Hold Stance -- -- / -- / -- 1_2 Bad Breath Ub 21 / -- / JG JG 3_4 Evasive Flip m 17 / -15 / -13 d+1+4 Suicide, (FD/FA) Ub 29 / -- / KD #3 b+1,1,1,1,1 Blood Dance, (FD/FA) Ub 29 / -- / KD #3 b,b+1+4 DECAPITATOR SLICE Ub 59 / -- / KD B CANCEL, SWORD FLASH m 22 / -15 / KD BT d+1+4 Back Suicide, (FD/FT) Ub 29 / -- / KD #3 B#+1,1,1,1,1 Blooddance, (FD/FT) Ub 29 / -- / KD #3 f,F+1+4 Turn Suicide, (FD/FT) Ub 45 / -- / KD #3 f,f Second Stab, (FD/FT) Ub 45 / -- / KD #3 Flea Stance (FLE) - d+1+2 ------------------------- N Standstill m 2 / -- / KD #7 F# Walking Flea, (FLE) -- -- / -- / -- 3 Swingstrike, (FLE) m 17 / -16 / KD #11 4 Underscoot, (FU/FT) L 23 / -9 / 12 f,f Forward Flea Slide mmmmm 17 / -51 / -40 b BACKSTEPPING FLEA -- -- / -- / -- u/f_u_u/b Flea Hop, (FLE) Ub 30 / -- / KD d Sword Sink, (FLE) -- -- / -- / -- d/b (FLE) CANCEL -- -- / -- / -- 1 Roll Out -- -- / -- / -- 1+2 SKULL SPLITTER h 19 / -8 / JG JG u+1+2 (DFS) -- -- / -- / -- 2 Manji Slide, (FD/FA) L 24 / -12 / KD 3_4 Side Spin, (FLE) -- -- / -- / -- 3+4 Kangaroo Kick m 17 / -16 / JG JG d+3+4 (SIT) -- -- / -- / -- u+3+4 Flea Flop, (FU/FT) M 38 / 4 / KD Dragonfly Stance (DFS) - u+1+2 ------------------------------ F#_B# Dragonflight, (DFS) -- -- / -- / -- 1 Short Sword Slice UB 30 / 0 / 0 1+2 (FLE) -- -- / -- / -- 2 Copter Punch, (DFS) h 16 / 4 / JG JG f+2 FLAG SPIN h 20 / 7 / KD S!, SSc! 3 Low Copter Sweep L 22 / -13 / 6 JGc 3+4 Hidden God Throw m 20 / -- / KD #12 d+3+4 (SIT) -- -- / -- / -- 4 SPINNING MIDKICK m 18 / -4 / 14 S!, STc Kinchou Stance (KIN) - 1+2 or FC+1+2 ------------------------------------- F# Kinchou Walk, (KIN) -- -- / -- / -- D Full Crouch -- -- / -- / -- 1 Dicer m 17 / -12 / -1 1,1 X-Dicer mmm 17 / -9 / 7 f+1 ISHIGAKI KUZUSHI L 23 / -13 / 3 1+2 Leaping Arcs, (BT) mmmm 12 / -6 / KD b+1+2 Brandish UB 46 / -- / KD u+1+2 (DGF) -- -- / -- / -- 1+4 SWORD FLASH m 10 / -15 / KD 2 Skyward Blade m 21 / -14 / JG JG 2,1+2 Descending Blade mM 21 / -18 / KD *Hold 1+2* Delayed Blade mM 47 / -1 / KD f+2 IRON CYCLONE h 12 / -13 / KD SS!c b+2 IAI STRIKE m 15 / -9 / 2 b+2,1 IKARUGA mM 15 / -12 / JG JG 3 Scoot Kick L 25 / -16 / KD 4 REVERSE WHIRLWIND h 16 / 0 / KD S!, STc 1+2 (KIN) -- -- / 3 / KD 3+4 (MED) -- -- / -1 / KD No Sword Stance (NSS) - 2+3 --------------------------- 1 Left Jab h 10 / 1 / 8 1,2 Uppercut hm 10 / -13 / -2 1,2,1 Uppercut Rush hmm 10 / -12 / -1 d+1 Thunder Hammer m 24 / -7 / 0 (FC,d/f~1)_(FC,b+1) Fist Cutter l 25 / -16 / JG JG 2 Spinning Cutter ll 25 / -14 / 14 d/b+1 Crouching Jab Sm 10 / -5 / 6 f,N,d,d/f+1 Fist Gehosen m 17 / -17 / JG JG 1+2 Unarmed (KIN) Stance -- -- / -- / -- f+1+2 Jail Gate m 16 / -13 / 4 d+1+2 Unarmed (SIT) -- -- / -- / -- FC+1+2 Sword Flash m 8 / -16 / KD u+1+2 Flop, Unarmed (SIT) L 27 / 4 / 20 u/f+1+2 Yoshi Bunny -- -- / -- / -- 1+2+3 Spinning Doom Finger h 22 / -18 / KD 1+4 Unsheathing Flash m 8 / -15 / KD 2 Jab h 10 / -1 / 5 2,1 Hand Spinner hhh 10 / -5 / KD #11 d/f+2 Rising Uppercut m 15 / -7 / JG JG WS+2 Gutpunch, (BT) m 15 / -4 / 7 WS+2,1 Blind Elbow, (BT) mh 15 / -6 / 5 WS+2,1,2 Scowling Arata, (BT) mhm 15 / -5 / 5 STc WS+2,1,3 Scowling Spirit mhh 15 / -7 / KD 2+3 Unsheath Sword -- -- / -- / -- Sit Stance (SIT) - d+3+4 ------------------------ u Stand Up -- -- / -- / -- f_b Teleport -- -- / -- / -- N Rejuvenation -- -- / -- / -- #13 1 Teleport Sword Flip UB 53 / -- / 0 1+2 (FLE) -- -- / -- / -- u+1+2 (DFS) -- -- / -- / -- 2 Crouching Fist Spins m 39 / -5 / 2 2,D/B#+2 2 Crouching Spins mm 39 / -9 / 2 2,D/B#+2,2 3 Crouching Spins mmm 39 / -9 / 2 2,D/B#+2,2,2 4 Crouching Spins mmmm 39 / -9 / 2 2,D/B#+2,2,2,2 5 Crouching Spins mmmmm 39 / -9 / 2 2,D/B#+2,2,2,2,2 6 Crouching Spins mmmmmm 39 / -49 / -37 #4 3 Dive Attack m 32 / -31 / KD 3,3+4 Kangaroo Kick mm 32 / -13 / JG JG 3+4# Hover Mode -- -- / -- / -- F_B_D_U Manji Hovercraft -- -- / -- / -- N (SIT) -- -- / -- / -- 3#_4# Still Aggitation -- -- / -- / -- 4 KNEE STRIKER L 47 / -26 / 4 JGc Meditate Stance (MED) - 3+4 or BT 3+4 ------------------------------------- (b_f)+1 Blind Elbow, (BT) h 15 / -3 / 8 1+2 Rejuvination Ub 30 / -- / KD #13 (f_b)+2 Backhand h 16 / -4 / 14 SS!c 1+3 Flip Impale Throw m 12 / -- / KD 1+4 Suicide, (FD/FT) Ub 29 / -- / KD B#+1,1,1,1,1 Blood Dance Ub 29 / -- / KD 2+4 Hilt Smashdown Throw m 12 / KD / KD 3 Troubled Soul, (BT) M 28 / 7 / KD 3+4 (BT) -- -- / -- / -- (b_f)+4 Meditation Highkick h 10 / -8 / KD #1: Throw steals life from opponent and gives it to Yoshimitsu. #2: Throw will transfer life from Yoshimitsu into the opponent. #3: Move inflicts self-damage on Yoshimitsu. #4: After this move, Yoshimitsu will get dizzy and fall down FU/FT. #5: The longer Yoshimitsu delays the slice, the more damage the cut does. #6: If the attack hits, the opponent is turned (BT). #7: Opponent must be lying on the ground for the attack to execute. #8: If the attack hits on Counter-Hit, the opponent is turned (BT). #9: Reverses all incoming hits and throws except for Rage Arts. #10: Yoshimitsu can only go into (SIT) if the Bull Rush hits a wall. #11: Move transistions to a throw on hit. #12: Throw cannot be broken. #13: Yoshimitsu regains life in this state. #14: Elbow Smash must Hit opponent's front to execute the Sword Runthrough. Sample Combos ------------- d/f+2, f+3 (S!), f,f, d/f+1, 2, b+2,1,1+2, KIN f+2 -=- 7 Hits -=- 56 pts. u/f+3, 3, d+2,1 (S!), f+3+4, FLE 2 -=- 10 Hits -=- 57 pts. f,f+4, BT 2 (S)!, f,f, d/f+1, 2, b+2,1,1+2, KIN f+2 -=- 7 Hits -=- 59 pts. FC,d/f~1, d/f+1, 2, f+1, d+2,1 (S!), f,f, b+2,1 -=- 8 Hits -=- 46 pts. 4~3, U/F,N+4, d+2,1 (S!), b+2,1,1+2, KIN f+2 -=- 7 Hits -=- 73 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========== | ZAFINA | ========== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Diabolos 1_2 Front (2+4)_(f+2+4) Akhazu, (MNT) 1_2 Front f,f+1+2 Andrealphus 1+2 Left (1+3)_(2+4) Abduscias 1 Right (1+3)_(2+4) Barbatos 2 Back (1+3)_(2+4) Andromalius - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,2 One-Two Punch hh 10 / -4 / 4 1,2,3 Brionac, (SCR) hhh 10 / 0 / 9 ~B (SCR) Cancel -- -- / -9 / 0 1,3 Caliburn, (SCR) hh 10 / -2 / 7 ~B (SCR) Cancel -- -- / -8 / 1 1,4 Cast Off Wheel, (TRT) hm 10 / -5 / 2 d+1 Hrunting m 12 / -16 / -8 d+1>1 HRUNTING SPIKES mm 12 / -12 / KD STc b+1 DRAUPNIR m 18 / -14 / 2 :1+2 CURSED CLAW Ub -- / -- / KD #1 d/f+1 Gut Upper m 13 / -5 / 7 d/f+1,2 Claiomh Solais mm 13 / -13 / 3 d/f+1,2,1 Dagda mmm 13 / -13 / KD d/f+1,4 BALMUNG mh 13 / -6 / 12 S! u/f+1 Jamadhar h 19 / 4 / 9 WS+1 Undine m 15 / -10 / 1 WS+1,2 Undine Alraune mM 15 / -13 / JG JG 1+2 Manticore m 16 / -12 / 4 STc 1+2,4 Durendal mm 16 / -10 / 1 1+2,4,4 CALADBOLG mmm 16 / -11 / KD S! f+1+2 DAINSLEIF m 19 / -9 / KD WB b+1+2 Low Midgardsorm L 16 / -17 / -2 d/f+1+2 JOYEUSE m 36 / -9 / ST ST, H d/b+1+2 Sirrush Sweep, (MNT) L 28 / -16 / JG JG d/b+1+2,1+2 Jarngreipr Lm 28 / -14 / ST ST u/f+1+2 Phyllobates, (TRT) m 21 / -7 / 6 SS+1+2 Ouroboros m 17 / -2 / 8 2 Kelpie h 10 / -7 / -1 2,1 Mither hm 10 / -6 / 2 2,1,3 Nuckelavee, (MNT) hmL 10 / -17 / KD ~D Kick Cancel, (MNT) -- -- / -17 / KD 2,2 Bastet hm 10 / -9 / 2 2,2,1+2 Bastet Scratch hmmmm 10 / -9 / KD f+2 Vuaruchi m 19 / -18 / -6 STc f+2>3 Flash Kick, (SCR) mh 19 / 0 / 9 ~B (SCR) Cancel -- -- / -9 / 0 f+2>3,4 VULTURE PICK mhm 19 / -18 / KD WB f,f+2 GILGAMESH BLAST h 15 / 1 / KD S!, H b+2 BRISINGAMEN h 22 / -5 / KD SSc!, H d+2 Hromundr M 19 / -16 / -3 d+2,4 Mistilteinn, (MNT) Mm 19 / -22 / -4 ~D (TRT) -- -- / -22 / -4 d+2,4,3 Rosette Midkick MmM 19 / -13 / JG JG d/f+2 Ashkelon Lance m 16 / -12 / JG JG d/b+2 Bundi Dagger m 13 / -9 / 3 WS+2 Leviathan M 18 / -14 / JG JG ~D Backroll, (MNT) -- -- / -40 / JG f+2+3 ESSENCE CLAW mm 14 / 19 / ST RD, ST 3 Arrow Kick, (SCR) h 13 / 0 / 9 ~B (SCR) Cancel -- -- / -8 / 1 f+3 VENUS KICK, (SCR) h 21 / 3 / JG S, SS! ~B (SCR) Cancel -- -- / -1 / JG f,f+3 Clipping Kick, (SCR) m 20 / 4 / 9 JGc ~B (SCR) Cancel -- -- / 4 / 9 f,f+3,1 Flauros mm 20 / -16 / KD b+3 MJOLLNIR M 24 / -9 / -5 PC d+3 EARWIG L 22 / -15 / 2 JGc ~D (MNT) -- -- / -13 / 4 d/f+3 Scimitar Kick, (SCR) m 14 / -5 / 4 ~B (SCR) Cancel -- -- / -10 / -1 d/f+3,4 HALPHAS mh 14 / -6 / KD S!, STc d/f+3,d+4 Malphas mL 14 / -14 / 1 FC,d/f+3 Skylla Sweep L 23 / -26 / KD ~(D/B_D_D/F) (MNT) -- -- / -- / KD #3 d/b+3 Beast Kick, (SCR) L 18 / -8 / 3 ~B (SCR) Cancel -- -- / -11 / 0 (u/b_u_u/f)+3 Andras Kick m 22 / -8 / KD WS+3 Tarantula Sting, (SCR) h 16 / 5 / KD JGc WR+3 Haagenti Kick m 23 / 6 / KD d/f+3+4 AZAZEL'S FATE m 20 / -22 / KD RA f,f+3+4 Belphegor Flip mM 21 / -11 / KD ~(D/B_D_D/F) (MNT) -- -- / -12 / KD f+4 VESTA KICK h 14 / -6 / KD S! f,f+4 Dantalion Slice Kick m 17 / -8 / KD b+4 Trevisa m 22 / -9 / 4 b+4,4 Cockatrice mm 22 / -14 / KD d+4 Gawain L 17 / -19 / -3 d+4,3 Galatine Lh 17 / -6 / JG JG d/f+4 Cerbere m 14 / -13 / 3 d/f+4,1 Naberius mm 14 / -13 / KD ~D Full Crouch Cancel -- -- / -18 / -2 d/f+4,2 CEBERUS STRIKE mm 14 / -13 / KD d/b+4 Euphrates Sweep L 21 / -13 / -4 ~(D/B_D_D/F) (MNT) -- -- / -13 / -5 d/b+4,2 Sabnock Lm 21 / -13 / JG JG u/f+4 Snap Hopkick m 17 / -13 / JG JG WR+4 Spider Slide, (FU/FT) l 14 / -52 / -7 #2 ~(D/B_D_D/F) (TRT) -- -- / -52 / -7 ~U Slide Standup -- -- / -52 / -7 b+(1+3)_(2+4) REVENGE HAND -- -- / -- / KD RV u~u/b Backflip -- -- / -- / -- b,b~u/b Jumping Wallpunch m 39 / 4 / JG AW, JG b+2+3 Fragarach Ub 64 / -- / KD UB d+1+2 (TRT) Stance -- -- / -- / -- 3+4 (SCR) Stance -- -- / -- / -- (d/b_d_d/f)+3+4 (MNT) Stance -- -- / -- / -- d/f+14.2.3.4.1.3.2.4.2 Tenstring mhhmhhhmlh d/f+14.2.3.4.1.d+3..3..2.2 Tenstring mhhmhhllmm Tarantula Stance - (TRT) - d+1+2 -------------------------------- f Spider Crawl -- -- / -- / -- u/b_u_(u/f)_(d/b) (TRT) Cancel -- -- / -- / -- 1 Shotel, (TRT) L 18 / -11 / 5 1+2 TARANTULA CLAW mM 19 / -12 / KD S! d+1+2 Scimitar Bite, (MNT) L 25 / -21 / KD 2 Cutlass M 34 / -9 / JG JG 3 Kard, (TRT) m 14 / -7 / KD ~U (TRT) Cancel -- -- / -17 / KD ~(D/B_D_D/F) (MNT) -- -- / -14 / KD 4 Tarantula Sting, (MNT) m 26 / -22 / -4 4,3 Deep Fang mM 26 / -13 / JG JG Scarecrow Stance - (SCR) - 3+4 ------------------------------ f_b Scarecrow Hop -- -- / -- / -- (u~N)_(d~N) Scarecrow Sidestep -- -- / -- / -- 1 Zmey Fist, (SCR) h 10 / -2 / 9 1,4 NIGHTMARE, (TRT) hm 10 / -6 / 7 1+2 Baal-Zebul M 17 / 6 / KD ~D (TRT) -- -- / 6 / KD 2 Ekidne Shot, (SCR) m 14 / -7 / 7 STc 2,2 Ekidne Finish mm 14 / -10 / 8 3 Kicking Crow, (SCR) m 13 / -6 / 5 3,3 2nd Kick, (SCR) mm 13 / -9 / 2 3,3,4 Scarecrow Sweep mmL 13 / -25 / JG JG ~(D/B_D_D/F) (MNT) -- -- / -14 / JG 3,f+3 Azi Dahaka, (SCR) mh 13 / 3 / KD d+3 Vasuki Kick, (SCR) l 18 / -6 / -3 d+3,N+3 GIGA SCYTHE, (SCR) lm 18 / 3 / JG S!, SS! ~B (SCR) Cancel -- -- / -1 / JG d+3,FC+3 Vouivre, (SCR) ll 18 / -8 / 8 d/f+3 NIDHOGGR L 28 / -23 / -10 H ~(D/B_D_D/F) (MNT) -- -- / -- / -15 #3 d/f+3,3 ABZU ABYSS LL 29 / -23 / JG JG ~(D/B_D_D/F) (MNT) -- -- / -- / JG #3 3+4 BARQA FLIP mm 18 / -12 / 8 d+3+4 Rollback, (MNT) -- -- / -- / -- 4 NAGARAJAH KICK, (SCR) M 14 / -13 / JG JG, PC ~B (SCR) Cancel -- -- / -18 / JG d/f+4 Culebre L 19 / -14 / 7 ~(D/B_D_D/F) (MNT) -- -- / -14 / 7 d+4 Melusine Slide L 24 / -25 / KD ~(D/B_D_D/F) (MNT) -- -- / -25 / KD Mantis Stance - (MNT) - (d/b_d_d/f)+3+4 --------------------------------------- f_b Mantis Crawl -- -- / -- / -- f,f Mantis Dash -- -- / -- / -- (u~N)_(d~N) Mantis Sidestep -- -- / -- / -- 1 Butterfly Capture m 13 / -6 / 5 1,3 CAPTURE COMBO, (SCR) mh 13 / 0 / 9 ~B (SCR) CANCEL -- -- / -8 / 1 d+1 Low Scythe, (MNT) L 15 / -11 / 0 d+1,4 MANTIS SICKLE Lm 15 / -16 / KD S!, SSc! 1+2 SCARECROW STRIKE m 20 / -13 / KD PC 2 Mantis Claw, (MNT) m 13 / -14 / -3 STc 2,1 Double Catch, (MNT) mm 13 / -14 / -3 2,1,4 MANTIS SCYTHE, (MNT) mmm 13 / -13 / KD S! d/f+2 Jatayu Fist m 19 / -9 / JG JG 2+3 Paradox Turn, (MNT) -- -- / -- / -- 3 Low Thorn, (MNT) L 22 / -14 / 3 JGc 3,4 Low Thorns, (MNT) LL 22 / -17 / -1 3,4,4 Mid Hraesvelgr LLM 22 / -12 / 1 3,4,d+4 Low Vedrfolnir, (MNT) LLL 22 / -24 / 9 d+3 Slippery Leg, (MNT) L 15 / -12 / -1 d+3,1 Sweeping Claw, (MNT) LM 15 / -9 / JG JG d/f+3 Peryton, (MNT) m 15 / -17 / KD 4 Backturned (MNT) -- -- / -14 / KD u/f+3 Huri Kamui Kick M 26 / -9 / KD ~D (MNT) -- -- / -9 / KD 4 Caladrius, (MNT) L 17 / -19 / -3 ~D (TRT) -- -- / -20 / -4 4,3 Neti Sting, (MNT) Lm 17 / -30 / JG JG d+4 Sampati Slide L 20 / -24 / 2 ~(D/B_D_D/F) (MNT) -- -- / -27 / -1 d/f+4 MANTIS SLASH, (TRT) m 17 / -5 / 13 #1: Can only be executed if b+1 hits a forward-facing or airborne opponent. #2: Zafina must run 3 steps or more before she can execute a Spider Slide. #3: Can only transition into (MNT) if the previous attack hits. Sample Combos ------------- d/f+2, u/f+1, f+2,3, SCR 3+4 (S!), f,f, b+1:1+2 -=- 8 Hits -=- 64 pts. d/b+1+2, MNT d+3,1, MNT d+1,4 (S!), f,f, d/f+4,1 -=- 7 Hits -=- 54 pts. CH 1+2, 3, SCR 3+4 (S!), f,f, u/f+1, b+1:1+2 -=- 7 hits -=- 70 pts. WS+1,2, u/f+1, f+2,3, SCR 3+4 (S!), f,f, d/f+4,1 -=- 9 Hits -=- 57 pts. CH SCR 1+2, u/f+1, u/f+1, f+2,3, SCR 3+4 (S!), f,f, b+1:1+2 -=- 91 pts. SCR 4, SCR 3, SCR d+3,N+3~b (S!), f,f, u/f+1, b+1:1+2 -=- 7 Hits -=- 73 pts. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Contributors: tkmove.com, Markman, Aris, tragic, tekken-offical.jp, BJ, ------------- Aminegriffy, Lukmendes, Zettroid, Flying Wonkey, Fergus, kayuza, INA TEKKEN, RBNorway, blankaex, MadCow, AltNes, ElementalDeity1, Mingriah, SHUDY_JINLEE, S2_Dotoring, Azaael, Oath_Of_Revenge, LJE, GAO, Sento, The Jin Kazama, GodTierKing, Sento, Aminegriffy, shauno, Kyle Claudio, Chris Newman, Kak, gernburgs, Snakebyte42, DaddyMike12, pIoy, Chase, Carlos Marino, and Prince Vertigo. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Special Thanks -------------- RBNorway (http://rbnorway.org) for early frame data INA TEKKEN (http://inatekken.com) for early frame data Ben "tragic" Cureton for formatting inspiration MrWizard at http://shoryuken.com MarkMan at http://markman23.com Castel at http://tekkenzaibatsu.com Aris at http://avoidingthepuddle.com Crizl, ShadowIvy, and Suky for being awesome Rip at http://levelupyourgame.com Tekken Zaibatsu Discord Channel -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-